Adventure Game Studio | Forums

AGS Games => AGS Games in Production => Topic started by: Blondbraid on 01 Oct 2017, 21:07

Title: Commissar's Contrapasso
Post by: Blondbraid on 01 Oct 2017, 21:07
Commissar's Contrapasso is a story about an arrogant soviet commissar
who follows the official doctrines of the party with little regard for the simple soldiers beneath him,
until he finds himself caught alone behind enemy lines that is.

(https://imgur.com/xD525i3)

For the curious, the title refers to the term Contrapasso (https://en.wikipedia.org/wiki/Contrapasso) from Dante's Inferno, wich means "suffer the opposite",
and is used to describe punishments reflecting the sins of the one getting punished, and will hopefully reflect the themes of this story.

I first came up with this idea back in January (http://www.adventuregamestudio.co.uk/forums/index.php?topic=54315.0), and much like my previous games in a WWII setting (https://gamejolt.com/@Blondbraid/games) this game will feature some dark humor and deal with a few heavy subjects,
but my hope is that it overall will be a worthwhile experience. While the main focus is on dialogues and puzzles, it will be possible for careless players to kill the protagonist.

Screenshots:
(https://i.imgur.com/mGzttOn.jpg)
(https://i.imgur.com/Kxkab6B.jpg)
(https://i.imgur.com/ZS1ngjT.jpg)
Title: Re: Commissar's Contrapasso
Post by: Cassiebsg on 01 Oct 2017, 21:12
Weee, another game in the series, (nod)
Love the "peep talk", that's the spirit, let's die an agonizing death for the motherland! (laugh)

Keep up the good work, and I'll be looking forward to it. (nod)
Title: Re: Commissar's Contrapasso
Post by: AnasAbdin on 01 Oct 2017, 22:33
The dialogs look amazing like how your games are made!
I knew you were cooking something (laugh)
The backgrounds look amazing, I see more details than before, still same style which I love! Plus a deep story with a meaningful title.

And of course, the love of my life, Ivan (laugh)
Title: Re: Commissar's Contrapasso
Post by: Blondbraid on 02 Oct 2017, 09:44
Weee, another game in the series, (nod)
Love the "peep talk", that's the spirit, let's die an agonizing death for the motherland! (laugh)

Keep up the good work, and I'll be looking forward to it. (nod)
Thank you, I'm happy to see that you like it!
The dialogs look amazing like how your games are made!
I knew you were cooking something (laugh)
The backgrounds look amazing, I see more details than before, still same style which I love! Plus a deep story with a meaningful title.

And of course, the love of my life, Ivan (laugh)
Thanks, I've been practicing at drawing!
And yes, Ivan will have a role in the game, albeit a small one since the focus is on the titular commissar.

I have worked on some animations for cutscenes too:
https://i.imgur.com/AmRsj9V.mp4
Title: Re: Commissar's Contrapasso
Post by: selmiak on 02 Oct 2017, 09:50
and it continues! Great. I love the more detailed artwork, the wallpapers in the office, the car outside the window and the usual umbrella stand with a gun :D
Title: Re: Commissar's Contrapasso
Post by: Blondbraid on 02 Oct 2017, 10:14
and it continues! Great. I love the more detailed artwork, the wallpapers in the office, the car outside the window and the usual umbrella stand with a gun :D
Thanks! While I have to admit that I've reused some stuff from my previous games,
I learned that making the perspective on wallpapers align is surprisingly easy once you've figured out the shear tool in Photoshop,
so expect to see more detailed wallpapers in the interiors of this game! ;-D
Title: Re: Commissar's Contrapasso
Post by: Riaise on 02 Oct 2017, 14:23
Yay! I remember you mentioning this in the MAGS thread back in January. It's good to see how much it's progressed. I'm looking forward to playing! ;-D
Title: Re: Commissar's Contrapasso
Post by: Blondbraid on 05 Oct 2017, 15:55
So I've been working on a new background lately, though I may add a few finishing touches in the final game:
(https://i.imgur.com/z4HPGJ4.jpg)
The vehicle is supposed to be some kind of Kübelwagen (https://en.wikipedia.org/wiki/Volkswagen_K%C3%BCbelwagen), which was used by germans on the eastern front. I'm aware that the details of military equipment is a
very serious subject to some people and I hope my depiction is alright, I'm still trying to get the hang of drawing vehicles and machinery.
Title: Re: Commissar's Contrapasso
Post by: Cassiebsg on 05 Oct 2017, 17:26
I think it looks good, at least I recognized it instantly. (nod)

