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Beginners' Technical Questions / Fighting some weird sound glitches
« on: 02 Apr 2012, 14:40 »
OK my first fight was with a midi file that i ripped from Space Quest 6. Imported it into AGS and on preview AGS practically crashed (Actually it came up with an error message but you could not get rid of it as the message constantly re-appears, so killing the task was the only way...). Okay i thought maybe its just the preview and played it in a room without fumbling around in the preview - that only resulted in weird glitched glibberish coming from the speakers.
Okay i thought - maybe bad midi. So i fixed the problem using a WAVE file as the music which works actually fine.
Now what I am doing is using room 1 as my intro screen (Also startup screen of my character), added a nice intro GUI to select "New", "load", quit", which works pretty well.
On New i just beam my character to room 2 which works fine.
The weird thing is that as soon as the character starts walking some weird glitched sounds come from my speaker.
I was a bit surprised as i stop the sound upon clicking "new", but i thought maybe its related to the intro sound. As a cross check i edited out the whole intro music but still i get the weird sound as soon as i walk around.
The funny thing is i had no problems while walking around in my original room 1 (Which was just a playground for testing before i made it my intro screen).
I searched a bit for stuff like "AGS sound glitch" "AGS weird sound" and so on, but no usable results so far. Does anyone have a clue what I am doing wrong?
Okay i thought - maybe bad midi. So i fixed the problem using a WAVE file as the music which works actually fine.
Now what I am doing is using room 1 as my intro screen (Also startup screen of my character), added a nice intro GUI to select "New", "load", quit", which works pretty well.
On New i just beam my character to room 2 which works fine.
The weird thing is that as soon as the character starts walking some weird glitched sounds come from my speaker.
I was a bit surprised as i stop the sound upon clicking "new", but i thought maybe its related to the intro sound. As a cross check i edited out the whole intro music but still i get the weird sound as soon as i walk around.
The funny thing is i had no problems while walking around in my original room 1 (Which was just a playground for testing before i made it my intro screen).
I searched a bit for stuff like "AGS sound glitch" "AGS weird sound" and so on, but no usable results so far. Does anyone have a clue what I am doing wrong?
