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AGS Games => AGS Games in Production => Topic started by: Dave Gilbert on 21 Mar 2016, 18:28

Title: [ RELEASED ] Unavowed - Released on August 8th!
Post by: Dave Gilbert on 21 Mar 2016, 18:28
Wadjet Eye Games is extraordinarily proud to announce our next upcoming project: Unavowed!

(http://www.unavowed-game.com/temp/UNAVOWED-small.png)

Trailer:


Story
For six months, you were possessed by a demon. For six months, you unwillingly tore a trail of bloodshed through New York City. Now, finally, you are rescued by the Unavowed - an ancient society dedicated to stopping evil.

You are free, but your world is in tatters. You have no home, no friends, and you are wanted by the police. You can not return to your old life, but perhaps you can start a new one. Join the Unavowed, and learn to fight against the oncoming darkness.

Written & Programmed by: Dave Gilbert
Backgrounds and sprites: Ben Chandler
Music: Thomas Regin
Portraits (not pictured yet): Ivan Ulyanov

Features:
   -Choose a male or female protagonist
   -Choose one of three playable origin stories
   -branching storyline
   -A total of four companion characters to choose from. Each with their own talents and abilities.
   -Double the resolution of a typical Wadjet Eye Game!
   -All the usual guff - voice acting, commentary, original music, etc

This is the first original game I have written in two years, and my first ORIGINAL IP since Blackwell Legacy in 2006. It's super exciting to be working on this. More news as it comes.

Screenshots:

(http://www.wadjeteyegames.com/temp/unavowed-alley.png)
Hanging out with a jinn, a fire mage, and a dark creature from across the void.

(http://www.wadjeteyegames.com/temp/unavowed-roof.png)
Exorcisms are not for the weak.

(http://www.wadjeteyegames.com/temp/unavowed-office.png)
This guy is either conducting some horrible magic, or he's a video game developer.

(http://www.wadjeteyegames.com/temp/unavowed-basement.png)
Everything a modern day mage could want.

(http://www.wadjeteyegames.com/temp/unavowed-shootcop.png)
This probably isn't good.

(http://www.wadjeteyegames.com/temp/unavowed-street.png)
A city street at night.



Title: Re: Unavowed
Post by: Fitz on 21 Mar 2016, 18:45
Looks just gorgeous! Love the color balance in the first pic especially (and Ben with a sword!). And it's going to be interesting having a choice of characters. Curious to see how and to what extent that'll affect the story/gameplay.
Title: Re: Unavowed
Post by: Darth Mandarb on 21 Mar 2016, 18:54
Please update your first post to make sure it follows the rules or I have to lock...

Just kidding.

Looks great!  Good to see you "behind the wheel" again.
Title: Re: Unavowed
Post by: AnasAbdin on 21 Mar 2016, 19:33
Congrats :) I've seen a screenshot on Ben's twitter and was eager to see more (laugh)
Best of luck with the production!
Title: Re: Unavowed
Post by: Cassiebsg on 21 Mar 2016, 19:51
Looking good!
Good luck with the production (as if you need luck, when you have the skills!) ;)(nod)
Title: Re: Unavowed
Post by: Blondbraid on 21 Mar 2016, 20:19
Several others have already said it, but it looks beautiful and the higher resolution is really neat. I'm also curious if the male/female protagonist option will be two different characters or a gender-swapped version of one character. :)
Title: Re: Unavowed
Post by: SilverSpook on 21 Mar 2016, 21:05
Looks fantastic!  Really like the character design of that twisty blue-purple dude.  Kind of looks like a piece of wire-art came to life!
Title: Re: Unavowed
Post by: selmiak on 21 Mar 2016, 22:17
Cool Beans! I like these mysterious occult storys! All the best!
Title: Re: Unavowed
Post by: Danvzare on 22 Mar 2016, 09:59
Wow, this sounds like it's going to be awesome!
And that artwork, simply beautiful. I can't wait. :-D
Title: Re: Unavowed
Post by: Mathias on 22 Mar 2016, 13:03
Looking gorgeous!
I love the step up in resolution. Hope it will pay back in the end as well for Wadjet Eye - but if it can work for Daedalic - then why not :)
Crossing fingers.
Title: Re: Unavowed
Post by: Monsieur OUXX on 22 Mar 2016, 17:05
Going hi-res I see!

Well, now, since you're a professional company and all, and have more time for R&D (haha), then how about you develop a process to add a very light antialisaing on the outline of character sprites? (intrested suggestion) ;)
Title: Re: Unavowed
Post by: shaun9991 on 22 Mar 2016, 17:50
Really cool story idea, and the graphics are looking even more amazing than usual. You guys rock! Really looking forward to it :)
Title: Re: Unavowed
Post by: AndyfromVA on 22 Mar 2016, 19:27
This is awesome news!!
Title: Re: Unavowed
Post by: mercenario on 22 Mar 2016, 20:11
Looks good, we´ll see how it comes
Title: Re: Unavowed
Post by: Andail on 23 Mar 2016, 08:21
That's gorgeous art.

The plot sounds like the kind of urban fantasy my students love to read - is this a way to reach out to the young adult bracket?
Title: Re: Unavowed
Post by: Dave Gilbert on 23 Mar 2016, 10:45
That's gorgeous art.

The plot sounds like the kind of urban fantasy my students love to read - is this a way to reach out to the young adult bracket?

Mostly a way to reach my personal love of the "Dresden Files." :)
Title: Re: Unavowed
Post by: Two Tales on 25 Mar 2016, 20:34
Very intriguing. I'll be keeping an eye on progress as it develops.
Title: Re: Unavowed
Post by: Sslaxx on 27 Mar 2016, 13:28
If you play one character, do you intend for the player to encounter the other as an NPC during the game?
Title: Re: Unavowed
Post by: Dave Gilbert on 28 Mar 2016, 23:10
Here's a bit of animation for kicks:

(http://www.wadjeteyegames.com/temp/lightning.gif)
Title: Re: Unavowed
Post by: Danvzare on 29 Mar 2016, 13:02
I love how he barely flinches at the lightning. :-D
"Heh, lightning! You're going to have to try harder than that!"
Title: Re: Unavowed
Post by: Dave Gilbert on 29 Mar 2016, 16:48
I was recently interviewed by Rock Paper Shotgun about Unavowed. (https://www.rockpapershotgun.com/2016/03/29/blackwell-unavowed-interview/)
Title: Re: Unavowed
Post by: SilverSpook on 01 Apr 2016, 09:19
Awesome!  I have personally been pitching my AGS game to the more mainstream gamer / tech-nerd community as, "Like an RPG, minus the combat".  So I really like the concept of taking that idea further in Unavowed, with an actual RPG designer.  RPGs have always had great storylines, but then often they can get bogged down in the programmer-wonkishness of the combat.  Also, basically making combat a central component makes it really hard not to ultimately have your main character be a mass-murderer -- of goblins and trolls, or cyborg guttersnipes in a cyberpunk RPG -- but a mass-murder nonetheless.  This can make it tough to suspend teh disbelief and strains the storytelling.  It lessens the narrative impact of actual deaths. 

So I applaud the effort, and Jennifer Hepler.  Really looking forward to this!
Title: Re: Unavowed
Post by: CrashPL on 01 Apr 2016, 10:28
I've read about this game on several polish general gaming/adventure games sites, and I'm already all excited about it. :D Can't wait!
Title: Re: Unavowed
Post by: Dave Gilbert on 03 Apr 2016, 23:15
(http://www.wadjeteyegames.com/temp/sword-idle.gif)

This is Mandana. She's a djinn swordswoman.
Title: Re: Unavowed
Post by: Frodo on 04 Apr 2016, 00:41
Wow!  Amazing animation!  :shocked::grin:
Title: Re: Unavowed
Post by: Hobo on 04 Apr 2016, 16:13
That animation does look pretty neat indeed, the .gif kind of ruins it a bit, though. Also, that's a very inefficient use of the light bulbs, don't djinnis like lamps?

I'm not very big on urban fantasy and paranormal myself, so I was actually hoping that you'll step out of your comfort zone and try something completely different after the Blackwell series, but at least this means that it's guaranteed to be another excellent game. Have a smooth and hassle-free development process!
Title: Re: Unavowed
Post by: Dave Gilbert on 30 Apr 2016, 03:39
(http://www.wadjeteyegames.com/temp/sewer.gif)

Gratuitous sewer level.
Title: Re: Unavowed
Post by: Mandle on 30 Apr 2016, 04:36
Very cool!!!

But I think the animation on the water pouring out on the far left might have some sprite-boxing issues going on?

It seems to jump around a lot...

And I for one do not want you to step out of your comfort-zone of urban/supernatural...The world needs another series as amazing as Blackwell in that very genre!
Title: Re: Unavowed
Post by: Cassiebsg on 30 Apr 2016, 09:03
Awesome! 8-0
Title: Re: Unavowed
Post by: Slasher on 30 Apr 2016, 09:42
:(  wish i could those types of backgrounds and sprites.

Looks fabulastic (laugh)
Title: Re: Unavowed
Post by: selmiak on 30 Apr 2016, 12:33
this looks pretty badass! 8-)
But this guy burning there would cast a lot more flickering lights everywhere on these shiny surfaces and light up that gaping hole in the ground!
To make it even more dramatic I'd even give a flicker to the white lightsource in the background there, you know the energy from that guy influences the world around and so ;)
but enough of the sithlordteasing for now...
Title: Re: Unavowed
Post by: Dave Gilbert on 30 Jul 2016, 18:04
Been awhile since I popped into this thread. Hi, folks. Here's another screenshot gif:

(http://www.wadjeteyegames.com/temp/logan.gif)
Title: Re: Unavowed
Post by: Crimson Wizard on 30 Jul 2016, 18:09
Is this some tactical rpg battle there?
Does Icey games have anything to do with this?
:cool:
Title: Re: Unavowed
Post by: AnasAbdin on 30 Jul 2016, 18:12
Spooky 8-0 love the art! I can't stop thinking about that dude in the circle going: Om (laugh)
Title: Re: Unavowed
Post by: Dave Gilbert on 30 Jul 2016, 18:26
Is this some tactical rpg battle there?
Does Icey games have anything to do with this?
:cool:

Hah. It does kind of look like that. But no to both questions.
Title: Re: Unavowed
Post by: luisdementia on 30 Jul 2016, 20:12
This looks awesome. Can't wait to play this.
Title: Re: Unavowed
Post by: Dave Gilbert on 04 Aug 2016, 20:07
A fun effect that we implemented today!

