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Topics - morph100

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Beginners' Technical Questions / basic if statement
« on: 09 Nov 2018, 10:55 »
So i have one working IF statement where I am using if player has inventory item but now i am trying to do another against a Bool variable setting, here's what I have so far:

function oCar_Look()
{
if (caropen = false) {player.Say("That's my car, it's locked");}
else {player.Say("It's unlocked!");}
}

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