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Messages - WatchDaToast

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1
Aah, so I could have just changed that instead. Good to know, thanks! ;-D

2
It`s me again :grin: Thanks for your answer Khris, however I totally forgot to look around in here again as I was experimenting around with the problem I mentioned above.

I am having a new question here...
It seems to be the case that the player character automatically moves towards another character when "Talk To" is selected.
Is there a way to remove that? I am having a few situations in the game where to player is supposed to stand on his spot when he greets another character from the distance.

Edit:
I managed to accomplish what I envisioned by removing this in the GuiScript:


...and thus, turning it into this:


Did the same for the "GiveTo" command and the TalkTo-function that is called via right click.
Works fine so far, now that I can manually set the WalkTo-points in my scripts, however it feels kinda wrong to edit the template this way.
I hope there are no problems arising from this (wtf)

3
Hey, I hope it`s ok to bump this thread so I can ask something :D
I have been using this awesome template for a while to create my game, and only now have I stumbled across a little problem:
So far I could not find a way to make an on-screen object usable in the same way as an inventory item. So when you choose "Use" on that object,
the GUI will Show "Use Object with...", so I can use that object with another on-screen object.
I really have no idea how to achieve something like this. D:
It would be awesome if someone here could please help me out with this! :D

4
Thanks for your ideas!^^
I am still not 100% sure what to do...

@CaptainD
So you mean I could make a borderless speech box with the LucasArts-font? :D
Actually a cool idea, however it may feel like there is an invisible Person on the screen, speaking.

@CaesarCub
Moving the text to the bottom might be a solution. On the other hand, I feel it`s a little easier for the players eyes to look in the middle of the screen and not having to look down to read.

5


So, I am working an a game, which will be similiar to early Sierra games. :D
However, I can`t really decide on one text and GUI style, since I like both the Sierra and the lucasarts ways.
I love the interactivity of LucasArts` verb-gui and the storybook-ish feel of sierras text windows.
So, I thought about doing the hybrid seen above.

So one thing I am slightly worried about is the overuse of text itself. The player`s view is already kinda obstructed by the black GUI, and when interacting with the environment, the view gets even smaller because of another box of text appearing in front of the screen.
Could this be a bit tiring for the player during a longer playtime? :P

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