(http://www.wadjeteyegames.com/temp/window.gif)
Title: Re: Unavowed
Post by: Cassiebsg on 04 Aug 2016, 21:05
Love it! (nod)
Title: Re: Unavowed
Post by: luisdementia on 04 Aug 2016, 21:29
Amazing!
Title: Re: Unavowed
Post by: SilverSpook on 05 Aug 2016, 11:46
Cool FX. :)
Title: Re: Unavowed
Post by: arj0n on 11 Aug 2016, 21:17
Interesting story-line, Dave. And Ben, man this looks a-ma-zing!
Title: Re: Unavowed
Post by: ThreeOhFour on 12 Aug 2016, 03:47
Thanks for the nice words, everybody!

I posted this on Twitter a while ago and figured it would be nice to share here also: a process gif showing how one of the scenes for the game takes shape.

(http://i.imgur.com/hEv3yig.gif)
Title: Re: Unavowed
Post by: AnasAbdin on 12 Aug 2016, 06:42
I love seeing things being added, changed or removed. Tells a lot about the person creating the backgroud and how they think (laugh)
Title: Re: Unavowed
Post by: Danvzare on 12 Aug 2016, 10:15
Wow, that's a really interesting way to make a background. I love things like these. They make me feel like I'm learning something. :-D
I can't imagine starting a background as a series of blobs though.

I love how the sign gets more decrepit throughout the process. It makes it look like it's more like a gif of the passage of time than of how that background was made. (laugh)
Title: Re: Unavowed
Post by: Andail on 12 Aug 2016, 18:53
Nice, Ben!
Have been thinking of publishing similar in-progress gifs for my own scenes.
Title: Re: Unavowed
Post by: xBRANEx on 12 Aug 2016, 19:12
That's amazing! More of that!
Title: Re: Unavowed
Post by: selmiak on 12 Aug 2016, 19:30
Animations like this are always interesting. What's also interesting to me is, do you use any perspective lines or do you just draw and then every now and then add some perspective lines? Add them when you make more of these gifs (if you dare) ;)
The palette looks so much like autumn already :P
Title: Re: Unavowed
Post by: Cassiebsg on 12 Aug 2016, 20:21
Lovely!
Thanks for sharing the "making of" :D Always fascinating to see how great artists work! (nod)
Title: Re: Unavowed
Post by: ThreeOhFour on 13 Aug 2016, 02:27
Andail: would enjoy seeing.

Selmiak: I keep a premade perspective grid on a separate layer for me to refer to when I need a guide, like so:

(http://i.imgur.com/iH23xSV.png)
Title: Re: Unavowed
Post by: selmiak on 13 Aug 2016, 13:12
Cool! Thanks Ben!
Title: Re: Unavowed
Post by: visionmind on 17 Aug 2016, 07:10
I love the increased detail in the backgrounds and especially the characters. It's inspiring. I would love to see a longer video of the process of painting the backgrounds.

Amazing work you guys.

visionmind

edit. Ahh, that's what I was looking for, a speedpainting, I knew there was an easier way to describe that. I completely spaced it there. Thanks for that CrashPL
Title: Re: Unavowed
Post by: shaun9991 on 17 Aug 2016, 21:58
This is looking epic and amazing. Super amazing work as always from you guys! :)
Title: Re: Unavowed
Post by: CrashPL on 18 Aug 2016, 10:02
Yeah, the quality is truly amazing. 8-0 I agree with visionmind, you should definitely do a speedpaint video someday, as I'd love to see the entire process too!
Title: Re: Unavowed
Post by: Mandle on 21 Aug 2016, 15:41
Loving that new BG...The redish sky is quite ominous: Reminds me of Ex Mortis...
Title: Re: Unavowed
Post by: Cogliostro on 21 Aug 2016, 18:04

Wadjet Eye Games is doing a Harry Dresden tribute game?!

AAAAAAAAWESOME!!

Tell me one of the characters is going to be smartass!  Seriously, someone on the project has to be a smart-ass.  Turn them loose during beta testing and have them come up with their own comments to give it the required spontaneous feel.  Obviously this would have to be for one of the secondary characters but still.



 - Coglisotro
Title: Re: Unavowed
Post by: Dave Gilbert on 26 Aug 2016, 21:00
Not a "tribute" but definitely heavily inspired by it. I'm a big Dresden fan.
Title: Re: Unavowed
Post by: Squall_Leonheart on 02 Sep 2016, 16:12
Oh friend this is amazing!
I hope to play it very soon, because it is so...Mesmerizing...
The backgrounds and the animation are very professional and fluent.
Very good jood.
Title: Re: Unavowed
Post by: Dave Gilbert on 04 Sep 2016, 20:15
If anyone is at Pax West this weekend, Unavowed is being shown at booth 6003. Look for this spiffy banner:

(http://www.wadjeteyegames.com/temp/ubanner.jpg)

Just got word that the creative director of Dragon Age is playing it. No big.

(http://www.wadjeteyegames.com/temp/laidlaw.jpg)
Title: Re: Unavowed
Post by: Cassiebsg on 04 Sep 2016, 20:20
8-0 Amazing!
Can I get it when you done with it? (roll) (laugh)
Title: Re: Unavowed
Post by: KyriakosCH on 04 Sep 2016, 21:51
Wow...

!

This does look awesome.

I am tempted to try at the same resolution in the future :D
Title: Re: Unavowed
Post by: xandmatt on 07 Sep 2016, 16:48
Looking forward to this one! Looks very good.
Title: Re: Unavowed
Post by: SilverSpook on 08 Sep 2016, 21:19
Livin' the dream! 

Who did that big Unavowed poster by the way?  Looks uber spiffy.
Title: Re: Unavowed
Post by: Dave Gilbert on 16 Sep 2016, 15:21
*looks at desk covered in dirty coffee mugs*

Yep, living the dream all right.

Ben did the poster! It was kind of a last-minute thing.
Title: Re: Unavowed
Post by: AndyfromVA on 17 Sep 2016, 22:19
You're killing me, guys, with your teasers.
Title: Re: Unavowed
Post by: Dave Gilbert on 19 Sep 2016, 16:30
Magic! Guns! Grimy alleys!

(http://www.wadjeteyegames.com/temp/uv-alleyv.png)
Title: Re: Unavowed
Post by: Blondbraid on 20 Sep 2016, 18:42
Looks exciting! ;-D
Title: Re: Unavowed
Post by: Danvzare on 21 Sep 2016, 09:46
I've just realized, the dark gritty look, a guy with a trench-coat wielding magic, this looks very similar to Constantine.
Why did they have to cancel that TV show. :~( (At least there are the comics I suppose.)
Title: Re: Unavowed
Post by: Dave Gilbert on 21 Sep 2016, 12:32
Hah. The look we were going for was "business Dresden" but we'll take Constantine! :)
Title: Re: Unavowed
Post by: Mandle on 21 Sep 2016, 17:32
Magic! Guns! Grimy alleys!

(http://i67.tinypic.com/2117vjb.png)

This is beautiful! And it's so all about everything I love in any kind of fiction: The impossible appearing suddenly in the mundane world!

I cannot wait to play this game!
Title: Re: Unavowed
Post by: Crimson Wizard on 21 Sep 2016, 18:25
Damn, Mandle, for a moment I thought Dave fixed that faulty vertical text offset...
Title: Re: Unavowed
Post by: ThreeOhFour on 30 Sep 2016, 12:40
I've just realized, the dark gritty look, a guy with a trench-coat wielding magic, this looks very similar to Constantine.
Why did they have to cancel that TV show. :~( (At least there are the comics I suppose.)

Funnily enough the palette for this game evolved directly from when I was messing around with Constantine/Sandman stuff after WB mentioned they were interested in an adventure game to Dave!

(http://i.imgur.com/TuXjJdm.png)

Title: Re: Unavowed
Post by: AnasAbdin on 30 Sep 2016, 13:24
The choice of colors and lights you use has a weird harmony I can't put my finger on. The orange background sky and the blue indoor lights shouldn't work together in theory but they do! ???
Title: Re: Unavowed
Post by: Blue Bee on 30 Sep 2016, 14:06
I knew I'd seen that! I remember Neil Gaiman retweeted that picture, Hellblazer is an amazing comic... I think it's why I always imagine the fire mage to have a northern english accent...

A shame that the Hellblazer game didn't happen hence my delight when Unavowed was announced 
Title: Re: Unavowed
Post by: ThreeOhFour on 30 Sep 2016, 14:35
The choice of colors and lights you use has a weird harmony I can't put my finger on. The orange background sky and the blue indoor lights shouldn't work together in theory but they do! ???

A lot of my colour choices are pretty standard examples of using a palette of complementary colours - I like how they allow very strong contrasts between zones of an image. In this case, however, I was trying to work the three traditional primary colours into a single shot for the sake of experimentation, and making a nice blue bit for the warmly coloured Constantine to be framed by and a nice reddish bit for the coolly coloured Morpheus and Death to be framed by.
Title: Re: Unavowed
Post by: Ben X on 07 Oct 2016, 20:33
The orange background sky and the blue indoor lights shouldn't work together in theory but they do! ???

http://tvtropes.org/pmwiki/pmwiki.php/Main/OrangeBlueContrast

Immediately back on-topic: this looks great, I really like that font, and it's immediately better than the Constantine show because the trenchcoats in Ben's art actually look like they've seen a bit of use.
Title: Re: Unavowed
Post by: Dave Gilbert on 16 Oct 2016, 14:26
A little scene I implemented yesterday. Lots of things working together.

(http://www.wadjeteyegames.com/temp/unavowedrun.gif)
Title: Re: Unavowed
Post by: Crimson Wizard on 16 Oct 2016, 15:02
A little scene I implemented yesterday. Lots of things working together.

All those people are moving in reverse time? because that boat on background... it floats backwards... Such a bizzare thing :).

The shadows are cool btw.
Title: Re: Unavowed
Post by: AnasAbdin on 16 Oct 2016, 15:24
Looks cool ;-D
The last man needs a few frames before he stops IMO 8-) a little tug on the boat as the others land :P
Title: Re: Unavowed
Post by: Danvzare on 16 Oct 2016, 16:08
Looks like a never before seen scene from a Broken Sword game. :-D
I love those running animations!
Title: Re: Unavowed
Post by: Cassiebsg on 16 Oct 2016, 18:10
Really nicely done! (nod)
And +1 to what CW and AnasAbdin said.
Title: Re: Unavowed
Post by: Snarky on 16 Oct 2016, 18:26
Looks great, though that last man can thank video game physics that he's not in the river!
Title: Re: Unavowed
Post by: SilverSpook on 16 Oct 2016, 20:29
Great job there, must've taken hours to get all the orchestration orchestrated!

