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Topics - Two Tales

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AGS Games in Production / Astral Horizon
« on: 03 Mar 2018, 13:24 »
Astral Horizon is a project I've been working on for a while now. I love any sci fi that is set in space and had to do something to scratch that sci fi itch.
Here are some of the features I've already implemented:
- Sand box style open galaxy to explore.
- Many stations and planets to discover with the ability to dock at stations and land on planets.
- Several ships to fly and/or buy.
- It is entirely up to the player how they want to earn credits to progress. You can scavenge, mine, trade or take on jobs legitimately or illegally.
- Many colourful characters to meet throughout the galaxy.
- A story to follow at your own pace.
- Ship cockpits can be customised/personalised by buying new equipment with the credits you've earned.

There are lots more features that I'm cramming in to this. So much so that the sheer ammount of variables to keep track of is scrambling my brain. But I will get it finished. I'm too far in to it to give up now and I'm loving it which is great because all the scripting never feels like a chore.
Plus constantly thinking of new worlds etc to explore is sooooo much fun.
I'd say I was approximately 45% of the way to completion.

I've also added a ton of references and plays-on-words to the game. For example about 50% of the planets are named after planets from all sorts of sci fi movies, games and books.

Approaching Acheron(LV-426):


Looking for illegitimate work in Mos Moya on the planet Tantooit (<-see what I did there):


I'll post more updates as things progress.

2


 A very short interactive poem. Created for AdventureJam2017.
 Designed to be a calm, relaxing experience that should only take a few minutes of your time.
 
 Controls: Mouse (Left click).

 Download: https://gamejolt.com/games/i_walked_a_path/256074


3
Completed Game Announcements / Rabbit Hill
« on: 28 Mar 2016, 15:52 »


A couple, bored of the same summer drive to visit their family, decide to take a detour through the countryside where they are involved in an unfortunate accident.
While walking to find help they stumble upon Rabbit hill. A small fictional Hamlet located deep in the heart of the Sussex countryside in England.

                <a href="https://www.youtube.com/v/ctAZrPSSCQE" target="_blank" class="new_win">https://www.youtube.com/v/ctAZrPSSCQE</a>

                                   A slow paced, atmospheric horror game.
                                   640x400 resolution.
                                   Pixelated graphics style.
                                   Over 150 individual sound effects.

Download via the AGS database (Mediafire): http://www.adventuregamestudio.co.uk/site/games/game/2033/






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AGS Games in Production / Rabbit Hill
« on: 01 Nov 2015, 12:10 »
A couple, bored of the same summer drive to visit their family, decide to take a detour through the countryside where they are involved in an unfortunate accident. While walking to find help they stumble upon Rabbit Hill. A small fictional Hamlet located deep in the heart of the Sussex countryside in England.







Features: An atmospheric horror game.
          640x400 resolution.
          Pixelated graphics style.
          Over 100 individual sound effects.
          Backgrounds created from real locations in Sussex.

I was hoping to have this done for Halloween but alas, it was not to be. There is still quite a bit to do on it so I thought I would post a preview now instead. Should be done sometime shortly after Christmas/new year.

5
Beginners' Technical Questions / Custom Icon problem
« on: 17 Jul 2015, 14:26 »
I'm totally stumped with adding a custom icon to my games.
I've followed the manual and read previous posts with similar subjects and nothing seems to work.
I've tried creating different icons with many different online icon editors/creators/converters. I've named these icons user.ico, USER.ICO, user and USER and placed them in the game's folder. But when I open the games in the editor and save them absolutely nothing happens. It always remains as a blue cup. I've checked the blue cup in windowed mode and tried compiling the project. There is always still a blue cup.
I've made sure they are 32x32. I'm using AGS 3.3 on windows 7.
Any ideas?

Edit: I've also tried setup.ico that is not doing anything either.

6
Completed Game Announcements / Case Noir
« on: 12 Jun 2015, 15:02 »
Follow Jack Noir and McCloud as you guide Jack through his first case as a homicide detective.
The decisions you make throughout the case will affect the overall outcome and you will be rated on the choices you made.
Featuring three possible endings.
Can you discover the true killer and close the case?



Here's the database entry:
http://www.adventuregamestudio.co.uk/site/games/game/1929/

Advisory: Contains strong language and adult themes.

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