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Messages - Cassiebsg

Pages: [1] 2 3 ... 211
1
Uhm... the big question is why would anyone save the game in a "game over" room? ??? I usually just hit load or quit the game.

As for "forcing" events to be reset at loading time, then you just add the code to the "on_event" function with the eEventRestoreGame. Check the manual for more info. (nod)

As for only one slot is easy, don't give a list of options, add a button/key to save and one for loading. Then save it to the slot you decide. I normally use 99, but you can use any number you fancy (except 999, since that one of reserved for restart point).

EDIT: Oh, and if you really need the previous room, then you can use player.PreviousRoom... ;)

2
Uhm... you have to have a BG, even if the BG is just a black image, you still need it. 8-0

3
Oh nice! :)
love Indy and the story seems intriguing! Good luck! (nod)

4
I see the "theme" more a means to story telling, rather than being decisive. Besides, who's to say what you saw that went so fast?.... but a still image of the mystery shape? (laugh)

5
I thought the "theme" was filling the shape as best possible... (roll)

6
Site & Forum Reports / Sugestion: Game OS version
« on: 17 Jun 2018, 11:38 »
Hi

Not sure this has been suggested before, but with AGS now building to different platforms (well, so far Win & Linux, but there's work being done to expand this), that maybe we could had some extra button links? So game authors can post Windows, Linux, Android, etc, version?

Just a thought. (nod)

7
The Rumpus Room / Re: Name the Game
« on: 17 Jun 2018, 10:38 »
Oh... I was actually thinking of that one and wondering "what's the name of that weird game I bought but I never got to play?" (laugh)

8
Congrats you all! (nod)

9
(nod) and I finally got one right... even if only by pure luck. (laugh)

10
General Discussion / Re: PICO-8
« on: 16 Jun 2018, 21:11 »
I think that's exactly what he said. 8-0

11
The Rumpus Room / Re: What's on TV?
« on: 16 Jun 2018, 10:12 »
Never heard of him... :-[
Anyway, a quick look at IMDB showed me that image, so now I accidentally know what show that is. :(

EDIT: I think VW should take this one, since he at least got the actor right. (nod)

12
The Rumpus Room / Re: What's on TV?
« on: 15 Jun 2018, 23:26 »
Not sure, but he looks suspicious like Elliot Gould...so I'll shoot E/R ?

13
The Rumpus Room / Re: What's on TV?
« on: 15 Jun 2018, 16:50 »
The A-Team?

14
AGS Games in Production / Re: Private Detective
« on: 14 Jun 2018, 20:06 »
Nice! :)
Good luck with it!

15
To clear about the last puzzle with the red blocks.
Add spoiler tag for Hidden:
Originally they were just there to block your way to the wheels, and you had to push/pull them so you could get past them. Only I found out that if I made them blocking, Gurok's maze code didn't show them, and if you couldn't see them then you could not click on them to interact. So I made a quick change and made them to be "plug them into the wall socket to release each one the wheels". The only thing that have no logic here, is to figure out how and which is the first block to plug... the others just then slide into place (sorta). Here there is no logic, I just decided that was the 1st one, then the 2nd the 3rd and the 4th. Kind of the same way for which wheel works first, second, etc...
There is one change that I thought about making, but decided not to (because the puzzle was already so buggy, that I was afraid of breaking it again if I changed it). And that was to make the 1st block lock all other 3 blocks into place at the same time. So that you had to align all the other 3 blocks first and then push the 1st one into place. But the possibilities of this breaking the game was too much, that I chickened out and decided to leave it as is.
An no, all blocks move in a per-determined way, none moves randomly. ;)

So, yes, I admit it, this puzzle needed a little bit more of polishing to make the logic a bit more solid. (roll)

16
What you wait for? Go make it! (nod)

17
Well, getting zero doesn't mean nothing much really, just that others thought some other pitch better.
For me the "Make your way from tomb to tomb" made me think of a very linear game play, and not an open world kind of thing, where you can explore and solve puzzles at your own will. For me that little sentence was what put me off. But maybe you didn't meant it in a linear meaning? (roll)

18
1st: 2
2nd: 1
3rd: 9

19
Also, thanks for the detailed comment Snarky. (nod) I was starting to think it was just such a crappy idea. (roll) Maybe it'll see the light of day eventually, though I'll need to adjust my graphics to fit, as I see that to be more cartoonish than what I normally do.
Also, "the doom the world" is/was intended to be from Santa's side putting a bit of pressure into Pefty (as failure is not an option!). They'll be "doomed" to unemployment if he fails the mission... and the world to be "Santa free". ;) But I also kind of run out of the 80 words and didn't want to expand on it.

20
The Rumpus Room / Re: What's on TV?
« on: 13 Jun 2018, 15:56 »
Thank you Buckethead! (nod)
On to you. ;-D

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