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Critics' Lounge / My backgrounds: effective or ugly? :D
« on: 28 Nov 2011, 20:12 »
...or maybe both of these things?

Something you could call a graphical (test-)"re-interpretation" of my first game on AGS in 2005 that was never finished. Back then I tried to make a game with cutting edge animations and sierra-esque graphics and was way too ambitious about everything. I didn`t like it because it never came close to what I imagined. (I also was 11 at the time)
Nowadays, as my drawing skills have greatly improved, I just try to make everything seem like it was designed by a kid with little skills who just wanted to make a nice game and had fun doing it.
I like this idea, because I now can make backgrounds and animations in a extremely short time and even get away with that. I myself like this style, it has such a childish and cheerful charme, which ironically I tried to avoid when I was 11.

Something you could call a graphical (test-)"re-interpretation" of my first game on AGS in 2005 that was never finished. Back then I tried to make a game with cutting edge animations and sierra-esque graphics and was way too ambitious about everything. I didn`t like it because it never came close to what I imagined. (I also was 11 at the time)
Nowadays, as my drawing skills have greatly improved, I just try to make everything seem like it was designed by a kid with little skills who just wanted to make a nice game and had fun doing it.

I like this idea, because I now can make backgrounds and animations in a extremely short time and even get away with that. I myself like this style, it has such a childish and cheerful charme, which ironically I tried to avoid when I was 11.




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), and because of that I would love to compose the music for my games in exactly that format. But to be honest, I have no idea how something like this could be done.