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Critics' Lounge / Let's Draw an Ogre!
« on: 03 May 2013, 10:06 »
Okay, so as some of you may know, my primary area of expertise is pixel art. I've never been particularly 'adept' with hand drawn artwork and I avoided getting a Wacom for years because A) They were inhibitively expensive for me and B) I didn't really need to do any kind of hi-res digital rendering. The latter has changed and now my trusty Intuos 4 is starting to get the shit beat out of it on a daily basis until I get reasonably competent, which leads to the piece below:

Basically, I think I spent about 3, maybe 4 hours on this and wonder if that's too long for something so basic? The steps I took were:
1. Establish a basic sketch (this always takes me the longest).
2. Fill it in with basic values. I have the hardest time getting the paint bucket to just fill areas I want without dumping on the whole canvas, so advice on how to make it work more like DPaint/Pro Motion flood fill would be great (or an alternative).
3. Add highlight without any aliasing.
4. Add shadow without any aliasing.
5. Use an 80% opaque brush that tapers to blend the highlight/midtone/shadows.
6. Go back and add detail and cleanup.
I am still learning how to get the most out of paint programs and how to maximize my workflow. Also, a general critique of the technique would be nice, though take in account that I'm aware it has some of that paint streak look still because this is still very much practicing techniques for me. I've switched to using Paint Tool SAI as the controls are so much more intuitive than photoshop and the brush movement is smoother and I don't suffer any of the occasional streaks or lag I do in photoshop. Fortunately, it outputs to .PSD so I can easily import my linework there to add effects and such, so any tips for photoshop are welcome.

Basically, I think I spent about 3, maybe 4 hours on this and wonder if that's too long for something so basic? The steps I took were:
1. Establish a basic sketch (this always takes me the longest).
2. Fill it in with basic values. I have the hardest time getting the paint bucket to just fill areas I want without dumping on the whole canvas, so advice on how to make it work more like DPaint/Pro Motion flood fill would be great (or an alternative).
3. Add highlight without any aliasing.
4. Add shadow without any aliasing.
5. Use an 80% opaque brush that tapers to blend the highlight/midtone/shadows.
6. Go back and add detail and cleanup.
I am still learning how to get the most out of paint programs and how to maximize my workflow. Also, a general critique of the technique would be nice, though take in account that I'm aware it has some of that paint streak look still because this is still very much practicing techniques for me. I've switched to using Paint Tool SAI as the controls are so much more intuitive than photoshop and the brush movement is smoother and I don't suffer any of the occasional streaks or lag I do in photoshop. Fortunately, it outputs to .PSD so I can easily import my linework there to add effects and such, so any tips for photoshop are welcome.




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