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Topics - xenogia

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1
Editor Development / AGS 3.3.0 BETA and WINE 1.5.29
« on: 01 May 2013, 12:45 »
I thought I'd see if I could get the AGS Editor running under Wine 1.5.29 in Linux and I was succesful.  Runs absolutely great.

Here is a screenshot.


All you need to do to get it running is via WineTricks or PlayOnLinux install the following components.

  • VCRUN2005
  • VCRUN2008
  • GDIPLUS
  • DOTNET20

And viola it runs great.  I've test compiling, editing rooms, changing views, sprites, and coding and it all runs great.

I've also made a WineHQ app database request and I am just waiting for it be approved.

2
Adventure Related Talk & Chat / The 7th Guest: 3
« on: 07 Mar 2013, 23:34 »
Seems Trilobyte are back in action and are crowd funding the third 7th Guest game lazily named The 7th Guest: 3.

Here is the snippet from Shacknews.com

Quote
Trilobyte is making another 7th Guest, this time targeting PC, Mac, Android, and iOS devices. The game, titled The 7th Guest: 3, will be ready in the next 12-18 months. The sequel promises a whole lot of fan service for devotees of the original, and will include some staff from the original games.

Studio co-founder Charlie McHenry told Polygon that the game will once again take you to a spooky mansion, full of puzzles and artifacts to explore. This time the Stauf mansion is "something of a historical museum" as you work to uncover the fuller mystery of the older games. The game may be launching a Kickstarter campaign next month, depending on whether the studio finds other funding.

Reference: http://www.shacknews.com/article/78120/7th-guest-3-coming-to-pc-mac-mobile-devices

3
Hi Guys,

Unfortunately due to time constraints I never finished Face of Corruption (if you remember it).  I still have it on my hard drive though so I will finish it sometime this year.  Anyway thought I'd post ma' music like Matt did a few threads down.  It is a lot different than his music though.  Check it out anyway, I would like to get your criticisms, comments, etc.

Xenogia (the guy that never finishes his games) ;)

http://transienceband.bandcamp.com/

4
Just in time for the new AGS band I purchased a new kit on Saturday morning.  For you drum geeks out there, it is a Tama Superstar Hyperdrive.   The shells are all 7-ply Birch and the kit sounds fantastic and bright.  Here are some pics. (And sorry for the quality was using my phone).





5
Poor Jane seems Gray Matter has been leaked three months before release by the scene group RELOADED.  I wonder if this means they will push it out sooner than expected.

6
Don't know if anyone is interested in this except for maybe Ben304.  But here is the Devin Townsend hosted show "The Racket" which is on a local radio station here.  That is right three hours of Devin talking random crap and playing his favourite music.  I've uploaded it to my hosting space if anyone wants to listen to it.

Note:
It is 300mb in size and I ripped it myself.. haha

http://xenogiagames.com/Triple.J.The.Racket.Hosted.By.Devin.Townsend.092210.mp3

7
General Discussion / Photoshop and Perspective Help
« on: 11 Jun 2010, 07:23 »
Hey Guys,

I'm trying to add a desk of some sort to this room for an evidence room in my game.  But I am having trouble trying to find a desk and getting the perspective right.  Any ideas or help would be greatly appreciated, I'm not fantastic at this.


8
General Discussion / Wonderful Day Indeed
« on: 28 May 2010, 01:38 »
I guess since I always love the people on the AGS forums.  As of last night I am officially engaged to my long term girlfriend Meg.  A day of true smiling for me.  Here are both of us in couple glory.. hahaha


9
General Discussion / Voice Post-Production VSTs
« on: 07 May 2010, 06:24 »
Just wondering if any of you audiophiles know of some great vocal vsts and great natural reverbs vsts that you would personally recommend?

10
In some surprising news the Silver Lining Kings Quest game may not be shutdown after all.  Seems Activision and the creators of the fan-made sequel are in talks.

http://kotaku.com/5529809/the-sequel-they-had-no-right-to-make-now-has-a-surprise-twist

11
Hints & Tips / Eternally Us
« on: 01 May 2010, 21:18 »
I can't believe I am stuck at the start of the game, with feeding of the birds.  How do I get him to eat some of bread before the other birds do?

