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Community => General Discussion => Topic started by: selmiak on Sun 24/09/2017 12:37:06

Title: the blender 3D thread
Post by: selmiak on Sun 24/09/2017 12:37:06
(https://i.imgur.com/CYS7wjW.png)

with the release of blender 2.79 (https://www.blender.org/) this free piece of software is getting better and better and there is no better time to start getting into blender than now (great, this line always works, I just have to update the blender version number :D). More and more AGSers are using blender, myself included, so think of this thread as a place to share your blender artworks aside from the critiques longe, a place to ask questions about blender, no matter if for your game backgrounds, lighting, or just some animation you do beside gamemaking and as a place to share and read about interesting tricks and shortcut for using blender.


Buckethead wrote a blender plugin to automate exporting gfx for AGS games:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=56207.0
https://github.com/Sanderdl/AGS_Tools


The new denoising feature for the cycles render engine is absolutely awesome. As the name hints at it denoises the resulting rendered image a lot.
https://www.youtube.com/watch?v=oSZ3C5OTU2E
jump to #1:30 in the video to see the comparison!



blender is getting better at aniating 2d as well with v2.79, just look at this video demonstrating the many uses of the grease pencil and cool distortion maps over images and smooth interpolation of these.
https://vimeo.com/channels/greasepencil
Title: Re: the blender 3D thread
Post by: selmiak on Mon 26/03/2018 09:22:11
and I found a cool Addon for blender that turns the edit mode into destructive like in sketchup. And it is called Destructive Extrude.
https://www.youtube.com/watch?v=XhN1FYtuR6o

and the 19kb of python code are free! But you are encouraged to give the author some money if it really helps you.
https://gumroad.com/l/cQjUX


Do you use any interesting addons for blender? I wouldn't mind updating the first post with all kind of interesting and useful blender addons and other blender related stuff for people new to blender.
Title: Re: the blender 3D thread
Post by: KyriakosCH on Mon 26/03/2018 11:59:31
Nice; i didn't know about the denoising feature. I will try it for large-scale renders :)

One of my own creations, the Hagia Sophia:

(https://i.imgur.com/FO1PwYg.png)

(https://i.imgur.com/LiPXOt9.png)
Title: Re: the blender 3D thread
Post by: selmiak on Thu 29/03/2018 20:09:29
[imgzoom]https://78.media.tumblr.com/18f6c360eb561771c8041a42aa6390ef/tumblr_p6d07uZ2Fj1vsdzcbo1_250.gif[/imgzoom]
just some 3d doodle in blender :)
36 frames.
0 ideas how to use that in a game 8-) :-D
Title: Re: the blender 3D thread
Post by: KyriakosCH on Thu 29/03/2018 20:13:40
It could be the overlord of some personal nightmare, though a more radiozoic form would work better as that ^^
Title: Re: the blender 3D thread
Post by: selmiak on Thu 29/03/2018 20:20:49
radiowhat? ;-D
Title: Re: the blender 3D thread
Post by: KyriakosCH on Thu 29/03/2018 21:40:13
Radiozoa:

(https://upload.wikimedia.org/wikipedia/commons/thumb/8/8f/Haeckel_Stephoidea_edit.jpg/721px-Haeckel_Stephoidea_edit.jpg)
Title: Re: the blender 3D thread
Post by: selmiak on Thu 29/03/2018 21:47:15
cool organic forms. Would be interesting to precedurally generate something like that in blender :)
Title: Re: the blender 3D thread
Post by: Darth Mandarb on Fri 30/03/2018 13:10:26
I am quite smitten w/ Blender myself.

I still cannot understand how it's free but I'm not complaining.

I mentioned it in another thread here (can't seem to find it) but once you get over the interface hurdle, which is substantial, it's an amazing and powerful program.

Here are a few examples of things I was able to do really quickly:

(https://i.imgur.com/ASYLl5v.png)

(https://i.imgur.com/4tDfVCN.png)

(https://i.imgur.com/NVjjRlj.png)
(still very WIP)
Title: Re: the blender 3D thread
Post by: selmiak on Fri 30/03/2018 17:23:43
this is great stuff Darth. Such a fluffy towel! Is the NES Controller rendered in blender render or cycles?
Title: Re: the blender 3D thread
Post by: lorenzo on Fri 30/03/2018 17:25:44
I remember trying Blender many years ago, but I couldn't get used to the interface.

Quote from: Darth Mandarb on Fri 30/03/2018 13:10:26
Here are a few examples of things I was able to do really quickly
Great images, Darth!
Title: Re: the blender 3D thread
Post by: Ali on Fri 30/03/2018 18:28:05
This is fun. I love blender, and I use it all the time to add elements to video / animation. But I never seem to create any finished scenes. The best I can offer is an unfinished magic lantern. You can see exactly the point where I got distracted, because it has no back or top. Or slides.

(https://i.imgur.com/k0dnoRr.jpg)
Title: Re: the blender 3D thread
Post by: ManicMatt on Sat 31/03/2018 13:38:15
Wow guys! Even the unfinished stuff is impressive.

While I'm nowhere near your levels, I did learn how to use Blender purely to render a city, with a zeppelin and cars etc,  for my music video.

Because Because - Inferno  (https://youtu.be/gcoyIDSrPvw)
Title: Re: the blender 3D thread
Post by: Darth Mandarb on Sat 31/03/2018 14:14:30
Quote from: selmiak on Fri 30/03/2018 17:23:43this is great stuff Darth. Such a fluffy towel! Is the NES Controller rendered in blender render or cycles?

Definitely cycles! I don't remember the sample count but it's probably around 600. I find little difference in render quality between 600 and 1000. Just takes longer.

Quote from: Ali on Fri 30/03/2018 18:28:05...But I never seem to create any finished scenes.

I am all too familiar with that! Still impressive in its unfinished state. The metals are particularly pretty!

Quote from: ManicMatt on Sat 31/03/2018 13:38:15While I'm nowhere near your levels, I did learn how to use Blender purely to render...

Still pretty impressive! Did you have fun making it?
Title: Re: the blender 3D thread
Post by: ManicMatt on Sat 31/03/2018 14:36:39
Thanks! Yeah there was some fun in making the little details like the car park sign and the HMV storefront with stuff I like in the window or self plugging haha.

I wanted more moving cameras but it would take forever to render just a still on my 2014 laptop! Still, I achieved what I had set out to do! My music has also improved immensely from the days when Helm was a forum regular and didn't hold back on his opinion of my music haha. He was harsh but made constructive criticism amongst the mean words, so I did take something from it.
Title: Re: the blender 3D thread
Post by: KyriakosCH on Sat 31/03/2018 20:28:59
I will make some of my models available for free, in the following address: (the files will have .blend and .3ds form)

https://gumroad.com/byzantinemaker

Currently there is only the Holy Apostles byzantine church (the one in Thessalonica, Greece), which isn't free, but in the future i will upload a few free ones ;)
Title: Re: the blender 3D thread
Post by: KyriakosCH on Mon 16/04/2018 17:43:30
A very brief animation i did a while ago:

https://www.youtube.com/watch?v=ZgWKmNQQ8H0
Title: Re: the blender 3D thread
Post by: selmiak on Sat 21/04/2018 21:50:50
image as a plane + array + curve + some fiddeling = infinite reel :)

[imgzoom]https://i.imgur.com/Nda0CL7.png[/imgzoom]
I should learn how to code python into blender just to cut up an actual movie and arrange all the single frames onto that arraycurve too... maybe not  :-D

still playing around with the colors and ambient lights...
Spoiler

(https://i.imgur.com/KYD35Qw.png)
(https://i.imgur.com/Q8wPdYQ.png)
(https://i.imgur.com/NnaXPvh.png)
[close]
Title: Re: the blender 3D thread
Post by: KyriakosCH on Sun 22/04/2018 14:29:00
^Nice :)

I don't know how to do that. (never used 2d shapes as a start; i'd edit a 3d one to go 2, then manually alter it further, but never used the set curves)
Title: Re: the blender 3D thread
Post by: Mouth for war on Mon 23/04/2018 21:36:35
Remember that new controller from some time back if I'm not mistaken? I just love it. I'm still crazy for Poser and even though it has its limits when it comes to modeling you can still do quite a lot of stuff if you learn the software

Here's a flag I did with the wind force tool for example. Not super amazing but still quite nice :D (Sorry for the gif quality)
(https://i.imgur.com/LncA4as.gif)

Here's a pretty cool animation with a dragon I did as well

(https://i.imgur.com/uTr7C12.gif)

and something toony!

(https://i.imgur.com/SBup2Gh.gif)
Title: Re: the blender 3D thread
Post by: Slasher on Tue 24/04/2018 19:25:55
Has Blender got an add-on for G code?
Title: Re: the blender 3D thread
Post by: selmiak on Wed 25/04/2018 15:04:54
There is this: https://www.thingiverse.com/thing:6236
but it's for the very old blender 2.56 version, current is 2.79b with 2.8 soon to arrive.
Title: Re: the blender 3D thread
Post by: Ali on Wed 25/04/2018 15:17:44
Also clearly a work-in-progress, but seemingly more up-to-date: http://blendercam.blogspot.co.uk/

This version runs on 2.76.
Title: Re: the blender 3D thread
Post by: selmiak on Fri 04/05/2018 13:36:04
https://www.youtube.com/watch?v=kQkXu3Kdz7A
blender now has an addon for FLIP Fluids. And it looks amazing!
and sadly it costs money. 76$ for lots of wet fun...
Title: Re: the blender 3D thread
Post by: Darth Mandarb on Fri 04/05/2018 18:05:59
I'm torn on this...

Blender's native Mantaflow does use, as I understand it, the FLIP model but this add-on is supposed to be much better (faster and easier to use).

I'm just not sure it's nearly $100 better!
Title: Re: the blender 3D thread
Post by: dactylopus on Fri 04/05/2018 18:27:06
I must admit that the fluids look amazing and dynamic.  Not sure it's something I'd like to spend money on at this point, but it is awesome to see it.
Title: Re: the blender 3D thread
Post by: KyriakosCH on Fri 04/05/2018 20:27:46
Quote from: Ali on Wed 25/04/2018 15:17:44
Also clearly a work-in-progress, but seemingly more up-to-date: http://blendercam.blogspot.co.uk/

This version runs on 2.76.

Iirc v2.76 is the last one to run on OpenGL 2.1?

