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Topics - Darth Mandarb

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2
This, however generous, doesn't belong in the games in production board.

This topic has been moved to Adventure Related Talk & Chat.

http://www.adventuregamestudio.co.uk/forums/index.php?topic=53138.0

3
This does not belong in the Games in Production board (as it's not, you know, in production).  Please review the rules for each board before posting.  Thanks.

This topic has been moved to Adventure Related Talk & Chat.

http://www.adventuregamestudio.co.uk/forums/index.php?topic=51639.0

4
General Discussion / Calling All Photographers!
« on: 09 Dec 2014, 13:34 »
My knowledge of photography is decidedly lacking.  I know the basics (and can take some pretty good shots) but all the technical stuff is alien to me!  So I was wondering if any of you were versed in this stuff and could help a brotha out!

A couple of months back I bought my wife a Canon 60D digital camera.  It came with a 55-255mm lense (it was a kit).  I thought this was amazing (and it is) but it has some limitations.  Most notably when attempting to take any photos from 3-6ft (1-2m).  It is too zoomed in and the farthest out it goes is still too zoomed.  Under a lot of circumstances we can just back-up and get further away but this isn't always convenient and/or possible! 

I was wondering what the best "standard" lens is?  I was thinking the 18-55mm would be the one but, honestly, I am way out of my league here.  I googled (up the wazoo) for this topic and get nothing definitive or helpful really.  So I was hoping the AGS community might be able to shed some light on what it is I'm looking for!


6
AGS Games in Production / MOVED: Ponderabilia 2.0
« on: 03 Jun 2014, 14:14 »
This doesn't belong in the Games in Production board so I've moved it to Completed Game Announcements.

http://www.adventuregamestudio.co.uk/forums/index.php?topic=50558.0

You'll need to read the rules of that board and update the post to make sure it's in compliance.

8
AGS Games in Production / MOVED: friday 13th
« on: 29 Mar 2013, 14:08 »

9
This doesn't belong in here. 

Please read the forum rules before posting!

10
General Discussion / FINALLY somebody took a stand...
« on: 14 Jun 2012, 19:58 »
This is so brilliant... I just had to share it!

Kogan institutes an IE7 tax

It shouldn't be just for IE7.  It should be for the entirety of Internet Suxplorer.

Now if only somebody with a bit more clout would follow suit!!

11


Welcome to the Games in Production Forum.
YOUR THREAD WILL BE LOCKED IF YOU NEGLECT TO FOLLOW THE RULES

This is the place to promote the game that you're currently working on.  It's a great way for you to get your name out there and for people to see what your game is about (and hopefully become interested in the project!).  It is also a great place to see what others are currently working on.

We all want this forum clean and organized. So, like the subject implies, please "READ BEFORE POSTING!".  This forum is strictly moderated, so read these rules and make sure you understand them before continuing:

The Simple Rules:

1) Your game must actually be 'in production'.
This means you've actually begun working on it.  Don't post anything about an idea you have for a game.  That belongs in Adventure Related Talk & Chat or the Critics Lounge.

2) Your game must actually be made in Adventure Game Studio
This means the production being shown in your thread is from the AGS version of your game.  If you're building an Adventure Game in another engine (or will port to another platform) we'd love to hear about, just not in the AGS Games in Production board.  Share it in the Adventure Related Talk & Chat board!  All games in the AGS Games in Production board must be being developed with AGS.

3) A minimum of two (in-game) screenshots must be available.
If you aren't far enough to be able to take different screenshots, don't post yet!  We know some of you don't want to show too much of the game, but two screenies isn't too much to ask!  Please note that splash screens and options/menu screens don't count as 1 of the 2.  They must be actual screenshots of 2 (or more) different backgrounds.
Sub-Rule - If you are creating a one-room game you need only post one in-game screenshot (obviously as there wouldn't be another) and in this case you can use a title/splash screen (or the same screen with a GUI showing or something) as the second

4) You must have a clear outline of the story/plot.
You don't have to give anything away, but be clear what the game is about and what the player can expect.

5) ONE thread per game only!
If you are working on more than one game you may have a thread for each but do not put more than one game in a production thread.

6) The subject line must be the title of your game.
Working titles are okay, but if you don't have a title at all, then don't post yet!
It is encouraged to have a brief update after the title, for example:
- MoNKeY WReNCH - DEMO available
- Attack of the Squalmen - need help with scripting
- Tale of a Rotten Weener Shnitzle - 98% complete!
DON'T do this:
- NEW GAME BY ME!!!11!!!111 (and similar crap)

7) Progress/Status Report (optional)
In the first post, tell us what you've got done so far and/or how you're progressing!  For example:
- graphics 90%
- puzzles 45%
- scripting 15%
- music/sound 90%

The DOs & DON'Ts ...

DO edit the original post so newer readers can grab the latest info about your game:
As the game author, you should try to edit the original post for updates, whenever possible, to make sure that new readers of the thread get the latest status. Posting a reply is fine too (and is necessary to bump the thread).

