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Messages - arj0n

Pages: [1] 2 3 ... 143
1
The Rumpus Room / Re: Group hug!
« on: 26 Oct 2018, 12:02 »
Oh no arj0n you did not! No one posts in this thread and lives.

That's... AWESOME!!

2
The Rumpus Room / Re: Group hug!
« on: 25 Oct 2018, 20:15 »
...who'd want to miss out on that?
Aw, man. Missed out, snif... :~(

3


I’ve been herring rumors somefin fishy is happening here.
And oh, please don't scale me, I'm offishialy a pacifisht for reel.
And hooked to puns. Catch ya'll later.


 :-*:-D




wait, that spot on his back...
Add spoiler tag for Hidden:
yes, that's the Mattel Aquarius logo on his back. well spotted :)

4
Completed Game Announcements / Re: A Place In The Sun
« on: 23 Sep 2018, 16:03 »
Walkthrough now available at the AGS wiki page, under the section 'Articles not converted yet'.

5
General Discussion / Re: Incredibly sad news
« on: 12 Jun 2018, 15:45 »
Rest in peace, Maarten :~(

6
Linux version added.

7
Completed Game Announcements / Cedric Shooter (Win/Linux)
« on: 22 May 2018, 12:08 »

The owl is the wisest of all birds because the more it sees, the less it talks.  So let's show Cedric some bullets! :-D


Story:
In this funfair-style arcade mini-game adaption of Sierra's KQ5 owl named Cedric, you have to kill Cedric as many times as possible!

Instructions:
* Cedric will randomly and infinitely jump out and back in one of the 8 vases.
* When you kill Cedric, he'll explode and resurrect.
* Left-click is shoot, right-click is switch between pistol and shotgun.
* You get 20 seconds to kill Cedric as many times as you can.
* Hit F12 to dump a screenshot in the save-game folder

Update:
22-05-2018: Linux version released.

DOWNLOAD(freeware)

Screenies:


8
Modules & Plugins / Re: MODULE: TextField v1.1.0
« on: 29 Mar 2018, 15:27 »
Haven't tested this yet, but it looks like this could be very useful for textparser games. Thanx for making this!

9
1. Blondbraid
2. Rochinator
3. Tabata

10
The Rumpus Room / Re: Happy Birthday Thread!
« on: 02 Mar 2018, 15:18 »
Thanx, guys! ;-D

11
Reality-on-the-Norm / Re: Happpy 17th RotN
« on: 17 Feb 2018, 18:17 »
Happy RotN-Day everyone :-D

12
I was waiting to receive news from the hospital, which is also the reason why I haven't answered the Mittens-PM's yet.
This news finally came in yesterday: I will be hospitalized in the beginning of September, for my right-side arm & wrist.
I was hoping they scheduled it after Mittens, but that's not the case. Therefor I'm sadly not able to join Mittens this year... :(

Sorry for any delay or whatsoever caused by me, and I hope y'all have a great time!!

14
Here's a couple of movies that might fit the genre:


titles in bold are a must see :)

15
AGS has built-in support for OGG, so I prefer OGG.

16
Modules & Plugins / Re: MODULE: Credits v1.19
« on: 26 Jan 2018, 10:21 »
Yes, sir.

17
Modules & Plugins / Re: MODULE: Credits v1.19
« on: 26 Jan 2018, 01:30 »
works fine when placing it in the room_AfterFadeIn function

18
Hints & Tips / Re: Adventure - Welcome to the genre
« on: 26 Jan 2018, 01:22 »
@Peter:

Add spoiler tag for Hidden:
walk as far south as you can from the first pillar, then stand behind the hedge on the left until you can only see half of the numerals on the pillar.
If you use the Look cursor on it from this angle, Thalia should be able to figure out what the numerals are.

19
Modules & Plugins / Re: MODULE: Credits v1.19
« on: 25 Jan 2018, 23:54 »
@Lurdiak:

Here's 2 examples:

Scrolling example:
Code: Adventure Game Studio
  1. Credits[0].DefaultCreditColour=15;
  2. Credits[0].DefaultCreditFont=2;
  3. Credits[0].DefaultCreditX=eCreditCentred;
  4.  
  5. Credits[0].DefaultTitleColour=3;
  6. Credits[0].DefaultTitleFont=0;
  7. Credits[0].DefaultTitleX=eCreditCentred;
  8.  
  9. Credits[0].CreditStyle=eCreditScrolling;
  10.  
  11. Credits[0].DefaultCreditStartTransition=eCreditScrolling;
  12. Credits[0].DefaultTitleStartTransition=eCreditScrolling;
  13. Credits[0].TypeDelay=2;
  14.  
  15. Credits[0].AddTitle("Programming by:");
  16. Credits[0].AddCredit("name1[[name3[[name3");
  17. Credits[0].AddTitle("Testing by:");
  18. Credits[0].AddCredit("name1[[name2[[name3");
  19. Credits[0].Run();
  20.  

Typing example:
Code: Adventure Game Studio
  1. Credits[0].DefaultCreditColour=15;
  2. Credits[0].DefaultCreditFont=2;
  3. Credits[0].DefaultCreditX=eCreditCentred;
  4.  
  5. Credits[0].DefaultTitleColour=3;
  6. Credits[0].DefaultTitleFont=0;
  7. Credits[0].DefaultTitleX=eCreditCentred;
  8.  
  9. Credits[0].CreditStyle=eCreditStatic;
  10.  
  11. Credits[0].DefaultCreditStartTransition=eCreditTypewriter;
  12. Credits[0].DefaultTitleStartTransition=eCreditTypewriter;
  13. Credits[0].TypeDelay=2;
  14.  
  15. Credits[0].AddTitle("Programming by:");
  16. Credits[0].AddCredit("name1[[name3[[name3");
  17. Credits[0].AddTitle("Testing by:");
  18. Credits[0].AddCredit("name1[[name2[[name3");
  19. Credits[0].Run();
  20.  

20
Hints & Tips / Re: Adventure - Welcome to the genre
« on: 25 Jan 2018, 21:06 »
...but I'm stumped on
Add spoiler tag for Hidden:
fixing R. Kyvist's gramophone. I guess it needs the crank from the jack-in-the-box, but how to prise it off?
.

hint 1:
Add spoiler tag for Hidden:
your can't get the crank removed from the box by yourself
hint 2:
Add spoiler tag for Hidden:
your solution lies behind that huge critter
hint 3:
Add spoiler tag for Hidden:
that huge critter might be hungry
Solution:
Add spoiler tag for Hidden:
use the fruit on the huge critter

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