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Topics - Stupot

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1
Topic: Shocking
Deadline: July 31st

Topic suggested by fernewelten.

Make a game in which energy or electricity must play an important role. (Might mean power stations, might be in Paris, France (town of the light) or Vegas, USA, might mean cops with tasers chasing thugs, might be a quest for energy in a distopian world...)

Pre-made assets are allowed.




2
I changed my signature the other day and then I noticed that my profile pic/avatar was gone. I definitely didn’t go out of my way to delete that. I’m wondering if there’s a bug in the page that caused the text for the avatar url to be deleted when I saved the new signature.

It could be that I somehow inadvertently did it by clicking on something I shouldn’t have... but I don’t think so.

I’ll test it again later when I’ve got a moment. But for now, any ideas?

3
Competitions & Activities / MAGS June "Ice" (RESULTS)
« on: 01 Jun 2018, 00:47 »
The voting is over and the results have been carefully counted and:

Don't Ice Your Cool by Hobo. You will be contacted soon about choosing a topic for August.

Thanks to everyone who entered.

Groundhog by Slasher
To the Mountains of Madness by Mandle
Ice in the Air by Cassiebsg
Comet Collision by VampireWombat
Don' Ice your Cool by Hobo


Topic : Ice
This Month's guidelines set by: TGames

With the hot summer months finally upon us, we need something to cool us down.




Ice must be incorporated into your game in any form. Perhaps the setting is an icy tundra. Maybe the player is searching for an icy treat. Maybe a character is made out of ice. The topic is open to be interpreted as you wish and the possibilities are endless, as long as ice is somehow in your game.

There is no restriction on art you can use in this competition. Previously made art assets and public art assets can be used.

Ending:  June 30th

___________________________________________________________________________________________________________

What is MAGS?

Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

? A working download link
? The title of your game
? A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.


4
First of all, thank you to everyone who took part in this prediction league. It was great fun to host.
Thanks also to Khris, whose contribution to the spreadsheet four years ago still forms the bones of the spreadsheet used this time.
I hope you all enjoyed it, even though Haggis dominated from quite early on, I hope that you enjoyed some of the tussles going on further down the table.
Shortly I will upload the final adjusted table.

Now to the result. Of course.
Well done to HAGGIS. You are the winner of the tournament.
There is a little prize. I hereby present you with the AGS Prediction League World Cup courtesy of your closest rival, ManicMatt. Thanks Matt.




The beautiful game!
No, I don’t mean Phantasmagoria.
I mean Soccer.

Football fever is nearly upon us and suddenly we're all armchair experts again.
That can only mean 2018 FIFA World Cup Russia is nearly upon us.

Predict the scores, win points, become a champion.



Make Your Predictions Here!

   

This year, we have a special predictions website. You only need to enter your forum name and predictions. That's also where you'll find all the rules and updates (via a twitter timeline).

I will be maintaining THIS SPREADSHEET and league table on a publicly viewable document. I won't always be able to update things straight away. But rest assured, if you submitted a valid prediction before the deadline, it will count, even if you can't see it reflected in the spreadsheets and updates straight away. It just means I'm probably asleep or at work.  I'm in the Japanese time-zone through this, so please bear with me.

I think that's all for now. Let me know if you have any Queries.

Good Luck and Happy Predicting!   

Rules
Add spoiler tag for Hidden:
Rules

(1a) Offiicially, predictions for the first round of 48 group stages games will be accepted right up until the first game (Russia vs. Saudi Arabia) kicks off at 16:00BST on June 14th.   
(1b) To allow for late comers, the League will remain open to new participants until all teams have played one game (namely 18:00BST on June 19th). Of course, you may not submit a score for any games that have already been played.   

(2a) Scoring will work like this for each game:   
If you predict the correct RESULT you score ONE point (RESULT here means correctly predicting the winning team or correctly predicting a tie/draw).   
If you predict the correct SCORE you score THREE points (SCORE here means correctly predicting the actual scoreline).   
If you FAIL to make a correct prediction you score NIL points   
NOTE: This year, unlike previous years, there are no point deductions for failing to submit a prediction. You simply won't be able to score.   

