Adventure Game Studio

AGS Games => Completed Game Announcements => Topic started by: Cassiebsg on Sat 21/10/2017 21:11:19

Title: Unexpected at the Rising Star (Soundtrack available)
Post by: Cassiebsg on Sat 21/10/2017 21:11:19
Starbuck has earned a dinner on the newly re-opened luxurious liner Rising Star. After Athena has turned down his invitation due to her being on duty, he went and invited Cassiopeia who gladly accepted.
Only Athena has now managed to get free from her duties and decides to surprise Starbuck so he doesn't have to eat alone.
How will Starbuck handle an unexpected double date? Can you help him out get away with the situation?

(http://i.imgur.com/NqVdfpZ.png)

(http://i.imgur.com/xyvhGtJ.png)

Features: Multiple endings, 2 Playable characters (in extended mode), Fully voiced, practical VerbCoin (+key shortcuts), some puzzles to solve and a lot of unexpected events!

Res: 1024x576, 32-bit

Use mirror link for a non-video version if you having problems with the video. This version is still missing a replacement Intro and Start video sequence.

Note: This is a Fan game based on the Original TV show Battlestar Galactica (1978).

Download here: http://www.adventuregamestudio.co.uk/site/games/game/2201/

Non-video version is available thru the mirror link (there is currently no replacement sequence for the intro and start videos, sorry, been lazy really!)

Languages: English (default), Turkish (a few lines might be missing as I'm still waiting for the final version, but game should be playable from start to finish.). No other languages are currently available, contact me if you wish to translate this game to your language of choice. (nod)

Soundtrack, original music by Eric Galluzo, now available as a zip file here: http://www.mediafire.com/file/jikskcnzrmef7qf/BattlestarGalacticaUnexpectedSoundtrack.zip

Thanks to all who helped this game come to reality! :-D
WIP thread: http://www.adventuregamestudio.co.uk/forums/index.php?topic=53283.0
Title: Re: Unexpected at the Rising Star
Post by: AnasAbdin on Sat 21/10/2017 21:51:30
Congrats on the release!
Gonna try it out IMMEDIATELY NOW :-D
Title: Re: Unexpected at the Rising Star
Post by: dactylopus on Sat 21/10/2017 22:02:10
Congratulations on the release!
Title: Re: Unexpected at the Rising Star
Post by: CaptainD on Sun 22/10/2017 21:21:33
Yay!  Congrats on the release Cassie ;-D
Title: Re: Unexpected at the Rising Star
Post by: Blondbraid on Sun 22/10/2017 21:50:28
I've seen the production thread for so long, it's great to see the game finished!
Congratulations! ;-D
Title: Re: Unexpected at the Rising Star
Post by: Stupot on Mon 23/10/2017 00:52:41
Woohoo! Congrats on the release, Cassie.
Title: Re: Unexpected at the Rising Star
Post by: Ibispi on Mon 23/10/2017 16:46:39
Congrats on finally finishing it.
Title: Re: Unexpected at the Rising Star
Post by: Problem on Mon 23/10/2017 17:42:53
Yay, you've completed it! Congrats, Cassie! ;-D It's always great to see a game getting finished after watching its development for months or even years. Your game has come a long way, and I'm looking forward to playing the final version.
Title: Re: Unexpected at the Rising Star
Post by: selmiak on Mon 23/10/2017 18:51:39
Yay, finally it's done! Congrats on the release Cassie! BSG PARTY! :-D
Title: Re: Unexpected at the Rising Star
Post by: Cassiebsg on Mon 23/10/2017 19:59:22
Thanks all. It's great to finally make a BSG game and release it!
Now I can go back to the "original" story idea and re-start working on room modeling. (nod)

And I promise to keep it simpler and more straight forward (if for nothing else than my own sanity!)

