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AGS Bug and Suggestion Tracker

BB59 (Feat): Separate horizontal and vertical scaling
Priority: Normal
Status: Awaiting fix
AGS Component: Editor
Reported:13-Mar-03 at 12:05 by SuperScottishHero
Comments:

Posted by strazer on 24-Jul-06 at 14:09 (IP logged):
Give Tiago Correia's module a try: http://www.bigbluecup.com/yabb/index.php?topic=26724

Posted by Tiago Correia on 23-May-06 at 11:08 (IP logged):
It would be nice to have continuous scaling in any direction. It would only be necessary to give a vector with the correct direction.

Posted by SSH on 02-Dec-05 at 07:07 (IP logged):
The RawDrawResized and Dynamic Sprite functions now make this redundant for my requirements...

Posted by strazer on 29-Oct-05 at 09:59 (IP logged):
aka Reversed Scaling

Posted by strazer on 25-Sep-04 at 17:00 (IP logged):
To-do list entries:

* allow continuous scaling in 4 directions (down, up, left, right) to scale
the appropriate way
* seperate horizontal and vertical zoom level for walkable areas; or just a text

Original description:
23-Sep-04 00:49 - strazer set state to Awaiting fix (Continuous scaling in 4 directions is on the to-do list.)

For example, my spiky-walls-closing-in room would be much easier to get the perspective correct if I could keep the vertical scaling of the moving wall object at 100% but change the horizontal scaling as the walls got closer to the centre of the room... to keep the perspective correct.

If you would like to support this suggestion, add your comment below indicating why you think it would benefit AGS, and what advantages it would give you personally.
*SIGH* Due to spam, the tracker comment facility has been disabled until I get a chance to add user authentication. I hate the internet and all who spam on it.


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