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Editor Development / [REQUEST] AGS Editor - OS X Mountain Lion
« on: 12 Nov 2012, 21:53 »
We have an open source editor and engine, yet to date we only have an OS X runtime.
Is there anyone out there who also feels that the runtime is really only half the gem when it comes to a hardware-specific platform.
The thing I love about Apple gear is it's incredibly low-maintenance, inter-component stability at the factory level, and it runs one of the most practical to use OS's I've experienced since XP.
Working on a Macbook Pro is one thing, developing my game on it while flying from one end of the globe to the other is to be a treasured experience.
I can't surely be the only mate here with Apple gear who's torn between BootCamp, AGS game making lust, a Lion from the mountain, and an impossibly dark void inside the soul that can only be filled with a noble porting exercise.
JJS, Crimson, Electroshokker, Anyone interested in opening up a Mac branch for the editor?
Is there anyone out there who also feels that the runtime is really only half the gem when it comes to a hardware-specific platform.
The thing I love about Apple gear is it's incredibly low-maintenance, inter-component stability at the factory level, and it runs one of the most practical to use OS's I've experienced since XP.
Working on a Macbook Pro is one thing, developing my game on it while flying from one end of the globe to the other is to be a treasured experience.
I can't surely be the only mate here with Apple gear who's torn between BootCamp, AGS game making lust, a Lion from the mountain, and an impossibly dark void inside the soul that can only be filled with a noble porting exercise.

JJS, Crimson, Electroshokker, Anyone interested in opening up a Mac branch for the editor?













We're making an awesome dynamic save/load system and like many others, we have reached the limit of 30.