/me sits back and waits nervously for the bug and doom reports... 8-0
Title: Re: Unexpected at the Rising Star
Post by: SilverSpook on Mon 23/10/2017 21:38:18
Congrats on getting this out there! It's been a long time coming, I remember just starting into AGS a few years ago and seeing the "in production" for this BSG game up there. Looks like it will be a real awesome adventure, especially for the Battlestar fans (like myself) and I wish you the best of luck with it! Everyone throw money or at least "likes" at Cassie! :D

(https://media.tenor.com/images/886a3b28bdb13bc78ac64334b7fc370b/tenor.gif)
Title: Re: Unexpected at the Rising Star
Post by: Cassiebsg on Tue 24/10/2017 17:29:51
Uhm... thanks? (roll)

(you seem to be in the wrong dimension though... or I am... don't know anymore I'm confused....)
Title: Re: Unexpected at the Rising Star
Post by: Creamy on Wed 25/10/2017 09:08:48
Bravo Cassie :-D
This game looks supercali...superfragi...very good.

Title: Re: Unexpected at the Rising Star
Post by: Mandle on Mon 30/10/2017 15:54:37
Quote from: Cassiebsg on Tue 24/10/2017 17:29:51
Uhm... thanks? (roll)

(you seem to be in the wrong dimension though... or I am... don't know anymore I'm confused....)

I think he might have meant your eventual dream of making a full BSG adventure game and not this one.

Anyways, looking forward to playing the finished game!

(And possibly cringing at my voice-work...hopefully not...)
Title: Re: Unexpected at the Rising Star
Post by: agentbauer on Tue 31/10/2017 10:57:04
Congrats on the release, Cassie, lets get the party started ;)
Can't wait to play the finished game.
Title: Re: Unexpected at the Rising Star
Post by: Haggis on Thu 02/11/2017 23:24:22
Excellent work Cassie! Really enjoyed it and it's extremely true to it's source material - right down to the details of that specific episode. Great backgrounds and animations, some of the 3D work is sublime.

Couple of notes I made:
Spoiler
1 - It took me a while but I finally figured out the control panel in the kitchen - took me a while as I kept resetting without understanding what the button was doing.
2 - At the very end I had to 'take Cassie by the hand' to exit the screen - it took me a while to work out what I was meant to do
I managed to get the 'magic mushies' ending! I was hoping to see those lines in action!
[close]

Superb job, and some great voice work 8-)
Title: Re: Unexpected at the Rising Star
Post by: Cassiebsg on Fri 03/11/2017 18:03:52
Nice! (nod)
1- It was made that way on purpose, as I wanted the player to be as clueless as the character... Hope it wasn't too cruel though. (laugh)

2 - Yes, I figured that might be a bit tricky, but thought most players would eventually figure it out (or at least try all the options until one worked). ;)
Title: Re: Unexpected at the Rising Star
Post by: CaptainD on Mon 04/12/2017 09:04:34
Got a nice write-up in the October 2017 "Following Freeware" article on AdventureGamers. ;-D

https://adventuregamers.com/articles/view/34122
Title: Re: Unexpected at the Rising Star
Post by: Cassiebsg on Mon 04/12/2017 11:25:50
Thanks for the heads up. (nod)
Wonder if he found the ester egg. (laugh)
Title: Re: Unexpected at the Rising Star
Post by: horusr on Mon 01/01/2018 10:15:45
Congrats on the release! And f the guy who didn't do the translation.
Title: Re: Unexpected at the Rising Star
Post by: Cassiebsg on Mon 01/01/2018 18:51:55
Well, he made a little more than half... so he gets himself composed there's still a chance to get it done during 2018... ;)
Title: Re: Unexpected at the Rising Star
Post by: CaptainD on Fri 12/01/2018 11:56:42
I've finally got round to playing this and have to say it's really great so far! ;-D

Also I'm glad I suggested Eric to do the music - he's created some majestic tracks for this.
Title: Re: Unexpected at the Rising Star
Post by: Cassiebsg on Fri 12/01/2018 20:55:28
Thanks :)
I'm glad you're enjoying it so far. (nod)
Also feel free to be a critic (either being it good or bad) about everything! What works and what doesn't... what I should keep and what I should trash for when I do my next one.

