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17 April 2011
It's been a while, but AGS 3.2.1 is now here! This includes a
re-written audio system amongst tons of other improvements!
See the full
list of changes.
27 February 2009
Service Pack 1 for AGS 3.1.2 is now released! This fixes a few
issues with the original release; upgrading is strongly recommended.
See the full
list of changes.
11 February 2009
AGS 3.1.2 is now released! This includes support for fixed
transparency with alpha-channel sprites, as well as loads more!
See the
full list of changes.
10 February 2009
AGS Awards 2008 winners have been announced! See the
forum
thread for details.
17 January 2009
Voting in the AGS Awards 2008 is now open!
Play
the nominated games and cast your votes!
24 December 2008
AGS 3.1.1 is now released! This includes Theora video support,
scripting support within dialogs, and more!
See the full
list of changes.
7 November 2008
AGS 3.1 is now released! This includes native hi-res co-ordinates,
support for 1024x768 resolution and much much more!
See the
full changelist.
4 July 2008
There was a problem with importing portions of sprites in 3.0.2, so
Service Pack 1 has been released to fix it. Grab it from the download
page.
21 June 2008
AGS 3.0.2 is now released! This brings a new Global Variables editor
as well as loads of fixes and improvements to AGS.
See the full changelist.
20 April 2008
AGS 3.0.1 is now released! This is a minor update, but includes
several fixes and improvements from 3.0.
See the
full changelist.
18 February 2008
The winners for last year's AGS Awards have now been announced!
Congratulations to all the winners and nominees -- you can see the full
results
on the Wiki
26 January 2008
AGS 3.0 is now available! This is a major update, more than a year
in the works, and brings a completely rewritten editor, hardware
acceleration support in the engine, and more!
See the
full changelist.
18 September 2007
AGS is now eight! That's right, on 18 September 1999, Adventure Game
Studio 2.0 hit the adventure gaming scene like a tonne of bricks
crushing nice Mrs Miggins underneath. And somehow, eight years on, we're
still here. It's been a while since 2.72 was released, but watch out
over the next few months for the next version of AGS, which will include
some major improvements.
6 August 2006
AGS 2.72 is now available! It includes high-colour icon support,
graphic filters, and more. Check out the
full changelog.
7 January 2006
AGS 2.71 is now available! It includes new friendly string support,
sprite compression and much more. This is an important upgrade; check
out the
full changelog.
5 June 2005
Finally, after 7 months of preparation, the new AGS Version 2.7 is
now released! It includes features such as a significantly improved
scripting language, better auto-complete and loads more. This is a major
upgrade and we recommend you check it out!
Read
the full changelog.
18 April 2005 - AGS Awards 2004
The winners of the AGS Awards 2004 have been announced! The ceremony
was held live on IRC, and you can see the full results
on
this page.
13 March 2005 - AGS Awards 2004
Voting in the AGS Awards 2004 is now underway! Now's your chance to
play the nominated games, and then vote for who should win the coveted
AGS Awards trophies!
More
information.
9 November 2004
Well, it's new version time again! The November elves have been busy
preparing v2.62 just for you! Changes include GIF importing,
pixel-perfect click detection on scaled sprites, tinted objects and
more. View the
full changelog.
10 June 2004
Finally, v2.61 is now officially released for your downloading
pleasure. New features include repeatedly_execute_always, view previews,
ActiveX plugin support, plus much much more.
View the
full list of changes!
17 April 2004
New website unveiled! Thanks to Darth Mandarb for coming up with
this new design, it replaces the rather aged-looking one we had for the
past 2-and-a-bit years. Enjoy, and let us know what you think on
the forums!
31 January 2004 - AGS Awards 2003
The AGS Awards, an annual community event designed to promote amateur
adventures and have a bit of fun, had its awards ceremony today where
the winners were announced.
The ceremony was held on IRC, and a record 54 people showed up to watch it
live! If you didn't manage to attend, the full list of winners is
posted
on the forums.
30 January 2004
A few relatively minor bugs were found in v2.6, so a new version has
been released to correct them - 2.6 Service Pack 1. You can view the
list of changes.
