This month's guidelines were set by Selmiak, Emont and Creamy.
Size matters. And where it gets interesting is the difference in size.
So the theme for this months MAGS is:
Have the difference in size be a key element in the game.
No matter if in story or gameplay. From uneven twins to people looking in telescopes and microscopes and discovering or entering different sized worlds, the huge oppressive government against the small group of rebels that also grows in size or just the usual tiny aliens conquering a huge plant, everything goes.
Ending: March 31st
What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.
• You may work in a team to produce an entry.
• You are not allowed to use any material created before the competition. Your game must be completely new! An exception is music and sound; you can use any audio that is freely available to the public.
• Any modules and templates featured in this board are also allowed.
Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:
✓ A working download link
✓ The title of your game
✓ A suitable in-game screenshot
At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.