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AGS Bug and Suggestion Tracker

BB155 (Feat): Add objects to room at runtime
Priority: Normal
Status: Awaiting fix
AGS Component: Engine
Reported:25-Sep-04 at 23:12 by Unknown
Comments:

Posted by monkey_05_06 on 23-Oct-06 at 09:21 (IP logged):
Perhaps instead of actually creating "new" objects, all objects could be created statically in the editor, and the user could just create dynamic instances of the objects?

That way the user could still define interactions and things as they do with normal Objects, just they wouldn't be locked into one single room, and could be linked into any room (i.e., with a Room property).

Original description:
25-Sep-04 15:12 - strazer set state to Awaiting fix (From the to-do list.)

To-do list entries:

* CreateNewObject(x,y,pic,interaction_func) to add objects to the room
or alternatively specify a inventory item to link its interaction to
* AddNewObjectToRoom(x,y,pic) to add a new object with no interactions

If you would like to support this suggestion, add your comment below indicating why you think it would benefit AGS, and what advantages it would give you personally.
*SIGH* Due to spam, the tracker comment facility has been disabled until I get a chance to add user authentication. I hate the internet and all who spam on it.


If you are a moderator you can set the status of this item, for example to verify a bug or suggestion. Remember, the state of a bug/suggestion goes like this:
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  2. as moderator, you replicate the bug yourself, or make totally sure that it is a bug in AGS rather than bad scripting, and then set the status to awating fix
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