PS - I'm sure I would win the "Most confusing game created with AGS" if there was such an award... (laugh)
Title: Re: Unexpected at the Rising Star
Post by: CaptainD on Fri 12/01/2018 21:21:41
Quote from: Cassiebsg on Fri 12/01/2018 20:55:28
Also feel free to be a critic (either being it good or bad) about everything! What works and what doesn't... what I should keep and what I should trash for when I do my next one.

The only bits that I would say doesn't look so good (if I'm being picky - well you asked for it!) are the walking animations - they must be a nightmare to do!  Also that main character voice just seems off to me... (laugh)

I will definitely nominate it for "Game With The Most Mushies"  (nod)
Title: Re: Unexpected at the Rising Star
Post by: Cassiebsg on Mon 19/02/2018 16:26:27
In lieu of receiving a nomination for best Music and Sound, I finally got the push to get the soundtrack released. ;-D

So if you enjoyed the wonderfull music that Eric Galluzo has composed specifically for this game and wish to listen to it undisturbed you now can! :-D

Anyway here's the download link, enjoy! (nod)
Soundtrack, original music by Eric Galluzo, now available as a zip file here: http://www.mediafire.com/file/jikskcnzrmef7qf/BattlestarGalacticaUnexpectedSoundtrack.zip
Title: Re: Unexpected at the Rising Star (Soundtrack available)
Post by: bx83 on Thu 22/02/2018 22:40:06
Now - I *know* this is a stupid question, but: how did you do the 3D?
A plugin, a module?
How did you design the rooms, obects, hotspots?

I've been wanting to make a 3D game for some time now, but I didn't know AGS was capable of it; except for some plugin from like 10 years ago for v1 of the engine :/

HOW did you do it? Or is it just a clever illusion with 3D generated 'flat' rooms and animation?
Title: Re: Unexpected at the Rising Star (Soundtrack available)
Post by: Cassiebsg on Fri 23/02/2018 16:38:24
Quote
Or is it just a clever illusion with 3D generated 'flat' rooms and animation?

This. (nod)
I made the models in Blender, rendered them, saved them as pngs and imported them as sprites. Nothing magical or weird. ;)

I believe there is a 3D module (or) plugin and Gurok is/was working on some generated 3D thing, but more can't I tell you, as I really don't want to do a 3D game. I'm just using 3D models to get my sprites as I found out that not only my talent for hand drawing isn't very good nor do I have much patience for doing pixel art... so I took the next best thing (that I actually enjoy doing mind you. :-D )
Title: Re: Unexpected at the Rising Star (Soundtrack available)
Post by: Crimson Wizard on Fri 23/02/2018 16:49:43
Quote from: bx83 on Thu 22/02/2018 22:40:06
I've been wanting to make a 3D game for some time now, but I didn't know AGS was capable of it; except for some plugin from like 10 years ago for v1 of the engine :/
I would not really recommend doing actual 3D game in AGS. Although it is possible to achieve real 3D imagery with plugins (and even with scripting, although such game would rely on your CPU speed, rather than video card), it is not only the 3D graphics that is a problem, but other aspects, like interacting with objects in 3D space. You no longer will be able to rely on built-in functions to get an object under cursor, nor on built-in walkable areas. Everything that is related to coordinate system: object placement, pathfinding, and so on, will have to be rewritten anew to accomodate with 3D space.
Of course all of that could be accomplished, in theory, but you won't be able to use AGS own room editor to design your scenes, nor character Views and animations (because they won't support 3d models), which leaves only scripting language (and perhaps dialog system) that may still be of any use. Which leads to question - why would you need AGS at all.