22 December 2003
Its been a long time coming, but version 2.6 is finally with us - just in
time for Christmas! This is a major release including several new
features, 32-bit colour being the main one. Rather than me ranting about
it here, why don't you check out the
full
changelist.
6 September 2003
Due to an issue with the placement of Lucasarts-style text, there is now a
minor update, v2.56d. It simply fixes up this problem from the original
version, but it's recommended that everyone upgrade.
29 August 2003
It's new version time again. So, what does v2.56 offer to complement your
calorie-controlled balanced diet? Well, custom properties, scaling-linked
movement speeds, RGB tint for regions, and much much more. Check out the
full
changelist for the whole story.
6 June 2003
AGS v2.55 is now here! It comes with new added goodness such as new game
templates, room regions and speed optimizations, but more importantly tons
of more minor usability enhancements -
see
the full changelist for more.
20 March 2003
Finally, AGS v2.54 is released! What's new? Well, a Linux port of the game
engine, lip-sync speech animations, anti-aliasing for TTF fonts and scaled
characters - plus loads of other more minor new features and bug fixes.
See
the full changelist.
9 February 2003 - AGS Awards 2002
The ceremony was held on IRC, and a record 44 people showed up to watch it
live! If you didn't manage to attend, the full list of winners is
posted
on the forums.
1 February 2003 - AGS Awards 2002
The
AGS
Awards, an annual community event designed to promote awareness of
amateur adventure gaming and have a bit of fun, has its awards ceremony
live on Sunday 9th Feb at 1600 GMT on the
AGS
IRC channel. Swing by and find out which games take home the
prestigious virtual trophies as the highlights of 2002!
30 January 2003
Happy new year to you all, and merry v2.53. What's in store this version?
Well, 800x600 support, multiple sound channels, music crossfading, and
tons of more minor new features and fixes.
25 November 2002
Another month, another version. Actually, v2.52 doesn't have many new
features, but is released now because of two very important ones - a
significant speed optimisation, and the fixing of the notorious "Not
enough memory to load masks" Windows XP error.
25 October 2002
Version 2.51 is now here! This adds support for user-written plugins,
sprite frame mirroring, continuous scaling for walkable areas, plus more
new features and tons of minor fixes.
23 September 2002
Version 2.5b is now released. This is just some minor fixes, correcting a
few problems with v2.5. Everyone is recommended to upgrade.
18 September 2002
Today is the 3rd Anniversary of AGS! Adventure Game Studio v2.00 was
released on 18 Sept 1999, and what a long way it's come in the meantime.
To celebrate, version 2.5 is now released! It includes a lot of
major overhauls to AGS, and has a whole load of new features, including
OGG Vorbis sound support, a new script editor, new interaction editor,
hi-res walkbehinds, mouse wheel support and more!
21 July 2002
Version 2.4b now released. This just fixes up some minor bugs here and
there.
18 July 2002
Finally, it's here! Yes, version 2.4 is now released. It includes a
completely re-written from scratch IDE, which is now a native Win32
application. Goodbye DOS-based RoomEdit, you can now create games on
Windows 2000 and XP!
This version includes a whole host of other new features and bug fixes
too, such as AVI/MPG video, game translations, TTF fonts and more - so
check it out! The CHANGES.TXT inside the download describes what's new.
30 June 2002
I've finally opted for paid hosting, so the website should be up and
running 24/7 from now on. Thanks to Adventure Developer for hosting us for
free for the last few months.
AGS v2.4, the long-awaited "AGS for Windows", is now into the
Release Candidate stage and should be with you shortly.
23 March 2002
Version 2.31 is now out! This is largely a bug fix release - I took a
break from new features to get various bugs and minor issues fixed up to
make the engine as stable as possible. I strongly recommend everyone upgrade.
26 January 2002
AGS version 2.3 is now here! This includes a lot of exciting new features
and bug fixes, so download it now.
12 January 2002
Moved host - thanks to the kind folks at
Adventure
Developer, this website is now hosted there instead of spaceports,
which eliminates that infuriating banner across the whole of the bottom of
the screen.
1 January 2002
Happy new year! The new site design is unleashed, apart from the Links
page which will be updated shortly. Hope you like it.
