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Topics - Unknown_Terror

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1
Critics' Lounge / Bathroom - Bathtub
« on: 06 Feb 2007, 14:17 »
Hi guys, i'm working on the bathroom & Final room of the house my character lives in, after this i can work on the world and other places,

I can't put my finger on it myself but i'm sure the bathtub has something that needs doing to it, apart from the Taps etc... any ideas guys?

Thanks


2
Beginners' Technical Questions / Dialog_Request script
« on: 30 Jan 2007, 21:07 »
Hey guys, I need a bit of help getting this part of my script to work..
In my Dialog topic i want the character i'm talking to to go get an item for me after i ask him about it. In my Dialog Script i have added the line: run-script 1 and to the Global script i have used the following code to do it....


function dialog_request (int 1) {        \\Something is wrong with this line
character[BUT].ChangeView(1);            I get the Error "PE02: Parse Error
character[BUT].Walk(198, 142);                   at "1"  I'm guessing 1 is the
character[BUT].FaceLocation(199, 88);         wrong value for the run-script
character[BUT].ChangeRoom(6);                   value.
Wait(160);
character[BUT].ChangeRoom(2, 198, 142);
character[BUT].FaceLocation(197, 155);
character[BUT].Walk(224, 147);
character[BUT].ChangeView(7);
}

Any help is much appreicated, Thanks in advance

3
Beginners' Technical Questions / SpeechView Script
« on: 30 Jan 2007, 01:22 »
Okay, I've looked at the manual and i've not found the answer in there.
I am having a problem

Okay so basically when my character enters one of my rooms i have a region which has Run Script command

2                     character[LAM].SpeechView = -1;

Then when he makes his way through the darkness and initiates dialogue he doesn't use a speech view which is what i want him to do. Then when he interacts with the lightswitch i do another Run Script

2                     character[LAM].SpeechView = 4; 

Which makes it back to normal. But it doesn't....from now on whenever he initiates speech the speechview isn't set to 4 like it should be. it's still set to -1 for some reason..... Is there a way around this?
I tried doing a Script before i set speechview to 4 with "stop" command on the 3rd line but it doesn't like that

Thanks to anyone who can help

4
Hi guys.

I need a bit of help,

I have made 2 Frames of an animation for speech ie. Mouth open and closed. I've done it for 3 Loops so he can talk when you see him on the left, right and front. But when i get AGS to play the animation as he speaks it goes super fast and doesn't do it at the same time as the text is displayed on the screen or it doesn't finish when the speech text disappears....

It seems to wait for the animation to finish before it starts the dialogue.
Is there a way to make it so the animation happens the same time as the dialogue? Then this way i can repeat the anim until the speech has stopped.

Thanks to anyone who can help  ;)

EDIT: Sorry for wasting a post, i seem to have found out how to do it, I didn't think the answer would be on the Character menu. Sorry again

5
AGS Games in Production / Smokers Die Younger
« on: 28 Jan 2007, 01:30 »
Hi guys, this is the first game i'll have actually ever made and heres a screeny of the first room so far.


The Living Room - The TV & Plug socket (Eminating smoke) are animated


The Hallway - With Plant & Lamps + A small Puzzle to get the game going


The Kitchen/Small Room - Usual Kitchen Appliances + When you first enter the room you have to complete a puzzle to turn the light on.

So before i give the whole game away i'll tell you about it:

Basically my game is gonna be all about the journey you go on sometimes just to buy a pack of cigarettes....There will be the normal sort of things you'd expect from an Adventure game in my game, except i will be mainly focusing on humour, graphics (to the best of my abilities) and the characters in the games personalities. The main character is called Lambert B. and he's about to go on a major journey to get his fix of nicotine.

Story = 100% ( I've written it all down )
Scripting = 12%
Graphics = 12%
Sound/Music = 0% ( Haven't started on this yet, but there will be sounds )

6
I was just changing the GUI to suit the looks i wanted, I deleted all the buttons from ICONBAR and started fresh, all was going fine and the game ran normal, then i deleted the buttons in INVENTORY on the GUI Editor and thats when the game stopped working....I tried to replace it with the proper names etc... but it won't work

The error i get when trying to test is this:

Error [line 78]: Undefined Token 'invCustomInv'
line 78 looks like this...  78      invCustomInv.ScrollUp();

Now i don't know what caused this to be a  problem....I'm guessing it was because i deleted the Inventory Up button, but i replaced it and it's still the same message...

Do i need to change the Script name to "invCustomInv.ScrollUp" or the Click setting, i aint a clue, any help is much appreciated Thanks guys

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