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Engine Development / Linux Port and Lua Plugin
« on: 18 May 2013, 05:17 »
The Lua Plugin doesnt seem to work with the linux version. I've compiled it from the git and I get the following:
I am using a x64 version of Arch Linux.
┌─[steve][archlaptop][~/evilhouse/Compiled]
└──╼ ags evilhouse.exe
AGS: Adventure Game Studio v3.3 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-20xx others
ACI version 3.3.0.1132
AGS: ***** ENGINE STARTUP
AGS: Reading config file
AGS: Initializing allegro
AGS: Setting up window
AGS: Initializing game data
AGS: Game data file: /home/steve/evilhouse/Compiled/evilhouse.exe
AGS: Initializing TTF renderer
AGS: Initializing mouse
AGS: Checking memory
ci_find_file: cannot change to directory: Compiled
ci_find_file: cannot change to directory: Compiled
AGS: Initializing keyboard
AGS: Install timer
Checking sound inits.
AGS: Initialize sound drivers
AGS: Install exit handler
AGS: Initialize path finder library
AGS: Initialize gfx
AGS: Load game data
AGS: Built library path: ./libagslua.so
AGS: dlopen returned: ./libagslua.so: cannot open shared object file: No such file or directory
AGS: Built library path: /home/steve/evilhouse/Compiled/libagslua.so
AGS: dlopen returned: /home/steve/evilhouse/Compiled/libagslua.so: cannot open shared object file: No such file or directory
AGS: Plugin loading failed, trying built-in plugins...
AGS: No built-in plugin found. Plugin loading failed!
AGS: No placeholder functions for the plugin found. The game might fail to load.
An internal error has occurred. Please note down the following information.
If the problem persists, post the details on the AGS Technical Forum.
(ACI version 3.3.0.1132)
Error: load room: unable to deserialize prop schema
AGS: ***** ENGINE HAS SHUTDOWN
I am using a x64 version of Arch Linux.






