Show Posts

You can view here all posts made by this member. Note that you can only see posts made in areas to which you currently have access.


Messages - Mods

Pages: [1] 2 3 ... 312
1
 (laugh)

No further comment  (roll)

2
A preliminary website is up and ready for you to scrutinize. Early in its stages of development and information though I'm afraid, but the application form for exhibiting and speaking is working ok. There is no indiegogo campaign this year, rather we hope we'll find more sponsors and people will contribute via donations and get the VIP Key Cards to enhance your experience (though this option is not available just yet). Exhibiting and such will remain free, and of course entry will also be free.

This hasn't been shared far beyond the AGS community yet just in case there are big errors or such, if you spot anything or have questions or concerns let me know. We hope to full on spread the word from the beginning of July. And still most certainly open to your special guest suggestions! Let us know who you'd like to see :)

http://www.adventurexpo.co.uk


3
Adventure Related Talk & Chat / Re: AGS Calendar
« on: 17 Jun 2013, 04:31 »
Can the 'events' be shown before the birthdays though? They're currently underneath. Hopefully more people can use it to show deadlines for competitions and such. I find it easy to miss some of the listed events under the myriad of birthdays. Though it is nice to have both there :)

4
Nothing my end, so as predicted, time clears the gremlins in the PayPal system :) Good stuff tho, thanks for letting me know!

ps. Jenimad just in case you noticed it wasn't there, your "thank you" page will now have the Desura key for your recent purchase. (thanks for pointing that out to me jugwhisky)

5
Cheers Khris. It'll take me half hour to compile it all and try again but I'll let you both know what happens next... many thanks.

Edit: Oh look...

[code]
  Display("Who should I give it to?");");
[/code]

;)

and the other one, clear as day now!

DisplayAt(10, 450, 780, "That sick man... how did he manage to hide all this madness?...");");

Edit I got a successful compile, thanks guys! There was one exception error but AGS still compiled and the game runs. So now for some French peeps to test it I guess and see where things cock up in game...

6
3.2.1. Good points selmiak, thanks. I'd not thought of it like that.

Most of the initial work to get the translation working was shifting a few double spaced lines. What you see above is the exact formatting of the translated trs file. But when it was exported originally (with no french additions) it had the code, and the spacing was exactly the same (as quoted above).

So, you say it's probably not meant to be there, that gives me something to work with. I can go see if there's that error in the dialogue and I'll also just attempt removing all the code and just accounting for it as a single line.

And yes, there are say 5,000 lines in the trs file and 2,000 of them are code, but they are just in two sections amongst the normal translation. In fact, the fact they are "formatted" in the trs file exactly as you see in the editor leaves me to believe you're right. Thanks for offering some advice :)

7
Thanks for the info. My business is too small to have express checkout at this point I'm afraid, it comes with its own prices and unique challenges. Always a gamble that whoever you use someone is going to have an issue of some kind. I'll try and look into it over the next couple of days, both how other merchants have solved issues like yours and jenimad and also at the feasibility and cost of upgrading to express checkout. Hopefully find some solution or yes the gremlins in the cmd=flow machine will sort themselves out :)

8
To those in the know or with translation experience (the engine side stuff) - I could not find anything discussing this before but I'll remove this if someone finds a post. I have a couple of questions about translation file and the editor:

The majority of my trs file exports exactly as expected, and for the most part, it's just line numbers and simple text element translations, ie

Quote
&1311 I didn't watch the news! We had cartoons on all day!
&1311 Je n'ai pas regardé les nouvelles! Nous avons eu des dessins animés toute la journée!
&50 You should pay more attention to what's happening to this country, Susan.
&50 Tu devrais prêter plus attention à ce qui se passe dans ce pays, Susan.

Yet in the middle is a gigantic bit of code. Which starts like this:

Quote
&121 Mother's always told me not to accept any gifts from strangers...
&121 Ma mère m'a toujours dit de ne jamais parler aux étrangers...
I don't want her to take it! I might find a better use for this drug.
Je ne veux pas lui donner ça! Je trouverai sans doute un meilleur usage pour ce médicament.
Who should I give it to?
A qui donner ça?
);
       }
       if(cEgo.Room!=38){
 
  Display(

);
}

function iBar2_Look()
{
Display(

);
}

goes on and on and ends abruptly like this:

Quote
else if(player.Room==126 && player.x>=1340 && pick_lock2==2){  ///when jesse's gone and lock has already been picked

                HotspotBar=false;
gCustomOptions.Visible=false;
UnPauseGame();
RestoreWalkableArea(1);

cEgo.LoseInventory(iMitzi);
cEgo.AddInventory(iMitzi);

    DisplayAt(20, 450, 780,

&1795 Now that he's gone, we can get inside...
&1795 Maintenant qu'il est parti, nous pouvons entrer à l'intérieur...
&791 Yes. Let's do that!
&791 Oui. Faisons-le!

1st question: Is this normal for the trs file to contain code, and for it to end abruptly (notice there is no closing brace etc) ?

For the most part, it seems the translation is working fine, when just attached as a standard tra file.

