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Topics - BigMc

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Hi,

it's a great idea to integrate the AGS blog into the AGS homepage like it is already the case. But I have some ideas how this can possibly improved even further.

First of all, SSH and Dualnames (I think you're the ones running the blog), do you feel up to managing the AGS news, i.e. accepting and reviewing suggestions for articles for publication in the AGS blog? Example: a developer added new features or a new port to AGS and searches for testers. How can he make an announcement?

If you are, I propose a few step to encourage getting more news from the community into the blog and onto the AGS homepage.

First, it seems like AGS blog posts are selected by hand for inclusion on the homepage. Why not include every blog post automatically by software?
Second, there should be a link or form for submitting articles both on the AGS homepage and the blog.

What do you think?

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Hi,

I think we should let visitors of the AGS homepage know that the games work also on other platforms. I created a Wiki page listing the ports. Would you put a link to that into the "Download AGS" box on http://www.adventuregamestudio.co.uk/AGS.aspx ? Feel free to also improve the page if I missed something. It could also be additionally linked to from the Wiki main page.

I also think a Wiki page that gives an overview over AGS development would be sensible. How to contribute, report bugs etc. I don't really know the answer to these questions myself, so anyone else willing to start this?

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Engine Development / AGS engine Linux port
« on: 03 Jun 2012, 19:04 »
AGS works nicely on Linux (32 and 64 bit) now. It supports games created with AGS 2.50 and higher.

There are instructions how to build AGS at

https://github.com/adventuregamestudio/ags/blob/master/debian/README.md

Please report bugs in the AGS issue tracker.

EDIT: Removed most of the old text about multiarch etc., because AGS got native 64 bit support. :)

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