(3a) During the knockout stages all points are DOUBLED (so TWO points for correct RESULT or SIX points for correct SCORE).   
(3b) For the FINAL, all points will be TRIPLED (THREE for RESULT or NINE for SCORE). I hope this will add some excitement.   
NOTE: This year there are no wildcards predictions.

(4a) Please submit your predictions using the online form provided (ags-prediction-league.000webhostapp.com) and provide your Forum Name. Your predictions will be emailed to a special email address.
(4b) Please submit all the predictions in one go for each stage of the competition. This will mean making all 48 group stage predictions in one sitting. But it will get dramitically easier in the knockout stages.
NOTE: Do not type any personal or private information into the text fields. Your AGS forum name and your predictions are the only things you will need to post. You will never be asked for any other information.

(5a) You may submit predictions for knockout stage games from the moment that all the games of the previous stage are completed (e.g. Once all the group stage games have been played you may submit predictions for the Last 16 round).   
(5b) I will prompt for relevant predictions when the time comes.

(6) Once you have submitted a prediction for a game, it cannot be changed (unless you can convince me there is an extremely good reason for doing so).

(7) Only results after normal time count (90 mins + time added on). Goals scored during extra time or penalties will not be included. So, if you predicted a 1-1 draw and the game goes on to extra tme and finishes 2-1, you will still win the points provided the score at the regular full-time whistle was 1-1.

(8) I will be maintaining the spreadsheet and league table on a publicly viewable document. I will also keep the league table in this first post as updated as possible, though I won't always be able to update things straight away. But rest assured, if you submitted a valid prediction before the deadline, it will count, even if you can't see it reflected in the spreadsheet yet. It just means I'm probably asleep or at work. I'm in the Japanese time-zone through this, so please bear with me.   

Good Luck and Happy Predicting!   

-Stu
                        
                           

5
I tried to send a broken link report but I'm not sure if it was registered because I got the following error message:

Quote
Link reported as broken.
Sending download link broken email failed.: SMTP connect() failed. https://github.com/PHPMailer/PHPMailer/wiki/Troubleshooting

6
Hints & Tips / Captain Disaster
« on: 05 Feb 2018, 06:57 »
In Act II
Add spoiler tag for Hidden:
I’ve got four out of five of the hand things but
Add spoiler tag for Hidden:
how do I get the ring?
Thanks in advance.

7
The voting is over and the winner of MAGS October is:

Moonlight Moggy by Pilchard.

Well done Pilch. You'll be contacted soon about choosing a theme for December.

Thanks to all participants and voters.

Fearaphobia by Slasher
Moonlight Moggy by Pilchard
The Frame on the Wall by Hortencya and Blondbraid
Grizzly Goose of Gosse by Smarty
Just You and Me by Glenjamin

Click on the game title to download.

Voting

Please use the poll above for voting.

Remember:
* try all the games before you vote
* vote only once
* vote for your favourite
* don't forget to leave a comment and rating on the AGS games database

Voting Ends: November 15th

__________________________________________________________________________________________

Topic: Room of Fear
This month's guidelines proved by HanaIndiana.

Halloween is my favorite time of year, so I'm excited to be able to pick the October theme!

This month, your game needs to feature one (or more) of your OWN fears.



If you are working as a team, you can choose to include a fear from everyone, or just one, it's up to you.

But wait, there's more :shocked:
As an extra challenge, the game must take place in just ONE ROOM. Title screens, credits and cut scenes don't count towards the "one".

Now don't be scared, you can do it!

Deadline: October 31st

8
The voting is over and the winner of MAGS September is:

The Execution of Anne Boleyn by Riaise.

Well done Riaise. You'll be contacted soon about choosing a theme for November.

Thanks to all participants and voters.

Fred and Barney meet the future by Slasher
The Execution of Anne Boleyn by Riaise
Time Trial by Mandle

Click on the game title to download.