12
As Alan .V. Drake stated in the AGS 3.3 wishlist the functionality of the panning footstep sounds depends where you are on the screen.  So for example far left (x = 0) would be panned to -100 and then get to 640 it would a full 100 pan.

The game is at 640x400 so I need to figure out the equation to do this.  But for the life of me I can't figure out.  I know I can use channel.panning function and to put this functionality in repeatedly_execute_always().  Any ideas?


13
I am currently creating a screen where you use a computer to get in the crime database.  I have a search criteria gui, but I am wondering how I go about coding this.
Here is a screenshot:



I want it so you can type in specific things and it will bring up certain information.  I also want to make it non-case sensitive.  Any help would be fantastic.

14
I noticed different cups next to the "In Production" threads.  What do these correlate to?

15
There are points in my game where the character needs to be cut off and much lower than the room's co-ordinates require.  For example because it is only showing the character waist up it is very difficult to make a walkable area cause you can't do it in the editor.

An example of this is that his x co-ordinate is around 700, trouble is the room is only 640x400.  How would I go about making a walkable area.

I hope this made sense..

16
This maybe a bizarre request maybe no-one can help me.  But I am having trouble trying to find some images of a police station interior.  Done the flickr thing as it is creative commons, does anyone have any pics of this.  It is a long shot, but worth a try.

17
General Discussion / AGS Podcasts
« on: 10 Apr 2010, 09:44 »
I was just wondering if any of you guys still have some of the old AGS podcast mp3s?  I would love to listen to them again.

18
General Discussion / Noir Films To Watch
« on: 07 Apr 2010, 06:31 »
I've been hunting for more modern noir films of late to watch to research (camera angles, mood, etc) and I want some recommendations except for Blade Runner.  The following are the films I have watched in recent weeks.

Chinatown
The Two Jakes
Body Heat
Brick
The Missing Person

Any more suggestions?

19
Just wondering how I would go about making a character move to another character or object in an unhandled event.  I know this automatically done with hotspots as it is an option in General Settings.  But for objects and characters it is a different matter all together.  So how would I go about it?  Here is my unhandled_event code.

[code]
function unhandled_event (int what, int type) {
   
   if (what == 1) {
      if (type == 1) cEgo.Think ("I can't see anything of importance.");
      if (type == 2) cEgo.Think ("There isn't anything I can actually do here.");
      if (type == 3) cEgo.Think ("Logically this isn't going to work.");
      if (type == 4) cEgo.Think ("I know I'm lonely, but I have no urge to talk at this time.");
      if (type == 7) cEgo.Think ("I have no need for this.");
   }
   
   if (what == 2) {
      if (type == 1) cEgo.Think ("I don't see any point in doing the following action.");
      if (type == 2) cEgo.Think ("I have no need to talk to inanimate objects.");
      if (type == 3) cEgo.Think ("Logically this isn't going to work.");
      if (type == 5) cEgo.Think ("I have no need for this.");
   }
   
   if (what == 3) {
      if (type == 1) cEgo.Think ("I think I'll ignore them this time round.");
      if (type == 2) cEgo.Think ("Not a good idea.");
      if (type == 3) cEgo.Think ("I have more use for this item, and I don't have an urge to give it to them.");
      if (type == 5) cEgo.Think ("Really I don't think it's a good idea.");
   }
   
   if (what == 5) {
      if (type == 2) cEgo.Think ("I have no need to talk to inanimate objects.");
      if (type == 3) cEgo.Think ("Logically this isn't going to work.");
   }
   
}
[/code]

20
General Discussion / Help promote your gaming website :)
« on: 06 Apr 2010, 06:23 »
I am adding links to the Xenogia Games website, and would love to help out the fellow developer.  If you have a website with a game that your currently developing (or developed) put your link here and I'll add it to my website :)

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