Adventure Game Studio

Creative Production => Competitions & Activities => Topic started by: Snarky on Sat 25/08/2018 12:36:25

Poll
Question: Which entry is your favorite?
Option 1: 1: The Grapes Are Always Sweeter votes: 0
Option 2: 2: Amandarin votes: 1
Option 3: 3: Young Crone votes: 4
Option 4: 4: What Could Have Been votes: 2
Option 5: 5: Dragonville votes: 0
Option 6: 6: Background Battle votes: 1
Option 7: 7: Inside These White Walls votes: 2
Option 8: 8: Naive votes: 0
Option 9: 9: The Antidote votes: 2
Option 10: 10: Meet Me in the Rings votes: 1
Option 11: 11: Verb Coins votes: 2
Title: Game Pitch Competition - Round 5 (RESULTS!)
Post by: Snarky on Sat 25/08/2018 12:36:25
Continuing on from last round (http://www.adventuregamestudio.co.uk/forums/index.php?topic=56288.0), it's another...

Game Pitch Competition â€" Round 5: "Pitch Me Baby One More Time"

The object of the competition is to present the best possible "elevator pitch" for an original adventure game.
So, come up with a cool idea, and explain it very briefly to someone in order to catch their interest and make them excited about it.

This time around I plan to be stricter about the word limits: If you go above the max length, the remaining part will be placed behind a spoiler tag, and voters may choose to ignore that part of the pitch.

Procedure

  • Submit your game pitch via this form (https://docs.google.com/forms/d/e/1FAIpQLSeZ4aKkU7a66X5VzzOy98VOEtMH-_B0-mlu3qZQv_pGoom8zg/viewform?usp=sf_link).
  • I will post the entries (anonymously) as they come in. Hopefully this will inspire others to join.
  • Submissions close 2. September. I will then open a thread poll for voting.
  • Voting will last 1 week (until 9. September). Discussion and feedback on the entries is encouraged, but make sure to maintain anonymity.
  • After voting is over, the results become public. I will post the list of participants, and we can then work to identify the authors and discuss the entries further.
Rules

  • The pitch should be for some kind of adventure game (under a broad definition of the genre).
  • Try to stick more or less to the word limits: An elevator ride is not that long!
  • You may submit only one entry in the round.
  • The entry should be anonymous. Do not reveal your authorship until voting closes.
  • Do not vote for your own entry. It's not cool.

All clear?
Then start sending in (https://docs.google.com/forms/d/e/1FAIpQLSeZ4aKkU7a66X5VzzOy98VOEtMH-_B0-mlu3qZQv_pGoom8zg/viewform?usp=sf_link) those pitches!

The submission period is closed. Now vote (in the poll above)!

And we have the results! Congratulations and thanks to all the contestants and voters.

Entries
Spoiler
1: The Grapes Are Always Sweeter
A rural feud between wine-making families that spans many generations.


1908. In rural Italy a pure mineral water spring suddenly breaks ground on the border of the properties of two competing but, until now, friendly wine-producing families. This water will surely produce wine superior by magnitudes.  A legal battle ensues to take control of the water source. In a brawl outside the courthouse a child of one family is disfigured for life.

1928. The two families, having been forced by the court ruling to share the water, still plot against one another for any means of control. Meanwhile, a teenage

Spoiler
boy and girl of the two families are caught in a tryst and attempt to flee the hateful grasp of their heritage.

1948. The child injured in 1908 now controls his side of the family feud and seeks to takes revenge on...
[close]



2. Amandarin
Find a balance between her sanity and her well-being. Some truths are best left unsaid.


Amandarin is locked in an asylum because she suffers with wild hallucinations. She wants to go see her boyfriend before he joins the army. Yet the doctors won't let her out until she proves that she's cured. Luckily, she can count on you, her imaginary friend, to tell her what's real and what's fictional. Because you'll be reliable, right?




3. Young Crone
I Was a Teenage Witch!


As a child, Tess was sent to the big city for a modern education. But before her studies are complete, she is called back to the remote valley where she was born when the old crone falls ill.

Tess must serve the nearby villages as crone: midwife, matchmaker, soothsayer and sorceress, picking up secret gossip. To help people she must wield her knowledge carefully, balancing new ideas with tradition and superstition. Whatever path she chooses will make her both human and supernatural enemies, and meanwhile the Inquisition is drawing close...




4. What could have been.
A deep dive into life and love.


Julie Watts, 82 years old, has decided to give up on her long fight against cancer. You play as her husband Mark as you reminisce through stories of your life imagining what could have been. The player is free to make choices that don't correspond to what actually happened, unlocking new fictional stories narrated by Julie and Mark. The player can unlock all these stories if they please to do so, but the main goal is to get to know all the people in these wonderful lives.




5. Dragonville
Play as a dragon among dragons in a pursuit of happiness and survival


When the humans escalate their hunts, the few remaining dragons decide that it's about time to stop being lone wolves and form a community together. God knows they have enough gold to build a magnificent city- Dragonville! However, the hundreds of years living alone had taken their toll: it's not easy to get along when everybody is asocial and egotistic- nobody wants to share but everybody wants to lead! Will you and your fellow dragons be able to overcome your differences, while the humans are still plotting your destruction?




6. Background Battle
In an AI-controlled future, who is REALLY on humanity's side?


In the future, AI-controlled machines work behind the scenes to enrich and enhance every aspect of human life - people really have "never had it so good!".  But one of the two main controlling artificial intelligences senses something wrong, and starts to change things, leading to a conflict within the two main AI hierarchies.

You play a technician trying to put a peaceful end to the AI conflict, but what you find might just lead to you to pick a side...