Voting

Please vote using the poll above.

Remember:
* try all the games before you vote
* vote only once
* vote for your favourite
* don't forget to leave a comment and rating on the AGS games database

Voting Ends: October 15th

__________________________________________________________________________________________

Topic: Past And Future Collide
This month's guidelines were set by DBoyWheeler



Description and Rules:
Basically, mix a past time period with the future in some way.

For example, something that's like Medieval Europe or pre-Islamic Arabia (i.e. Arabian Nights), or some other past time, but with sci-fi stuff (teleporters, phasers, etc.)  Heck, even the Stargate movie is an example of this (mixing ancient Egypt with futuristic high-tech).

Or maybe the location was futuristic, but a big war or other mega-disaster (natural, man-made, or even supernatural) made them try to start over, salvaging whatever high-tech is possible, and resembles something from a past era as well.  (The best example I could think of is the anime "Monster Rancher".  What is it?  Go forth and look it up on Wikipedia, my friend.)

Just try to mix some past historical setting (even if it's a fantasy-style setting of the medieval or whatever era) with the sci-fi future in some creative way.

Ending: September 30th

___________________________________________________________________________________________________________

What is MAGS?

Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules

• You may work in a team to produce an entry.
• You are not allowed to use any material created before the competition. Your game must be completely new! An exception is music and sound; you can use any audio that is freely available to the public.
• Any modules and templates featured in this board are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

✓ A working download link
✓ The title of your game
✓ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.

9
Marvel's MCU shows no signs of slowing down. I'm going to see Spiderman Homecoming tomorrow. On one hand I'm really looking forward to it. I'm not a big comic-book geek and I'm not a snob when it comes to just sitting down and enjoying some pure mindless Hollywood superhero nonsense. But on the other hand, it's almost a chore. Am I going to see Spiderman tomorrow because I want to or because I feel like I'd be missing out on some peice of the jigsaw, if I skip it?

I already don't bother with any of the TV shows (watched Agents of Shield for a bit but something about it - maybe the dialogue - stopped me from continuing).

Now DC have got their own cinematic universe but I haven't even got started on those films and I don't know if I want to.

On top of that we've got the Universal "Dark Universe" coming out (I quite enjoyed The Mummy, but do I really want to get involved if this blows up?) aaand I beleive they're also planning a whole Kaiju universe with Godzilla, Mothra, King Kong and all the big city-destroying monsters.

Is this the future of cinematic storytelling or is it just a fad?

A lot of films have little Easter eggs or touches to indicate that they are set in the same world. Most of Quentin Tarantino's films are connected (I think most people know that Vic Vega (Mr. Blonde) from Reservoir Dogs is supposed to be the brother of Pulp Fiction's Vincent Vega and that's just the start of it). But this is very subtle and really just a game Taratino plays to amuse himself and his eagle-eyed audiences.

Something I saw recently made me think there are still some cool options about 'sharing' a universe. It involves a recent movie starring James McAvoy (but not X-Men). If you know what I'm talking about you can carry on reading:
Add spoiler tag for Hidden:
It's about Split. If you haven't seen it but want to, I recommend not reading further.
Add spoiler tag for Hidden:
So, M. Night Shyamalan has made his best film in several years. His signature twist ending was great because it was kind of a meta-twist in that it really had nothing to do with the plot of the movie itself. But when we see Bruce Willis as his character from Unbreakable and you realise that, at the very least Split and Unbreakable are set in the same universe.

The great thing about what Shyamalan has done was make a good standalone film that introduces essentially a superhero, then wait 15 or 16 years, then make another film that works perfectly well on it's own to introduce a villain. And with the flash of Brucie at the end we realise that we could possibly get a third film which is in fact a direct sequel to two seperate standalone films. I'm not sure if that's ever been done before and I think it's brilliant.

So that (in spoiler tags) is a wonderful way to play with the idea of a shared universe. BUT... it's still a gimmick. I worry that it will always be gimmicky and Hollywood will struggle to find new ways to keep us excited about these ever-growing univeses.

