Hi everyone!
Still as part of our development effort for Indiana Jones and the Seven Cities of Gold, we're releasing this module based on Scavenger's prototype.
We had to change a few things to make it more flexible and to work around the alpha channel bugs in GUI backgrounds (which should be fixed in AGS 3.3+, hopefully).
WHAT DOES IT DO
Remember in the Indiana Jones movies? Every time he travels, there's a close-up on a (scrolling) map, and a red line showing where he's travelling. Optionally, his vehicle is shown on top of the scene, with transparency.
This module does exactly that! Try out the demo to check for yourself.
[imgzoom]http://img22.imageshack.us/img22/5827/07f9.png[/imgzoom]
HOW DOES IT WORK?
Read the manual included with the module.
In a nutshell: create a room (with the map as the background), add one object and 2 dedicated gui's (to fit the module's inner architecture) and call the few functions to initialize stuff (see the manual).
Then, just queue up some waypoints and the red line will travel there. In the room , manually draw some regions, and when the red line goes over that region, then the corresponding vehicle overlay is shown (e.g. a plane when Indy travels over the sea).
Off you go.
DOWNLOAD
Version 1.0 Here : https://www.dropbox.com/s/4v72d2o6hnl2zd5/Map_noDynamicSprites%201.0.zip
Very nice! Thanks for this one.
The link is dead, can you please reupload it?
Thanks.
up plz :cheesy:
At last answer us, say if you will upload it or not please.
I had it into the my archive
Here you are
https://www.dropbox.com/s/7a7st2g8rqvp66w/Map_noDynamicSprites%201.0.zip?dl=0
Best
Mehrdad
You beat me to it here too :-)
I really need to unify all those modules and put them in github.