7. Inside these white walls
Adventure game set inside a multi-generational colony ship. Mysteries Abound.


44 years ago, one of Earth's multi-generational colony ships set out for Luyten's Star. A decade into the journey, a mysterious catastrophic failure forced the captain to quarantine several residential areas to save the ship. All records about the event were sealed and old captain is dead. With decades living in cramped conditions, the administration is being pressured by the colonists to re-open the closed section.

A survey team is sent into the quarantined area to find out if it is safe, and what really happened. You lead the team.




8. Naive
Can you find a tea lover to trust in this self-seeking future?


You are tired of being in fear of potential danger all the time. You want to relax and get in a conversation with someone without watching all their moves to see if they want to hurt you. You want a friend, a lover and you start your search from local tea shop.

In this near future you play an idiot who most likely will die.




9. The Antidote
Uncover mysteries and seek out elements needed to create an antidote to save the world.


You live in a futuristic society where all of the western hemisphere is united under a single governing body. You are a member of the secret service, tasked with protecting the Prime Minister, but something has gone wrong. The Prime Minister, a good and honorable man by all accounts, has been poisoned! Under the direction of the Deputy Prime Minister, you try to discover who could have wanted the Prime Minister dead, all while working against the clock with government scientists to help find the antidote and save the world.




10. Meet Me in the Rings
Grabbing a bite of your favorite space burger used to be so simple.


You're heading toward Saturn's moon Titan in your daily driver spaceship to your favorite burger joint, when a shadow rolls over your ship. You've been caught in a tractor beam by a space pirate gang and end up on an adventure to save space whales, Darly and Jobe, and burger joints everywhere. Along the way, you'll meet a trader on the run, a feathered performer, and a conscientious gelatin as you uncover a plot by the local leaders that you'll need the help of a ragtag team to foil.




11. Verb Coins
An adventure game where you must earn ‘verb coins' in order to progress.


You embark on an epic quest armed with a single verb, ‘walk'. Gradually, you earn ‘Verb Coins' by solving puzzles. Most hotspots remain non-interactive early on but as you progress you can exchange Verb Coins for extra Verbs which opens up more hotspots, paths and interactions.

It could work with an actual verb coin that gradually fills up and gets more complex. However, that could get a bit unwieldy so I see this working best with a LucasArts 9-Verb set-up where each button becomes available once you buy each Verb.
[close]
Title: Re: Game Pitch Competition - Round 5 (SUBMISSION until 2. September)
Post by: Snarky on Sat 25/08/2018 19:45:36
We have our first entry, and incidentally a demonstration of the new word-limit cutoff:

The Grapes Are Always Sweeter
A rural feud between wine-making families that spans many generations.


1908. In rural Italy a pure mineral water spring suddenly breaks ground on the border of the properties of two competing but, until now, friendly wine-producing families. This water will surely produce wine superior by magnitudes.  A legal battle ensues to take control of the water source. In a brawl outside the courthouse a child of one family is disfigured for life.

1928. The two families, having been forced by the court ruling to share the water, still plot against one another for any means of control. Meanwhile, a teenage

Spoiler
boy and girl of the two families are caught in a tryst and attempt to flee the hateful grasp of their heritage.

1948. The child injured in 1908 now controls his side of the family feud and seeks to takes revenge on...
[close]
Title: Re: Game Pitch Competition - Round 5 (SUBMISSION until 2. September)
Post by: cat on Sat 25/08/2018 20:17:09
I wouldn't want to drink wine that was made from mineral water :P
Title: Re: Game Pitch Competition - Round 5 (SUBMISSION until 2. September)
Post by: Snarky on Sat 25/08/2018 21:31:39
It's a very Jean de Florette detail in a very Jean de Florette pitch. :)
Title: Re: Game Pitch Competition - Round 5 (SUBMISSION until 2. September)
Post by: tzachs on Sat 25/08/2018 22:42:56
Quote from: Snarky on Sat 25/08/2018 12:36:25
"Pitch Me Baby One More Time"
(laugh)
I briefly considered having Britney Spears as the star of my game pitch.
Title: Re: Game Pitch Competition - Round 5 (SUBMISSION until 2. September)
Post by: Snarky on Sat 25/08/2018 23:42:53
A couple more entries. First:

Amandarin
Find a balance between her sanity and her well-being. Some truths are best left unsaid.


Amandarin is locked in an asylum because she suffers with wild hallucinations. She wants to go see her boyfriend before he joins the army. Yet the doctors won't let her out until she proves that she's cured. Luckily, she can count on you, her imaginary friend, to tell her what's real and what's fictional. Because you'll be reliable, right?
Title: Re: Game Pitch Competition - Round 5 (SUBMISSION until 2. September)
Post by: Snarky on Sat 25/08/2018 23:50:24
And second:

Young Crone
I Was a Teenage Witch!


As a child, Tess was sent to the big city for a modern education. But before her studies are complete, she is called back to the remote valley where she was born when the old crone falls ill.

Tess must serve the nearby villages as crone: midwife, matchmaker, soothsayer and sorceress, picking up secret gossip. To help people she must wield her knowledge carefully, balancing new ideas with tradition and superstition. Whatever path she chooses will make her both human and supernatural enemies, and meanwhile the Inquisition is drawing close...
Title: Re: Game Pitch Competition - Round 5 (OPEN until 2. September)
Post by: Snarky on Sun 26/08/2018 06:56:08
And another two...

What could have been.
A deep dive into life and love.


Julie Watts, 82 years old, has decided to give up on her long fight against cancer. You play as her husband Mark as you reminisce through stories of your life imagining what could have been. The player is free to make choices that don't correspond to what actually happened, unlocking new fictional stories narrated by Julie and Mark. The player can unlock all these stories if they please to do so, but the main goal is to get to know all the people in these wonderful lives.
Title: Re: Game Pitch Competition - Round 5 (OPEN until 2. September)
Post by: Snarky on Sun 26/08/2018 07:11:07
And...