Good job! Keep it up.
Title: Re: Commissar's Contrapasso
Post by: Creamy on 05 Oct 2017, 17:57
It's nicer and nicer (nod)

Quote
I learned that making the perspective on wallpapers align is surprisingly easy once you've figured out the shear tool in Photoshop,
so expect to see more detailed wallpapers in the interiors of this game! ;-D
Yeah! More printed flowers and crazy perspectives!
Title: Re: Commissar's Contrapasso
Post by: Gurok on 12 Oct 2017, 08:06
I think the Kübelwagen looks fantastic. You've done a really good job with the tyres.

I like the texture work too, especially with the grass and foliage.

It's looking good so far.
Title: Re: Commissar's Contrapasso
Post by: AnasAbdin on 12 Oct 2017, 12:48
I agree with Gurok, the Kübelwagen is amazing 8-)
I love where your art style is going through out your projects! It really reminds me when I was young and getting 'the shock' every time a newer Sierra episode is released (laugh)
Title: Re: Commissar's Contrapasso
Post by: Blondbraid on 16 Oct 2017, 22:01
Thank you for all the kind word everybody, I'm so happy that you liked it!
I've been a bit busy with making more art and handling the script, and now, the Kübelwagen can be interacted with!
(https://i.imgur.com/AN83AMN.png)
Title: Re: Commissar's Contrapasso
Post by: CrashPL on 17 Oct 2017, 20:36
It's great to see that you're rolling with a next installment in your franchise. :D Looking great so far, keep up the good work!

May I ask for at least a small cameo of sniper and spotter in this game? :D
Title: Re: Commissar's Contrapasso
Post by: Blondbraid on 17 Oct 2017, 21:22
It's great to see that you're rolling with a next installment in your franchise. :D Looking great so far, keep up the good work!
Thanks, I'm happy to hear that!
May I ask for at least a small cameo of sniper and spotter in this game? :D
Don't worry, they will show up in the game. (take a close look at the second screenshot at the top!) ;)
Title: Re: Commissar's Contrapasso
Post by: Blondbraid on 27 Oct 2017, 22:56
I haven't worked as much as I've wanted to on the gameplay (a bit of creative fatigue at the moment) but I did manage to do a few more animations for the commissar.
(https://i.imgur.com/AVlpIzR.gif)
Title: Re: Commissar's Contrapasso
Post by: AnasAbdin on 28 Oct 2017, 08:09
Lol I like how you put your "creative fatigue" into good use and animated the commissar (laugh)
Title: Re: Commissar's Contrapasso
Post by: Blondbraid on 31 Oct 2017, 16:34
Lol I like how you put your "creative fatigue" into good use and animated the commissar (laugh)
Thank you!
I've planned a lot of animations, so progress have been slow, but I'll be posting some new screenshots of my work soon.

As for now, here's a quick doodle I made for Halloween!
(https://orig00.deviantart.net/6a52/f/2017/304/b/4/just_a_silly_doodle_with_a_zombie_by_blondbraid-dbs9ydp.png)
Title: Re: Commissar's Contrapasso
Post by: Cassiebsg on 31 Oct 2017, 18:44
Love your quick doodles... wish I could doodle like that! (nod)
Title: Re: Commissar's Contrapasso
Post by: AnasAbdin on 01 Nov 2017, 04:09
Spooky! 8-0 Love your doodles!
Title: Re: Commissar's Contrapasso
Post by: Blondbraid on 05 Nov 2017, 10:48
Love your quick doodles... wish I could doodle like that! (nod)
Spooky! 8-0 Love your doodles!
Thank you, I'm glad you liked it!
Anyway, Commissar's Contrapasso now has a devlog on Game Jolt (https://gamejolt.com/games/commissars-contrapasso/291181) too, I hope you'll check it out!
(https://p5b4y2t6.ssl.hwcdn.net/game-thumbnail/500/291181-cxt3mkt7-v3.jpg) (https://gamejolt.com/games/commissars-contrapasso/291181)
Title: Re: Commissar's Contrapasso
Post by: DBoyWheeler on 06 Nov 2017, 22:11
Yeah, the term "Contrapasso".  Basically in our modern day vernacular, we'd call it "poetic justice".

