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Critics' Lounge / Re: Premise Ideas
« on: 22 Apr 2018, 22:42 »
Happy to see you're beginning your own game, Durq!
Have you made your choice about the story?
Have you made your choice about the story?
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"I must use my strength" meant that I must somehow become stronger like by drinking a Red Bull from the vending machineWe tried to guess what the player would think... butI must admit we totally missed this one!
I know now that the game was trying to tell me (...) you idiot!"Well, that says it all... I should reconsider this if I don't players to feel like this. There's the same issue with
Actually, there was a 3-way tie before...Now I'm in despair...
You made a great game that won well deserved awards!Thank you!
we weren't told it was going to be a voting contest to just have a game nominated.We were, KyriakosCH...
Step # 0 - play them games!
You have some time to play games made in 2017. Do it!
Step # 1 - nomination time!
Select games you deem worthy in each category!
Step # 2 - vote, folks!
Pick from the nominees and we get a winner!
Step # 3 - party!
Big party to celebrate the winners!
John Carpenter's "The Thing"I agree. And it's way better than its prequel.
Come on, people kept asking to add Draconian dark theme to the "official" AGS editor, and when we have an actual test build no one wants to try outFound some time to test it. It works fine.
I tried it on another PC and it works. So it seems to depend on the system. I had the problem with 2 laptops... I'll try to test this on other PCs...Quote* now minimizes OpenGL fullscreen mode when you alt+tab from it.No. Not on my end at least. The game image stays on screen. The "windows" cursor appears on it but I'm not able to access the Windows environment... I'm forced to use ctrl-alt-del and then cancel to find that the game is minimized...
But, I already reported an issue with alt-enter not going to windowed mode correctly for me with OpenGL. I suspect it's a related issue.
* no longer crashes with "IDirect3DSurface9::Present failed" when you alt+tab from fullscreen Direct3D.Yes, this fix works for D3D...
* now minimizes OpenGL fullscreen mode when you alt+tab from it.No. Not on my end at least. The game image stays on screen. The "windows" cursor appears on it but I'm not able to access the Windows environment... I'm forced to use ctrl-alt-del and then cancel to find that the game is minimized...
* now the fade-out effects in OpenGL don't have "glowing" at the screen borders.Can't say because I did not see this effect myself before on my PCs...
Also, it looks like there is some sort of "glowing" border around game in OpenGL, it is visible even during fade-out.I saw this on Youtube videos but thought it was a video capture or encoding issue...