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Messages - Cassiebsg

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I don't know if you can do that, never tried it.
You can however use regular code inside dialogue scripts, you just have to indent the lines (add at least one space at the start of the code line).

I'm assuming you know how to do it in code, but if not, just ask again. (nod)

You can place the text where ever you wish, but for now just open your speech font (the one you are using for speech) and set OutlineStyle to Automatic. Should help. :D

AGS Games in Production / Re: Tardigrades ©
« on: Yesterday at 17:56 »
Cool! :)
They look great! Wonder if one will spend more time playing or appreciating all those wonderfully and rich BG? ;-D

AGS Games in Production / Re: Tardigrades ©
« on: Yesterday at 15:21 »
Depends on the weather... hot definitely swim! Otherwise read a book. (laugh)
That water effect always mesmerises me. 8-0 Though now all those lovely leafs seem way to still.. <hides> (laugh)

I'm not using XP, but it's now a fairly old and outdated OS, so I guess if ppl want to use XP they can always use an older version of the engine. So I vote drop.

It's not a surprise for us, you normally have already finished and uploaded the game... (roll) (laugh)

The Rumpus Room / Re: *Guess the Movie Title*
« on: 17 Aug 2018, 17:09 »
Dogs? (laugh) (roll)

@Slasher, please don't replace them, just add the new keys as alternates but leave the "default" ones that we're so used to. ;)

I thought the same thing, but guess if they make the theme a lot more specific, it makes it difficult for people to jump start?
Like: Your game must be in space with an alien character doing X.... or ... 1900 London... if you jump started with a 2018 city you would have to trash it and start over. (laugh)

Seems like fun, if anyone wants to team up, I can contribute with BGs, sprites and eventually code if you don't want to code your self. ;)

Completed Game Announcements / Re: Forms
« on: 13 Aug 2018, 16:56 »
Yeah, dwl doesn't for me either.

General Discussion / Re: Choose Your Own Adventure Books
« on: 12 Aug 2018, 06:43 »
and starting over so I'd just cheat. (laugh)

This is not called cheat... it's called reloading your game. (laugh)

For dialogues, your files can't be named like that and they don't need to be imported into AGS.

What you need to do:

ego: &10 "Hi! How are you?"
michael: &7 "I'm fine." "

cEGO's speech file would be named EGO10.ogg (or .mp3 or .wav depending on which sound format you are using).

cMichael's speech would be named MICH7.ogg

Then all speech files you just place them on the speech folder of the game.

Note: Remember that you can not use leading zeros in the file names... MICH7.ogg if not the same as MICH0007.ogg...

Wow! That was an awesome trailer! :-D

Wishing you and your team the best of luck! (nod)

AGS Games in Production / Re: Tardigrades ©
« on: 11 Aug 2018, 09:32 »
Well, the internet is your documented proof that you can't possibly have stolen their content, since you have been working on it (and showing your work) long long before they're project even aired or was announced. Of course for them a legal suit (that they know they can't win) is just peanuts for them, while for you can be devastating (and impossible to hold the legal fees)... and they know it.

Also any person claiming you stole/plagiarised their work is just an ignorant ignoble.

This is all so awe.... (can I say this? (laugh))

I'm lacking words to be honest. Great job!

AGS Games in Production / Re: Tardigrades ©
« on: 10 Aug 2018, 13:48 »
Some pll that that there~s not bad publicity... Hopefully all this controversy might end up boosting sales. Here's hoping. (nod)

Will give it a test run tomorrow once I get home from work. (nod)

Thanks again, and hope I don't break it like I usually do. ;) :-[

The Rumpus Room / Re: What grinds my gears!
« on: 09 Aug 2018, 20:39 »
I actually had a nice frozen pizza just last sunday... for once in my live it was good and properly balanced. (nod)

I stand corrected. :-D
I thought "son of a pitch" was the theme... (roll) Have no ideas right now, maybe next round. (nod)

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