I was gonna say, maybe do a Scooby-Doo skid-stop, but that's a lot of extra work.

I kind of feel bad for that one left behind, though.  It will be tough to be the only Russian who didn't catch Hillary Clinton. :)
Title: Re: Unavowed
Post by: selmiak on 16 Oct 2016, 21:46
Oh, the tension! ;-D
But it's easy, that left behind guy isn't even exhausted or mad! :-D
Title: Re: Unavowed
Post by: ThreeOhFour on 17 Oct 2016, 07:53
It's okay everybody, please relax, I have animated him skidding to a halt. :=

(the backwards boat is all Dave, though :cheesy:)
Title: Re: Unavowed
Post by: Dave Gilbert on 17 Oct 2016, 16:03
You asked for it. We gave in. :)

(http://www.wadjeteyegames.com/temp/runrun2.gif)
Title: Re: Unavowed
Post by: Cassiebsg on 17 Oct 2016, 16:43
Perfect! (nod)
Awesome job guys!
Title: Re: Unavowed
Post by: Snarky on 17 Oct 2016, 21:22
(nod)
Title: Re: Unavowed
Post by: Andail on 18 Oct 2016, 10:44
I want an animation of him almost falling over the edge, comically flailing his arms and regaining his balance in the last second.
DRAW.

Good job, joking aside :) It's not common to see so much animation going on in AGS games...
Title: Re: Unavowed
Post by: ThreeOhFour on 18 Oct 2016, 13:00
It's interesting how the setup of the game affects the amount of animation, too. Maybe you picked the female character - that means a different running animation and jumping animation for one of the characters. Maybe you picked a different companion - that's another running and jumping animation. Depending on who you pick to take with you, and what order you pick them in, someone else can end up standing on the edge of the pier watching, which means two other characters needed a 'skidding to a halt' animation. It's much denser than I'm accustomed to, and the sort of work that suits a full time role pretty well.

Interestingly, when I started I was quite nervous about the prospect of doing higher resolution characters, and spent hours doing test animations, tweaks, and trying to figure out what works. We've had to make some changes along the way, too. But the intensity of the project has meant that I've grown fairly accustomed to working at this resolution pretty quick, and it's not quite so intimidating. Nice to have a challenge, even if some days I look at my todo list with some measure of apprehension. :=
Title: Re: Unavowed
Post by: Dave Gilbert on 21 Oct 2016, 14:50
Practice makes perfect.

(http://www.wadjeteyegames.com/temp/elifire.gif)
Title: Re: Unavowed
Post by: selmiak on 21 Oct 2016, 15:03
Cool. Seems like it is animation time for unavowed. Give us more of this fluid movement and cool flames and lightshow  8-)
Title: Re: Unavowed
Post by: Snarky on 21 Oct 2016, 15:24
Sweetness! Are all the fireball effects and so on hand-animated, or rendered with AfterEffects or some similar special effects suite?
Title: Re: Unavowed
Post by: selmiak on 21 Oct 2016, 18:04
you should get icey on board for even flashier animations := 8-) :-D
Title: Re: Unavowed
Post by: Darth Mandarb on 21 Oct 2016, 18:24
STOP!

Let's stay on target here.
Title: Re: Unavowed
Post by: ThreeOhFour on 23 Oct 2016, 12:31
Sweetness! Are all the fireball effects and so on hand-animated, or rendered with AfterEffects or some similar special effects suite?

In this case they're rendered!
Title: Re: Unavowed
Post by: exsile on 26 Oct 2016, 03:50
There is action in this game correct?
Title: Re: Unavowed
Post by: Dave Gilbert on 26 Oct 2016, 11:30
Depends what you mean by action. There are action charged scenes for sure, but there's no arcadey combat sections.
Title: Re: Unavowed
Post by: Dave Gilbert on 13 Nov 2016, 17:45
(http://www.wadjeteyegames.com/temp/UV-general.png)

Being chased down the Hudson River by a sea monster. As one is.
Title: Re: Unavowed
Post by: Blondbraid on 13 Nov 2016, 19:37
Looks cool, and great animations in the last GIFs! 8-)
Title: Re: Unavowed
Post by: Slasher on 13 Nov 2016, 19:42
Great work dave (nod)
Title: Re: Unavowed
Post by: SilverSpook on 14 Nov 2016, 02:51
That's a good lookin' fish man there. :)
Title: Re: Unavowed
Post by: Dave Gilbert on 27 Nov 2016, 09:56
My AdventureX talk has hit Youtube! (https://www.youtube.com/watch?v=JvU3Lk9WE5I) It's called "Instinct Vs. Experience" and I talked a lot about Unavowed's development.
Title: Re: Unavowed
Post by: SilverSpook on 27 Nov 2016, 23:58
Great talk man, good to know writer's block happens to the best of us.
Title: Re: Unavowed
Post by: Dave Gilbert on 29 Nov 2016, 15:12
(http://www.wadjeteyegames.com/temp/911idle.gif)

Idling in the rain by a dead body.
Title: Re: Unavowed
Post by: Danvzare on 29 Nov 2016, 15:54
I like how that cop is just nonchalantly looking at her watch, despite there being a dead body right beside her.
I can almost imagine her saying: "Ugh, can I go now, it's not like someone important died." (laugh)
Title: Re: Unavowed
Post by: AndyfromVA on 29 Nov 2016, 16:13
My AdventureX talk has hit Youtube! (https://www.youtube.com/watch?v=JvU3Lk9WE5I) It's called "Instinct Vs. Experience" and I talked a lot about Unavowed's development.
I enjoyed it very much, Dave.  I'm looking forward to the game's release!
Title: Re: Unavowed
Post by: Dave Gilbert on 29 Nov 2016, 16:20
My AdventureX talk has hit Youtube! (https://www.youtube.com/watch?v=JvU3Lk9WE5I) It's called "Instinct Vs. Experience" and I talked a lot about Unavowed's development.
I enjoyed it very much, Dave.  I'm looking forward to the game's release!

So am I, believe me!
Title: Re: Unavowed
Post by: selmiak on 30 Nov 2016, 17:31
Cool atmosphere. Though it hurts my sense for symmetry that this damned corpse couldn't die in the middle, right under the structure ;-D
Some occational flashes in the distance could also add to the atmosphere when idling around.
Title: Re: Unavowed
Post by: Dave Gilbert on 01 Dec 2016, 17:58


I was interviewed by Adventure Corner about Unavowed!
Title: Re: Unavowed
Post by: Dave Gilbert on 07 Dec 2016, 14:43
(http://www.wadjeteyegames.com/temp/grove.gif)

Hanging out with a jinn in Central Park's North Woods.
Title: Re: Unavowed
Post by: Scavenger on 07 Dec 2016, 16:22
The background and character art in all of these are really beautiful, like some of the best I've seen. I will definitely play this when it's released.

Though, I didn't want to bring it up, but, I think the character poses may be a little.... static? In all of these you have characters just standing around, regardless of the circumstance, and it's kind of jarring and takes something away from it. Like even in the chase scene screenshot? Everyone is so... unenthused about what is happening, and I can't tell what anyone is feeling in the scene. Is it supposed to be tense, scary, or really dull and pedestrian? It's a real shame because the art itself is so beautiful and it looks really compelling otherwise.
Title: Re: Unavowed
Post by: Cassiebsg on 07 Dec 2016, 16:25
woooow 8-0 Lovely! (nod)
All the small animations makes BG even more alive than it already is! Good job.
Title: Re: Unavowed
Post by: TheBlindRabbit on 07 Dec 2016, 21:42
It looks so alive!
The graphics are gorgeous and the story looks mesmerizing, as always :)
Can't wait to play it
Title: Re: Unavowed
Post by: Dave Gilbert on 15 Feb 2017, 14:34
Been while since I uploaded a screenshot. Here's a bunch of animation to tide you over!

(http://www.wadjeteyegames.com/temp/unavowedscenes.gif)
Title: Re: Unavowed
Post by: Cassiebsg on 15 Feb 2017, 15:57
Great! love it how everything looks so alive. (nod)
Title: Re: Unavowed
Post by: Dave Gilbert on 17 Feb 2017, 17:19
\o/ Thank you! The GIF compression does it no favors. I'm hoping to put together a nice teaser trailer soon.
Title: Re: Unavowed
Post by: Blondbraid on 17 Feb 2017, 17:26
What an awesome GIF, the fire and rain effects ar just amazing! 8-0
Title: Re: Unavowed
Post by: Dave Gilbert on 22 Feb 2017, 23:24
I did a little devstream of the game today, where I implemented a bunch of new art assets and answer questions about the game. Everything is very non-spoilery, aside from things I've spoken about publicly already.

Title: Re: Unavowed
Post by: SilverSpook on 23 Feb 2017, 00:47
Awesome!  Cool to see the inner workings of Wadjet Eye production.
Title: Re: Unavowed
Post by: Cassiebsg on 23 Feb 2017, 21:52
Uff, that was a long 1H and 39min!... took me all evening. (laugh)
But really cool video, that's for sure! Thanks bunch for sharing. (nod)
Title: Re: Unavowed
Post by: CrashPL on 24 Feb 2017, 08:20
Awesome! I really like watching other devs busy at work on streams like this one. :D
I know it has been said countless times already, but I really adore those graphics! Everything is so alive and pretty to look at!
Title: Re: Unavowed
Post by: Dave Gilbert on 06 Mar 2017, 18:35
Just imported the 10,000th frame of animation into Unavowed!

(http://www.wadjeteyegames.com/temp/10k.png)

Well, at least I'm excited.
Title: Re: Unavowed
Post by: SilverSpook on 06 Mar 2017, 18:38
My drawing hand hurts just reading that post.