(cause i think i use that one in this computer; was using 2.79 in the other one, whose card just about died)
Title: Re: the blender 3D thread
Post by: TripTilt on Sat 30/06/2018 22:07:20
some 3d animations:

https://www.youtube.com/watch?v=1qS2CoS7a1w

https://www.youtube.com/watch?v=jR8UWxy3pJE
Title: Re: the blender 3D thread
Post by: kurzal on Sun 01/07/2018 08:34:02
Some of my works done in Blender :)

(https://i.imgur.com/6zX4VMe.jpg)
(https://i.imgur.com/2Px0ZHH.jpg)
(https://i.imgur.com/qWgLuOE.jpg)
(https://i.imgur.com/c6cQzOK.jpg)
(https://i.imgur.com/x9F8cnk.jpg)
Title: Re: the blender 3D thread
Post by: KyriakosCH on Sun 01/07/2018 09:10:16
^Very nice... 8-)
Title: Re: the blender 3D thread
Post by: kurzal on Thu 05/07/2018 06:42:34
(https://i.imgur.com/0mbScVg.png)

Just tried to simulate pixel art in Blender. What do you think? ;)
Title: Re: the blender 3D thread
Post by: selmiak on Thu 05/07/2018 16:04:55
@pixelart:
Looks interesting. But somehow it looks as if the character has smaller pixels than the background, these mixed pixel ratios are not a lot like pixelart.
@huge images:
That low poly look is great, but maybe some more subsurf on that vespa and the characters could also work. for the island the low poly look is really fitting, but then the rough ground texture on the left stands out as odd. And why such low samplecount, it looks very noisy. the modeling and presentation and such of the low poly models is ace  :-D
Title: Re: the blender 3D thread
Post by: TripTilt on Mon 06/08/2018 05:33:59
some panoramic 3d Animations:

https://www.youtube.com/watch?v=AZ9j1wXGFdE

https://www.youtube.com/watch?v=nD0TqqcUyo4


use the mouse to pan around and the +/- keys on the numpad to zoom. As my channel is small, youtube seems to not deliver the needed high quality for the second animation, reload it in HD if it is too blocky and filled with artifacts. LOL, 4000x2000 pixels resolution ;-D 8-)
Title: Re: the blender 3D thread
Post by: KyriakosCH on Sat 18/08/2018 14:16:56
Guys, is there room in this thread for posting modeling tutorials? (or, alternatively, would there be some part of the site where one should do that? :D )

Cause i started a series on modeling specific/intricate shapes, and could post on that. Eg my first tutorial is on creating a pendentive form in 4 steps. :)

(https://usercontent2.hubstatic.com/14171901.png)
Title: Re: the blender 3D thread
Post by: Darth Mandarb on Sat 18/08/2018 17:20:40
I'd say this thread is the perfect place for paying tutorials for blender.
Title: Re: the blender 3D thread
Post by: KyriakosCH on Sat 18/08/2018 18:44:53
Quote from: Darth Mandarb on Sat 18/08/2018 17:20:40
I'd say this thread is the perfect place for posting tutorials for blender.

Ok!...

Here is a tutorial i wrote, about how to easily create a Pendentive shape, in four steps ;)

https://hubpages.com/technology/What-is-a-Pendentive-form-and-how-to-3d-model-it

Tutorial also informs you what a pendentive is (and how it is used (laugh) ). It is a highly Byzantine design.

(https://usercontent2.hubstatic.com/14171899.png)
Title: Re: the blender 3D thread
Post by: KyriakosCH on Thu 23/08/2018 17:20:37
Part 2 of the tutorial on modeling byzantine forms: how to model a basic octagonal dome :)
https://hubpages.com/technology/How-to-3d-model-a-Byzantine-styled-octagonal-Dome

Includes some info on how to model the octagon manually (if your program doesn't do it automatically; Blender does it, but it is always good to know the ratio of length to width for modeling such simple forms out of other primitives...).
Title: Re: the blender 3D thread
Post by: Retro Wolf on Fri 14/09/2018 11:20:25
After banging my head against the computer for a while I managed to create my first ever 3D model!

(https://s20.postimg.cc/5e6qn42gt/shipss.png)

Best to listen to the Frontier Elite 2 intro music while looking at it!
Title: Re: the blender 3D thread
Post by: KyriakosCH on Fri 14/09/2018 12:09:58
Can't let you do that, Starfox! :=

Nice :)
Title: Re: the blender 3D thread
Post by: Cassiebsg on Fri 14/09/2018 15:49:34
Looking good Retro Wolf! (nod)
Keep it on. :-D
Title: Re: the blender 3D thread
Post by: KyriakosCH on Fri 21/09/2018 23:55:24
How to (easily- well, for the most part...) 3D-model the Great Sept of Baelor (as shown in HBO's Game of Thrones). First of three brief tutorials.

Hopefully this will be of use := The great Sept is mostly Byzantine in style. The tutorials follow the same format as those I did for purely Byzantine buildings…

The first one should allow you to end up with something like this:

(https://blenderartists.org/uploads/default/original/4X/d/1/a/d1ab0b16992421edaf1850024ffb4a25de744d9a.jpeg)

My tutorial is at https://hubpages.com/art/How-to-3d-model-the-Great-Sept-of-Baelor-from-Game-of-Thrones
Title: Re: the blender 3D thread
Post by: Phemar on Sat 22/09/2018 09:17:06
I might suggest an easier method for working with objects in a ring.

Create your object, and set the origin to the center of the circle you want it to spin around. Now create an empty axis at the object's origin. Add an 'array' modifier to your object, and set offset to 'object offset' and choose the empty as your target object. Now change the count to 32 or however many you need, and rotate the empty by (count/360) (360/count).

Easy, and all changes made to the original object will be reflected to the rest of them too.
Title: Re: the blender 3D thread
Post by: KyriakosCH on Sat 22/09/2018 09:21:43
Quote from: Phemar on Sat 22/09/2018 09:17:06
I might suggest an easier method for working with objects in a ring.

Create your object, and set the origin to the center of the circle you want it to spin around. Now create an empty axis at the object's origin. Add an 'array' modifier to your object, and set offset to 'object offset' and choose the empty as your target object. Now change the count to 32 or however many you need, and rotate the empty by (count/360).

Easy, and all changes made to the original object will be reflected to the rest of them too.

+1
Indeed ^_^ I do plan to look at this method cause it saves a lot of time and is more elegant...
That said, for a tutorial meant for Blender neophytes I am not sure if it would be a good option. It will be great for myself (some experience with Blender, though not an expert) to work with, though!
Title: Re: the blender 3D thread
Post by: Cassiebsg on Sat 22/09/2018 10:13:32
So you mean that is better to "teach" someone a hack practice, rather than the correct and easiest mode of doing things? (roll)
Title: Re: the blender 3D thread
Post by: selmiak on Sat 22/09/2018 10:13:44
using the array modifier to dublicate objects in a ring (or like a stairway) is indeed easier and a lot more powerful than doing them all one by one. But you'd rotate the empty by 360/count and not the other way around ;)
Title: Re: the blender 3D thread
Post by: Phemar on Sat 22/09/2018 10:37:17
Quote from: selmiak on Sat 22/09/2018 10:13:44
But you'd rotate the empty by 360/count and not the other way around ;)

That is very true, my bad. I'd just woken up :/
Title: Re: the blender 3D thread
Post by: KyriakosCH on Sat 22/09/2018 12:42:26
Quote from: Cassiebsg on Sat 22/09/2018 10:13:32
So you mean that is better to "teach" someone a hack practice, rather than the correct and easiest mode of doing things? (roll)

I take it you speak as a user of Blender and capable in it, right? Cause hack sort of is someone who is useless or clueless at something 8-)
As for myself, I have been modeling highly intricate buildings for many years now.

Spoiler
(https://i.imgur.com/FO1PwYg.png)
[close]
Title: Re: the blender 3D thread
Post by: Jack on Sat 22/09/2018 13:49:57
No, learn the right way from the start and save yourself the time and trouble it takes to unlearn the wrong way later.

(I'll try to find something I can post)
Title: Re: the blender 3D thread
Post by: KyriakosCH on Sat 22/09/2018 14:04:02
This isn't about learning the right way; basic knowledge of geometry tells you how to position the object. Array (and tied tools, eg spreading the array in curves) are a better way when you want to make stuff like chains, not 7 identical towers (which, btw, are not placed in perfect symmetry here; its not one at each of seven points of a perfectly divided periphery, GoT show presents a different formation).
I wish some people would not try to antagonize so much (let alone without any knowledge of Blender) cause it is boring me ;)
Title: Re: the blender 3D thread
Post by: Cassiebsg on Sat 22/09/2018 14:50:57
I don't need to prove anything to you!

You the one making tutorials to teach others. If you want to teach others, fine, but when someone tells you a better way to place 32 circles/cylinders by using a polar array, you should thank them for point it out. Then spend the 5 minutes that takes to learn it, and update your tutorial... not just say "for Blender neophytes I am not sure if it would be a good option."

Title: Re: the blender 3D thread
Post by: KyriakosCH on Sat 22/09/2018 15:14:21
Lol, right. I did thank him. My issue was with your bizarre attempt to attack (which is boring).
Anyway, i am aware that i am dealing with greatness here, but maybe i should return to posting Blender stuff. And don't worry, indeed you don't have to prove anything to me; i don't give a crap about what you do, Cassie.

Current state of the model:

(https://i.imgur.com/7TtETiW.png)
Title: Re: the blender 3D thread
Post by: Jack on Sat 22/09/2018 17:49:48
Quote from: KyriakosCH on Sat 22/09/2018 15:14:21
Anyway, i am aware that i am dealing with greatness here

Many have underestimated the AGS Blender Nerds to their peril, young one.
Title: Re: the blender 3D thread
Post by: Ali on Sun 23/09/2018 01:28:21
I think some of the tension in this thread derives from two meanings of the word "hack". A hack is a bad writer, or a bad artist (from hackneyed). That's what KyriakosCH seems to have understood.

Cassiebsg used "hack" in the programming sense of "an effective but inelegant solution", which is not usually intended to be insulting.
Title: Re: the blender 3D thread
Post by: Cassiebsg on Sun 23/09/2018 12:56:01
Thanks Ali. (nod)
Title: Re: the blender 3D thread
Post by: KyriakosCH on Sun 23/09/2018 18:16:28
Current state of the model:

(https://i.imgur.com/38Gcf2H.png)

Likely to finish writing the second part of the tutorial in a couple of days.
Title: Re: the blender 3D thread
Post by: KyriakosCH on Fri 12/10/2018 22:59:41
(https://blenderartists.org/uploads/default/original/4X/a/7/a/a7a53cb2ddd24310d60935aca2c066dbfefb9f4c.png)

Closer to being completed :)
Title: Re: the blender 3D thread
Post by: Jack on Sun 28/10/2018 20:27:09
These are some things I recently completed.

