Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: KeepItSimple on Mon 26/11/2018 13:46:56

Title: First time doing pixel art, like feedback thanks?
Post by: KeepItSimple on Mon 26/11/2018 13:46:56
This is my first time doing pixel art
I'm not really sure about the size,

(http://i63.tinypic.com/deviw1.jpg)

(Not sure if its obvious it's a 3d model I made and drew on top of, I rendered with different resolution sized and still not sure what the best size is for pixel art.

Would like any feedback. Thanks.
Title: Re: First time doing pixel art, like feedback thanks?
Post by: Matti on Mon 26/11/2018 16:03:05
She's huuuge 8-0! She wouldn't even fit in any game using a standard pixel-resolution.

If you're going for such a high resolution (and little detail) I wouldn't recommend drawing on a pixel-level. I'd keep the art in 3d (and maybe use some toon-shader?), draw with soft brushes or use a vector art program.

If you really want to do pixel-art, use a lower resolution and make the character much smaller. Most pixel art games have a 320x180, 320x200 (or 320x240) resolution. Wadjet Eye's latest game Unavowed has a resolution of 640x360. If you go much higher than that you can't distinguish the pixels anyway..
Title: Re: First time doing pixel art, like feedback thanks?
Post by: Danvzare on Tue 27/11/2018 13:49:22
Quote from: Matti on Mon 26/11/2018 16:03:05
She's huuuge 8-0! She wouldn't even fit in any game using a standard pixel-resolution.

If you're going for such a high resolution (and little detail) I wouldn't recommend drawing on a pixel-level. I'd keep the art in 3d (and maybe use some toon-shader?), draw with soft brushes or use a vector art program.
+1
Either that, or use vector art.
You generally want the pixels in pixel art to be clearly identifiable. In other words, pixel art is best suited to low-res art. You can of course make high-res pixel art, but you're either going to get something that looks terrible or that requires way WAY too much effort.
Title: Re: First time doing pixel art, like feedback thanks?
Post by: selmiak on Tue 27/11/2018 18:20:30
you can also animate the 3D model you drew on and render this out...
Title: Re: First time doing pixel art, like feedback thanks?
Post by: KeepItSimple on Wed 28/11/2018 22:48:19
Quote from: Matti on Mon 26/11/2018 16:03:05
She's huuuge 8-0! She wouldn't even fit in any game using a standard pixel-resolution.

If you're going for such a high resolution (and little detail) I wouldn't recommend drawing on a pixel-level. I'd keep the art in 3d (and maybe use some toon-shader?), draw with soft brushes or use a vector art program.

If you really want to do pixel-art, use a lower resolution and make the character much smaller. Most pixel art games have a 320x180, 320x200 (or 320x240) resolution. Wadjet Eye's latest game Unavowed has a resolution of 640x360. If you go much higher than that you can't distinguish the pixels anyway..

Haha ;-D alright thanks or advice, I think I'm going to go do the toon shader you suggested.
Title: Re: First time doing pixel art, like feedback thanks?
Post by: KeepItSimple on Wed 28/11/2018 22:50:27
Quote from: selmiak on Tue 27/11/2018 18:20:30
you can also animate the 3D model you drew on and render this out...
Yeah, I was thinking of drawing on top of it creating a walk cycle in blender then pixeling it. But I'm going to cel shade it maybe. I'll experiment a little. Thanks for reply.:)
Title: Re: First time doing pixel art, like feedback thanks?
Post by: Jack on Sat 01/12/2018 19:41:20
I like this style. A game made with it would be really unique. If it's easy to do, I say go for it.