Nice work though!
Title: Re: Unavowed
Post by: Blondbraid on 06 Mar 2017, 20:10
Wow, that's an impressive number!  8-0
Title: Re: Unavowed
Post by: Danvzare on 07 Mar 2017, 12:59
Wow, you reached that number fast. Impressive.
You'll have to tell us what the final number ends up being. :-D
Title: Re: Unavowed
Post by: Cassiebsg on 07 Mar 2017, 17:32
Impressive! (nod)
Title: Re: Unavowed
Post by: Crimson Wizard on 07 Mar 2017, 22:13
That's 1/3 of AGS sprite limit... :-X
Title: Re: Unavowed
Post by: Dave Gilbert on 07 Mar 2017, 22:22
Wow, you reached that number fast. Impressive.
You'll have to tell us what the final number ends up being. :-D

Here's the current stats, if you're interested:

(http://www.wadjeteyegames.com/temp/uv-stats.png)
Title: Re: Unavowed
Post by: Dave Gilbert on 09 Mar 2017, 15:17
Sometimes you just have to suck out an old man's soul.
x1 x2 x3 x4
Title: Re: Unavowed
Post by: Danvzare on 10 Mar 2017, 11:12
Sometimes you just have to suck out an old man's soul.
Darn gold-diggers! (laugh)
Title: Re: Unavowed
Post by: SilverSpook on 16 Mar 2017, 19:30
Awesome animation!  Those old men have some tasty souls on'em.
Title: Re: Unavowed
Post by: Dave Gilbert on 18 Mar 2017, 19:32
PC World wrote interviewed me about Unavowed!

How Wadjet Eye's "Unavowed" weaves modern design into a gritty point-and-click adventure. (http://www.pcworld.com/article/3181356/gaming/how-wadjet-eyes-unavowed-weaves-modern-design-into-a-gritty-point-and-click-adventure.html)
Title: Re: Unavowed
Post by: Blondbraid on 18 Mar 2017, 22:50
Is this game inspired from Bioware RPGs? That sounds Awesome! ;-D
Title: Re: Unavowed
Post by: Dave Gilbert on 20 Mar 2017, 14:11
Thanks! It also might explain why it's taking so darn long...
Title: Re: Unavowed
Post by: Monsieur OUXX on 20 Mar 2017, 14:23
Quote
Gilbert continues to do things with AGS that I didn’t think were possible—and then he says it’s easy. Maybe it is, for him, but I can’t help but think if it were actually easy we’d see more quality AGS titles.
Well, I don't think the difficulty comes from AGS. I think the difficulty comes from managing a low-budget indie game project all the way to the end.
The weird thing, though, is that AGS' simplicity drags in many hobbyists. They end up believing that AGS is only, well, for hobbyists. And, since the tool is easy, then it's probably very easy too to make a long game. Which it isn't. Hence the failures. Whereas the (relative) complexity of Unity is like an entrance barrier that discourages non-serious designers.
Title: Re: Unavowed
Post by: Crimson Wizard on 20 Mar 2017, 16:30
Well, I don't think the difficulty comes from AGS.<...>
The weird thing, though, is that AGS' simplicity drags in many hobbyists.<...> And, since the tool is easy,<...>

I was not actually using AGS for game making in several years, which could be a mistake, because when I eventually started using it again for real project, I was astounded with how annoyingly inconvenient the editing workflow is, especially in the Room Editor. If I were not busy with the engine, I would be rewriting room editor.

Thinking how people make larger games with it makes me sorry...

Title: Re: Unavowed
Post by: Dave Gilbert on 20 Mar 2017, 17:10
This reminds me of when I (briefly) worked for CNN back in 1999 as a production assistant. Their entire system was DOS based. You had to enter in these long, complicated commands to get any kind of data. But that had been the workflow for a decade and everyone was used to it.

Then they changed to a windows-based system. It was easier, quicker, better organized, and faster. EVERYONE hated it. Nobody wanted to learn a new system, so they stuck with the old crappy one. As far as I know, they are still using it.

This is me and Unity. I am so used to AGS and its quirks that working around them has become second nature. Unity is, by all accounts, an easier system to use. But the learning curve is so sharp for me that I stick with AGS. :)
Title: Re: Unavowed
Post by: AndyfromVA on 20 Mar 2017, 21:49
I can't wait for this game!
Title: Re: Unavowed
Post by: Dave Gilbert on 20 Mar 2017, 22:09
...neither can I.
Title: Re: Unavowed
Post by: selmiak on 21 Mar 2017, 09:36
This did read very stressed in my head, probably as you intended dave ;)
Keep it up and give us a release date 8-)
Title: Re: Unavowed
Post by: Dave Gilbert on 23 Mar 2017, 17:20
Rock Paper Shotgun Interview is up!

How Wadjet Eye’s Unavowed merges RPGs and point and click adventures (https://www.rockpapershotgun.com/2017/03/23/unavowed-adventure-rpg/)
Title: Re: Unavowed
Post by: SilverSpook on 27 Mar 2017, 23:19
Definitely getting this once I get the money and it's out!
Title: Re: Unavowed
Post by: Dave Gilbert on 24 Apr 2017, 15:52
Just received a bunch of new character portraits for the four companion characters. They now EMOTE with EXPRESSIONS.

A tiny minor detail but one I am enjoying immensely.

This is Logan. He can now express FEAR! 8-0
(http://www.wadjeteyegames.com/temp/unavowed-logan.png)

Thie is Mandana. She can now express HAPPINESS! :-D
(http://www.wadjeteyegames.com/temp/unavowed-mandana.png)

This is Vicki. She can now express SARCASM! 8-)
(http://www.wadjeteyegames.com/temp/unavowed-vicki.png)

This is Eli. He can now express ANGER! >:(
(http://www.wadjeteyegames.com/temp/unavowed-eli.png)
Title: Re: Unavowed
Post by: Cassiebsg on 24 Apr 2017, 19:53
Really great work there!  (nod)
Title: Re: Unavowed
Post by: selmiak on 24 Apr 2017, 19:53
nice stuff! Did you show that Djinns close up face already? Or is he a mystery? ;-D
Title: Re: Unavowed
Post by: Riaise on 25 Apr 2017, 13:45
This is Vicki. She can now express SARCASM! 8-)

This is more true than you realise. :P (laugh)

Seriously, though, the portraits look fantastic! ;-D
Title: Re: Unavowed
Post by: SilverSpook on 25 Apr 2017, 19:12
I remember that last shot when it was just white stick figures!  Come a long way. :)
Title: Re: Unavowed
Post by: Dave Gilbert on 25 Apr 2017, 19:16
nice stuff! Did you show that Djinns close up face already? Or is he a mystery? ;-D

You mean this guy?

(http://www.wadjeteyegames.com/temp/unavowed-kalash.png)
Title: Re: Unavowed
Post by: selmiak on 25 Apr 2017, 19:53
  (nod)(laugh)
Title: Re: Unavowed
Post by: InCreator on 26 Apr 2017, 11:27
Looks awesome!
Mandana reminds me of Sinclair (http://snk.wikia.com/wiki/Sinclair) from Art of Fighting 3. And that boat scene Prince of Persia 2.

A question though, what is this weird base art resolution you're using? It looks too pixellated to be 640x480 yet I don't recall 320x240 being able to pack so much detail on single screen?
Title: Re: Unavowed
Post by: Dave Gilbert on 26 Apr 2017, 12:02
It'S 640 x 360!
Title: Re: Unavowed
Post by: Matti on 26 Apr 2017, 12:13
Very nice screens! I like the portraits.

A question though, what is this weird base art resolution you're using? It looks too pixellated to be 640x480 yet I don't recall 320x240 being able to pack so much detail on single screen?

I think it's 640x360 (twice the size of 320x180) which is a reasonable aspect ratio for modern screens. [edit: beaten by Dave]
Title: Re: Unavowed
Post by: BunnyDeFluff on 26 Apr 2017, 16:17
wow. so expressions. much portraits.
Title: Re: Unavowed
Post by: Mandle on 27 Apr 2017, 16:02
A bit OT but I just thought I'd mention that Mostly Walking, a fairly famous youtube show that does weekly episodes blind-playing adventure games, just mentioned that they are playing a Wadjet Eye game starting from next week.

Previously they have played Gemini Rue and were very impressed with it. They have just finished The 7th Guest and said they need to "treat themselves" with a good game after that and decided on another Wadjet Eye game.
Title: Re: Unavowed
Post by: Mr Underhill on 05 May 2017, 14:43
What I like most about these screenshots are the color schemes. Really good stuff.
Title: Re: Unavowed
Post by: Dave Gilbert on 24 May 2017, 18:43
I did another devstream today! Here's me implementing a bunch of characters and scenes. NOT spoilery, I promise.

Title: Re: Unavowed
Post by: luisdementia on 24 May 2017, 22:56
Really fun streaming, can't wait for the next one.
Title: Re: Unavowed
Post by: Dave Gilbert on 25 May 2017, 14:59
Thanks. They are fun to do.
Title: Re: Unavowed
Post by: Mandle on 25 May 2017, 16:13
Thanks for the video, Dave. I was stoked to see that you mostly use AGS the same way I do. I had a great big smile on my face watching you prepare the view animations for Winnie and just clicking the Add New Sprite button until you ran out of sprites and then deleting the blank box. A process I go through every time.

Also the forgetting to turn scaling back on after the characters reenter the room from a different way. Feeling that!

You are quite fearless I must say to show the sometimes goofy process of development in this warts-and-all manner.

Going to be following more of your streams in the future for sure!
Title: Re: Unavowed
Post by: Crimson Wizard on 25 May 2017, 17:01
Thanks for the video, Dave. I was stoked to see that you mostly use AGS the same way I do. I had a great big smile on my face watching you prepare the view animations for Winnie and just clicking the Add New Sprite button until you ran out of sprites and then deleting the blank box. A process I go through every time.


There is a context menu in the View editor. It allows to copy all sprites from the sprite folder, clone loops, clone loops with frame flipped, etc. Maybe that's not very obvious that there is one, since the editor look like a seamless grey panel. I found it myself only by an occasional rightclick on a frame.
Title: Re: Unavowed
Post by: Cassiebsg on 25 May 2017, 17:24
Loving to watch it again, thanks a lot for doing this and sharing it for us late comers to the party.  (nod)

Title: Re: Unavowed
Post by: Dave Gilbert on 25 May 2017, 17:59
Huh. I know about the dropdown and use it frequently, but I never even NOTICED the "copy all from folder" option. How long has that been there? That's quite handy!
Title: Re: Unavowed
Post by: tzachs on 26 May 2017, 02:03
Huh. I know about the dropdown and use it frequently, but I never even NOTICED the "copy all from folder" option. How long has that been there? That's quite handy!