Anyway, best of luck with this game.
Title: Re: Commissar's Contrapasso
Post by: Blondbraid on 09 Nov 2017, 14:36
Yeah, the term "Contrapasso".  Basically in our modern day vernacular, we'd call it "poetic justice".

Anyway, best of luck with this game.
Poetic Justice really is the best kind of justice! :)

I've made some progress, animated a few scenes and so forth. Let's just say someone's in for a rude awakening! ;)
(https://i.imgur.com/ZCosTBi.jpg)
Title: Re: Commissar's Contrapasso
Post by: DBoyWheeler on 10 Nov 2017, 10:39
Just a suggestion for a funny Easter egg...

Maybe as a "random chance moment", one of the soldiers could shout out "Leerooooooooy Jenkiiiiiiins!"  Again, just a random possible line an NPC could say for a silly Easter egg.
Title: Re: Commissar's Contrapasso
Post by: Blondbraid on 10 Nov 2017, 16:33
Just a suggestion for a funny Easter egg...

Maybe as a "random chance moment", one of the soldiers could shout out "Leerooooooooy Jenkiiiiiiins!"  Again, just a random possible line an NPC could say for a silly Easter egg.
While the original video of Leroy Jenkins was hilarious, I'm on the fence weather to include it, seeing as referential humor is a double edged sword. It can be great fun to those who know of the original, but at the same time those who don't get the reference will just be confused. And there's the problem of including a WoW reference in a historical setting, it's a bit of an anachronism. So whether or not any pop cultural references ends up in the game depends on whether I find a way to include it in a way that's funny and makes sense even to those who are unfamiliar with the original. But even if I don't find a way to include that particular reference in the game, my goal is still to make a funny game with good jokes. I'll post some more screenshots soon.(roll)
Title: Re: Commissar's Contrapasso
Post by: ClickClickClick on 10 Nov 2017, 16:58
Don't do it.That one has been done to death. Oh, and I'm not a fan of "references" in general. A lot of people seem to be mistaking them for humour.
Title: Re: Commissar's Contrapasso
Post by: Blondbraid on 16 Nov 2017, 15:39
Like I previously mentioned, I have no plans on adding a Leroy Jenkins reference to the game, but it did give me an idea for a silly doodle:
(https://i.imgur.com/GmYgheu.png)
Anyway, here are some new screenshots from the game, and I'd be happy to hear your thoughts:
(https://i.imgur.com/EBtVCo4.jpg)(https://i.imgur.com/BjWlQIT.jpg)
(https://i.imgur.com/Gb7mIwC.jpg)
Title: Re: Commissar's Contrapasso
Post by: Cassiebsg on 16 Nov 2017, 18:15
Has someone pee on the floor? (laugh)
Nice new screens, and I specially love his face expression! (nod)

Speel: whish = wish
Title: Re: Commissar's Contrapasso
Post by: Blondbraid on 16 Nov 2017, 21:49
Has someone pee on the floor? (laugh)
Nice new screens, and I specially love his face expression! (nod)

Speel: whish = wish
Thanks! To answer your question, here's a screenshot of the commissar commenting on the puddle (it will make sense in context :)):
(https://i.imgur.com/c0NCtDh.jpg)
Title: Re: Commissar's Contrapasso
Post by: Riaise on 17 Nov 2017, 13:22
Lovely backgrounds, as always! I especially like the last one, the clouds and the colour of the leaves really give it the feel of a chilly autumn day. :)
Title: Re: Commissar's Contrapasso
Post by: DBoyWheeler on 17 Nov 2017, 15:36
Like I previously mentioned, I have no plans on adding a Leroy Jenkins reference to the game, but it did give me an idea for a silly doodle:

Nothing like a good ol' fourth wall break!