Dragonville
Play as a dragon among dragons in a pursuit of happiness and survival


When the humans escalate their hunts, the few remaining dragons decide that it's about time to stop being lone wolves and form a community together. God knows they have enough gold to build a magnificent city- Dragonville! However, the hundreds of years living alone had taken their toll: it's not easy to get along when everybody is asocial and egotistic- nobody wants to share but everybody wants to lead! Will you and your fellow dragons be able to overcome your differences, while the humans are still plotting your destruction?
Title: Re: Game Pitch Competition - Round 5 (OPEN until 2. September)
Post by: Snarky on Sun 26/08/2018 10:19:30
Background Battle
In an AI-controlled future, who is REALLY on humanity's side?


In the future, AI-controlled machines work behind the scenes to enrich and enhance every aspect of human life - people really have "never had it so good!".  But one of the two main controlling artificial intelligences senses something wrong, and starts to change things, leading to a conflict within the two main AI hierarchies.

You play a technician trying to put a peaceful end to the AI conflict, but what you find might just lead to you to pick a side...
Title: Re: Game Pitch Competition - Round 5 (OPEN until 2. September)
Post by: Snarky on Sun 26/08/2018 17:42:26
Inside these white walls
Adventure game set inside a multi-generational colony ship. Mysteries Abound.


44 years ago, one of Earth's multi-generational colony ships set out for Luyten's Star. A decade into the journey, a mysterious catastrophic failure forced the captain to quarantine several residential areas to save the ship. All records about the event were sealed and old captain is dead. With decades living in cramped conditions, the administration is being pressured by the colonists to re-open the closed section.

A survey team is sent into the quarantined area to find out if it is safe, and what really happened. You lead the team.
Title: Re: Game Pitch Competition - Round 5 (OPEN until 2. September)
Post by: Snarky on Mon 27/08/2018 09:33:31
Naive
Can you find a tea lover to trust in this self-seeking future?


You are tired of being in fear of potential danger all the time. You want to relax and get in a conversation with someone without watching all their moves to see if they want to hurt you. You want a friend, a lover and you start your search from local tea shop.

In this near future you play an idiot who most likely will die.
Title: Re: Game Pitch Competition - Round 5 (OPEN until 2. September)
Post by: Snarky on Tue 28/08/2018 05:43:24
The Antidote
Uncover mysteries and seek out elements needed to create an antidote to save the world.


You live in a futuristic society where all of the western hemisphere is united under a single governing body. You are a member of the secret service, tasked with protecting the Prime Minister, but something has gone wrong. The Prime Minister, a good and honorable man by all accounts, has been poisoned! Under the direction of the Deputy Prime Minister, you try to discover who could have wanted the Prime Minister dead, all while working against the clock with government scientists to help find the antidote and save the world.
Title: Re: Game Pitch Competition - Round 5 (OPEN until 2. September)
Post by: Snarky on Tue 28/08/2018 08:26:28
Meet Me in the Rings
Grabbing a bite of your favorite space burger used to be so simple.


You're heading toward Saturn's moon Titan in your daily driver spaceship to your favorite burger joint, when a shadow rolls over your ship. You've been caught in a tractor beam by a space pirate gang and end up on an adventure to save space whales, Darly and Jobe, and burger joints everywhere. Along the way, you'll meet a trader on the run, a feathered performer, and a conscientious gelatin as you uncover a plot by the local leaders that you'll need the help of a ragtag team to foil.
Title: Re: Game Pitch Competition - Round 5 (OPEN until 2. September)
Post by: CaptainD on Tue 28/08/2018 09:14:27
Into double figures for entries already - nice!
Title: Re: Game Pitch Competition - Round 5 (OPEN until 2. September)
Post by: Cassiebsg on Tue 28/08/2018 17:00:37
yeah, I was working on an entry, but think I'll sit this one... maybe ;)
Title: Re: Game Pitch Competition - Round 5 (OPEN until 2. September)
Post by: Mandle on Tue 28/08/2018 18:52:09
"The Grapes Are Always Sweeter" reminds me of "Pizza Nostra", one of my favorite AGS games that could do with some more attention.
Title: Re: Game Pitch Competition - Round 5 (OPEN until 2. September)
Post by: Snarky on Wed 29/08/2018 05:41:37
Verb Coins
An adventure game where you must earn ‘verb coins' in order to progress.


You embark on an epic quest armed with a single verb, ‘walk'. Gradually, you earn ‘Verb Coins' by solving puzzles. Most hotspots remain non-interactive early on but as you progress you can exchange Verb Coins for extra Verbs which opens up more hotspots, paths and interactions.

It could work with an actual verb coin that gradually fills up and gets more complex. However, that could get a bit unwieldy so I see this working best with a LucasArts 9-Verb set-up where each button becomes available once you buy each Verb.
Title: Re: Game Pitch Competition - Round 5 (OPEN until 2. September)
Post by: CaptainD on Wed 29/08/2018 08:21:56
This last one reminds me of the bit in Zak when you're captured by the aliens and lose your mind. :cool:
Title: Re: Game Pitch Competition - Round 5 (OPEN until 2. September)
Post by: horusr on Sun 02/09/2018 17:29:34
We need that Verb Coin one. Sounds similar to many puzzle games i cant name.
Title: Re: Game Pitch Competition - Round 5 (VOTING until 9. September)
Post by: Snarky on Mon 03/09/2018 06:15:02
OK, time for voting! Use the poll at the top of the thread.