Oct 31 2010 (https://www.adventuregamestudio.co.uk/forums/index.php?topic=42104.msg558228#msg558228)  8-0
Title: Re: Unavowed
Post by: Dave Gilbert on 26 May 2017, 11:16
...

Yep. I suck at everything.
Title: Re: Unavowed
Post by: Dave Gilbert on 30 May 2017, 22:03
Playing around with a new gif recording method.
x1 x2 x3 x4
Title: Re: Unavowed
Post by: Kumpel on 31 May 2017, 09:05
Could someone tell that little girl drawing with crayons that it is raining? (wtf)
Title: Re: Unavowed
Post by: Danvzare on 31 May 2017, 11:42
Ooh, so very pretty and atmospheric. :-D

Could someone tell that little girl drawing with crayons that it is raining? (wtf)
I think she's using chalk... which is even dumber when I think about it. (laugh)
Title: Re: Unavowed
Post by: Dave Gilbert on 31 May 2017, 12:31
Haha. She's under a tree. :D
Title: Re: Unavowed
Post by: Blondbraid on 31 May 2017, 14:40
That sky looks ominous!
Title: Re: Unavowed
Post by: Dave Gilbert on 07 Jun 2017, 18:50
Unavowed is also known as "Men in Ties Passing a Baby to Each Other: The Game"

(http://www.wadjeteyegames.com/temp/babypass.gif)
Title: Re: Unavowed
Post by: Blondbraid on 07 Jun 2017, 21:41
So fun and adorable! This GIF made my day! (laugh)
Title: Re: Unavowed
Post by: Mandle on 08 Jun 2017, 01:03
"It's your kid!"
"Nope, it's yours!"
"Nah-uh!"
"Not mine!"
"Yours!"
"'fraid not!"
etc.etc.
Title: Re: Unavowed
Post by: dactylopus on 08 Jun 2017, 01:08
"It's your kid!"
"Nope, it's yours!"
"Nah-uh!"
"Not mine!"
"Yours!"
"'fraid not!"
etc.etc.
We need Maury to clear this up.
Title: Re: Unavowed
Post by: Riaise on 08 Jun 2017, 13:06
Love it (the gif and the responses)! :-D
Title: Re: Unavowed
Post by: Dave Gilbert on 14 Jun 2017, 14:11
Hey all. I'm at about the 3/4 mark and I've got a new playable build to test out. We're looking to get some fresh eyes on it, so if you are interested in testing let me know. Register on the Wadjet Eye forum (http://www.wadjeteyegames.com/forum) and tell me your username and I'll give you access.
Title: Re: Unavowed
Post by: Crimson Wizard on 14 Jun 2017, 15:26
Hey all. I'm at about the 3/4 mark and I've got a new playable build to test out. We're looking to get some fresh eyes on it, so if you are interested in testing let me know. Register on the Wadjet Eye forum (http://www.wadjeteyegames.com/forum) and tell me your username and I'll give you access.

I am taking couple of weeks off work soon, is it OK if I will play the game a bit and tell what I found when I am back in July? :)
I think I haven't played an AGS game in many months...

PS. I registered by the same nickname.
Title: Re: Unavowed
Post by: Cassiebsg on 14 Jun 2017, 18:23
Wow, would love to, unfortunately I can't beta test right now. :~(
Title: Re: Unavowed
Post by: Mandle on 15 Jun 2017, 03:24
I would love to apply! I've been a beta tester on many games including Kathy Rain, and one or two other commercial games.

My registered nick on Wadjet Eye Games site is "Mandle", same as in here!
Title: Re: Unavowed
Post by: Dave Gilbert on 15 Jun 2017, 12:29
You're in, Mandle.
Title: Re: Unavowed
Post by: Mandle on 15 Jun 2017, 12:49
You're in, Mandle.

YAY!!! Will you be informing us here in AGS as well when it's time?

[gush]
I'm so excited! The Blackwell series was the first commercial AGS games I ever played, and they opened my eyes to the fact that it was possible to produce professional level games with AGS. Now I get to help out with a Wadjet Eye game?! 8-0
[/gush]
Title: Re: Unavowed
Post by: Dave Gilbert on 15 Jun 2017, 14:54
It's time right now, Mandle. Check the forum where you registered. You should have access to the beta section.

edit: I should have posted this via PM. Sorry for that.
Title: Re: Unavowed
Post by: Mandle on 15 Jun 2017, 17:48
OMG!!! I must have read wrong! Sorry! I'm all over it like a hobo on a ham sandwich!
Title: Re: Unavowed
Post by: Dave Gilbert on 15 Jun 2017, 17:52
Hey all. I'm at about the 3/4 mark and I've got a new playable build to test out. We're looking to get some fresh eyes on it, so if you are interested in testing let me know. Register on the Wadjet Eye forum (http://www.wadjeteyegames.com/forum) and tell me your username and I'll give you access.

I am taking couple of weeks off work soon, is it OK if I will play the game a bit and tell what I found when I am back in July? :)
I think I haven't played an AGS game in many months...

PS. I registered by the same nickname.

Sorry didn't see this! Drop me a line when you're back and I'll give you access then.

edit: Oh I misunderstood. You're taking a few weeks off and want to play the game now? OK! Access dutifully granted!
Title: Re: Unavowed
Post by: Mandle on 16 Jun 2017, 16:36
I've been playing the shit out of this game today, and I have about three pages of notes to submit as my first beta tester report, but the game held me playing for too long and now it's past my bedtime by a few hours...

Best sign of a good movie, book, or game though: Kept you up at night because you just had to know what happened next!

I will submit report over the weekend!
Title: Re: Unavowed
Post by: Dave Gilbert on 16 Jun 2017, 17:17
Awesome. Don't clutter this thread with feedback/notes and things. Just post them on the WEG forum.
Title: Re: Unavowed
Post by: Crimson Wizard on 16 Jun 2017, 18:32
Awesome. Don't clutter this thread with feedback/notes and things. Just post them on the WEG forum.
BTW, Dave, have you considered using bug tracker? I am not ready to send you anything yet (probably will start playthrough on weekends), but reading through the thread on your forum was bit overwhelming. It might be tough for you to read all the reports from single thread like that? Or maybe you got used to it :).
Title: Re: Unavowed
Post by: Dave Gilbert on 16 Jun 2017, 19:02
I've tried using bug tracking software but it was a faff and a half getting people to actually USE it. Since these are volunteers and not pro testers, we just do it this way. I know it means lots of issues get reported more than once, but since it's just me doing the bug fixing it doesn't bother me.

(although I admit that the thread for the current build is one of the LONGEST in WEG history, so there's that)
Title: Re: Unavowed
Post by: Mandle on 16 Jun 2017, 23:33
Awesome. Don't clutter this thread with feedback/notes and things. Just post them on the WEG forum.

Yup, understood!
Title: Re: Unavowed
Post by: ThreeOhFour on 27 Jun 2017, 06:01
Some fun insight into the dev progress from my side:

I recently have had some free time to work on whatever I think needs polish while Dave is designing the next section, and my efforts in character art study made me feel like the front and back character sprites needed some work. Dave agreed to me editing them, and after several iterations, with input from clever friends, you can see the difference here:

(http://i.imgur.com/gViQvp7.png)

The old ones are pretty funny and bad, really. Designing a character sprite at this resolution, in this "more realistic" style than I cut my teeth on, takes me a really long time. Grundislav was inspired by my first redesign to increase the entire resolution of the sprites in his game, and he's probably been faster at doing that than I have at reworking these. Damn him. :=

Anyway, this represents my personal growth in a year and a half of work and learning in this new resolution, in an area that I'm not very good at. I'm currently reworking hundreds of frames of animations slightly to make these fit in more, but the change feels worth it. It's cool to have the opportunity to spend time learning this stuff, and now I feel less guilty when I work on the next, super secret project that the sprites in Unavowed look so weak in comparison, because I had a year in which to learn how to draw those better. You folks have always seemed to follow my personal growth with interest, so I wanted to show these off so you could see what I've been learning.

For those of you interested in a slightly more comprehensive breakdown and comparison of silhouettes in character design for adventure games, I wrote an article about this over on Adventure Gamers (https://adventuregamers.com/articles/view/33008) for my A Look at Graphics series.

With all that said, back to the drawing board with me. Literally. :cheesy:
I still haven't learned how to improve my jokes yet, Dave won't let me spend any time on that. I bet it's because he thinks my jokes are REALLY GOOD and he'd be very, very upset if I changed them. : D
Title: Re: Unavowed
Post by: ClickClickClick on 27 Jun 2017, 06:53
I REALLY want to play this.
Title: Re: Unavowed
Post by: Snarky on 27 Jun 2017, 18:21
Great new sprites, Ben! I was just looking a the This City at Night thread (http://www.adventuregamestudio.co.uk/forums/index.php?topic=37290.0) that Darth had to lock: I think it's fair to say your character sprites often used to be rather stiff (even in more recent games like Technobabylon (https://adventuregamers.com/screenshots/view/23858/50484)). Not these ones, though! Even though the change is relatively subtle for some of the characters, I think it'll make a big difference to the experience, in terms of making it feel more natural and "real".
Title: Re: Unavowed
Post by: Crimson Wizard on 27 Jun 2017, 18:29
I recently have had some free time to work on whatever I think needs polish while Dave is designing the next section, and my efforts in character art study made me feel like the front and back character sprites needed some work. Dave agreed to me editing them, and after several iterations, with input from clever friends, you can see the difference here:


Lol. I recall someone complained on Wadjet Eye forums recently, that everyone is looking like they have same height and male gender :).

Myself I think current walking animation is bit "stiff" (reminds me of your old games).
Title: Re: Unavowed
Post by: Dave Gilbert on 27 Jun 2017, 19:22
When we first started, Ben was unfamiliar and less confident with the high-res style so he worked primarily from a template (one for male, one for female). A year and a half into production, I doubt he even uses the template anymore.
Title: Re: Unavowed
Post by: ThreeOhFour on 28 Jun 2017, 02:04
Thanks Snarky, and yeah, I agree, you can see me talk more about the stiff postures, including TB, in that article I linked to.

As for template walkcycles (and animations in general), yep, the combination of a couple of new factors to contend with - higher resolution, and the fact that there were 6 main characters who'd be fully animated, meant I had to do something to make a very intimidating project more manageable. I agree that they walk a bit stiffly! I've since sunk some time and study into better 640 res walkcycles, hopefully making some improvements for next time around!
Title: Re: Unavowed
Post by: Dave Gilbert on 04 Aug 2017, 14:13
Thunderbolts and lightning very very frightning.