(http://techtroupe.net/content/sec_StationSmall.jpg) (http://techtroupe.net/content/sec_StationLarge.jpg)

(http://techtroupe.net/content/sec_planetSmall.jpg)

The sunlight in the station shot needs to be doubled.
Title: Re: the blender 3D thread
Post by: selmiak on Mon 29/10/2018 18:50:09
yeah, the spacestation looks intersting but could need some more shiny surface, either windows or sunsails or solar cells.
The earth is cool. If you want to improve it, check gleb alexandrov's space tutorials, but they are mostly paid tutorials...
Title: Re: the blender 3D thread
Post by: Phemar on Sat 17/11/2018 05:57:15
Not rendered in Blender, but all models and props were made in Blender:

(https://i.imgur.com/rnyCFD0.jpg)

(https://i.imgur.com/1H9E89C.jpg)

(https://i.imgur.com/rngQUvS.jpg)
Title: Re: the blender 3D thread
Post by: Cassiebsg on Sat 17/11/2018 12:42:02
Looks great Phemar (nod)
But since this is the blender thread... what did you use to render it with and why did you choose it over Blender? ;)
Title: Re: the blender 3D thread
Post by: Buckethead on Sat 17/11/2018 15:16:27
Looks like a UT2004 map or something.
Title: Re: the blender 3D thread
Post by: Jack on Sat 17/11/2018 20:03:10
Very nice. Which engine are you using?
Title: Re: the blender 3D thread
Post by: selmiak on Sun 18/11/2018 10:33:36
Quote from: Cassiebsg on Sat 17/11/2018 12:42:02
Looks great Phemar (nod)
But since this is the blender thread... what did you use to render it with and why did you choose it over Blender? ;)
probably for a game, so he chose some gameengine like unity or unreal engine...
Title: Re: the blender 3D thread
Post by: Phemar on Sun 18/11/2018 16:43:43
Source Engine, for Counter Strike Global Offensive :D
Title: Re: the blender 3D thread
Post by: Cassiebsg on Sun 18/11/2018 17:57:07
Ah :)
Neat. (nod)
Title: Re: the blender 3D thread
Post by: selmiak on Wed 21/11/2018 19:50:00
(https://i.imgur.com/8n2dAwQ.jpg)
Lucas Falcao made an Skin Shader Study  (https://gumroad.com/l/skinstudy) 8-0
Title: Re: the blender 3D thread
Post by: Jack on Thu 22/11/2018 00:55:17
Very nice. Not something I'd be able to do anytime soon.

I fiddled with the planet some more, giving it some needed detail. I'll probably use it like this.

[imgzoom]http://techtroupe.net/posted/sec_planetSmall2.jpg[/imgzoom]

EDIT: This tutorial goes into a lot of detail and achieves a comparable effect (though it sounds like the guy above might have a simpler setup using the principled shader): A Realistic PBR Skin with Subsurface Scattering in cycles (https://www.youtube.com/watch?v=M_kl5UgPIhE).
Title: Re: the blender 3D thread
Post by: Jack on Wed 28/11/2018 20:19:12
Supposed to be working on my game but I got carried away working on this character. Nothing like the pros, but I did learn a few things.

[imgzoom]http://techtroupe.net/posted/sec_womanFace.jpg[/imgzoom]

EDIT: Some more work. Just a quick nude public selfie. We've all been there.

[imgzoom]http://techtroupe.net/posted/sec_womanFace1.jpg[/imgzoom]

EDIT: A little more definition for the iris.

(http://techtroupe.net/content/sec_womanFace2.jpg)

*plugs in 3D printer*
Title: Re: the blender 3D thread
Post by: Jack on Sat 08/12/2018 00:05:05
Okay, going to stop myself from working on this model now. There's always one more thing to improve.

(http://techtroupe.net/content/sec_womanFace4.jpg)

EDIT: But that doesn't show off the texture of the skin at all really so here is a quick render that does. The next step I would like to take is to adjust the masks for the face to make some areas smoother, like the ears.

(http://techtroupe.net/content/sec_womanFace5.jpg)
Title: Re: the blender 3D thread
Post by: Jack on Sun 03/02/2019 20:02:46
I took a break from working on things over the holidays, then got right back to making this skin shader. But I really do have to stop now.

(http://techtroupe.net/posted/sec_womanFace7.jpg)
Title: Re: the blender 3D thread
Post by: selmiak on Sun 03/02/2019 20:34:08
I like the "smaller pores" in the previous version better than the latest version. Maybe get to masking out some areas and mixing these two skin shaders. The lips look pretty good.
The area with the eyes needs some improvements, the eyebrows and the eyelashes both look strange. Are the eyebrows even hair or a texture? And the eyes are too damned dark inside, where there are shadows in the eyes should be white, reflection and some small veins.
Title: Re: the blender 3D thread
Post by: Jack on Sun 03/02/2019 21:49:35
Yeah, the eyebrows and eyelashes are just textures. The lips are unchanged from the very first version.
Title: Re: the blender 3D thread
Post by: on Mon 04/02/2019 21:13:04
I made this character, with version 2.79, for my next game.
I'm going to give it a Japanese manga style (which I like so much).

(https://www.foro3d.com/attachments/227093d1537564974-chica-estilo-manga-zremanga.gif)

(https://www.foro3d.com/attachments/227206d1539555346-chica-estilo-manga-untitled.png)

(https://www.foro3d.com/attachments/227746d1546530996-chica-estilo-manga-gesto1.png)
Title: Re: the blender 3D thread
Post by: Jack on Mon 04/02/2019 22:19:38
Very nice. Is it rendered with blender too?
Title: Re: the blender 3D thread
Post by: on Sun 10/02/2019 11:00:41
Yeah, it's all done with Blender.
Title: Re: the blender 3D thread
Post by: Jack on Sun 10/02/2019 14:07:56
Is it freestyle which is doing the outlines? Freestyle often misses things, but yours seem really good. Did you render with cycles or blender render?
Title: Re: the blender 3D thread
Post by: on Sun 10/02/2019 19:31:44
In Freestyle there is a way not to lose the contours, would be the same as marking seam, except that in this case you have to use the edges menu (ctrl + e) and mark the freestyle edge.
The engine to render that I use the Cycles. I use the gpu (GTX 750) which is faster than the cpu (i5 4460).
Title: Re: the blender 3D thread
Post by: Retro Wolf on Mon 18/02/2019 18:58:15
Anyone ever use Sculptris? I'm not even very good at it but I managed to create a textured alien head fairly quick and easy.

(https://i.postimg.cc/VLbK6bH6/ren.png)

http://pixologic.com/sculptris/
Title: Re: the blender 3D thread
Post by: Retro Wolf on Sun 03/03/2019 21:48:52
Recently found out Blender can do everything Sculptris can, so what's the point?  (laugh)

Always wanted to make an isometric strategy game, here's a biodome sprite!

[imgzoom]https://i.postimg.cc/DwjSWLTD/biodome.png[/imgzoom]
Title: Re: the blender 3D thread
Post by: Jack on Sun 03/03/2019 22:17:32
Nice. I've wanted to make one too but it always seems too much work for MAGS.

Remember to include this guy:

(http://66.media.tumblr.com/tumblr_l9s0oylfm21qz4w1go1_400.png)
Title: Re: the blender 3D thread
Post by: KyriakosCH on Sun 24/03/2019 11:03:44
Quote from: Retro Wolf on Sun 03/03/2019 21:48:52
Recently found out Blender can do everything Sculptris can, so what's the point?  (laugh)

Always wanted to make an isometric strategy game, here's a biodome sprite!

[imgzoom]https://i.postimg.cc/DwjSWLTD/biodome.png[/imgzoom]

Nice :)
I am considering creating an isometric strategy too. Byzantine-themed ^_^

Here is an aztec city set i made with Blender (in-game pic from CivilizationIII)

(https://i.imgur.com/2WdQ03z.png)
Title: Re: the blender 3D thread
Post by: Retro Wolf on Sun 24/03/2019 14:12:45
Do you have a specific setup with materials, shadows, lighting, or rendering settings when you make your isometric sprites? Obviously I already know about the orthographic camera.
Title: Re: the blender 3D thread
Post by: KyriakosCH on Mon 25/03/2019 16:02:54
I have, yet i won't be sharing it. Took a lot of time to arrive at it  :=

Which should not at all deter you, though. You should fiddle around with the lighting setting and the res setting (i use 800-1000 render samples, but even 500 will do in most cases for isometric).
For lighting i use a simple lamp, set to contrast/brightness, with brightness=0, contrast (usually) 18.0 and strength at around 4.0.
Obviously always use Cycles render!
Title: Re: the blender 3D thread
Post by: Retro Wolf on Tue 26/03/2019 21:00:03
I appreciate the starting tips.
Title: Re: the blender 3D thread
Post by: KyriakosCH on Tue 26/03/2019 21:39:55
Quote from: Retro Wolf on Tue 26/03/2019 21:00:03
I appreciate the starting tips.

Your first building already looks very stylish, i am sure if you keep at it you will be awesome in blender at no time  :cool:
Title: Re: the blender 3D thread
Post by: Jack on Sat 30/03/2019 11:33:28
Quote from: Retro Wolf on Sun 24/03/2019 14:12:45
Do you have a specific setup with materials, shadows, lighting, or rendering settings when you make your isometric sprites? Obviously I already know about the orthographic camera.

I got a bit of a cartoony feel from my sprites in Fists of Murder by using a generous plain environment light with a sharp (small) sun lamp. The environment light lights most of the model and then the sun lamp provides simplified and clear shadows. Not sure if this is what you're after but I think it will work for this and look good. I think the sprites kyrkiros posted in critics lounge would look better with this method (but I won't be sharing it).
Title: Re: the blender 3D thread
Post by: Retro Wolf on Sat 30/03/2019 15:46:46
I'll give it a try next time, cheers Jack.
Title: Re: the blender 3D thread
Post by: Jack on Tue 02/04/2019 20:50:50
I was waiting for MAGS to start, so I indulged in my favourite activity.

(http://techtroupe.net/posted/sec_womanFace9.jpg)
Title: Re: the blender 3D thread
Post by: TripTilt on Sun 14/04/2019 00:13:27
I thought I'd share my newest animation. It is in low poly and rendered with eevee. music by the great edwin montgomery.

https://www.youtube.com/watch?v=Tr-R2N51F5A
Title: Re: the blender 3D thread
Post by: Jack on Sun 21/04/2019 17:09:36
I made this steampunk launcher.