Since they're listed pretty densely in the thread I won't repeat all the entries here, but I've added the list to the first post if you need to reference the titles.
Title: Re: Game Pitch Competition - Round 5 (VOTING until 9. September)
Post by: Mandle on Mon 03/09/2018 15:36:38
I voted for

Spoiler

#2 because the concept blew my mind. Playing as someone's actual imaginary friend... Wow! I've never heard of that done before in any kind of fiction.

However, if this turned into a twist and it turned out that I was actually, for example, the Devil and not just her imaginary friend I would immediately hate the game.
[close]
Title: Re: Game Pitch Competition - Round 5 (VOTING until 9. September)
Post by: Cassiebsg on Mon 03/09/2018 18:55:52
Voted :)
I'll wait for the voting to be done, before giving feedback. ;)
Title: Re: Game Pitch Competition - Round 5 (VOTING until 9. September)
Post by: CaptainD on Tue 04/09/2018 09:37:42
A lot of these could make excellent games!

I was torn between What Could Have Been and Dragonville.  I'm not going to tell you yet which one I voted for. :grin:  Meet Me In The Rings almost got my vote for having a conscientious gelatin.
Title: Re: Game Pitch Competition - Round 5 (VOTING until 9. September)
Post by: Babar on Tue 04/09/2018 09:51:58
Quote from: Mandle on Mon 03/09/2018 15:36:38
I voted for
Happy! (https://www.imdb.com/title/tt2452242/)
Title: Re: Game Pitch Competition - Round 5 (VOTING until 9. September)
Post by: Snarky on Sat 08/09/2018 19:24:19
Hey, just a quick reminder that voting in this round closes soon, so if you haven't put in your vote yet, do so before it's too late!
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: Snarky on Sun 09/09/2018 08:29:15
OK, voting is now closed. Thanks to all the contestants, and congratulations to the winning entry, Young Crone!

I will post the list of participants so people can start guessing who's behind each entry, but (unless you all strongly object to the idea) I think I'll hold off for a day or two so we can discuss the entries a bit more first. I should also mention that by hiding the "Forum Name" column in the entry spreadsheet, I remain unaware of who the authors are.

For me the choice was obvious this round: I had a clear favorite and was never in doubt about what I was going to vote for.

My subjective feedback:
Spoiler
1: The Grapes Are Always Sweeter
I called it Jean de Florette-like, and the similarities are so great that I have to wonder if it was the inspiration for this entry. Length aside, I like the idea of a family saga as an adventure game, but would have liked to understand the gameplay (I'm guessing something like The Walking Dead with a focus on choice?) and particularly the viewpoint. Do you play as a single character throughout or as multiple? From one or both sides of the feud? I also wonder if it would have to be told chronologically or if you could jump back and forth between the different periods, Godfather II-style.

2: Amandarin
Breaking out of a mental institution is a classic adventure game premise, and this sounds like a fun take. Acting as an unreliable imaginary friend could make for some good puzzles, so it would be interesting to hear if any have been designed yet. (Speculation: Is this the pitch that tzachs was thinking of having Britney Spears star in?)

3: Young Crone
Congrats! Not the one I voted for, but one I like. It sounds like a somewhat more naturalistic take on what being a witch was all about, and for me it also brings to mind Terry Pratchett's books. The bit about "learning secret gossip" is a bit jarring (I know: word count), and something I'd like to see explored more.

4: What Could Have Been
I love the idea of reminiscing as a game mechanic, and think it's really cool to have an entry that seems more on the "walking simulator" (i.e. without traditional gameplay goals) side of the spectrum. Still, my instincts are nevertheless to add a bit more tension/mystery to the mix, and ask the question of why these oldsters feel the need to fantasize their past: is there something there they'd rather not remember the way it happened? Perhaps discovering the truth of that might provide an overall goal. I also feel that a pinch of darkness could help cut the sweetness of "these wonderful lives" that might otherwise be a bit too cloying. (Think Pixar's Up!)

5: Dragonville
I'm surprised this didn't get any votes. Dragons are cool, and this pitch sounds like one of those medium-short AGS gems that combine classic gameplay with a fresh and appealing little story. I'd play it!

6: Background Battle
The most intriguing thing to me in this pitch is the bit where you are trying to put a peaceful end to the conflict. Too many "warring AI" stories use the simplistic "one is good, the other is evil" template (though the original Neuromancer notably did not). But then the pitch seemed to veer away from that again.

7: Inside These White Walls
Cool. Presumably it's a horror? The premise is very clear and absolutely compelling, though not terribly original. When the setup is basically "Sci-Fi Plot #5: Explore deserted space ship after unexplained catastrophe", I think it would have been good in the pitch to reveal a bit more (gameplay or further story developments) to avoid seeming too generic.

8: Naive
This pitch, on the other hand, is very unique. It seems like it's going for a kind of literary effect in the pitch itself, conveying the character's mental state through the presentation? I would guess it failed to attract any votes because it's kind of hard to grasp, and somewhat off-putting ("You play an idiot who most likely will die"?). A more straightforward explanation might have stood a better chance.

9: The Antidote
I really like the two-pronged gameplay here, trying to solve the mystery of who poisoned the PM while also trying to find an antidote. I sort of imagine it like The Riddle of Master Lu, where you travel the world as part of some Indiana Jones-y plot, while also picking up artifacts and curios to keep your struggling museum afloat along the way (Beyond Good & Evil has a little bit of the same with the wildlife photos). That secondary gameplay element is something I've always wanted to include in an adventure. A comment about how the pitch is written: a lot of words are spent describing the society and the PM, but it doesn't add that much to the pitch: it's not clear why it matters that it's the leader of a united western hemisphere, for example, or that he's a good man "by all accounts". I think you could have cut most of this, giving you more space to expand on other interesting aspects.