(http://www.unavowed-game.com/temp/unavowed-citiscape.gif)
Title: Re: Unavowed
Post by: ClickClickClick on 04 Aug 2017, 14:22
Thunderbolts and lightning very very frightning.
I bet your game has neither Galileo nor a figaro.
Title: Re: Unavowed
Post by: Dave Gilbert on 04 Aug 2017, 14:39
But it is magnifico.
Title: Re: Unavowed
Post by: ClickClickClick on 04 Aug 2017, 15:04
I sure hope so because I'm gonna buy it.
Title: Re: Unavowed
Post by: Hobo on 04 Aug 2017, 17:09
Very impressive and atmospheric. Is this the final version or will there be additional wind and character animations?
Title: Re: Unavowed
Post by: Dave Gilbert on 14 Aug 2017, 20:29
Official poster art finally revealed!
(http://www.unavowed-game.com/temp/UNAVOWED-small.png)
Title: Re: Unavowed
Post by: ClickClickClick on 14 Aug 2017, 21:04
Looks like snake eyes on the right woman.
Title: Re: Unavowed
Post by: dactylopus on 15 Aug 2017, 01:11
Very pretty!  Definitely heightens the excitement.
Title: Re: Unavowed
Post by: Dave Gilbert on 25 Aug 2017, 17:20
I did another devstream!



Title: Re: Unavowed
Post by: Bavolis on 26 Aug 2017, 14:52
I always feel stupid when I watch these... wait, you can do that? There's a shortcut for that?!

Thanks for doing them, and the game's looking fantastic!
Title: Re: Unavowed
Post by: Tigrou on 26 Aug 2017, 17:38
Is it me, or are your main characters all very tall? :smiley:
I'm going by head height vs. chest height vs. legs height.
Title: Re: Unavowed
Post by: Cassiebsg on 26 Aug 2017, 18:15
Awesome, looking forward to have the time to fully watch and listen to it. :-D
Title: Re: Unavowed
Post by: Surdy on 29 Aug 2017, 13:38
Looks simply gorgeous & I hope it is as good as the last Blackwell :D
Title: Re: Unavowed
Post by: Dave Gilbert on 06 Sep 2017, 19:26
While exhibiting at Play-NYC, I was interviewed by the NYC Geek Society about Unavowed.

I look a lot more wild-eyed and manic than I remember being.

Title: Re: Unavowed
Post by: eri0o on 07 Sep 2017, 12:29
OMG I am just watched the recorded dev stream, I am so grateful for your stream, learning a lot!!! Thank you! Also this game looks awesome, until now I got every Wadjet Eye games, so I am looking forward a lot for this one! ;-D
Title: Re: Unavowed
Post by: Dave Gilbert on 07 Sep 2017, 20:44
(http://www.unavowed-game.com/temp/100rooms.png)

*collapse*
Title: Re: Unavowed
Post by: Crimson Wizard on 07 Sep 2017, 20:46
You have only 200 in reserve...
Title: Re: Unavowed
Post by: Dave Gilbert on 07 Sep 2017, 20:53
Heh. I didn't know there was a limit! Still, I seriously doubt we'll get that far.
Title: Re: Unavowed
Post by: eri0o on 08 Sep 2017, 12:24
You can have more rooms, they just won't save state. The more impressive of the 100 rooms is the awesome art they have to go with. Also thanks for showing that trick on how to get the previous room from current, that will be useful in my game :)
Title: Re: Unavowed
Post by: Dave Gilbert on 08 Sep 2017, 15:09
"Get the previous room from current?" I'm not sure what that means, but I'm glad I helped!
Title: Re: Unavowed
Post by: Snarky on 08 Sep 2017, 16:21
Presumably the use of Character.PreviousRoom.

The devstream was a fun watch, though I kept screaming at the screen to warn you about the messed-up fading of the lantern. (laugh)
Title: Re: Unavowed
Post by: xBRANEx on 08 Sep 2017, 17:31
Hah, I didn't know about the import all sprites from a folder in a view! I used to click like 100 times for certain animations! Thanks
Title: Re: Unavowed
Post by: Dave Gilbert on 08 Sep 2017, 17:38
I didn't know about it either until recently. It's at the bottom of the command list so I always missed it.
Title: Re: Unavowed
Post by: xBRANEx on 08 Sep 2017, 20:07
I'm not entirely sure how things work in AGS but generally declaring int x in repeadetly execute always isn't a good idea. It should be declared once and then one should change the value in the repeatedetly execute always function. I'm sorry if this is too off topic but I would really like someone to confirm that (pm is fine too)

Anyway, it's great to watch you work. A lot can be learned!
Title: Re: Unavowed
Post by: Dave Gilbert on 18 Sep 2017, 18:22
Devstream #4!

Title: Re: Unavowed
Post by: Chicky on 20 Sep 2017, 12:47
I can't help but think of the Rihanna song 'Work' when I see the name of that video :-D Except it's Dave singing doors doors doors doors doors.

Anyway, these streams are great, looking forward to the next one!
Title: Re: Unavowed
Post by: Crimson Wizard on 20 Sep 2017, 12:58
Devstream #4!

Randomly clicking onto middle of the video, watching how character is tying a red ribbon between two objects. Remembering a puzzle from intro scene where you have to do similar thing to a wire.
Is this a game about connecting things together? :D
Title: Re: Unavowed
Post by: Dave Gilbert on 20 Sep 2017, 14:16
Devstream #4!

Randomly clicking onto middle of the video, watching how character is tying a red ribbon between two objects. Remembering a puzzle from intro scene where you have to do similar thing to a wire.
Is this a game about connecting things together? :D

In the sense that MOST adventure games are about putting objects together, yes! 8-)
Title: Re: Unavowed
Post by: Dave Gilbert on 24 Oct 2017, 18:57
We've been fiddling around with some establishing shots.

(http://www.unavowed-game.com/temp/unavowed-wallstreet.gif)

(http://www.unavowed-game.com/temp/unavowed-logan.gif)

(http://www.unavowed-game.com/temp/unavowed-train.gif)

(http://www.unavowed-game.com/temp/unavowed-HQ.gif)
Title: Re: Unavowed
Post by: Snarky on 24 Oct 2017, 19:31
Slick as hell! I love the classic-animation multi-plane tricks you're doing to fake camera tilts and crane (mainly in the first and particularly the last shot). I also think making the windows in the skyscrapers slightly irregular rather than aligned in a perfect grid helps the move read much more clearly. Nice job! If you add a bit of animation (the flames/flickering, the ghosts, maybe some slight spin to the clouds), this will be close to movie-level quality.

The nitpicker in me can't help but point out that in the first animation, the rain should be in perspective with the buildings, "star-fielding" out from the point of convergence.
Title: Re: Unavowed
Post by: paolo on 24 Oct 2017, 20:11
This looks nothing short of stunning. I don't know how Ben manages to outdo himself with every new game. His work is so beautiful it makes me want to cry :-D
Title: Re: Unavowed
Post by: selmiak on 24 Oct 2017, 21:50
Awesome stuff. I can't stop staring at that subway train running over me again and again like the animal blinded by the light! 8-0
Title: Re: Unavowed
Post by: eri0o on 24 Oct 2017, 23:14
Hey Dave! Lovely art! This is beautiful. I love this!

I have some minor things I noticed, since they will be shown only once and quick in the game, they are very minor and probably a bad return on investment to pursue. But still, thought would mention.

The first shot, the rain though looks a bit wrong? This is a quick reverse close-up from Singing in the Rain (around 1:42) (https://youtu.be/D1ZYhVpdXbQ?t=1m41s). In the gif the rain is falling from up to down, but from the angle the rain looks to be going horizontal, instead the drops should falling in front of the camera.

I love the train and the dude meditating.

On the last shot, I don't know how you are doing the panning, but in the gif the movement doesn't look smooth. If the game is 60fps and you are tweening y position of the objects/GUIs it will probably look smooth, but in the gif it doesn't look smooth.
Title: Re: Unavowed
Post by: Dave Gilbert on 25 Oct 2017, 00:27
On the last shot, I don't know how you are doing the panning, but in the gif the movement doesn't look smooth. If the game is 60fps and you are tweening y position of the objects/GUIs it will probably look smooth, but in the gif it doesn't look smooth.

GIF compression is, sadly, a thing.
Title: Re: Unavowed
Post by: Riaise on 25 Oct 2017, 13:30
These are so stunning! I can't wait to see them in-game! ;-D
Title: Re: Unavowed
Post by: AndyfromVA on 26 Oct 2017, 04:47
Need to start playing this game.  Tell me it's coming soon!
Title: Re: Unavowed
Post by: SilverSpook on 26 Oct 2017, 05:55
Great shots! I'm a big fan of tall skyscrapers against ominous, dark, red sky. :)  The subway train collision is also very cool.
Title: Re: Unavowed
Post by: selmiak on 27 Oct 2017, 05:52
how would you implement these fullscreen animations into the game? Do you render out a movie (which codec? ogv? avi? where is mp4 support?) and play it in AGS when the time has come or do you render out single png frames and play a full screen animation frame by frame?
frame by frame loses less datails but maybe makes the game stutter just because it has to update the whole screen like 24 or 12 times a second. the codecs in videos allow for p- and b- frames that make displaying and updating the whole screen faster and less resource intensive. Which is the best way to go in AGS?
Title: Re: Unavowed
Post by: Blondbraid on 27 Oct 2017, 22:49
Wow, those establishing shots are breathtaking!
Title: Re: Unavowed
Post by: Dave Gilbert on 28 Oct 2017, 21:49
Just posted this one to Twitter for #screenshotsaturday. I'll post it here, too!

(http://www.unavowed-game.com/temp/unavowed-frozen.gif)
Title: Re: Unavowed
Post by: CyberUncleCat on 29 Oct 2017, 06:56
This is actually nice, but it could look a lot better with some aditional little animations like water dripping from mans hair, fingers and streaming down his face.

But its good in this form too:).
Title: Re: Unavowed
Post by: Cassiebsg on 29 Oct 2017, 10:24
Creepy awesome! 8-0
Title: Re: Unavowed
Post by: Blondbraid on 29 Oct 2017, 12:43
The ripples in the water looks fantastic!
Title: Re: Unavowed
Post by: Riaise on 29 Oct 2017, 13:03
The ripples in the water looks fantastic!