(http://techtroupe.net/posted/steampunk_launcher.jpg)
Title: Re: the blender 3D thread
Post by: KyriakosCH on Wed 24/04/2019 01:48:11
WIP of Byzantine stuff:

(https://i.imgur.com/CGNeoPR.png)

The buildings are based on the following:

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSIzxRD8EVrl_47ib6YWmZJNh6DqKTAmJOpMgJBzSOZMQXYYnwb)

(https://blogs.sch.gr/4gymevos/files/2015/01/kigg-pic13.jpg)
Title: Re: the blender 3D thread
Post by: KyriakosCH on Mon 06/05/2019 01:06:12
still wip...

(https://i.imgur.com/JcSql9j.png)
Title: Re: the blender 3D thread
Post by: Jack on Sat 03/08/2019 21:45:22
A test render of a set piece for the game I'm working on.

[imgzoom]http://techtroupe.net/content/newGamePreview.gif[/imgzoom]
Title: Re: the blender 3D thread
Post by: eri0o on Sat 03/08/2019 22:56:22
Looking Great Jack!
Title: Re: the blender 3D thread
Post by: Darth Mandarb on Tue 20/08/2019 19:15:50
Some really good stuff in here!

I just finished (well almost finished) this model and figured I'd share.

I'm pretty happy with it. I used 2k textures which kill it when you get too close but you have to get pretty close.

(https://i.imgur.com/vdFea4R.png)
FULL SIZE (https://i.imgur.com/vdFea4R.png)

I had a lot of fun with this... next I'm going to work on an AT-AT to practice some rigging.
Title: Re: the blender 3D thread
Post by: Jack on Tue 20/08/2019 20:01:08
Very nice, especially the carbon scoring.
Title: Re: the blender 3D thread
Post by: Cassiebsg on Tue 20/08/2019 20:25:19
Looking great!  (nod)
Title: Re: the blender 3D thread
Post by: Matti on Wed 28/08/2019 09:22:33
Really nice work, Darth!
Title: Re: the blender 3D thread
Post by: Babar on Wed 28/08/2019 17:11:34
Hey, I used that ship in Rogue Squadron 3D  :=
Title: Re: the blender 3D thread
Post by: KyriakosCH on Sun 01/09/2019 01:22:25
Wip:

(https://i.imgur.com/lSDNziR.gif)
Title: Re: the blender 3D thread
Post by: Buckethead on Mon 23/09/2019 18:13:36
I've been trying Blender 2.8 and hoping to have it replace 3ds Max as my 3d tool.

It's the best Blender version so far but still a lot feels unwieldy because I'm not used to doing it this way. I was able to make this animation though:

[imgzoom]https://i.imgflip.com/3bbu7o.gif[/imgzoom]
Title: Re: the blender 3D thread
Post by: Cassiebsg on Mon 23/09/2019 18:26:25
Looks great :)
Title: Re: the blender 3D thread
Post by: Jack on Sat 28/09/2019 20:54:10
[imgzoom]http://techtroupe.net/content/newGamePreview.jpg[/imgzoom]
Title: Re: the blender 3D thread
Post by: Ali on Sun 29/09/2019 02:29:47
I was quite impressed by the new 2D animation tools in Blender 2.8. There's a new 2D workspace preset, and it all seems very intuitive. I'm interested to see what people do with this.

(https://i.imgur.com/DUAvQB1.gif)
Title: Re: the blender 3D thread
Post by: Retro Wolf on Fri 17/04/2020 12:36:16
This guy has some entertaining lazy tutorials.

https://www.youtube.com/user/mrdodobird/videos
Title: Re: the blender 3D thread
Post by: Jack on Mon 27/04/2020 19:16:50
A quickie.

(http://techtroupe.net/posted/8die.jpg)
Title: Re: the blender 3D thread
Post by: Crimson Wizard on Mon 27/04/2020 22:25:59
I'd like to tell this short story and maybe encourage someone new to try 3D modelling in Blender :).

My first acquaintance with Blender was not a very good one. All I needed was to model a "basket": a conic shape with a conic hole drilled through it. It took me about 30 minutes of googling and trying to find out how to cut a hole in object with another object, which eventually I did by clicking a button on a 8th tab of a 5th panel in the window, or something like that. Needless to say, I disliked Blender very much.


About a month ago selmiak posted this challenge video on AGS Discord, where an experienced guy models 10 low-poly cars in 10 minutes:

https://www.youtube.com/watch?v=YALV3HqfdLY


I was so fascinated, not only by how fast the guy works, but by how fluid and effortless it looks like to do simple models with combination of mouse and keyboard shortcuts. Also, he sais everything he does and has his key presses recorded on screen, making it possible to follow what he's doing step by step.

So I challenged myself to learn by repeating everything he does. There were few hickups where I had to enable some extensions in Blender first, and learn how to enable few settings (for instance, for auto mirroring), but eventually I managed to produce 1 car in maybe 3 hours total :) but it was great fun.

(https://i.imgur.com/AztSZZg.png)
Title: Re: the blender 3D thread
Post by: Cassiebsg on Mon 27/04/2020 23:11:03
That's greats CW :D
You have moved to the dark other side...  (laugh)
Title: Re: the blender 3D thread
Post by: Jack on Sun 06/09/2020 21:23:00
(http://techtroupe.net/posted/backgroundBlitz_house_update.jpg)
Title: Re: the blender 3D thread
Post by: Mandle on Mon 07/09/2020 13:50:43
Stranger things have happened...
Title: Re: the blender 3D thread
Post by: KyriakosCH on Mon 07/09/2020 14:59:57
Blender is excellent, but currently my stupid computer can only handle older versions.
Title: Re: the blender 3D thread
Post by: Jack on Sat 19/09/2020 13:27:46
I made it to practice clouds, water, and mountains.

(http://techtroupe.net/posted/oceanview.jpg)
Title: Re: the blender 3D thread
Post by: Cassiebsg on Sat 19/09/2020 13:49:48
Love the clouds!  (nod)
The water looks a bit "plastic" to me though.
Mountains look okay, but they're too far away to give other comment.

Composition of the scene is relaxing.  :)
Title: Re: the blender 3D thread
Post by: KyriakosCH on Sun 18/10/2020 17:03:44
Just a low-poly militia camp I am making, for a Shattered Union mod for CivIII:

(https://i.imgur.com/k0o9a3t.png)

(https://i.imgur.com/u8XAlIF.png)
Title: Re: the blender 3D thread
Post by: Jack on Sun 18/10/2020 17:40:25
Pretty cool.
Title: Re: the blender 3D thread
Post by: KyriakosCH on Sun 18/10/2020 18:51:06
Thanks. I call it "Alex Jones".
Title: Re: the blender 3D thread
Post by: Mouth for war on Mon 19/10/2020 23:39:46
not perfect at all but I just had to try and make the mask of my favourite movie villain :D (https://i.imgur.com/1T3JN2R.png)

a Wip (https://i.imgur.com/dcIFXhu.png)
Title: Re: the blender 3D thread
Post by: Danvzare on Tue 20/10/2020 18:09:16
You forgot the gash in Jason's mask. Unless of course your intention was to make the mask from Part 3.
Otherwise, very nice.
Title: Re: the blender 3D thread
Post by: Pogwizd on Tue 20/10/2020 18:55:59
Quote from: KyriakosCH on Sun 18/10/2020 17:03:44
Just a low-poly militia camp I am making, for a Shattered Union mod for CivIII:

(https://i.imgur.com/k0o9a3t.png)

(https://i.imgur.com/u8XAlIF.png)

Hey, these look really cool!
Title: Re: the blender 3D thread
Post by: Jack on Tue 20/10/2020 19:23:43
Quote from: Mouth for war on Mon 19/10/2020 23:39:46

Cool.

How did you make the holes?
Title: Re: the blender 3D thread
Post by: KyriakosCH on Wed 21/10/2020 04:51:24
Quote from: Pogwizd on Tue 20/10/2020 18:55:59
Quote from: KyriakosCH on Sun 18/10/2020 17:03:44
Just a low-poly militia camp I am making, for a Shattered Union mod for CivIII:

(https://i.imgur.com/k0o9a3t.png)

(https://i.imgur.com/u8XAlIF.png)

Hey, these look really cool!

Thank you ^_^
I have made hundreds of gfx for CivIII, mostly cities, such as the following medieval ones:

(https://i.imgur.com/1zdzkLw.png)

(https://i.imgur.com/yLFOu9n.png)
Title: Re: the blender 3D thread
Post by: KyriakosCH on Thu 22/10/2020 02:06:33
My 3d model of the local byzantine church of the Holy Apostles:

(https://i.imgur.com/8zQGsdF.png)

Texture in the rendered version added by Lorenzo (another poster here  (nod) )
Title: Re: the blender 3D thread
Post by: Joseph DiPerla on Thu 22/10/2020 05:09:51
This is actually the first time I attempted a character. And it took me 15 minutes to do. Now.. I have to admit.. This isn't blender though. But I am proud of what I did for a first time in 15 minutes. LOL. FYI: I used Paint 3D.

[imgzoom]http://sw-bfs.com/misc/Purple_Tentacle.jpg[/imgzoom]

EDIT:
Messed around with the environment a little. I think this makes him look much better:

[imgzoom]http://sw-bfs.com/misc/Purple_Tentacle2.JPG[/imgzoom]
Title: Re: the blender 3D thread
Post by: Danvzare on Thu 22/10/2020 17:51:35
Really good job, especially for a first attempt that only took 15 minutes.
Title: Re: the blender 3D thread
Post by: Joseph DiPerla on Thu 22/10/2020 18:52:46
Thanks. My next attempt will be an Alien Mindbender. Im starting to enjoy 3D design more lately. Im using gravity sketch in VR and it makes such a difference to be able to edit or create 3D stuff.
Title: Re: the blender 3D thread
Post by: Joseph DiPerla on Sat 24/10/2020 23:01:43
Took my Paint3D Model and exported it and used it in substance painter. Playing around with a few different materials and colors.

(http://sw-bfs.com/misc/pt3.png)

Added Green Tentacle as my second character.. made with Paint3D.

(http://sw-bfs.com/misc/jtpt.JPG)
Title: Re: the blender 3D thread
Post by: Cassiebsg on Sat 24/10/2020 23:08:08
LOL, the first looks like a life size paper-mache sculpture and the second those metallic balloons!  (laugh)
Nice job!
Title: Re: the blender 3D thread
Post by: Joseph DiPerla on Sat 24/10/2020 23:14:26
LOL. Yeah, just experimenting with Substance Painter. Never used it before. But I was thinking the exact same thing! It's like they seem all D Printed. I was trying to find a way to make him look slithery like a tentacle, even a little wet.. But I couldn't find the right settings for it.
Title: Re: the blender 3D thread
Post by: Phemar on Mon 26/10/2020 06:12:29
Thought I'd share some more work I've been doing. All models done in Blender, textured in Substance Designer, and cloth sims done in Marvelous Designer. Rendered in Source Engine.