10: Meet Me in the Rings
Who doesn't love a zany space adventure? I don't think the details of the plot matter that much in games like this, but since this sounds like a comedy game, I think a joke or two in the pitch would have helped create interest (granted, "conscientious gelatin" is fairly amusing).

11: Verb Coins
The mechanic is well described. It might just be my bias, but I feel like this type of meta-game where you gradually gain access to the standard gameplay elements is an idea that comes up a lot in indie circles. That's fine, but it does mean that I would want the pitch to be something more than that â€" to say a few words about the story, for example.
[close]
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: Durinde on Sun 09/09/2018 20:44:28
Congrads to the winner! Here's my take on the entrants

Spoiler

The Grapes are always sweeter:

I like the story spanning over multiple generations, but I think the fact you were over the word limit didn't help. While I got a great sense of the story, I didn't get a good feel of what the "adventure" would be.

Amandarin:

Things dealing with mental health area always a little tricky. Playing the imaginary friend and not the person locked up seems like an interesting twist, but I had a hard time visualizing how I as the player would interact with the world. Also, the premise of why she wants to leave is a little shaky. Unless she is some sort of extreme visitor restrictions, why doesn't her boyfriend just visit her before he leaves? I think if the focus was switched to her just wanting to be well enough to leave the facility would be enough motivation.

Young Crone:

Nice premise and I can see why it won. Very easy to visualize game-play and potential puzzles. I also like the idea of a witch being a public servant. Didn't get my vote only because I found another premise slightly more appealing.

What could have been:

The premise seems very similar as "To the moon". I don't mind heavily narrative games, but I can't put my finger on why this one didn't catch me.

Dragonville:

Interesting idea and I like the idea of humans being potential adversaries. Lots of potential for interesting world-building and there could be some great character moments with the dragons attempting to work together. Dragons are large creatures, so I'd be interested to see the scale of the game. Again, didn't get my vote only because I found another idea more appealing.

Background Battle:

Great potential for world-building with this one. You could really do some neat things with people living in a Utopia and trying to deal with the issues that arise once the two AIs are in conflict. Maybe if I could have gotten a better sense of the drive of the two AIs in the pitch it would have gotten my vote.

Inside these white walls:

A lot of this pitch hinges on what the mystery is in the abandoned part of the ship. Potential to be extremely generic.

Naive:

I think the last sentence of the pitch killed a lot of interest. The start of the pitch seems like "Social Anxiety: The game" which could run in some interesting directions, but I don't think a lot of people want to play a character that is pitched as an idiot. 

The Antidote:

This is the pitch that got my vote due to the sheer awesome potential for world-building. I want to see what this futuristic society that is ruled under a single political figurehead would look like. What kind of futuristic gadgets and technologies would be available to a futuristic secret service? My only complaint is that the title seems a little too generic.

Meet Me in the Rings:

Feels like a very 90's (not a bad thing) style adventure. Comedic sci-fi allows you to take the game is some many directions just because there are no limitations. Seems like you have chunks of the plot thought out which is great. A good pitch and again only didn't get my vote because I found another idea slightly more appealing.

Verb Coin:

Neat idea that I'd truthfully like to see in action. The meta-ness of it might limit the appeal to hardcore adventure gamers... but I think that could be overcome with a solid story behind the whole thing.
[close]
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: CaptainD on Mon 10/09/2018 12:01:54
Are we letting on which was our own entry yet?
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: Snarky on Mon 10/09/2018 13:42:24
Well, maybe people want to guess for a bit first?

Here's the list of people who entered (sorted alphabetically):

Bulbapuck
CaptainD
Creamy
dactylopus
Dream
Durinde
horusr
Mandle
Snarky
Stupot
tzachs
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: CaptainD on Mon 10/09/2018 14:11:01
My feedback on the entries (including objective comment on my own entry):

Spoiler
The Grapes Are Always Sweeter
Good story set-up but unsure of how well this would translate to an adventure game. 
Amandarin
Interesting idea, I think it has potential.
Young Crone
Well developed concept and should be an interesting game.
What could have been.
This got my vote, despite the open-ended style not really being my favourite type of game.  It feels like you could tell many stories in one here.
Dragonville
This one very nearly got my vote.  It feels like there is so much potential here to make an interesting game.
Background Battle
Promising concept, though would need to be quite clever to not end up feeling too familiar and cliché.
Inside these white walls
Lots of potential here as well.  Obviously I'm a sucker for sci-fi settings. :-)
Naïve
I struggled a little to see how this could be turned into a good game.  Felt rather like a game jam idea kind of thing.
The Antidote
This feels like a potential summer blockbuster movie plot, so it would be interesting to see how it developed as an actual game.  (Reminded me a little of A New Beginning for some reason.)
Meet Me in the Rings
Somes like Mosters vs Aliens meets Space Quest.  Which surely can only be a good thing!
Verb Coins
While I like the actual idea (I mean Zak used it and then I used it myself in Troll Song), we know absolutely nothing about the story.
[close]

For some reason I thought The Antidote might be tzachs.
Dragonville by Bulbapuck?
The Grapes Are Always Sweeter by Creamy?
Dragonville by Stupot?
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: Snarky on Mon 10/09/2018 14:49:49
Quote from: CaptainD on Mon 10/09/2018 14:11:01
What could have been.
This got my vote

Mine too! ;-D
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: tzachs on Mon 10/09/2018 16:20:17
My feedback:
Spoiler

1: The Grapes Are Always Sweeter

Also got the "Jean de Florette" vibes, which I vaguely remember, but I think I enjoyed. Nice premise, lost points on the word limit breaking.

2: Amandarin

This was my 2nd favorite. Playing the imaginary friend sounds really interesting.

Quote from: Snarky on Sun 09/09/2018 08:29:15
(Speculation: Is this the pitch that tzachs was thinking of having Britney Spears star in?)
lol, nope (and OUCH).