13 December 2001
Happy Christmas! To celebrate, version 2.22 is now available! Loads
of new features and bug fixes - the full changelog is in
this
forum post.
6 August 2001
Finally, version 2.21 is available. This includes various new features and
bug fixes - for the complete change list see
this
messageboard post.
28 May 2001
Version 2.2 is now released,
which includes major changes. Sorry, no patch is available from previous
versions.
30 March 2001
Service Release 3 is now
available. This fixes a couple of bugs and adds a couple of new functions.
10 March 2001
Service Release 2 is now
released. This is mainly a bug-fix release and fixes quite a few more
minor little niggles that people had with the engine.
28 February 2001
Service Release 1 for
version 2.15 is now available. It fixes a few bugs, and also adds MP3
support for the Windows engine.
22 February 2001
Yes, version 2.15 is
here! It includes MOD/XM support in the Windows engine, auto-speech
support, transparent objects and more!
14 February 2001
Happy valentines people,
and to celebrate Service Release 5 is now available. This is a bug-fix
only release, and fixes several more minor bugs reported recently.
Hopefully this will be the most stable version to date :-)
7 February 2001
Service Release 4 is now
available, which fixes the problem with text script "Player enters
screen" actions causing a crash, as well as a problem with walking
speed 1.
4 February 2001
Service Release 3 is now
available, which fixed the demo crash bug from the last version, and also
adds support for idle animations and characters following the ego.
1 February 2001
Because
I managed to break MIDI music in SR-1, Service Release 2 is now available.
This fixes these KB articles:
Q15:
BUG: MIDI music won't play
Q16:
BUG: Screen is visible on "Player enters screen" event
as well as a couple of other problems, and adds a couple of new features.
Sorry, no patch is available.
27 January 2001
Version
2.14 SR-1 is now available. This fixes a couple of issues, including this
bug from the KB:
Q13:
BUG: No "Text Window" checkbox in GUI setup
and some other minor points.
1 January 2001
Happy
New Year! Hope you all had a great time, and I haven't been idle either,
cos AGS v2.14 is now released! It includes new features such as the new
Slider control for your GUIs, as well as lighting effects and a fair few
new script functions. Check it out below.
23 December 2000
Happy
Christmas! v2.13 Service Release 3 is now released. This is a purely
bug-fix release, and fixes the following problems:
Q6: BUG:
Talking frame not reset after conversation
Q7: BUG:
Starting game gives "INI_Lib (E150)" error
Q8:
BUG: Inventory window messes up when combining two items
Q9: BUG:
Using MoveObjectDirect won't compile script
as well as a couple of other problems that aren't on the knowledge
base.
3 December 2000
Version
2.13 Service Release 2 is now available. This fixes the load game bug and
a couple of other issues. Sorry, no patch is available this time, you'll
have to re-download it.
28 November 2000
Version
2.13 is finally released! This release includes the new Windows engine and
quite a few bug fixes - not to mention a couple of new features too! Check
it out below.
22 August 2000
Version 2.12 is now
available. This has a couple of new features, such as the ability to
display text permanently in the background, but it's mainly a collection
of all the bug fixes since the last release. I'd strongly recommend
everyone upgrade.
25 July 2000
Service Release 2 now
available, this fixes the mouse cursor disappearing in RoomEdit,
transparency problems in the engine and a couple of other minor fixes.
23 July 2000
v2.11 now released.
This just fixes a couple of bugs, adds some translations and roomedit now
runs in the game's color depth so your backgrounds and sprites look better
in the editor.
22 July 2000
AGS v2.1 released, now
with hi-colour support! There's loads of other new features too, so check
it out below. Or, head over to the messageboard to
discuss
it. Sorry, no patch available for previous versions. Oh, and the poll has
been changed.
19 May 2000
v2.07 SR-4 released. This
fixes NewRoomEx (again), and also the save-load game problem with
controlling different player characters.
13 May 2000
v2.07 SR-3 released. This
just fixes two bugs: first, there was a bug where objects were incorrectly
drawn behind walk-behind areas in some circumstances, and the other fix is
a bug with NewRoomEx not allowing Y co-ordinates above 200.