10
The voting is over and the winner is.....

10 Ways From Sunday by HanaIndiana

Well done Hana. You'll be contacted soon about coming up with a theme for October's MAGS.

Noah's Quest by Slasher
The Last Supper, A Whodunnit by Mandle
10 Ways From Sunday by HanaIndiana

Click on the game title to download.

Voting

Please vote using the poll above.

Remember:
* try all the games before you vote
* vote only once
* vote for your favourite
* don't forget to leave a comment and rating on the AGS games database

Voting Ends: September 14th

__________________________________________________________________________________________

Topic: The Bible
This month's guidelines were set by xBranex and Tycho

Make a game where:
The story relates in some way to the bible parables or characters.

Whether you want to make a game where Jesus needs to teach the aliens that have just invaded the earth or you want to make a sci fi story that flips the parable of the prodigal son or you want to keep to the book and make a point and click of Moses adventure is all up to you.




Theme inspired by Dostoyevsky's The Great Inquisitor, The Idiot, classical music, and the movies and pictures shown above.

I've always been intrigued and I've loved art that's bible inspired. It's probably the most used source in art ever and I feel that there is shortage of pnc games that's using it
too. Let's change that!


What is MAGS?

Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules

• You may work in a team to produce an entry.
• You are not allowed to use any material created before the competition. Your game must be completely new! An exception is music and sound; you can use any audio that is freely available to the public.
• Any modules and templates featured in this board are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

✓ A working download link
✓ The title of your game
✓ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.

11
General Discussion / R.I.P MSPaint :-(
« on: 24 Jul 2017, 15:16 »
It seems that we are soon to say goodbye to a beloved member of this community.
According to the news, Microsoft are to discontinue Paint.

http://www.bbc.co.uk/news/technology-40705466



12

Heavy Metal Nannulf: The Strange Stage


by DBoyWheeler
Disgust
by horusr
That Day
by Cassiebsg

Click on the game title to download.

Voting

Please use the poll at the top of this page.

Remember:
* try all the games before you vote
* vote only once
* vote for your favourite
* don't forget to leave a comment and rating on the AGS games database

Voting Ends: August 14th


Topic: I come here often
This month's guidelines were set by LostTrainDude

The inspiration came from TV shows such as Midnight Diner: Tokyo Stories and some of the bar talks in Horace and Pete.



Bring us an adventure where:
  • The character has\wants to visit a specific place 3 times: at the beginning, halfway through and at the end of the game
  • Each visit is key to the plot. Anything can do but an easy example could be: the plot and character introduction, the plot twist and the end
  • At least one visit is revelatory, as in "the character realizes something that was not clear before"

Some ideas:
  • The local pub\diner, where you always meet the usual patrons that provide you with their insights... Or where a new face may have come by, bringing a whole new point of view along
  • At the end of each shift you really need that smoke by the pier before heading back home. You wonder if that old, wise fisherman who seems to always be there and have answers for every question is real or a projection of your unconscious mind

Or something a little different:
  • The subway station that takes you to work and back home every day, where a glitch in ticket barrier suddenly grants you access to parts of the city that were forbidden to you because of your citizen status
  • Who's the person behind the counter at your workplace reception? Why nobody seems to notice that it is not the same person as the day before?

Ends: July 31st



What is MAGS?

Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules

• You may work in a team to produce an entry.
• You are not allowed to use any material created before the competition. Your game must be completely new! An exception is music and sound; you can use any audio that is freely available to the public.
• Any modules and templates featured in this board are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

✓ A working download link
✓ The title of your game
✓ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.


13
The Rumpus Room / The truth is out.
« on: 25 Jun 2017, 08:05 »
While walking around, I found out this interesting fact about a member of our community.


14

Voting has finished and the winner is:

The Robolovers by  Brane and Tycho -  10 votes

Well done Brane and Tycho. You will be contacted soon about choosing a topic for August.

Thanks to all the participants and voters. What a brilliant month. You guys rock!