It's Dia De Muertos in Mexico!

(https://i.imgur.com/ghxUhmj.jpg)

(https://i.imgur.com/jI5b8Ou.jpg)

(https://i.imgur.com/cGHKo0o.jpg)

(https://i.imgur.com/X380796.jpg)

(https://i.imgur.com/z9c9PVd.jpg)

(https://i.imgur.com/7ugtmNy.jpg)

(https://i.imgur.com/YW8t6Hi.jpg)
Title: Re: the blender 3D thread
Post by: KyriakosCH on Mon 26/10/2020 06:34:43
^Very cool  (nod)
Title: Re: the blender 3D thread
Post by: Mouth for war on Wed 28/10/2020 15:22:37
Wow phemar. That's incredible. It looks really professional :-D
Title: Re: the blender 3D thread
Post by: Jack on Sat 31/10/2020 14:28:03
Yes, fantastic models and materials there, Phemar. Is it a single or multi-player map? It makes me feel high from no sleep, remembering LAN parties. :)

Anyway, look at this bitch from Germany, not even mentioning that he got published on BlenderNation: Behind the Scenes: Simon Stålenhag's Parking Lot Scene (https://www.blendernation.com/2020/10/30/behind-the-scenes-simon-stalenhags-parking-lot-scene/)
Title: Re: the blender 3D thread
Post by: KyriakosCH on Fri 06/11/2020 12:02:40
[imgzoom]https://i.imgur.com/yLFOu9n.png[/imgzoom]

Some of my stff on a civ3 map (city-camp-power generator)
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Tue 17/11/2020 12:32:39
Hi, Lovely to see all your works here, and seeing you guys develop over time has partly inspired me to start to learn blender finally after putting it off for so many years.

Here are a few things I have been doing:  (Click the images to see non-pixelated originals)
----------------------------------------------------------------------------------------------------------------------------------

This was my first proper exercise with blender, Its a futuristic sort of craft of some sort, and was mainly me learning the modeling tools in blender. Its not complete so I need to get back to this and add more detailing, and perhaps texture it too.

(https://cdn.discordapp.com/attachments/623792486158172171/778228809480667136/Screenshot_1698.png)

(https://cdn.discordapp.com/attachments/623792486158172171/778228822193209374/Screenshot_1699.png)

:-D You can check this out over on sketchfab:
https://sketchfab.com/3d-models/work-in-progress-v-14-7ce343aff28d43d68b247c4dcbeaf890 (https://sketchfab.com/3d-models/work-in-progress-v-14-7ce343aff28d43d68b247c4dcbeaf890)

----------------------------------------------------------------------------------------------------------------------------------

Well this was an abstract modeling exercise, just a ball, but I also learnt how to use a bunch of sketchfabs many options to try present it nicely.

(https://cdn.discordapp.com/attachments/623792486158172171/778230515043008532/Screenshot_1700.png)

(https://cdn.discordapp.com/attachments/623792486158172171/778230519523049472/Screenshot_1701.png)

:-D You can check this out over on sketchfab:
https://sketchfab.com/3d-models/ball-a9129483b3ca4d79b26fd749f7792001 (https://sketchfab.com/3d-models/ball-a9129483b3ca4d79b26fd749f7792001)

----------------------------------------------------------------------------------------------------------------------------------

This is is an abstract animation sequence that could be used in a vfx / vdj context, and is based on the ball I already made. Here I place the camera inside the ball and exaggerate the cameras perspective, gave the ball a 2 axial rotation twist loop, and worked a lot on sketchfabs lighting, shading and post process options to try get that trippy/dreamy feel I had intended. I just popped a random ambient sort of sound effect to it to.
Unfortunately I only have a free sketchfab account which means I can access features like locking the camera which prevents the user from moving the camera. For this animation the camera is placed in a very specific location with specific focus and dof ranges, so the animation loop is intended to be seen as the camera is when you first start to play it, but you can move the camera around and explore other interesting angles yourself anyway.

(https://cdn.discordapp.com/attachments/623792486158172171/778093358991015976/Screenshot_1696.png)

(https://cdn.discordapp.com/attachments/623792486158172171/778093353777758238/Screenshot_1695.png)

:-D You can check this out over on sketchfab:
https://sketchfab.com/3d-models/inner-sactum-please-leave-the-camera-alone-60d9bbbbc2334c1d83672525aebbc892 (https://sketchfab.com/3d-models/inner-sactum-please-leave-the-camera-alone-60d9bbbbc2334c1d83672525aebbc892)



I will try post some more as im learning :) 
And please keep up all the blending you guys!! its such a delight to see :)
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Wed 18/11/2020 11:18:09
Another modeling / abstract exercise. The idea here is a little bit off because unfortunately sketchfab only allows you 1degree FOV on camera,  not the 0degress i needed, unfortunately the illusion breaks if you start to zoom in

(https://cdn.discordapp.com/attachments/623792486158172171/778578126124744724/Screenshot_1708.png)

:-D You can check this out over on sketchfab:
https://sketchfab.com/3d-models/faux-torus-2f6ec35cadb945c4b078b87579cd3761 (https://sketchfab.com/3d-models/faux-torus-2f6ec35cadb945c4b078b87579cd3761)



:)
Title: Re: the blender 3D thread
Post by: KyriakosCH on Tue 01/12/2020 15:58:24
A wip of my industrial british city set, featuring my models of St Paul, the Radcliffe Camera, St Mary of Islington and the National Gallery:

(https://i.imgur.com/SHybnWB.png)
Title: Re: the blender 3D thread
Post by: TripTilt on Wed 02/12/2020 21:21:27
Wow, I didn't post in a long time, here is some of what happened since then :)
https://www.youtube.com/watch?v=4EiKmDfnLss
https://www.youtube.com/watch?v=1KX7Dubw80o
https://www.youtube.com/watch?v=HvwshS5D3Tg
https://www.youtube.com/watch?v=4iEDLHpKMXw
https://www.youtube.com/watch?v=Mh_9Sxp7hmg
https://www.youtube.com/watch?v=jkhSAkcp9dI
Title: Re: the blender 3D thread
Post by: Monsieur OUXX on Thu 03/12/2020 08:19:18
Quote from: KyriakosCH on Fri 06/11/2020 12:02:40
Some of my stff on a civ3 map (city-camp-power generator)

I finally understand why you've been modelling all those isometric historical buildings all these years.
Title: Re: the blender 3D thread
Post by: KyriakosCH on Thu 03/12/2020 11:51:39
Quote from: Monsieur OUXX on Thu 03/12/2020 08:19:18
Quote from: KyriakosCH on Fri 06/11/2020 12:02:40
Some of my stff on a civ3 map (city-camp-power generator)

I finally understand why you've been modelling all those isometric historical buildings all these years.

;)
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Wed 09/12/2020 18:54:19
Fantastic works folks, keep it up!!!


Here is a chess board as part of a 24hr challenge over in the sketchfab community
the link to the actual presentation is below

(https://cdn.discordapp.com/attachments/780450175831113749/786304032226279484/Screenshot_1912.png)

(https://cdn.discordapp.com/attachments/780450175831113749/786304023821156362/Screenshot_1910.png)

(https://cdn.discordapp.com/attachments/780450175831113749/786304031442075668/Screenshot_1911.png)


:-D You can check this out over on sketchfab:
https://sketchfab.com/3d-models/3december2020-board-game-challange-46c7eed34def45ceaae260af9eb59355 (https://sketchfab.com/3d-models/3december2020-board-game-challange-46c7eed34def45ceaae260af9eb59355)



:)
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Wed 09/12/2020 19:00:56
Here is a logo design made in blender and presented on sketchfab
you can see the actual presentation on the link below

(https://cdn.discordapp.com/attachments/780450175831113749/786305933973258300/Screenshot_1988.png)

(https://cdn.discordapp.com/attachments/780450175831113749/786304070909689896/Screenshot_1990.png)


:-D You can check this out over on sketchfab:
https://skfb.ly/6X7LG (https://skfb.ly/6X7LG)



:)
Title: Re: the blender 3D thread
Post by: KyriakosCH on Wed 09/12/2020 23:06:22
Very cool  8-)
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Sun 13/12/2020 18:39:09
Just a quick fun side project today..
well you all knew this was bound to come..

(https://cdn.discordapp.com/attachments/780450175831113749/787749890062549012/Screenshot_2006.png)

You can explore the model over at Sketchfab.
https://skfb.ly/6X9BD (https://skfb.ly/6X9BD)

... and now that that is out of my system,
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Mon 04/01/2021 00:21:57
Well look who it is! , some old friends popped in to say hello! :)

3D Diorama recreating characters featured in Robolovers from MAGS way back in summer 2017
https://www.adventuregamestudio.co.uk/forums/index.php?topic=54862.0 (https://www.adventuregamestudio.co.uk/forums/index.php?topic=54862.0)

Here are more details on the game and some the images I used as reference:
http://fractalscapes.net/_media/Game_Design/Robolovers/ (http://fractalscapes.net/_media/Game_Design/Robolovers/)



(http://fractalscapes.net/-DUMP/sketchfab/01.png)

(http://fractalscapes.net/-DUMP/sketchfab/02.png)

(http://fractalscapes.net/-DUMP/sketchfab/03.png)



You can explore the model over at Sketchfab.
Dont forget you can use your mouse and scroll wheel to explore and zoom, double clicking on an area will focus the camera, also give the textures a few moments to fully load,    thanks also to BRANE for the music

https://skfb.ly/6XOMO (https://skfb.ly/6XOMO)


What a summer that was!!   and thank you once again to BRANE for working with me and all the feedback and encouragement from AGS community
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Sun 01/08/2021 00:08:48
"Warning - There has been no post in this topic for at least 120 days.
Please consider starting a new topic unless you are sure you want to reply." 

been out of creative action for a while, not posted in ages, how the heck are ya`all?


folks come on, lets get blendin
ideally i wouile like people blendin,....  blendin
... blendin



We're blending', blendin',
and I hope you like blending', too


Ooh, yeah!
We're blendin'
I wanna blend it wid you
We're blendin', blendin',
And I hope you like blendin', too

my humblest of apologies , ive had a beer or two

please share your blendings


Title: Re: the blender 3D thread
Post by: Cassiebsg on Sun 01/08/2021 00:51:21
Looking good, keep them coming.  :)
I haven't toutched Blender in a...uhm... year maybe?  :-[
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Tue 03/08/2021 02:00:30
cheers cass
a  year?  gosh, no better time to get back to it then ;)
Title: Re: the blender 3D thread
Post by: Mouth for war on Wed 04/08/2021 16:18:49
Tried to make a tree in a more realistic style. I know it's far from perfect but perhaps not too damn bad for a first attempt I hope? :D
(https://i.imgur.com/0RiPab1.png)
Title: Re: the blender 3D thread
Post by: Cassiebsg on Wed 04/08/2021 17:46:21
Not bad, but you do know that Blender comes with tree generator, right?  ;)

The arms look a bit unnatural though, they look more like horns. You want them to be more like y than j and much much less conic. But texture wise, looks good.  (nod)
Title: Re: the blender 3D thread
Post by: Mouth for war on Thu 05/08/2021 11:47:16
Thanks for your comments. I can't argue with that :-D actually i don't use Blender ( well aware of the title of this thread haha ) but i like to create 3d models so I thought it was still ok to show models I've made even if I use other modeling software :-D tree generator sounds pretty nice though :-)
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Thu 05/08/2021 15:14:13
thats awesome tree mouth of war, well done

the branches do look slightly unnatural i might agree with cass , on the other hand i guess you can stylize a tree so many ways these days
also i had no idea blender had a tree generator are you sure?
Title: Re: the blender 3D thread
Post by: Mouth for war on Thu 05/08/2021 15:39:46
Thanks! :-) The tree was a comic one at first actually but i just used that to try to make a more realistic one
Title: Re: the blender 3D thread
Post by: Cassiebsg on Thu 05/08/2021 16:25:28
Yes, I'm pretty sure. Been using it for some years now...  ;)

You can find it under Add->Curve->Sapling Tree Gen (if it's not there, you might have to turn on the add-on).