Also, new site design uploaded. Let me know what you think! Thanks to
Sylpher for the design.
4 May 2000
The poll has
been changed. The results of poll #3 (which game interface did you prefer)
were, with 233 votes total:
Sierra interface: 37%
Lucasarts interface: 58%
Neither: 5%
3 May 2000
Version 2.07
SR-2 is released - this fixes a couple of things, and adds the ability to
have a default script that gets called if no interactions are specified
for a hotspot/object.
1 May 2000
Version 2.07
SR-1 is released. This includes a couple of bug fixes, and also some
neat new features like ShakeScreen and RemoveWalkableArea.
28 April 2000
Version 2.07 is released.
This includes a completely re-written interface editor, and many bug
fixes.
9 March 2000
Released v2.06 SR-1. This
fixes a problem where roomedit would crash if you had more than 80 files
in your game, and also adds support for importing Paint Shop Pro palette
files.
7 March 2000
v2.06 is now released. This
is mainly bug fixes and quite a few minor new features, but there isn't
one feature that really stands out. You'll be glad to know that the text
size problem at high resolutions is finally fixed. :-)
I'm releasing it now because I'm not going to have much time to work on
AGS over the next few weeks, so don't expect another version until April.
17 February 2000
Another minor bug found
- this time, the engine wouldn't load animating backgrounds if you built
an exe file. That's fixed, along with a minor fix to roomedit. Dear me,
this is getting as bad as Microsoft products - releasing constant patches.
I think this has tought me a lesson though - I rush-released v2.05 without
proper testing. It won't happen again ;-)
15 February 2000
I found a minor bug in RoomEdit v2.05 - the full-screen preview screwed up with a 640x400 res
room. That's fixed, and I also added dialog import/export and an Undo
feature to Service Release 1, which is now available.
13 February 2000
Another new version?
Yes, that's right, v2.05 is now released. It includes animating background
support, character export/import and loads of other new features.
29 January 2000
Well, the hi-colour poll
gave an overwhelming majority (62%) in favour of converting AGS to
hi-colour. You can see the
results
of the poll here. I'm a bit reluctant to do it because of it
increasing the system requirements, but I guess most people have a
Pentium-166 or above by now.
So here's the plan - there will be two or three more new versions with the
current 256-colour AGS (so it will end on v2.06 or 2.07). This is to
ensure that people who don't want to use the hi-colour one have the most
complete system possible. Then, I'll attempt to add hi-colour.
10 January 2000
Finally, AGS v2.04 is
released. What's new? Well, I've been going through the future.txt file
from v2.03, and adding in stuff. I'm glad to say that the remaning
future.txt is now just 2,141 bytes - compared with 2,736 in v2.03. so
that's 600 byte's worth of improvements :-). Seriously though,
it includes new features such as the ability to use close-up-face
animations for speech text, object naming for Lucasarts-style interface,
screenshot-saving function, custom transparent colour for importing
sprites, and more. Read the changes.txt in the archive to see everything
that's been added. This is a release with just improvements that you
have asked for. I hope you like it.
4 January 2000
No new version uploaded
yet, but you can expect v2.04 to come around the end of January. For now,
I've added a new poll to this page (on the right, up a little bit). I've
had a lot of people asking for HiColor support in AGS. However, this would
mean a total conversion to HiColour, meaning that 8-bit colour support
would no longer be available. Bear in mind, before you vote, that using
HiColour would cut the speed of the run-time engine in half, making the
games unplayable on less than about a Pentium-166 system. And no, I can't
support both 8- and 16-bit colour: I've looked into that and it would be
very difficult to implement.
14 December 1999
I've just given the
website a bit of a Christmas makeover. I've moved the links to the panel
on the right, and shuffled bits around. Let me know whether you think this
design is better or worse than the other one. On the AGS development
front, I'm afraid I haven't had much time recently to work on it - I've
been busy with work and answering all your e-mails, which gives me less
time to work on the program. But I'll try to get down to it over
Christmas.