Rosaura Docelestial: Rescue From Despair
by DBoyWheeler
Hang On
by Pilchard
Terror of the Vampire!
by Scavenger and Eggie
The Rotary Club
by Mandle
The Robolovers
by Brane and Tycho
Bury Me in the Sand
by Funkpanzer
Bustin' the Bastille
by Blondbraid and Creamy
The Forgotten City
by SilverSpook

Click on the game title to download.

Voting

Please use the poll at the top of this page.

Remember:
* try all the games before you vote
* vote only once
* vote for your favourite
* don't forget to leave a comment and rating on the AGS games database

Voting Ends: July 16th


This month's Topic: Rescue
This month's guidelines were set by Slasher

This month's MAGS is all about rescue.

It could be rescuing anything from Grandma's secret Apple pie recipe that has accidentally gone out with the trash to saving refugees from a war-torn location. Maybe even rescuing your job or pride...

As long as it's about rescuing it's in.

Let's hope we can get more people to enter, so no restrictions apart from subject.


___________________________________________________________________________________________________________

What is MAGS?

Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules

• You may work in a team to produce an entry.
• You are not allowed to use any material created before the competition. Your game must be completely new! An exception is music and sound; you can use any audio that is freely available to the public.
• Any modules and templates featured in this board are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

✓ A working download link
✓ The title of your game
✓ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.


15
Voting has finished and the results are as follows:

• Magic-8-Ball by Mandle - 2 votes
The Fickle Hands of Fate by LostTrainDude - 8 votes

Well done LTD. You will be contacted soon about choosing a topic for July.
Thanks to all the participants and voters.



Magic-8-Ball by Mandle
The Fickle Hands of Fate by LostTrainDude


Topic: The Fickle Hand Of Fate
This month's guidelines were set by Mandle and Blondbraid



The theme is fully open to interpretation in any way: Fate may play a hand in the game's outcome, the entire game could be on rails driven entirely by Fate, Fate could betray the player, or we could discover that there is "No fate but what we make."

One particularly intriguing idea Blondbraid had was a game where a self-fulfilling prophecy, as in "An Appointment In Samarra" pictured above, could be the core story of the game but, given the interactive nature of games, this could lead to some very interesting situations: Every branch created by the player's actions could still somehow end up delivering them into the hands of inescapable Fate, or they could find ways to avoid or somehow trick Fate along the way.

Hoping for some fateful, fatalisic, or even just plain fatal entries...


Ending:  May 31st

___________________________________________________________________________________________________________

What is MAGS?

Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules

• You may work in a team to produce an entry.
• You are not allowed to use any material created before the competition. Your game must be completely new! An exception is music and sound; you can use any audio that is freely available to the public.
• Any modules and templates featured in this board are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

✓ A working download link
✓ The title of your game
✓ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.


16
The contest is over!
Only one entrant this month, so no voting. The spoils go directly to:

One Spy Too Many by Slasher
https://www.adventuregamestudio.co.uk/site/games/game/2142/



Topic: Mistaken Identity
This month's guidelines were set by Riaise.

I've been arrested for a crime I didn't commit. How was I supposed to know the painting I took wasn't the one I'd bought? The owner of the gallery was fine with...what do you mean that wasn't the owner?! And this coffee tastes awful. Wait, this is coffee, right?

Rules: Your game must include a case of mistaken identity, whether of a character, an object or a place. You don't have to use any of the scenarios above, they're just examples, but you can if you want to.



Ending:  April 30th

___________________________________________________________________________________________________________

What is MAGS?

Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules

• You may work in a team to produce an entry.
• You are not allowed to use any material created before the competition. Your game must be completely new! An exception is music and sound; you can use any audio that is freely available to the public.
• Any modules and templates featured in this board are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

✓ A working download link
✓ The title of your game
✓ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.

17
Voting has finished and the winner is:

The Smallest Points by Mandle

Well done Mandle. Victory is yours! You will be contacted soon about choosing a topic for May.
Thanks to all the participants and voters.