But when I try and make that trs file the default language (and built into exe etc) problems begin. What occurs then, despite a successful update, is that AGS picks out a random line in one of the last rooms (156/165) and says "you may have forgotten a closing bracket on a previous line", and this is not the case, as before the translation the game ran fine, and because I checked all lines within that room and this is not the case.

BUT, the original trs file DID have some bits in it where clearly closing brackets have not been included, so if it's tried to re-import that code, has it broken it in the process?

If anyone can shed light on this please let me know. If not, it's okay - I'll just go with the EXE + TRA file (which has no known problems) but I was hoping to have just the EXE with the translation turned into the default language. And would like to know if the code in trs file is natural or not. If you need other info let me know :) Thanks for your time :)

9
Sorry to hear that. Not currently no, sorry we don't have other options - but it may be some issue their end this week as you're the second person to ask! This has happened once before (multiple people saying they can't checkout) and it resolved itself in about a weeks time if I remember correctly. So do try again soon, or do you suffer this with ALL paypal usage (outside of Screen 7)?

If you want Downfall, you can also get it from Wadjet Eye Games or GamersGate, and they'll have some non-paypal format I'm sure. Also, Cat Lady is on Desura (does not require paypal) and Downfall will hopefully be by the end of next week too (fingers crossed) but I'm sorry the OST's don't come with Desura-only copies.

Are you having the same issue as jenimad (see above) ?

PS Urpney, thanks for the detailed info! Good to know. Let me know if anything goes horribly wrong!

PPS I worked on the French (subtitles) translation provided by Hervé last night, and it's stable. That reminds me, I need to post for some help on tech board now....

10
Adventure Related Talk & Chat / Re: Gay Games
« on: 10 Jun 2013, 23:29 »
OP is banned. Continue this discussion in your brain.

11
Hints & Tips / Re: Deep Hope
« on: 09 Jun 2013, 18:18 »
gentle hint
there is certainly something on you that you can 'use'

strong
you'll need something personal, not something from the floor

solution
knife yourself (outside the cave entrance)

12
Hints & Tips / Re: Deep Hope
« on: 09 Jun 2013, 17:50 »
Yes, something to do with that :)

13
Urpney, 1.4 is the version Rem wanted me to sell saying he thinks its the most intact one. No idea on previous version numbers myself, sorry. I'll PM you in a few days about a promotion. The deal is for Desura key, it's pending approval there at the moment. It won't be possible to get the soundtrack via Desura. I'll be happy to upgrade you and other customers of the DRM-free copy (via S7) to Quiet Haven deal in due course (and for free).

jenimad, sorry to hear that. As you say, it's likely a PayPal issue of some kind OR perhaps you have some settings preventing secure pages/requests to be loaded or something? Sometimes "https" pages can be blocked, though I have no reason why. Like you, I couldn't log into my bank on various occasions, just getting a blank screen when it was trying to load a https page. Through trial and error (or just waiting) it started working again. You might want to check PayPal is in your firewall exceptions.

14
Fun game, and man this is proof that low res backgrounds work well with the underwater module. I think I could endure a longer adventure in a similar style.

As mentioned, I'd like to release this as freeware on my site but I'd like to "upgrade" the dialogue a bit. Thanks tho Mr Cleanic! Why must I stab myself to win? :( :P

Thanks for letting me be part of it, always fun to whip up some mental tracks in a couple of days time :D Here's the midi OST for players: http://www.screen7.co.uk/music/midi/scores/deephopeost.rar

PS I was in the pub tonight (some random middle of the country no affiliation with the sea whatsoever pub) and saw this figurine and thought of you and your game sir :D

15
After some request, Downfall drm-free with OST:

http://www.QuietHavenHotel.co.uk

Only £2.22 until the end of the month. And as we have a promotion on, here are 3 keys for The Cat Lady on Desura :) When they're gone they're gone:

08r4gy84tng
53j6405984y57h
g034yh3890t532

16
Hints & Tips / Re: Deep Hope
« on: 07 Jun 2013, 18:06 »
I can't remember, sorry. Selmiak may remember as he'd got to the puzzle just after. Maybe it's this:

gentle
report ALL your findings

strong
report ALL the artwork

solution
Look at (right click) all drawings and objects in the cave room and report back, should trigger you being told where another figurine is

17
Hints & Tips / Re: Deep Hope
« on: 07 Jun 2013, 00:32 »
Nope selmiak,

I believe it 'arrives' when you've retrieved the second figurine ;)

18
Hints & Tips / Re: Deep Hope
« on: 05 Jun 2013, 17:12 »
selmiak:

Gentle hint
It's under your nose

Strong hint
Amazing what dislodges in the sand

Khris. Can't quite remember but here's a strong suggestion:

Have you been instructed to find another figurine yet? If not, perhaps you should relay more back about the artwork in the cave

19
I'm not entirely sure this will work but I'd suggest to start a brand new basic PayPal account on a different email address if possible. You'll have some sending/receiving limits but then you can paypal from your old account to your new one. You can then link your new account to bank account with any luck. As I said no idea if this is possible but Remi did something similar recently.

20
Consider me interested if there's still space for the long haul (sorry to hear about grundy and jen). What kind of hostel prices for the Sat & sun night please abs? :) And whats the per person price again please? 200/220 euro?

Pages: [1] 2 3 ... 312