Completely agree with this. The ripples are amazing! 8-0
Title: Re: Unavowed
Post by: Dave Gilbert on 26 Nov 2017, 14:38
My AdventureX talk is up! I talk about Unavowed somewhat:



And if you're not totally sick of watching me talk, Adventure Corner did an interview with me:



Title: Re: Unavowed
Post by: KyriakosCH on 26 Nov 2017, 15:20
^ +1
Title: Re: Unavowed
Post by: dactylopus on 27 Nov 2017, 02:16
That was a great, informative talk.  Thank you for sharing your processes and frustrations.

The interview was also really interesting.  I'm looking forward to Unavowed and everything else on the horizon.
Title: Re: Unavowed
Post by: eri0o on 28 Nov 2017, 01:11
a Ben304 game with Dave's drawings 8-0 !
Title: Re: Unavowed
Post by: Dave Gilbert on 28 Nov 2017, 15:27
a Ben304 game with Dave's drawings 8-0 !

That would be horrible. At least visually!
Title: Re: Unavowed
Post by: Dave Gilbert on 30 Nov 2017, 20:03
I was interviewed by Indie Hangover several months ago and it just went live!

Title: Re: Unavowed
Post by: Dave Gilbert on 06 Dec 2017, 17:11
I created a function in Unavowed called omg();

Take a guess what it does.

(http://www.unavowed-game.com/temp/omg1.png)

(http://www.unavowed-game.com/temp/omg2.png)

(http://www.unavowed-game.com/temp/omg4.png)
Title: Re: Unavowed
Post by: ClickClickClick on 06 Dec 2017, 17:28
Will the higher tier function be called omgwtfbbq(), for when omg() is not enough?
Title: Re: Unavowed
Post by: SilverSpook on 06 Dec 2017, 19:28
I like how everyone on the boat looking at the sea monster is like "OMG!" and the one lady in white is like, "ORLY? Meh..."
Title: Re: Unavowed
Post by: Surdy on 06 Dec 2017, 19:30
Date of release, please. :)
Title: Unavowed - now with teaser trailer
Post by: Dave Gilbert on 06 Dec 2017, 20:34
Oh look. A TEASER TRAILER!

Title: Re: Unavowed - now with teaser trailer
Post by: Stupot on 07 Dec 2017, 00:03
I created a function in Unavowed called omg();

Take a guess what it does.
Looks like it makes everybody's teeth fall out (nod)

Love the trailer though. Can't wait to play this.
Title: Re: Unavowed - now with teaser trailer
Post by: Riaise on 07 Dec 2017, 13:30
The trailer looks amazing! ;-D
Title: Re: Unavowed - now with teaser trailer
Post by: SarahLiz on 11 Dec 2017, 00:43
Dang...this looks intense!!  And (per usual)...very, very amazing.  Absolutely, as with all of WadjetEye Games, cannot wait to purchase and play.
Title: Re: Unavowed - now with teaser trailer
Post by: eri0o on 11 Dec 2017, 01:47
Oh yeah, forgot to say that this is pretty much a guaranteed purchase from me and that the trailer is great 8-) The establishing shots look awesome in the trailer. The narrator is great too! I had to watch twice to check if you had already added voice over because the narrator is so good! (...I only don't like the fire shot sound at 39 seconds)
Title: Re: Unavowed - now with teaser trailer
Post by: Dave Gilbert on 11 Dec 2017, 15:54
The Steam page is LIVE! If you have any interest in buying the game someday, please wishlist it!

(http://www.unavowed-game.com/media/steamEmbed.png) (http://store.steampowered.com/app/336140/Unavowed/)
Title: Re: Unavowed - now with teaser trailer
Post by: ClickClickClick on 11 Dec 2017, 16:09
You'll be on Gog too, right?
Title: Re: Unavowed - now with teaser trailer
Post by: Dave Gilbert on 11 Dec 2017, 16:11
They haven't said no to me yet!
Title: Re: Unavowed - now with teaser trailer
Post by: LimboJimbo84 on 12 Dec 2017, 08:54
Looks incredible, you guys are really inspiring :) can't wait for release
Title: Re: Unavowed - now with teaser trailer
Post by: TheFrighther on 20 Dec 2017, 18:02

I beg your pardon, I didn't understand if there is a combat-system. The characters may die fighting the monsters and game-over?
Title: Re: Unavowed - now with teaser trailer
Post by: Dave Gilbert on 20 Dec 2017, 18:04

I beg your pardon, I didn't understand if there is a combat-system. The characters may die fighting the monsters and game-over?

Nope! No combat. Any fighting is done via typical adventure game mechanics.
Title: Re: Unavowed - now with teaser trailer
Post by: dactylopus on 20 Dec 2017, 18:07
Interesting.  I'd love to hear more about how this will work.
Title: Re: Unavowed - now with teaser trailer
Post by: Blondbraid on 20 Dec 2017, 20:33
Just saw the trailer, epic!
Title: Re: Unavowed - now with teaser trailer
Post by: Dave Gilbert on 20 Dec 2017, 21:25
Thanks! Also: Woo 14th page.
Title: Re: Unavowed - now with teaser trailer
Post by: SilverSpook on 20 Dec 2017, 21:46

I beg your pardon, I didn't understand if there is a combat-system. The characters may die fighting the monsters and game-over?

Nope! No combat. Any fighting is done via typical adventure game mechanics.

Interesting. I've always thought point-and-click adventures were kind of like cRPGs minus the combat. This sounds like an elegant way to import some of the fun and interesting aspects of RPGs into a p-n-c while keeping the gameplay about puzzle/problem solving.
Title: Re: Unavowed - now with teaser trailer
Post by: Dave Gilbert on 21 Dec 2017, 17:07
So I've been doing quick little  devlogs where I show off various features of the game. Here are the first two (they are about five minutes long each):





Title: Re: Unavowed - now with teaser trailer
Post by: Dave Gilbert on 04 Jan 2018, 11:25
♫♪♩ Woahhhh we're halfway there (to the maximum sprite limit!) ♫♪♩

(http://www.unavowed-game.com/temp/halfway.png)

Working on the last section of this game now. This... might actually get done.
Title: Re: Unavowed - now with teaser trailer
Post by: Privateer Puddin' on 10 Jan 2018, 03:06
What was the highest you reached before?
Title: Re: Unavowed - now with teaser trailer
Post by: Dave Gilbert on 10 Jan 2018, 14:13
Technobabylon hit 10831. That's our highest so far.
Title: Re: Unavowed - now with teaser trailer
Post by: Dave Gilbert on 15 Jan 2018, 21:41
Oh good god.

(http://www.unavowed-game.com/temp/finalroom.png)
Title: Re: Unavowed - now with teaser trailer
Post by: Chicky on 15 Jan 2018, 23:18
Nice work Dave ;-D
Title: Re: Unavowed - now with teaser trailer
Post by: Stupot on 16 Jan 2018, 00:00
Sweet. This game’s going to be epic.
Title: Re: Unavowed - now with teaser trailer
Post by: SilverSpook on 16 Jan 2018, 19:37
Congrats on getting to the finish line!
Title: Re: Unavowed - now with teaser trailer
Post by: Blondbraid on 16 Jan 2018, 20:19
Congratulations, this must be one of the largest AGS projects I've seen, a pretty epic feat!
Title: Re: Unavowed - now with teaser trailer
Post by: Dave Gilbert on 17 Jan 2018, 12:18
Congrats on getting to the finish line!

Not there YET. But getting close.
Title: Re: Unavowed - now with teaser trailer
Post by: Surdy on 18 Jan 2018, 18:03
I can't wait, Dave ;-D
Title: Re: Unavowed - now with teaser trailer
Post by: ClickClickClick on 18 Jan 2018, 18:05
I can't wait, Dave ;-D
That reminded me of 2001 A Space Odyssey.
Title: Re: Unavowed - now with teaser trailer
Post by: Dave Gilbert on 22 Jan 2018, 15:43
I was interviewed by Game Wisdom!

Title: Re: Unavowed - now with teaser trailer
Post by: Dave Gilbert on 08 Feb 2018, 16:35
Just an update. The game has officially hit ALPHA (!!) and we are starting the painful process of testing it now. We're also starting the VO casting process.

This actually might get done.

Title: Re: Unavowed - now with teaser trailer
Post by: Cassiebsg on 08 Feb 2018, 16:49
might? might? Was there ever any doubt? ;-D
Title: Re: Unavowed - now with teaser trailer
Post by: selmiak on 11 Feb 2018, 11:38
Does anybody even listen to these interviews. Dave talks about how he hates his life and wants to burn everything down in a huge fire and dance around it naked and high on Epinephrine and laugh like a maniac while in a background process he downloads unity for technobabylon 2! ;-D
Title: Re: Unavowed - now with teaser trailer
Post by: Dave Gilbert on 11 Feb 2018, 11:38
Does anybody even listen to these interviews. Dave talks about how he hates his life and wants to burn everything down in a huge fire and dance around it naked and high on Epinephrine and laugh like a maniac while in a background process he downloads unity for technobabylon 2! ;-D

It's been a rough year.
Title: Re: Unavowed - now with teaser trailer
Post by: selmiak on 11 Feb 2018, 12:09
 ;)

I like both the idea of a technobabylon 2 and also making it in 3D. Using unity for that is probably the best choice atm if you don't want to write your won 3D game engine from scratch. I know blender has a game engine too and blender is open source, though unity is probably way more advanced than the blender game engine... yet. And all this happens when I think about making backgrounds for an AGS game completely in blender (or use real life photos or both mixed...) but I don't have a story yet or use the blender game engine for good... ;)

Title: Re: Unavowed - now with teaser trailer
Post by: Yitcomics on 12 Feb 2018, 13:33
Thank you so much for sharing your interview with Game Wisdom, for months I've been stumped and having the writers block until I watched this video, and suddenly something you said finally clicked in my mind. Also can't wait to play the game :-D 
Title: Re: Unavowed - now with teaser trailer
Post by: Dave Gilbert on 12 Feb 2018, 14:10
Happy to help! Now I'm curious what that magic piece of advice was, so I'll remember it when I get blocked next time. :x
Title: Re: Unavowed - now with teaser trailer
Post by: Yitcomics on 12 Feb 2018, 14:33
Happy to help! Now I'm curious what that magic piece of advice was, so I'll remember it when I get blocked next time. :x
Basically advice about writing dialogue & characters 55:20-58:50 ;)
Title: Re: Unavowed - now with teaser trailer
Post by: Dave Gilbert on 23 Feb 2018, 15:37
Thought you guys might get a kick out of hearing some samples of the VO:

