Game authors and players, please read this thread!

Show Posts

You can view here all posts made by this member. Note that you can only see posts made in areas to which you currently have access.


Messages - Tarison

Pages: [1] 2 3
1
The Rumpus Room / Re:Sam and Max Cancelled!
« on: 05 Mar 2004, 00:12 »
This is more than disappointing, though if they're going to ONLY publish Star Wars, then can they at least throw us an SW adventure game?

2
Okay.. Made it more specific.. Is that better? (dummies, check initial thread)

Excellent! Much more in line with the spirit of MAGS and all that. I think I'll give it a go :)

3
I like the idea of this comp, but I think the subject matter is very vague. It's akin to having a MAGS comp with "Make a game with rooms and a puzzle. There must be a character."


4
Adventure Related Talk & Chat / Re:Bluecup
« on: 25 Feb 2004, 05:56 »
That screenshot is from the future?

Only in America.

Looks like dd/mm to me :)

5
Critics' Lounge / Re:Sound creation program
« on: 22 Feb 2004, 23:47 »
Some of the music programs work with their own proprietary formats, though are capable of importing/exporting to midi. While they may limit saving, or restrict it completely, exporting/important midi files often works. Whether you believe that is immoral, is really up to you.

6
Critics' Lounge / Re:Zor's weekly backgrounds...
« on: 20 Feb 2004, 23:19 »
Definite improvements, though there still seems to be a tile effect on the grass itself. It looks like there is a dark diagonal line on top of green, every so often.


As for shading, if you look at Mage's pic, you'll see how the shadows fall differently due to the position of the light, and the objects in the room. You should try do something like that for the rest of your backgrounds.

7
Critics' Lounge / Re:Drawing program
« on: 19 Feb 2004, 21:41 »
if download limits are a worry, look for deluxe paint. it was good enough for monkey island 2 ;)

8
We know what you mean, but recommend you ask your teacher as to whether or not they consider you making a game with AGS, as programming ;)

9
My biggest tip for any creative type activity is: keep a notepad handy at all times!!! Ideas come at the weirdest moments and you will never remember them properly if you don't jot them down. Many great ideas have been forgotten simply by not writing them down immediately.

Since '97, I've had a writing pad with me almost every day. I used to do a lot of writing, then game-planning, and then writing. I know exactly what you mean by this, and yeah, it's a great piece of advice :)

10
Awesome! Now, how did you do it? ;)

11
Critics' Lounge / Re:More crazy characters to critic
« on: 18 Feb 2004, 03:15 »
The wrapper is cool, but looks more like a headless eminem, which could also be cool. The fireman looks as though his legs stopped growing at age 10, and might possibly be wearing a skirt -- funny angle doesn't help.

You also need more definition in the face, perhaps use colours that aren't as similar to each other, so the jaw can be seen easier (though it depends on how that will look).


12
Critics' Lounge / Re:Town Tutorial
« on: 18 Feb 2004, 02:37 »
I had a look at the other tutes linked from your own tutorial, and yours is far easier to understand and follow. The other consists of:

1. Draw an outline
2. Color
3. Blend
4. Make it look really awesome

Whereas you actually go through things nicely :)

13
Critics' Lounge / Re:Town Pic
« on: 18 Feb 2004, 01:37 »
That's it. I'm switching to Photoshop (though its interface is somewhat imprisoning my will to draw something). But with everybody getting so good...
Really great picture... can't wait to see a game itself!


you could always draw something in another program, then bring it over to photoshop to play with.

14
Critics' Lounge / Re:Town Tutorial
« on: 18 Feb 2004, 01:21 »
VERY Nice and clear. I'm trying to draw a town, albeit a different concept at the moment, and parts of this should be useful. I especially like the tiles, straw, door, and bushes. Not as keen on the wooden frames of the building, as they don't seem as 'woody' to me.


15
AGS Games in Production / Re:Loom2 - Chaos Returns
« on: 18 Feb 2004, 00:00 »
The character looks great, though the backgrounds don't like cartoony/drawn. They look like a photo with a filter over it, which doesn't make for a great background -- especially if you're using a non-realistic-looking (ie, cartoony) character.

16
Hey, he's just glad it doesn't have to be autoerotic anymore.

In other news, CJ has  been offered the position of lead vocalist for INXS

17
Critics' Lounge / Re:Manager games
« on: 17 Feb 2004, 23:26 »
If you're going to do one, why not do 'Adventure Game Developer Manager' where you have various people you can be from the community, or add your own, and you try to create the best game around!

It'd be perfect, until one of them created their own 'adventure game developer manager'...

18
Critics' Lounge / Re:New 'By the Sword' logo
« on: 17 Feb 2004, 14:20 »
It honesty looks weird to me, because of the different perspectives on the text that don't flow over at the right height, and the fact it's all green. It's not that it's bad, but it's nothing to write home about :)

Not that I'd write home about a logo, but still ;)

19
Critics' Lounge / Re:Zor's weekly backgrounds...
« on: 17 Feb 2004, 14:17 »

You said add a light in the third, should just be floating then?

And which is better: Bulb, bulb with shade, flourescent?

Add any source of light. Fluorescent lights, bulb, hanging lead lights, or radioactive goo. Try it all out, and work out what fits in with the rest of your game. GL :)

20


Not crap, at all. Reminds me of Another World/Flashback :)

Pages: [1] 2 3