Quoteactually i don't use Blender

Ah, okay. I thought you had given Blender a try.  (laugh)
Maybe a good idea to post which program it's made with, when not using Blender, though.  ;)
Title: Re: the blender 3D thread
Post by: Mouth for war on Thu 05/08/2021 18:03:02
Oh i use poser,sculptris,paint 3D :-)
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Thu 05/08/2021 22:36:53
what version are you on cass?  i cant see any sapling/tree option under that menu sequence,  is it an un-activated add on?

and perhaps selmiak can rename the title of this thread to 3D modeling or something?,   its not been very active in a while so i guess opening it up to any 3d software seems sensible, i dunno
I wont be able to post all the time though, but any time i do something ill try to remember to post here too, working on some stuff atm anyway.
Title: Re: the blender 3D thread
Post by: Gilbert on Fri 06/08/2021 06:16:26
I happened to have Blender installed in this office computer. Never did any 3-D stuff though as I used it as a free video editing software only (before moving to OpenShot).  :=

For the tree generator:
https://docs.blender.org/manual/en/latest/addons/add_curve/sapling.html (https://docs.blender.org/manual/en/latest/addons/add_curve/sapling.html)
So yes it is an add on that you have to activate to use.
And I just noticed that you can add monkeys directly... WHAT?
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Fri 06/08/2021 07:08:44
Ah, yes I did find/activate that after all,  I got de-ja-vue while looking at it, so I think i may have tried this before on a previous version of blender or something, just totally forgot about it. Sweet

It is funny you mention the video editor as I only really properly introduced myself to blenders video editor for my last project (last post here), I had been looking around for a free easy to use video editor for countless years and forced to use really bad free tools or other tools with restrictions, etc etc,  so I honestly think i have found my new video editor home in blender.

The monkey is i guess blenders equivalent to the teapot,  as far as I know the name of the monkey is Susanne  :)


(http://fractalscapes.net/-DUMP/ags/hhhhhhh.png)




Here is something i actually started a while ago, but never really got a good start on it, a prize if anyone can guess what it might be then
I am not sure whether to get a start on it proper, but If anyone guesses what it is i might reconsider ;)


how do you wrap an image so you can control what size it is on the forum, and i think if you click it then it will open in browser?
Title: Re: the blender 3D thread
Post by: Darth Mandarb on Fri 06/08/2021 14:32:03
Could it be...

(https://classicreload.com/sites/default/files/styles/game_image/public/day-of-the-tentacle.png?itok=7RS3xdCP)
Title: Re: the blender 3D thread
Post by: Mouth for war on Fri 06/08/2021 16:22:16
This I like :D (https://i.imgur.com/oPA7MJm.png)
Title: Re: the blender 3D thread
Post by: Cassiebsg on Fri 06/08/2021 16:29:47
My guess as well.  (laugh)

For the img code its: [ img width=800 ] You can of course use height also. You can wrap it with a url tag if you want to add a link to source.

Looks great Mouth for war!  (nod)
Title: Re: the blender 3D thread
Post by: Mouth for war on Fri 06/08/2021 21:08:45
Thanks :D Here's another toony thing I did a while ago...it's the Big Blue...Car :D

(https://i.imgur.com/NE8cREB.png)
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Fri 06/08/2021 23:56:37
ah yes i remember now thanks.

Also well done again on the tree and car mouth of war
Hey a suggestion on the car might be to make it in the style of those er, 50/60s cartoons?  so make the whiles tiny tiny,  make the car slightly less in with and scale the top half/cabin part of the car up,  exaggerating these features i think will give that 50s/60s style

(http://fractalscapes.net/-DUMP/ags/srgere5r.png)
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Sat 14/08/2021 12:00:15
(https://cdn.discordapp.com/attachments/606198667476598785/876053062840635402/Screenshot_915.png)

(https://cdn.discordapp.com/attachments/606198667476598785/876053074307870720/Screenshot_916.png)


You Can Explore This Model Live Over on Sketchfab
https://skfb.ly/opsEY (https://skfb.ly/opsEY)


A concept logo idea for the in development game Vigilance 2099 This logo is not official and is only a fan made concept

The game project this logo pertains to is. https://www.vigilance2099.com/ (https://www.vigilance2099.com/)


Now come where is all your blenders?   ???

lets get a move on now. . .
Title: Re: the blender 3D thread
Post by: Cassiebsg on Sat 14/08/2021 12:41:53
I'm so rusted that even to duplicate, extrude or move it, it took me a while to remember how to do it.  :-[

Good picture.  (nod)
Title: Re: the blender 3D thread
Post by: KyriakosCH on Sun 15/08/2021 22:15:58
Anyone know how to export a video directly from Blender? :) (after rendering the frames).
Title: Re: the blender 3D thread
Post by: Cassiebsg on Sun 15/08/2021 22:34:29
Yes, use the video editor.
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Mon 16/08/2021 17:06:25
Thanks cass,  and yes there is a full blown video editor integrated into blender, its pretty good too

cass, blender is certainly one of those things you forget how to use if you don't use it regularly, I had not done much with blender since early january , and the last project took me a while to relearn things i knew only a few months ago :)

speaking of my last project, the pill thing,  well i made a whole bunch of changes to it . . .

Tweaked the physical lights to make the bevel on the edge of the left (pink) side of the pill more prominent when viewed all around,

Separated the 2099 letters and rotated each one slightly to imply they are floating/suspended in liquid as before it looked a but too rigid

Reduced the CA and BLOOM ever so slightly to reduce that heavy blurring but not so much i loose the feel i was looking for.

Increased the refraction a bit to make the bubbles warp more at the walls of the pill, made the barcode on back glow more to fit in more with the cyberpunk feel

Moved one of the lights directly into the pill, when i first put those particles into the pill i forgot to apply shade smooth in blender before copying them so many times, i noticed in sketchfab when viewing in certain angles some of the bigger particles sparkled a bit because of the hard faces, i wanted to try exaggerate this unintentional effect so i moved a light inside and tweaked a few other settings and now all the particles give off this delightful iridescent magical sparkles , if you zoom in close its more prominent

Added logos to the back of the pill

Fixed some blocky shading near the end of the pink part of the pill with shadow bias tweaks

I thought everything looked a bit to smooth/clear , so i created a normal and spec map and applied this to the pink part of the pill to give it some texture, roughness , as at this scale zoomed in so much you might expect to see some of these features, also i was trying to get a sense of it being a street drug so it might have been in someones pocket or changed hands many times so picked up some tiny scratches etc,

anyway i also wanted to give the clear plasticy/glassy part some texture and make it more frosty looking, but not too much so i distort the inside features too much, so i tweaked a bit with normal's and spec/clear coat with the textures i prepared.

https://skfb.ly/opsEY (https://skfb.ly/opsEY)

Anyhoo I am done with this one now, it was fun playing around with it.



and everyone else i found this awesome link please check it out
C:\Program Files\Blender Foundation\Blender x.xx\blender.exe (//http://C:%5CProgram%20Files%5CBlender%20Foundation%5CBlender%20x.xx%5Cblender.exe)
now lets start posting stuff you lot!
Title: Re: the blender 3D thread
Post by: Mouth for war on Wed 18/08/2021 10:55:03
Really nice model Tycho :-)
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Thu 19/08/2021 14:31:21
thanks so much mouth of war :) 

I have decided to enter this contest here:
https://sketchfab.com/blogs/community/sketchfab-august-challenge-treasure-chest/ (https://sketchfab.com/blogs/community/sketchfab-august-challenge-treasure-chest/)

Would love to see a few from ags enter too, though bare in mind it has to be presented on sketchfab and not a regular blender render or whatever.
Title: Re: the blender 3D thread
Post by: Cassiebsg on Thu 19/08/2021 17:13:54
Good luck with it, and I'll be glad to see what you do.  :)
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Thu 19/08/2021 23:58:39
(https://cdn.discordapp.com/attachments/701901286710312970/878048852232507462/Screenshot_1043.png)

(https://cdn.discordapp.com/attachments/701901286710312970/878048865943695400/Screenshot_1045.png)


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opxoZ (https://skfb.ly/opxoZ)

"Somewhere, something incredible is waiting to be known." – Carl Sagan

This is my entry for the Treasure Chest Contest https://sketchfab.com/blogs/community/sketchfab-august-challenge-treasure-chest/

Can anyone find a way to unlock this chest?

Please post a comment if you find a way to unlock the chest, To find the way, everything you need to know is before you and inside you.