26 November 1999
v2.03 released. This is
mainly a maintenance release - it's just some minor improvements, along
with a preview of the new AGS-Windows engine. The reason it's taken so
long with so little improvements is because I had a hard disk crash
recently so I lost all the changes I'd made since v2.02 - and I've now put
them back in, and decided it was time for a new release.
1 October 1999
Version 2.02 released,
fixes bugs where you couldn't save the game position, font importing
crashed and the engine sometimes crashed on startup. Also added support
for importing 640x400-resolution sprites, option to prevent player
skipping speech text, and software wavetable synth midi driver.
26 September 1999
Minor update: v2.01
released, fixes bugs and introduces a couple of new features. These
include characters having an optional Talking view which allows animated
mouths in conversations, longer hotspot names, many dialog system bug
fixes, and other more cosmetic improvements.
18 September 1999
Yes, it's finally here
- v2.00 is released at last. Don't be confused by the name change from
Adventure Creator - it's still as easy to use, but it has just got easier
and more powerful. Don't believe me? Check out these improvements over
v1.14: Character scaling, customizable interface, animating mouse cursors,
scrolling rooms, conversation system, inventory objects can be used on
each other, and more. Best of all, practically everything in the engine is
now customizable. The only fixed parts left are the inventory window and
the save/restore game dialogs. And it's all done from the new Room Editor
- no more fiddling with INI files or compiling the game before running it!
Finally, I couldn't leave out the fact that the demo game's graphics have
been completely re-drawn (see the screenshot above), courtesy of
D281@aol.com.
It looks SO much better now!
2 July 1999
Ok, I know it's been a long
time since the last version was released. Don't worry, AC v2 will
hopefully be released in late August. Until then, there's a preview of v2
which you can get from
here (comments to
the messageboard please). Anyway, what's the news? Well, I have uploaded
the latest language pack and the AC docs in MS Word format (tired of
reading those text files :-) ) to the
resources page.
10 April 1999
Version 1.14 now released.
This includes a complete overhaul of the text script system: it is now
much more powerful and easier to use. Also in this version - change the
main character's graphic in different areas of the screen: this allows for
a shadowed version when beside a building, a swimming version when in
water, and so on. Customizable score and error sounds, ability to move man
as close as possible to destination instead of using red X, new intro
system, XM music support and many bug fixes.
20 March 1999
Version 1.13 now on-line.
There's a new Sierra-style inventory window and many new commands to make
the graphical script more powerful. You can also use custom mouse cursors
and customize the status bar. New Windows version of the Project Manager
and a faster route-finder. Mod music support. Loads of
other new features, improvements and bug fixes. Sorry, no patch this time.
You must re-download the whole thing.
13 February 1999
Version 1.12a now
on-line. This is mainly a bug-fix release - in fact, the only new feature
is that you can move non-player objects in an animation. It fixes the bug
where objects weren't properly removed from the screen, and changing the
main character's graphics actually works now.
31 January 1999
Version 1.12 now on-line.
You can now change the main character's graphic, do simple animations like
a door opening, import FLI/FLC full-screen animations, turn off the main
character for doing things like close-ups of a control panel or for a
puzzle. The Sprite Manager importer has been improved and there are now
translations for Finnish and Norwegian. There are lots of other small
fixes and additions - see the Changes.txt file in the archive for a
complete list.
16 January 1999
Version 1.1 now on-line.
This has a lot of improvements, including: SVGA 640x400
support, background music and sound effect support, mouse-controlled
character movement, national language support, and you can now import your
own BMP/PCXs to use as graphics for objects. Also includes better room
file compression, more commands in the text script and minor bug fixes. If
you're an existing user you'll definitely want this update.
18 December 1998
Service Release 1 now
on-line. This new version includes major updates to the Room Editor, and a
couple of bug fixes in the main engine. NEW graphical script editor -
create multiple responses easily without using misc conditions! The other
Room Editor updates are mainly cosmetic - they include a new file selector
which allows changing directory and supports long filenames, and better
replacements for some dialogs such as the 'are you sure you want to quit'
dialog. Oh, and the demo game has one extra screen and now ends
gracefully.
2 December 1998
Minor update now online.
Removes shareware nag screen, and adds facility to define startup position
of the character on the first screen.
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