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AGS Bug and Suggestion Tracker | BB12 (Feat): Music list in editor | | Priority: | Low | | Status: | Implemented | | AGS Component: | Editor | | Reported: | 7-Oct-02 at 00:06 by CJ | Comments:
13-Aug-09 12:42 - strazer set state to Implemented (New audio system in AGS v3.2 Beta)
29-Mar-09 14:06 - CJ set state to Awaiting fix (Media Manager pluign does this, it may be implemented into AGS at some stage)
Posted by Janik Zikovsky on 15-Sep-05 at 23:17 (IP logged): Along those lines, I have made a small utility called the AGS Sound Manager to manage sound effects. It is freeware, you can download it right here:
http://www.dmgenie.com/ags/SMHelp.html
Posted by netmonkey on 09-Aug-04 at 09:21 (IP logged): I'm working on this feature as an add-on to AGS. Unfortunately, I have to take care of my baby (my game), and when he grows up, then I'll get back to completing this plugin. Sorry guys that is taking so long, but unfortunately I have to focus on one thing at a time.
Posted by Yufster on 03-Jul-03 at 11:38 (IP logged): I think RPGmaker had a similar function, sort of, and sometimes it actually proved messier, because you'd import a pile of WAV sounds and then only use a few of them... And then you'd have to separate the ones you used from the ones you didn't to reduce filesize. Afterwards you might play your game, accidently have deleted one particular sound and hence create a crash which was hard to trace.
On the other hand, properly used, it was lovely, and had a player to 'test' the sounds before you decided to use them (Or music as the case may have been). It would be lovely on RPGmaker, provided you resisted the temptation to import a whole SHIPLOAD full of sounds in one go...
09-Jun-03 13:18 - CJ set state to Postponed (I don't see this happening in the foreseeable future)
Posted by Jimi on 05-May-03 at 08:39 (IP logged): I would use this like crazy if we had it.
Posted by BlackBaron on 16-Apr-03 at 20:42 (IP logged): Yeah, it'll be nice that you could handle sounds similar on how you handle graphics.
Posted by RickJ on 20-Mar-03 at 20:09 (IP logged): It would be nice to have music and sound library directories where one could browse, review, or import sounds/music to the game. When a sound is imported it would also be nice to give it a #define type name and a description (original filename could be the default).
Posted by ratracer on 07-Mar-03 at 03:25 (IP logged): for a messy scripter like me, this would be terrific - especially if it referred to the rooms where they are!!! Each time I have to review music and sounds I have to go thru all room scripts...
Posted by Scummbuddy on 08-Oct-02 at 18:54 (IP logged): I really like being able to see lists of all that I have. It would help out a lot with planning out the game and looking for errors.
Original description: The editor could do with a new pane listing all the game music and sound effects and allowing them to be previewed.
At the moment there seems to be confusion among newbies about how to make the music work - this would probably help quite a bit. |
If you are a moderator you can set the status of this item, for example to verify a bug or suggestion. Remember, the state of a bug/suggestion goes like this:- user submits the report, starts off unverified.
- as moderator, you replicate the bug yourself, or make totally sure that it is a bug in AGS rather than bad scripting, and then set the status to awating fix
- I (CJ) look at all bugs set to 'Awaiting Fix', and will attempt to fix them in due course. Once I have fixed a bug, I set it to Implemented.
- Once on Implented, the original user who reported the bug should check that it is indeed fixed, and if so change it to Complete.
- CJ may decide that a suggestion request, for example, is not do-able in the near future, in which case it will be set to Postponed to indicate that it will not be resolved soon.
- If a bug turns out not to be a bug in AGS, or a suggestion is unfeasible or already implemented, it will be set to Rejected.
- The Work On state is just used by CJ to keep track of which things he is working on but that have not yet made it into a public release.
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