3: Young Crone

Got my vote (and congrats). The world + story just instantly grabbed me.

4: What Could Have Been

I found the mechanics interesting but the premise was too depressing for me.

5: Dragonville

Somebody's trying to avoid drawing walk-cycles... Could be fun, I guess, but felt too "Disney" for me.

6: Background Battle

This was my 3rd favorite. I like it a lot, my main concern here is execution. I'm saying this because I've also dabbled with a similar idea of an AI-controlled future,
but the way I see it, the AI in the future will be so much smarter than any of us now (I mean, if the difference between the dumbest person and the smartest person on earth is X, then the difference
between the smartest person on earth and the AI will be 10000000000X) , so how can you portray something like this in a game? And how can a person actually have an influence
on something which is that much smarter than you? The natural instinct will be to go with some flaw in the AI, but then it kinda ruins it for me. It can be interesting if the technician thinks she/he's changing stuff but really makes zero impact (or maybe used by the AI)- but again, this can easily fall on execution.

7: Inside These White Walls

I really like the premise, but reading this I felt like I've seen this before, several times. It can still be a very good game, though.

8: Naive

It's intriguing but didn't give enough feel about what's this game really is about.

9: The Antidote

"The 3 musketeers" meets "Shardlight": interesting but also felt like I've seen this before (though, again, can make for a good game).

10: Meet Me in the Rings

Sounds like fun but I had ethical problems with it: Saving space whales- I approve; saving burger joints- morally oppose, they should all be destroyed (unless it's veggie burgers, then I might be on board with this game).

11: Verb Coins

The mechanics are interesting, but it doesn't work as the main hook of the game for me. It can be the "something extra" you tell people AFTER you told them what the game is about: "oh, and btw, it also has this interesting mechanic where you earn more verbs as you progress through the game".

[close]

And now a few probably wrong guesses:

Mandle- Young Crone
Snarky- Amandarin
horusr- Naive
Bulbapack- Meet Me in the Rings
Creamy- Dragonville
Stupot- Inside these white walls
CaptainD- What could have been
Durinde- The Grapes Are Always Sweeter
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: Snarky on Mon 10/09/2018 16:48:45
Quote from: tzachs on Mon 10/09/2018 16:20:17
11: Verb Coins

The mechanics are interesting, but it doesn't work as the main hook of the game for me. It can be the "something extra" you tell people AFTER you told them what the game is about: "oh, and btw, it also has this interesting mechanic where you earn more verbs as you progress through the game".

In that GDC talk I posted (http://www.adventuregamestudio.co.uk/forums/index.php?topic=56288.msg636592026#msg636592026) (or rather, reposted from Discord) last round, this is described as the difference between the hook and the kicker.

I also think it's quite interesting how consistent the feedback on the different entries is so far, with only a few exceptions.

Quote from: tzachs on Mon 10/09/2018 16:20:17
Snarky- Amandarin

Nope.
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: Dream on Mon 10/09/2018 17:35:42
My thoughts:

Spoiler

1: The Grapes Are Always Sweeter
I didn't read the spoiler tag for voting, but I did for commenting, and I think what's in the spoiler tag is more important than some stuff outside the spoiler tag. I think the teenage couple is less important than the disfigured child who grows up to want revenge. I'm curious how it would play out as a game, and what sort of revenge this character wants.

2. Amandarin
The last line is really great here, it instantly made me think that this type of game would be fun played twice - once to do it "right" and once to do everything else. I also like the idea that the player is imaginary.

3. Young Crone
This is the one I voted for, I knew it as soon as I read it. I love the idea of becoming the village witch and I can see it translating really well into an adventure game. The secret gossip and enemies makes me think that there could be a darker side to this village. I do wish the "Inquisition" was expanded on.

4. What could have been.
It sounds like a deep and personal story. It's too intense for me and it makes me well up, so good writing and beautiful idea but I don't think I could play it unless I had some ice cream after.

5. Dragonville
This was my second choice to vote for and I'm surprised it didn't get votes. I love the concept. So about the city - is it being built, or already built? And what is the end goal of the dragons? Obviously to survive, but how is Dragonville going to do that without becoming a concentrated target for humans to attack? I wish this was a finished game because I want to play it to find out.

6. Background Battle
The last sentence especially makes me think that there's a good reason for this conflict and I'm wondering what it is. I'm not sure what it means that the AI "senses" something wrong, and what sorts of things it changes. Also curious why there are two main AI hierarchies and what they do. It reminds me a bit of Tron.

7. Inside these white walls
This seems like it could be a mystery or horror story, or maybe both. If it was a catastrophic failure, I imagine the area would still be unsafe unless there are repairs made. Although, the sealed records implies there's some secret reason for the failures that maybe isn't mechanical. I think a lot of this story depends on what's inside the quarantined area.

8. Naive
This one took a sharp turn at the last word of the pitch. I guess in the beginning I assumed the danger and fear was from being emotionally vulnerable, but I didn't realize until the end that it was physical danger this character is in. Who is this person and why are they watching over their shoulder all the time? Interesting idea and I think a little more information about the character's background would help.

9. The Antidote
Great whodunit concept that you're not only looking for the culprit but also attempting to reverse the damage from the crime. I already started to become suspicious of the potential characters in the secret service and the government scientists. I'm also interested in this futuristic society in general.

10. Meet Me in the Rings
A fun space adventure that I can definitely see as an adventure game. The quirky characters and overall tone make it seem like it would be a lighthearted and silly sort of story.