The Snaplock by Blondbraid
The Smallest Points by Mandle


Click on the game title to download.

Topic: Size Matters
This month's guidelines were set by Selmiak, Emont and Creamy.

Size matters. And where it gets interesting is the difference in size.

So the theme for this months MAGS is:
Have the difference in size be a key element in the game.

No matter if in story or gameplay. From uneven twins to people looking in telescopes and microscopes and discovering or entering different sized worlds, the huge oppressive government against the small group of rebels that also grows in size or just the usual tiny aliens conquering a huge plant, everything goes.



Ending:  March 31st

___________________________________________________________________________________________________________

What is MAGS?

Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules

• You may work in a team to produce an entry.
• You are not allowed to use any material created before the competition. Your game must be completely new! An exception is music and sound; you can use any audio that is freely available to the public.
• Any modules and templates featured in this board are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

✓ A working download link
✓ The title of your game
✓ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.

18
General Discussion / Our Ali wins a comedy thing
« on: 26 Feb 2017, 23:57 »
So, I'm browsing the British Comedy Guide website, as I sometimes do, and guess which beautiful red mane I see on the front page?

Clue: not Eddie Redmayne.


https://www.comedy.co.uk/people/news/2470/beckett_king_leicester_win/

Well done, Ali.

19
Voting has finished and the winner is:

'Memories Fade' by Riaise

Well done Riaise. You will be contacted soon about choosing a topic for April.
Thanks to all the participants and voters.



The Adventure of the Hero by Danvzare
Memories Fade by Riaise

Click on the game title to download.

Voting

Please see the poll at the top of this thread.

Remember:
* try all the games before you vote
* vote only once
* vote for your favourite
* don't forget to leave a comment and rating on the AGS games database

Voting Ends: March 14th

__________________________________________________________________________________________

Topic: As Time Goes By
This month's guidelines were set by Mandle



The only rule is that the games must feature the same location in at least two distinct time periods.

This theme lends itself to a time-travel story, but it doesn't have to be: The character(s) could be completely different people in each era, or it could be a reincarnation story, or the main character could be an immortal, or...

Well, anyway, lets just see what you good folk come up with...

Ending:  February 28th

___________________________________________________________________________________________________________

What is MAGS?

Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules

• You may work in a team to produce an entry.
• You are not allowed to use any material created before the competition. Your game must be completely new! An exception is music and sound; you can use any audio that is freely available to the public.
• Any modules and templates featured in this board are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

✓ A working download link
✓ The title of your game
✓ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.


20
Voting has finished and the winner is:

'Black Morph' by Selmiak, Emont and Creamy

Well done team Black Morph. You will be contacted soon about choosing a topic for March.
Thanks to all the participants and voters.

_______________________________________ _

Hyde and Seek by Slasher
Black Morph by Selmiak, Emont, Creamy
Shunday by Mandle

Click on the game title to download.

Voting

We're gonna try poll voting (not pole vaulting) this month and see how it goes. Please see the poll at the top of this page.

Remember:
* try all the games before you vote
* vote only once
* vote for your favourite
* don't forget to leave a comment and rating on the AGS games database

Voting Ends: February 15th

__________________________________________________________________________________________

Topic: Transformation
Set by Riaise.



Description: New year, new you! It is a time to make changes, although some are more dramatic than others. This month your game should focus on someone - or something - undergoing a transformation, whether a handsome prince is turned into a frog, the dowdy geek becomes a pretty prom queen, or that dusty old back room is renovated into a gamer's paradise. Change is coming, for better or for worse!

Rules: Someone or something must go through a visual/physical transformation at some point during the game.

Ending: January 31st


_______________________________________ _______________________________________ _____________________________


What is MAGS?

Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules

• You may work in a team to produce an entry.
• You are not allowed to use any material created before the competition. Your game must be completely new! An exception is music and sound; you can use any audio that is freely available to the public.
• Any modules and templates featured in this board are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

✓ A working download link
✓ The title of your game
✓ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.

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