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AGS Games => AGS Games in Production => Topic started by: arj0n on 07 Dec 2016, 17:49

Title: SRAM 2 - Cinomeh's Revenge
Post by: arj0n on 07 Dec 2016, 17:49
SRAM 2 - Cinomeh's Revenge

A full length, anachronistic text adventure with graphics for Windows & Linux

x1 x2 x3 x4


story:
You play as an assassin, on a mission to kill the tyrant king.
Explorer the fantasy land, solve puzzles and uncover mysteries...

x1 x2 x3 x4


features:
To make sure everybody can play this game the way he/she did back in the 80's, the game supports the following 31 graphic modes.
You can switch between these modes anytime in-game:

* Amiga (2 versions)
* Amstrad CPC
* Amstrad Green Mono
* Apple II (2 versions)
* Atari 8-bit (2 versions)
* BBC Micro
* C64 (2 versions)
* Commodore Vic-20
* DOS CGA (6 versions)
* Game Boy
* Game Boy Color Hybrid Gold
* Game Boy Color Hybrid Brown
* Game Boy Color Hybrid Pastel (2 versions)
* MSX (2 versions)
* MSX2
* NES (2 versions)
* SMS (2 versions)
* ZX Spectrum

estimated release:
begin 2017

short gameplay footage:
http://www.youtube.com/v/yroEmqf-JPs&fs=1&wmode=transparent
short gameplay footage (http://www.youtube.com/watch?v=yroEmqf-JPs)
(use link in case embedded vid refuses to play...)
Title: Re: SRAM 2 - Cinomeh's Revenge
Post by: AnasAbdin on 07 Dec 2016, 18:15
Mind 'A-Bomb' blown 8-0
Title: Re: SRAM 2 - Cinomeh's Revenge
Post by: Cassiebsg on 07 Dec 2016, 18:29
No ambitious the slightness... (wrong) (laugh)

Good luck, and hope I'll get to play it some day... haven't played the original, so entire new game for me... in whatever format I choose to play... I'll probably change through most of them all the time. (roll)(laugh)
Title: Re: SRAM 2 - Cinomeh's Revenge
Post by: CaptainD on 07 Dec 2016, 18:39
I'm curious about your graphic modes - are you going to actually having all these different images per scene, or one master scene and using software techniques in-game to dither / change palette etc for each mode?
Title: Re: SRAM 2 - Cinomeh's Revenge
Post by: arj0n on 07 Dec 2016, 18:46
Thanx AnasAbdin, Cassiebsg & CaptainD :)

@CaptainD:
The former. Goes for the BG's, the regular and Text Window GUI's, all objects and all inv item.
The game also writes a file to keep track of your choice in case you don't want or forgot to save.
That way you don't have to choose each time you start the game.

@Cassiebsg:
Soon you will be able to play it. Mandle is already testing an almost fully playable test version ;)
Title: Re: SRAM 2 - Cinomeh's Revenge
Post by: Danvzare on 07 Dec 2016, 18:48
Wow, this looks awesome.
Of course it would be even better if it had an all-new undithered EGA graphic mode, but that would probably be a bit too ambitious. :-D
Either way, this looks like it will be the definitive version of this game.
Title: Re: SRAM 2 - Cinomeh's Revenge
Post by: arj0n on 07 Dec 2016, 18:50
Sorry Danvzare, no EGA graphics...
EGA doesn't fit the 80's era, this game only has 4-color modes :-D

besides that, I'm a CGA/4-color freak as my avatar might tell you ;)
Title: Re: SRAM 2 - Cinomeh's Revenge
Post by: CaptainD on 07 Dec 2016, 19:07
The former. Goes for the BG's, the regular and Text Window GUI's, all objects and all inv item.

I'm absolutely speechless.  All the best with this amazing project!
Title: Re: SRAM 2 - Cinomeh's Revenge
Post by: LimpingFish on 07 Dec 2016, 20:08
* MSX (2 versions)
* MSX2

Sweet, though I've always been partial to the PC-88 (https://www.mobygames.com/images/shots/l/450036-snatcher-pc-88-screenshot-gibson-my-god-his-head-s-been-twisted.png) myself. :-D
Title: Re: SRAM 2 - Cinomeh's Revenge
Post by: arj0n on 07 Dec 2016, 20:18
@LimpingFish:
Yeh, I had to skip that one, its lowest color mode was 8-color (or 2-color in monochrome), but no 4-color mode... Sorry ;)
Title: Re: SRAM 2 - Cinomeh's Revenge
Post by: Danvzare on 07 Dec 2016, 20:21
EGA doesn't fit the 80's era, this game only has 4-color modes :-D
King's Quest was released in 1983. As a matter of fact, the first four King's Quest games were all released in the 80's. All of which had EGA graphics, and the fourth one which was released in 1988, didn't even have support for the colourburst mode on CGA graphics cards.

EGA is very much an 80's thing.
But I understand that this game can only have 4-colour modes. :-D
And it's still awesome either way.
Title: Re: SRAM 2 - Cinomeh's Revenge
Post by: arj0n on 07 Dec 2016, 20:46
Correct, there were indeed games with more than just 4 colors in the 80's.
I just did set the limit to 4 cause (a) I simply love the 4-color ones and (b) my base mode was DOS CGA v1.
All modes (except the 2 Amstrad modes) are created using the DOS CGA v1 as base, I wrote a script (non-ags) that can generate the other palettes using the DOS CGA as base mode  ;)

Thanx :)
Title: Re: SRAM 2 - Cinomeh's Revenge
Post by: Gurok on 08 Dec 2016, 00:08
Wow, this looks awesome.
Of course it would be even better if it had an all-new undithered EGA graphic mode, but that would probably be a bit too ambitious. :-D
Either way, this looks like it will be the definitive version of this game.

Maybe not EGA, but an all-new undithered mode using the best palette for each room would be rather neat.

Title: Re: SRAM 2 - Cinomeh's Revenge
Post by: ThreeOhFour on 08 Dec 2016, 05:21
I love how this looks Arjon!
Title: Re: SRAM 2 - Cinomeh's Revenge
Post by: Amélie on 08 Dec 2016, 06:37
arj0n, glad you finally announced your 'little' side-project to the epic 'Treasure Island'! With lately being more and more interested in different, more innovative forms of adventures, I'm definitely looking forward to Cinomeh's Revenge.

Curious to know what SRAM actually means? Is it an acronym?
Title: Re: SRAM 2 - Cinomeh's Revenge
Post by: AnasAbdin on 08 Dec 2016, 10:59
Curious to know what SRAM actually means? Is it an acronym?

MARS backwards? ???