11. Verb Coins
I like the idea that the game mechanics are so important to the game's design. I think the second paragraph could have expanded on what the story would be and how the story would be affected by the earned verb coins.
[close]

I don't really have guesses for authors, but I do know one for sure. I was talking to him and I let a detail of my entry slip without realizing it would give it away, so we decided to share them with each other as long as we didn't vote for each other's. If I enter again, I'll try harder to keep it a secret.
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: Creamy on Mon 10/09/2018 23:05:28
QuoteThe Grapes Are Always Sweeter by Creamy?
No :-D

QuoteCreamy- Dragonville
Re-nope

My thoughts:
Spoiler
1: The Grapes Are Always Sweeter
It got me thinking of "Water of the hills" too (Jean de Florette + Manon des Sources). The pitch is different but there are some commonalities :
-   two families fighting for the control of a source.
-   someone looking for revenge (Manon in the book).
It could be totally different but it's hard to tell with the pitch only.

2: Amandarin
Good idea on paper but I don't really see how it would translate game-wise. Can you only talk to Amandarin? Why not just telling her the truth ?

3: Young Crone
I love it. It could be fun to play. The Inquisition brings a serious note.

4: What Could Have Been
Apart from depressing the player, I don't really see the point of the setting. I'd rather be able to make choices that have an actual impact on the story.

5: Dragonville
It's an appealing pitch. Somehow, I picture this as a strategy game rather than an adventure game. 

6. Background Battle
It's hard to get a picture without more indication on the role of the player.

7: Inside These White Walls
The setting is conventional. Lots of sci-fi works feature rescue missions on lost colony ships (Infini, Alien...). It does not greatly differ from the over-used hero waking from cryo sleep either. Since we don't know what happens next, it's hard to know what makes the story stand apart.

8. Naive
The beginning was refreshingly light-hearted but I didn't like the change of tone in the last paragraph.

9. The Antidote
It sounds like a good starting point for a spy game.

10. Meet Me in the Rings
Save a cosmic burger joint? It's the exact opposite of Orion Burger ;-D
A funny pitch that grasps a lot of things.

11. Verb Coins
It's vague. The pitch could describe many existing games - it's not uncommon to unlock abilites (verbs), hotspots, paths and interactions.
[close]
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: tzachs on Tue 11/09/2018 18:03:54
Quote from: CaptainD on Mon 10/09/2018 14:11:01
For some reason I thought The Antidote might be tzachs.

Realized I forgot to reply to this: nope.
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: Creamy on Tue 11/09/2018 18:36:37
Some more wild guesses:

1: The Grapes Are Always Sweeter - Creamy
2: Amandarin - Dream
3: Young Crone - Snarky
4: What Could Have Been - Bulbapuck
5: Dragonville - Mandle
6: Background Battle - Durinde
7: Inside These White Walls - Tzachs
8: Naive - horusr
9: The Antidote - Stupot
10: Meet Me in the Rings - CaptainD
11: Verb Coins - Dactylopus
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: Stupot on Tue 11/09/2018 21:50:12
So far all guess about my entry are wrong. Dragonville, Inside These White Walls and The Antidote are not mine.
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: Bulbapuck on Tue 11/09/2018 22:34:33
Quote from: Creamy on Tue 11/09/2018 18:36:37
4: What Could Have Been - Bulbapuck

*ding ding ding*, correct :)
My guesses:

The Grapes Are Always Sweeter - Creamy (did you confirm this, or is this a confusion tactic? :p )
Amandarin - horusr
Young Crone - Dream
Dragonville - Durinde
Background Battle - Snarky
Inside These White Walls - Dactylopus
Naive - CaptainD
The Antidote - Tzachs
Meet Me in the Rings - Stupot
Verb Coins - Mandle

Thank you for the votes and feedback, I sort of regret giving the players real names as it might have given the impression that these were real people that I knew. It's fiction inspired by real events, among which was how my grandmother passed away. I remember that I got to know a completely different side of her and hear her story in a new way. It was very bittersweet and affected me in a huge way. (This was many years ago btw so I look back at this time with a smile.)
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: Mandle on Wed 12/09/2018 01:43:44
Quote from: Stupot on Tue 11/09/2018 21:50:12
So far all guess about my entry are wrong.

Same here.
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: Durinde on Wed 12/09/2018 02:19:42
No right guess on my entry yet, and I don't know people's writing styles well enough yet to make a guess.
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: dactylopus on Wed 12/09/2018 03:50:28
Quote from: Bulbapuck on Tue 11/09/2018 22:34:33
Inside These White Walls - Dactylopus
Nobody has guessed mine yet.  The above is actually the game that got my vote.

Spoiler

The Grapes Are Always Sweeter
- This is an interesting premise for a story.  I like the Italian setting.

Amandarin
- The idea of playing as an imaginary friend is very intriguing.  I would love to see how the hallucinations are depicted visually.  There is a lot of potential for a variety of stories.  It reminds me of Fran Bow, but hopefully a little less goth.  This nearly got my vote.

Young Crone
- I like the concept of a good witch that helps people, but this didn't really draw me in as it did others.  Congratulations on the win.

What Could Have Been
- As interesting as this could be, it does feel a bit slow paced and sad.

Dragonville
- I love the idea of a game based around dragons fighting back against human hunters, but the idea of them building a city together lost me.

Background Battle
- This has a lot of potential to be a great story, possibly a little bit of a thriller.  I imagine it somewhat like Technobabylon meets the Terminator, with less action.

Inside These White Walls
- This had my vote.  I love the mystery and intrigue surrounding the closed area of the ship.  The pitch is set up well, I like the last couple of sentences that pull me into the story.  To be successful, the mystery has to deliver.

Naive
- This sounds like a relationship-based game.  That can make for some different gameplay, but that wasn't enough to draw me in.

The Antidote
- I like this story.  The futuristic society sounds interesting, but the story could even work in a fantasy setting with a dying king.  The plot would have to keep me entertained.