I had intended to timelapse this whole project, but kept forgetting to activate my timelapse recorder, but here is a short video showing the making of the galaxy itself. https://www.youtube.com/watch?v=GZk6F8heiTU




thanks cass
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Sun 22/08/2021 17:44:12
(https://cdn.discordapp.com/attachments/873916699127205889/879022505711509524/Screenshot_1075.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://sketchfab.com/3d-models/cyber-core-d30920ccf2f440fa9586a656ac0f6bee (https://sketchfab.com/3d-models/cyber-core-d30920ccf2f440fa9586a656ac0f6bee)


(https://cdn.discordapp.com/attachments/873916699127205889/879022565354512444/Screenshot_1073.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://sketchfab.com/3d-models/mystic-orb-3005e6f96ddf47cea205bc7c6a2e6f51 (https://sketchfab.com/3d-models/mystic-orb-3005e6f96ddf47cea205bc7c6a2e6f51)



Cyber Core and Mystic Orb , two experimental animated loops,, best viewed in full screen

Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Mon 23/08/2021 08:13:00
(https://cdnb.artstation.com/p/assets/images/images/040/715/995/large/tycho-magnetic-anomaly-screenshot-1080.jpg?1629702337)

You Can Fully Explore This Model Live Over on Sketchfab
https://sketchfab.com/3d-models/spectral-triangle-55437c96f550427b8bdaea77592e8d25 (https://sketchfab.com/3d-models/spectral-triangle-55437c96f550427b8bdaea77592e8d25)


(https://cdna.artstation.com/p/assets/images/images/040/716/060/large/tycho-magnetic-anomaly-screenshot-1084.jpg?1629702434)

You Can Fully Explore This Model Live Over on Sketchfab
https://sketchfab.com/3d-models/quantum-cube-02971982b92347d4b6ddbe1c0d6487c5 (https://sketchfab.com/3d-models/quantum-cube-02971982b92347d4b6ddbe1c0d6487c5)



Spectral Triangle and Quantum Cube , two experimental animated loops,, best viewed in full screen
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Sun 29/08/2021 21:52:58
Quantum Ring
(https://cdn.discordapp.com/attachments/606198667476598785/880540855985901578/Screenshot_1140.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opApn (https://skfb.ly/opApn)



Torus Entanglement
(https://cdn.discordapp.com/attachments/606198667476598785/880540875183259689/Screenshot_1144.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opDXT (https://skfb.ly/opDXT)



Ethereal Orbits
(https://cdn.discordapp.com/attachments/606198667476598785/880724937063678002/Screenshot_1149.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opECr (https://skfb.ly/opECr)



I Love Sketchfab
(https://cdn.discordapp.com/attachments/606198667476598785/880949548707639306/Screenshot_1155.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opFvW (https://skfb.ly/opFvW)



Square Shift
(https://cdn.discordapp.com/attachments/606198667476598785/881487634617233418/Screenshot_1160.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opFWt (https://skfb.ly/opFWt)



Cellular Cnidaria
(https://cdn.discordapp.com/attachments/606198667476598785/881487649553154058/Screenshot_1162.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opG7B (https://skfb.ly/opG7B)



Tycho Magnetic Flux
(https://cdn.discordapp.com/attachments/606198667476598785/881487667349565490/Screenshot_1159.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opGxv (https://skfb.ly/opGxv)



all best viewed in full screen
Title: Re: the blender 3D thread
Post by: Ali on Mon 30/08/2021 01:29:47
I love all the abstract stuff. Is anyone here using Blender for 2D animation? I'm very impressed with the new Grease Pencil tools, and with new features like interpolation I could see it working really well for creating point and click animation without having to shell out for something like Toonboom.
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Wed 01/09/2021 10:28:43
Dark Matter
(https://cdn.discordapp.com/attachments/606198667476598785/882323070998679562/Screenshot_1178.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opJqN (https://skfb.ly/opJqN)


best viewed in full screen


Thankyou Ali, they are really fun to make,  I might have a bash at trying to sell them on sketchfab soon.
I have not tried doing anything 2D in blender at all, still very much learning the basics. And I have not used the grease pencil thing at all,  it looks cool though.
Title: Re: the blender 3D thread
Post by: Cassiebsg on Wed 01/09/2021 18:35:55
Haven't tried the grease pencil either, but doubt I could produce any decent 2D graphic with just a mouse to draw with.

Keep them coming Tycho! Only other Blender abstract  cra... errmm... artist that I know is selmiak.  (nod)

My newest Blender stuff is plastered all over my newest game "Trade it forward". But I was neither friends with Eevee nor Cycles this time around.  :( Think I need to stop using those cool materials from BlenderKit, they are way too heavy (read good quality) and my poor computer and GC can't handle them. Think I would have saved time making my own materials as I usually do, than waiting forever to see it render (if it didn't crash).
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Tue 07/09/2021 17:51:07
 o ohh,  , here i come again with another dump


Crystalline Fracture
(https://cdn.discordapp.com/attachments/606198667476598785/884473760084799548/Screenshot_1233.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opOrP (https://skfb.ly/opOrP)



Crystalline Fracture II
(https://cdn.discordapp.com/attachments/606198667476598785/884473775045877801/Screenshot_1234.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opOs7 (https://skfb.ly/opOs7)



Ethereal Orb
(https://cdn.discordapp.com/attachments/606198667476598785/884473786655723540/Screenshot_1235.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opOCV (https://skfb.ly/opOCV)



Cyclonic Entanglement
(https://cdn.discordapp.com/attachments/606198667476598785/884473800203317289/Screenshot_1231.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opPw6 (https://skfb.ly/opPw6)



Cage Shift
(https://cdn.discordapp.com/attachments/780450175831113749/884840387028611113/7e460949f23540e9a642dacb62c61b65.jpeg)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opPHx (https://skfb.ly/opPHx)



Pearl Electron
(https://cdn.discordapp.com/attachments/780450175831113749/884840393198436362/29e195c490634cdc9d365f15e892dacf.jpeg)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opPYs (https://skfb.ly/opPYs)


all best viewed in full screen


thanks cass,   would love to see you post some of what you've been up to in blender :)
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Sun 12/09/2021 16:18:48

o oh... here i come again!


Cellular Pulse
(http://fractalscapes.net/-DUMP/ags/motion/01.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opT6y (https://skfb.ly/opT6y)



Spectral Rings
(http://fractalscapes.net/-DUMP/ags/motion/02.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opT6A (https://skfb.ly/opT6A)



Wave Function
(http://fractalscapes.net/-DUMP/ags/motion/03.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opT6T (https://skfb.ly/opT6T)



Liquid Crystals
(http://fractalscapes.net/-DUMP/ags/motion/04.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opTzH (https://skfb.ly/opTzH)



Geode Doughnut
(http://fractalscapes.net/-DUMP/ags/motion/05.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opTZB (https://skfb.ly/opTZB)



Wormhole Spores
(http://fractalscapes.net/-DUMP/ags/motion/06.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opUrJ (https://skfb.ly/opUrJ)



Particles Cubed
(http://fractalscapes.net/-DUMP/ags/motion/07.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opUPD (https://skfb.ly/opUPD)



Infinity Loop
(http://fractalscapes.net/-DUMP/ags/motion/08.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opUMu (https://skfb.ly/opUMu)



Emerald Oscillations
(http://fractalscapes.net/-DUMP/ags/motion/09.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opVqP (https://skfb.ly/opVqP)



Spectral Circles
(http://fractalscapes.net/-DUMP/ags/motion/10.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opVrq (https://skfb.ly/opVrq)



Ethereal Serpents
(http://fractalscapes.net/-DUMP/ags/motion/11.png)

You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opVyP (https://skfb.ly/opVyP)




all best viewed in full screen
Title: Re: the blender 3D thread
Post by: KyriakosCH on Sat 18/09/2021 10:03:33
(https://i.imgur.com/Mv11Dae.png)
Title: Re: the blender 3D thread
Post by: TripTilt on Tue 28/09/2021 13:47:20
been busy with blender quite a bit...

https://www.youtube.com/watch?v=T_PDP2uIHNY
https://www.youtube.com/watch?v=9spbs7g8an4
https://www.youtube.com/watch?v=jhXgZU_9Uf0
https://www.youtube.com/watch?v=ZCPYT0zQlKo
Title: Re: the blender 3D thread
Post by: Cassiebsg on Tue 28/09/2021 18:34:53
Those are awesome!
Specially the last one has some great detail that makes it look very high quality and real.  (nod)
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Sun 03/10/2021 15:15:33
Nice Work KyriakosCH, would love to see some of your buildings in a little higher resolution :)  but i know/assume they are intended for a specific resolution for a game

Well I have been following ToxicTuba's / selmiak's work closly for a while now and his latest things are truly outstanding, I also remarked on how the latest work (the moody stairwell accent) is one of my faves so far.
And since you posted I may as well take the opportunity to say toxictuba has been one of the biggest inspirations and encouraging factors for me to try experiment with these sorts of abstract visuals/motion graphics, I might even go as far to say if it was not for him and another person I also admire for his abstract visuals I may never have considered trying it myself at all. So  huge thank you to selmiak/toxic tuba!

And speaking of which, I had not posted in a while since I honestly thought the thread had died a bit, but am delighted to see both KyriakosCH and Toxictuba show off their latest awesome creations.
So I have a bit of a backlog with regards posting on the forum here, I will  use smaller pictures and fonts this time as not to so spam the whole page :D

Dont Forget you can fully explore all my things live over on Sketchfab by clicking the link below each link,  viewing them live is how they were intended to be viewed, so feel free to explore around with your mouse/zoom in out, etc
And as ever, all my things are best viewed on fullscreen,  as the temporal AA on sketchfab dose not do very well when viewing in a window.
Some of them will require a decent pc or graphics card to view optimally.
Some are experiments on how to get around the limitations in Sketchfab such as the inability to animate lights, animate textures/materials , inability to animate camera and other factors
Some have an issue with looping (in particular the ones that run for a longer time) with a slight pause/glitch at the end / start of the loops.

Anyhoo, here is my latest things since i posted here last....