Frank Todaro as Eli. (https://soundcloud.com/dave-gilbert-12/eli-samples?in=dave-gilbert-12/sets/unavowed-vo-samples)

SungWon Cho (AKA ProZD) as Kalash (https://soundcloud.com/dave-gilbert-12/kalash-samples?in=dave-gilbert-12/sets/unavowed-vo-samples)

Since the cast is so large, I opted to record half of it with remote actors this time around. Anyone who has worked with me before (hi Francisco and Vince and Josh and Vic) knows I HATE doing that, so this was a big step for me.  In March we're going to be having two weeks straight of local recording sessions to get the rest of everything done (all 12k lines of it. Shudder), so I'll probably be posting quite a few of these!
Title: Re: Unavowed - now with teaser trailer
Post by: Privateer Puddin' on 24 Feb 2018, 00:53
How was the experience? Do you still hate it?
Title: Re: Unavowed - now with teaser trailer
Post by: Dave Gilbert on 24 Feb 2018, 08:38
Oh the experience was fine, and much easier than booking and travelling to a recording studio! My main issue with it is that it's much harder to get everyone's mic and sound levels consistent when all the VO is recorded on different microphones, so I have to be very diligent about listening to the recording quality during the auditions. But even still, I do miss the direct control I have when I direct in person. It's also a lot more fun. :)
Title: Re: Unavowed - now with teaser trailer
Post by: sawyer on 26 Feb 2018, 23:15
:grin:  Go Davey, go Davey, go Davey.:cheesy:

just a lil boost of ooorah..
Hope to see ya soon., Thanks for all you do. You and your better half...lol
Title: Re: Unavowed - now with teaser trailer
Post by: Trample Pie on 01 Mar 2018, 00:48
This looks so good.

Vampire: Bloodlines is my favourite game ever, and I love the Dresden Files. Unavowed is like a perfect mashup of things I like the most and I can't wait to play it! It's my most anticipated point and click by far.

Also I can't believe there are 122 rooms in your game. You are crazy.
Title: Re: Unavowed - now with teaser trailer
Post by: Dave Gilbert on 01 Mar 2018, 11:39
...125 now.
Title: Re: Unavowed - now with teaser trailer
Post by: sawyer on 05 Mar 2018, 23:35
....
Title: Re: Unavowed - now with teaser trailer
Post by: selmiak on 11 Mar 2018, 10:08
Hey Dave, I hope you didn't get my comment wrong on the previous page. Damned, I wasn't even drunk while writing this, just some kind of twisted humor that noone watches these long youtube video in whole and I could cite you however and make people actually watch this and excitement and surprise to find these 5 mins about tb2 in the loooong interview and also kind of disappointment you have to finish unavowed first before TB2. It's been indeed a rough year, oh my nerves, I wish you best of luck and lots of strength to make a great unavowed!
Title: Re: Unavowed - now with teaser trailer
Post by: sawyer on 08 May 2018, 01:50
:grin: Looks like dropped off radar.. Late 2018 I guess like december? Lamplight City also looks to never b complete. like one is waiting for the other to release so second out will like win some kinda sale race?  just a guess
Title: Re: Unavowed - now with teaser trailer
Post by: Dave Gilbert on 08 May 2018, 10:50
Getting close! We're at the "beta" stage now and going through the testing process. A preview build is going out to the press on Friday and we're going to announce a release date sometime in the next couple of weeks. I know I haven't kept up this forum thread like I should have, but you can follow the game's progress on our Twitter feed! (http://www.wadjeteyegames.com)
Title: Re: Unavowed - now with teaser trailer
Post by: Chicky on 08 May 2018, 12:00
That's great news Dave, all that work is paying off! Can't wait to get my hands on it.
Title: Re: Unavowed - now with teaser trailer
Post by: Dave Gilbert on 08 May 2018, 13:16
Thanks! The problem with the final, fiddly stages of a game's development is that it's just not all that interesting to talk about!
Title: Re: Unavowed - now with teaser trailer
Post by: sawyer on 08 May 2018, 22:46
God bless you n yours dave.. Great things you do, touching peoples lives with these games of yours..
I want thank you for all u do.. I was just trying elicit a response: and got one...
Thanks Dave..You deserve a break today!!
Title: Re: Unavowed - now with teaser trailer
Post by: Dave Gilbert on 30 May 2018, 16:05
Slight brag mode.

Look what just hit #1 on the Adventure Gamers Hype-O-Meter!

(http://www.unavowed-game.com/temp/hype-o-meter.png)
Title: Re: Unavowed - now with teaser trailer
Post by: Stupot on 30 May 2018, 16:08
Slight brag mode.

Look what just hit #1 on the Adventure Gamers Hype-O-Meter!

Sweet.
Title: Re: Unavowed - now with teaser trailer
Post by: TheFrighther on 30 May 2018, 18:02

Sorry, my heart belong to Larry.  :~(

_
Title: Re: Unavowed - now with teaser trailer
Post by: Riaise on 31 May 2018, 14:22
Yay! ;-D
Title: Re: Unavowed - now with teaser trailer
Post by: dactylopus on 01 Jun 2018, 00:21
Congrats!  I know I'm hyped!
Title: Re: Unavowed - coming August 8th!
Post by: Dave Gilbert on 21 Jun 2018, 19:09
We have a release date! Unavowed is launching on August 8th!

Here's our new trailer:

Title: Re: Unavowed - coming August 8th!
Post by: Blondbraid on 21 Jun 2018, 22:27
Wow, that was an epic trailer! 8-0
Title: Re: Unavowed - coming August 8th!
Post by: Cassiebsg on 22 Jun 2018, 17:00
Awesome. Sounds like it'll be an instant classic... (nod)
Good luck with the launch!
Title: Re: Unavowed - coming August 8th!
Post by: dactylopus on 23 Jun 2018, 21:53
Fantastic trailer.  Way more excited about this than I was before.  I love that dragon!
Title: Re: Unavowed - coming August 8th!
Post by: Surdy on 30 Jun 2018, 19:53
Love the trailer. Can't wait, Dave :)
Title: Re: Unavowed - coming August 8th!
Post by: eri0o on 02 Jul 2018, 02:02
It will be ready for my birthday :D
Title: Re: Unavowed - coming August 8th!
Post by: sawyer on 02 Jul 2018, 20:42
:wink: Joey is alive......
Title: Re: Unavowed - coming August 8th!
Post by: TheFrighther on 30 Jul 2018, 18:13

Coming soon on GOG!

https://www.gog.com/game/unavowed

Nice fly, Gilbert!

_
Title: Re: Unavowed - coming August 8th!
Post by: Dave Gilbert on 03 Aug 2018, 18:37
Yep! It'll be on Steam, GOG and Humble. And it will launch on Mac as well as PC. Linux will come later.

Five days to go. 8-0
Title: Re: Unavowed - coming August 8th!
Post by: Hobo on 03 Aug 2018, 22:27
Five days to go. 8-0

I do not believe you, sir! :-D Because according to the opening post of this thread:
Coming in 2017!
Title: Re: Unavowed - coming August 8th!
Post by: Tabata on 04 Aug 2018, 00:14
(http://s14.directupload.net/images/user/140717/vu3ficye.gif)  "YAY! - GO, GO, GO FOR IT!" (http://s14.directupload.net/images/user/140717/vu3ficye.gif)

Players, prepare yourself for the chance to get a new fantastic (I am pretty sure  to become an awards winning) game. 8-)

I was one of the lucky testers and I just can recommend you to catch it as soon as possible. (nod)
You decide who is part of the team. Find out about how to use the different abilities of your team members.
Their abilities influence the way to reach your goal so you might want to play it several times with different characters... :grin:

Dave, you and your team did a really great job! (http://s1.directupload.net/images/user/140716/yx5ry34l.gif)
Title: Re: Unavowed - coming August 8th!
Post by: Dave Gilbert on 05 Aug 2018, 13:57
Thank you so much, Tabata!
Title: Re: Unavowed - coming August 8th!
Post by: Dave Gilbert on 08 Aug 2018, 15:52
It's out! (http://www.unavowed-game.com)

/dies

Title: Re: Unavowed - coming August 8th!
Post by: ClickClickClick on 08 Aug 2018, 15:57
Don't die yet. A lot of people can't buy the game on Steam because there's no price set for their countries.
Title: Re: Unavowed - coming August 8th!
Post by: Privateer Puddin' on 08 Aug 2018, 16:03
Dave's sorting it!

https://twitter.com/WadjetEyeGames/status/1027204513739038726
Title: Re: Unavowed - coming August 8th!
Post by: Dave Gilbert on 08 Aug 2018, 16:10
Don't die yet. A lot of people can't buy the game on Steam because there's no price set for their countries.

That's been fixed. For some reason, Steam didn't validate some of the regional prices before I launched and I didn't know about it. I resubmitted them and have to wait for them to approve 'em. In the meantime, you can buy the game with the Humble widget which includes a Steam key. (http://www.unavowed-game.com/)
Title: Re: Unavowed - coming August 8th!
Post by: Cassiebsg on 08 Aug 2018, 16:26
Congrats on the release. (nod) :-D
Title: Re: Unavowed - coming August 8th!
Post by: AnasAbdin on 08 Aug 2018, 16:34
Congrats Dave and everyone involved on the release!  <3
Title: Re: Unavowed - coming August 8th!
Post by: CrashPL on 08 Aug 2018, 16:51
I swear, this day's been full of excellent news since early morning. Congratulations on the release! :D
Title: Re: Unavowed - coming August 8th!
Post by: dactylopus on 08 Aug 2018, 19:09
Congratulations on the release!  Can't wait to sink my teeth into this one!
Title: Re: Unavowed - coming August 8th!
Post by: SilverSpook on 08 Aug 2018, 21:49
Woohoo! Congrats!
Title: Re: Unavowed - coming August 8th!
Post by: Bavolis on 09 Aug 2018, 02:24
Congrats! Looks like an instant classic.
Title: Re: Unavowed - coming August 8th!
Post by: Darth Mandarb on 09 Aug 2018, 20:33
Congrats Dave and team on crossing the finish line!

Completed Games Thread (http://www.adventuregamestudio.co.uk/forums/index.php?topic=56356.0)