Meet Me in the Rings
- This sounds like a fun, classic comedy Adventure Game.  It reminds me of Space Quest and Monolith Burger, and the characters sound quirky and exciting.  Hopefully the jokes would deliver.  This nearly had my vote.

Verb Coins
- I like the meta nature of a game and story built around the gameplay.  There are a lot of ways that this could be done well.
[close]
It was a lot of fun getting to enter this time!  I'm glad I took the opportunity to participate, and I am happy to see that people enjoyed my pitch.  I'd love to make my game, but it's a bit bigger than I could do alone.  Hopefully some of these ideas will be produced, because I'd love to play!
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: CaptainD on Wed 12/09/2018 08:35:05
Quote from: Durinde on Wed 12/09/2018 02:19:42
No right guess on my entry yet, and I don't know people's writing styles well enough yet to make a guess.

Me also.  Guesses were: What could have been, Meet Me in the Rings and Naive, all wrong.
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: Snarky on Wed 12/09/2018 14:39:16
Quote from: Creamy on Tue 11/09/2018 18:36:37
3: Young Crone - Snarky

Correct. :)
Thanks for the votes and feedback. I think this is the first round I've won.

This is a concept I like a lot myself, and I also worked pretty consciously on making the pitch as appealing as possible. I wasn't quite able to squeeze in a good teaser for the gossip-based gameplay, which I conceive of as the main puzzle mechanic, but oh well.

Also, there was no space to mention that the setting is inspired by the Italian Alps during the late renaissance, with the scientific revolution and religious reforms going on at the time as a backdrop.

If I ever got a team together it's something I'd quite like to make one day.
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: tzachs on Wed 12/09/2018 16:39:40
Nicely done, the game sounds even better now, and I'd be interested in hearing more about the gossip-based mechanic.
You should totally do this game (after, of course, finishing up your long awaited OSD game).
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: Snarky on Thu 13/09/2018 14:23:48
If anyone wants to try some more guessing, get it in now! I'll publish the full list tomorrow.
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: Snarky on Fri 14/09/2018 13:31:27
OK, here's the list of the authors of each pitch:

The Grapes Are Always Sweeter â€" Mandle
Amandarin â€" Creamy
Young Crone â€" Snarky
What could have been â€" Bulbapuck
Dragonville â€" tzachs
Background Battle â€" CaptainD
Inside these white walls â€" Durinde
Naive â€" horusr
The Antidote â€" dactylopus
Meet Me in the Rings â€" Dream
Verb Coins â€" Stupot

Thanks for a good round, everybody!
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: CaptainD on Fri 14/09/2018 13:52:20
Now that it's out in the open, I just want to clarify a point about Background Battle.

Basically the 2 different AI entities are part of an overarching control system that handles absolutely every piece of technology used by humans.  Because of their different algorithms these two AI entities arrive at completely different conclusions as to how best to serve the human race, creating a conflict that initially manifests itself as glitches in small devices.  I am unsure as to whether I want to allow 2 endings, with the player possibly able to support one or the other AI.

For those who may recognise this (yes LostTrainDude and Kastchey, I'm looking at you!), this was the basic proviso behind my plot synopsis for the full length version of A Landlord's Dream, which sadly I don't think will ever be made.  Still I think it's a pretty decent concept and decided to see if I could pitch it within the word limit confines of this competition.  Thanks to whoever it was that ensures it didn't get no votes at all! :-D  Hope no-one minds that this wasn't a completely new plot thought up specifically for the competition.
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: horusr on Fri 14/09/2018 16:30:09
Oh, many people guessed me right! Probably because of poor usage of language but doesn't matter, it is good to see.

I think maybe I should tell more about it being set in a future where everyone is selfish? Idk, I was thinking about dystopian stories where trust is not a thing and you should be cautious all the time. I also would change the last sentence, it was a sudden decision and not well-thought.

I can't really criticize others, they are fun though.
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: Creamy on Fri 14/09/2018 17:20:55
QuoteCreamy (did you confirm this, or is this a confusion tactic? :p )
Diversion 8-)

I didn't know Happy! (https://www.imdb.com/title/tt2452242/) Looks fun.

QuoteAlso, there was no space to mention that the setting is inspired by the Italian Alps during the late renaissance, with the scientific revolution and religious reforms going on at the time as a backdrop.
It seems like you already have a clear picture of the game. Your pitch got my vote.
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: cat on Sat 15/09/2018 20:14:39
I missed voting, but my favourite was Inside these white walls.
I'd also love to play Meet Me in the Rings, if it were a Captain Disaster game ;)
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: TheFrighter on Sun 16/09/2018 08:52:56
Quote from: cat on Sat 15/09/2018 20:14:39

I'd also love to play Meet Me in the Rings, if it were a Captain Disaster game ;)

Me too, so I voted it! Give it a go, Dream! ;)

_
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: Stupot on Mon 17/09/2018 04:23:48
While, Snarky is away on Mittness, I've set up the next Competition.

Head over to Round 6. http://www.adventuregamestudio.co.uk/forums/index.php?topic=56466.0
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: Dream on Tue 18/09/2018 07:21:58
Quote from: TheFrighther on Sun 16/09/2018 08:52:56
Quote from: cat on Sat 15/09/2018 20:14:39

I'd also love to play Meet Me in the Rings, if it were a Captain Disaster game ;)

Me too, so I voted it! Give it a go, Dream! ;)

_
I'd love to! Still working on another project, though, so it'll be a while. Also, thanks for the vote :-D

And congrats Snarky, I love your pitch. I really do hope you make this game someday.
Title: Re: Game Pitch Competition - Round 5 (RESULTS!)
Post by: Snarky on Tue 18/09/2018 23:23:05
Thanks! Maybe one day...

I'll  close this thread now.