Planck Flux
(https://media.sketchfab.com/models/90293f8f45af414cb8e1684cfa5bf8a4/thumbnails/e35d845760634a2d8cee2468d304273a/46be4910a92a42ce9202d9bbcc5d710c.jpeg)
https://skfb.ly/opVWo (https://skfb.ly/opVWo)


Cyber Cubes
(https://media.sketchfab.com/models/8a3cea4da2184b5bb5bf68add9e28375/thumbnails/1310105241314c869a31ac961e2ebdca/b77e6b6c41f14bd88776beebae38c80f.jpeg)
https://skfb.ly/opWqr (https://skfb.ly/opWqr)


Cosmic Koi
(https://media.sketchfab.com/models/cf88efa8f68046c58f4dc40f3591c5be/thumbnails/4f0104a10f334dddba3ac47857c4d33a/609ae96cb57745e7a987d855c5ede99f.jpeg)
https://skfb.ly/opXQA (https://skfb.ly/opXQA)


Pulsating Peapods
(https://media.sketchfab.com/models/ac9db39810b245648c06276e6d1551aa/thumbnails/5c3f5ada235d4fe2aa15c823f109ada7/bc4d76abdd824da2a00333f423db6a45.jpeg)
https://skfb.ly/opXVr (https://skfb.ly/opXVr)


Spectral Bioluminescence
(https://media.sketchfab.com/models/bcf6da7625be4f7b94334e9d29665c8a/thumbnails/c46a8cf25e0a4681bae0f16c442b6e66/cb2212c8e6934420a6865532de7e5c1a.jpeg)
https://skfb.ly/opZMC (https://skfb.ly/opZMC)


Locked Loaded
(https://media.sketchfab.com/models/ea5c66a8293f4e63a291232d0f480506/thumbnails/be1d10feee1a41bfa9d000a91589b2c8/668ffd6e0c484af8b07747dd851b1ba9.jpeg)
https://skfb.ly/o7sJn (https://skfb.ly/o7sJn)


Modular Matrix
(https://media.sketchfab.com/models/950fe37138174cf0b216dd60e6e162fd/thumbnails/0fbd70adb15446f580dae1411ed285f7/227562090e3f41beb08caca6e0fb6484.jpeg)
https://skfb.ly/o76K6 (https://skfb.ly/o76K6)


Kaleidoscopic Perception
(https://media.sketchfab.com/models/8a40abc018d2464d85a7fc9fcb401832/thumbnails/0311f466cefd4113b6b2b6a4cb572692/329c024e86ab40bc9e52a82ab334f476.jpeg)
https://skfb.ly/o7pnH (https://skfb.ly/o7pnH)


Phoenix Egg
(https://media.sketchfab.com/models/ec54d9ecf9eb4f45ace0af67095194b8/thumbnails/03c041fa16864f1c86662693fadbc9f3/1cdb5ae14ee749bd99a9514fcb7903e9.jpeg)
https://skfb.ly/o7ppX (https://skfb.ly/o7ppX)


Ethereal Cones
(https://media.sketchfab.com/models/bd8a0cd3a629414e8f6e49d400f42938/thumbnails/7a043d286e154900922b6dce22888c87/cd7d1a1bec234e498c751c47c7cebcad.jpeg)
https://skfb.ly/o7psD (https://skfb.ly/o7psD)


Entangled Tori
(https://media.sketchfab.com/models/452e77a5c6184258824bfcb6f123c644/thumbnails/74a4cc77959444479ad3cd270cd5f82c/bc2f9cf7510f465e927402b0cc37cb6e.jpeg)
https://skfb.ly/o7pxs (https://skfb.ly/o7pxs)


Moonray Logo
(https://cdn.discordapp.com/attachments/780450175831113749/894221151516106772/Screenshot_1466.png)
https://skfb.ly/o7qyU (https://skfb.ly/o7qyU)


Iced Glownuts
(https://media.sketchfab.com/models/5470d4a8644e4223a84811a07ff2ba4d/thumbnails/62fa93ba6cc94526a72162e40471e0a9/98d4383bd3f048e697b3bc2f988a2c7e.jpeg)
https://skfb.ly/o7rER (https://skfb.ly/o7rER)


[He] 2s²2p⁶ Fluorescence
(https://media.sketchfab.com/models/a39d29460e3f40378a11199d05fcca7f/thumbnails/1170b47cdd78431eae5d5c0bfc01f638/8316a2d5d70d48009c447427217f025d.jpeg)
https://skfb.ly/o78qS (https://skfb.ly/o78qS)


Fibonacci Flux
(https://media.sketchfab.com/models/3de87d10627540b0901fccc7059fb765/thumbnails/68a11c5feadd4b77a42c6fc36530e776/2fdb42fd2d894ac6b287fe10e73aa0f4.jpeg)
https://skfb.ly/o7sIN (https://skfb.ly/o7sIN)


Dark Star
(https://media.sketchfab.com/models/20c618cdbb884c7daaa2a26688fa7a11/thumbnails/1d68cafb63634a25a6daafbd7b8f6d3d/0483cfde880f440886a1396feaff3d77.jpeg)
https://skfb.ly/o7tyN (https://skfb.ly/o7tyN)


Eighties Vision
(https://media.sketchfab.com/models/4083786497ff47c0b4c12b72473812dd/thumbnails/5c257b46701f4065bb209cd05fd0aae6/acaf69d483674091a58ff9cdf8c0a80e.jpeg)
https://skfb.ly/o7uY7 (https://skfb.ly/o7uY7)


Plasmatic Vortices
(https://media.sketchfab.com/models/7eb78550ada148f5823065f99823baca/thumbnails/3e25618aa77348d0b49c0ea228743dbb/c63948b9dbef4524b90c4ce601f20833.jpeg)
https://skfb.ly/o7uYq (https://skfb.ly/o7uYq)


Entangled Spirals
(https://media.sketchfab.com/models/276594027f9e4ba69b2f7d67831f4cdd/thumbnails/0ee3d739957842f1b62e7e9782879fd9/07d49b6e1f80401aa0c746d382db919a.jpeg)
https://skfb.ly/o7uYr (https://skfb.ly/o7uYr)


Twisty Spiroknots
(https://media.sketchfab.com/models/ef0195b4d7254783b5196f057a05f31c/thumbnails/b50f6642c44d40079880bd0d385586aa/de3071dee469486fb6717421b4c53e59.jpeg)
https://skfb.ly/o7uY8 (https://skfb.ly/o7uY8)


Incandescent Helix
(https://media.sketchfab.com/models/f59bfbbe2d7a4c5dba7c5712114ee53c/thumbnails/19605c96d7724a389dfbf68db8f90a18/52fb9313d0ae48f7ad7476274bbef7ea.jpeg)
https://skfb.ly/o7vtM (https://skfb.ly/o7vtM)


Luminous Chromascape
(https://media.sketchfab.com/models/ca24f330f3a347fb83c73289d563066a/thumbnails/d1fd1e1d134e4c5cb9f71931df1a3204/950db3c0e92d43ff97c999df2e211e89.jpeg)
https://skfb.ly/o7vCQ (https://skfb.ly/o7vCQ)


Twisty Orbs
(https://media.sketchfab.com/models/2f9d8e4c31c94eeca69f2606684a80c6/thumbnails/e91e1f3eba5e4c82aed630825eb31b19/07f870b7659f4ed0a71fd52cccac6b30.jpeg)
https://skfb.ly/o7E6s (https://skfb.ly/o7E6s)


Disco Tech
(https://media.sketchfab.com/models/2b60ff7fd812460da0f954b2d420abf3/thumbnails/7d22025ab3df4fa88ae41615f1fd7ffe/bb0a335d178d448e9be702624cc6dc48.jpeg)
https://skfb.ly/o7Erp (https://skfb.ly/o7Erp)


Cyber Orb
(https://media.sketchfab.com/models/8a81aa847da74a5cb36bd8ba13f6ae5e/thumbnails/796e2000e7d642379521bd3c469f5928/dff7ceb64c634e58a6474a1c87ff3a88.jpeg)
https://skfb.ly/o7F7A (https://skfb.ly/o7F7A)


apologies for the spam again :D  I tried to make them as compact as possible on the forum page,   enjoy!
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Thu 28/10/2021 19:35:12


https://sketchfab.com/Tycho_Magnetic_Anomaly/models (https://sketchfab.com/Tycho_Magnetic_Anomaly/models)
Title: Re: the blender 3D thread
Post by: Mouth for war on Sat 27/11/2021 22:52:21
This is by no means anything spectacular but I think it will fit in my postapocalyptic game

(https://i.imgur.com/pRvbAQE.png)

And I did another really boring model....but you never know when you might need it :D
(https://i.imgur.com/VZiKtsf.png)
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Thu 09/12/2021 21:06:42
https://sketchfab.com/3d-models/mushroom-magic-night-a1afc8a3ebc74648965127cac2da5349?autospin=0.15 (https://sketchfab.com/3d-models/mushroom-magic-night-a1afc8a3ebc74648965127cac2da5349?autospin=0.15)

https://www.artstation.com/artwork/aGG3ok (https://www.artstation.com/artwork/aGG3ok)
Title: Re: the blender 3D thread
Post by: Retro Wolf on Thu 09/12/2021 22:49:48
What add-ons do you guys like to use? I've been having fun with Grid Modeller and Random Flow.
Title: Re: the blender 3D thread
Post by: Tycho Magnetic Anomaly on Mon 13/12/2021 14:41:44
hi retro wolf,
I dont use any addons as such apart from a couple of blender proprietary ones like the spiral addon that expands the types of spiral curves you can create, which I have got a lot of use / fun out of,  then i also installed the bool tools addon and i think thats pretty much it
Title: Re: the blender 3D thread
Post by: KyriakosCH on Sat 08/01/2022 15:00:46
My wip of a Byzantine cathedral.

(https://i.imgur.com/z3BLwFP.png)
Title: Re: the blender 3D thread
Post by: Retro Wolf on Mon 24/01/2022 14:24:59
[imgzoom]https://media0.giphy.com/media/lKMlvPUwrSQZS89bUS/giphy.gif?cid=790b7611bc240ac7d9658fd76f2b792fe315d40abec79a49&rid=giphy.gif&ct=g[/imgzoom]
Title: Re: the blender 3D thread
Post by: TripTilt on Fri 18/02/2022 13:00:05
that is cool Retro Wolf

I made some more stuff since my last post

https://www.youtube.com/watch?v=LSFjSwbD2m0
trippy motion graphics




https://www.youtube.com/watch?v=YgOyTaSkurU
best of 2021 with a soundtrack by emont




https://www.youtube.com/watch?v=sIDBv-5ClWU
animated EP cover (in case you like the sound, the full EP is here https://trippplet.bandcamp.com/album/initial-inertia )




https://www.youtube.com/watch?v=lutNIMSNEUY
motion graphics meets Zen Garden
Title: Re: the blender 3D thread
Post by: Blondbraid on Wed 23/02/2022 17:30:02
I've been trying to practice more in blender lately, and I created this chonky critter for 3D printing;
https://www.thingiverse.com/thing:5249440

(https://i.imgur.com/PkXA6ly.png)
Title: Re: the blender 3D thread
Post by: Blondbraid on Wed 30/03/2022 19:44:52
I have recently uploaded a ball jointed doll I've been working on for a while for sale on cults3d, for a modest sum anyone can download and 3d print the files for it.
https://cults3d.com/en/3d-model/various/female-knight-bjd
I'd love to hear what you all think!
(https://images.cults3d.com/ejJb2cy3oa8sNcuks-hASWnd6EQ=/filters:format(webp)/https://files.cults3d.com/uploaders/21615676/illustration-file/a69ee0aa-6f03-415a-94bf-387da6bbae37/20220316_125044.jpg)
Title: Re: the blender 3D thread
Post by: TripTilt on Sun 15/05/2022 13:25:42
https://www.youtube.com/watch?v=CbtHLzr1xiE

https://www.youtube.com/watch?v=kh3s5xhr92E

https://www.youtube.com/watch?v=otmFgTjnA1c