Adventure Game Studio

AGS Development => Engine Development => Topic started by: Calin Leafshade on Tue 19/03/2013 11:37:53

Title: FileBasedAGSDebugger class
Post by: Calin Leafshade on Tue 19/03/2013 11:37:53
I noticed this in the repo but the history seems to indicate it was not added by the new engine team.

Are there plans to expand on a file based debugger as opposed to the pipes version? If not, would someone be willing to work with me (from the engine team) to implement a perpetual IPsocket based system?