DO post any type of promotional material:
Screenshots, promotional material, designer diaries, demo downloads, music samples, requests for help with your game, links to your website, release dates, etc...

DO NOT post requests for C&C:
That's what the Critic's Lounge is for. Please post in there to ask for any type of critisism.

DO NOT make various threads about nothing:
This forum is for promoting your game, not general chat. You can chat inside one of the game's threads, but stay on topic!
NO threads about general crap in here, for example:
- What do you guys think of MI2's GUI?
- Need some cool ideas for my game...
Threads like these go in the Adventure Related Talk & Chat forum.

DO NOT dig up old threads!!
If you're interested in an old thread* about a project don't post asking about the progress.  Send a PM to the game's author.  If the project has been cancelled and/or abandoned there's no point in bumping the thread!

Thanks for understanding!
Good luck and happy game-making!!

* Old Threads are threads that have been inactive for near to over 90 days (3 months).

EXAMPLE FOR HOW YOUR PROMOTION SHOULD LOOK (by Darth Mandarb)

Sierra Online is proud to announce:

Space Quest III - The Pirates of Pestulon

The Story:

Roger is laying undisturbed in the sleepchamber of his escape pod after his second Space Quest adventure. His path crosses a robotic freighter, which has no regard for life forms. The pod is taken onboard, considered nothing more but a piece of trash. After the pod is dumped in the freighter, Roger wakes up!

He soon realizes that staying in this freighter won't help him. And please note that this is a deep thought for Roger! Anyway ... he must escape from the freighter and then, the adventure really begins.

Some screenshots:





Development Progress:

Story: 100%
Scripting: 75%
Graphics: 100%
Sound/Music: 25%

Expected completion date: February 2006

Development Diary:

June 10, 2005
2 new backgrounds completed.  Scripting is moving along nicely.  Shouldn't have trouble meeting the deadline.


WHAT NOT TO DO


I'm making the next Space Quest game.  Continues where space quest 2 left off.




---------


Titles and menu screens do NOT count as the required screenshots!

12


28 April - 1 June 2012

To inaugurate the launch of the new website/forums (AGS got a make-over!) we have decided to open up a contest to create new themes for the forums!

Yes, that's right, you could design a theme that could grace the AGS forums.  Countless thousands of users could marvel at your design prowess!!

So what does it take to be a super-star theme designer?
  • You must know how to create/install your own SMF Themes (not just photoshop mockups!)
  • You must have a test-server (running SMF v2.0.2) setup where you can create your theme
Why do we do it this way?

Honestly?  Creating a theme is a LOT of work.  If you've never done it before you will probably underestimate just how much work is required to customize your own theme!  Because we (obviously) can't give every contestant admin-level access to the AGS boards this is why this contest requires you to have a test-server set up to create your own theme(s) so that, should you win the contest, it's just a matter of uploading your theme to AGS and voila!  We have a new theme!

Theme Design Guidelines

The sky is the limit really!!  You can make it based off a well-known adventure game (AGS made or other) or just make it stylized as you want!  The only restriction is it must be based off the Curve 2.0 theme.  The rest is up to you!  Just remember, the more "mass appeal" you achieve, the more likely you are to win :)

Helpful Links:
Contest Rules:
  • The theme must be based off the Curve 2.0 theme (doesn't have to resemble it at all, just based off that template)
  • Your theme must be completed by the contest deadline
  • You must provide three screenshots showing your theme's best assets (recommended are the main boards index, the threads index, and the thread display pages)
  • It is recommended that you also setup your webserver/SMF to allow for guest access so people can view your theme "live" but this is not required
So how is the winner decided?

The winner(s) will be decided by community vote!  If there are enough entries, or the vote is close enough (or a tie), more than one theme could be chosen for inclusion!  However, if there aren't more than 3 entries the contest deadline may be extended or the contest may simply be terminated all together.

Feel free to use this thread to post Works in Progress as well as mockups and concepts!

As mentioned; creating a theme is a LOT of work!  Please be sure you can commit the time necessary to create a theme if you intend to enter this contest!

13
General Discussion / Any Math Wizards out there?
« on: 28 Oct 2011, 20:18 »
Okay, here's the deal; I suck at math.  I don't know if it's a mental block or if I'm just not smart enough but either way, I suck at it.  I have a problem ... it's a bit long-winded so bear with me here:

I'm working on a little project that involves making a clock in HTML/CSS3.  For the sake of this question I'm going to focus solely on the seconds hand of the clock.  I set the seconds hand's starting rotation by grabbing the current time, stripping the seconds from it, and multiplying that by 6.  Since there are 60 seconds in a minute, divide 360 by 60 and you get 6.

So if the current seconds are 10, the rotation is 60 degrees.  Simple (even I can do that!).  Then I just call that same javascript function every 1000ms and it works a charm and the seconds hand just works its way around the clock in 1 second increments!

However...

I have added in some CSS3 transitions on the movement so it's 'animated' smoother (it still ticks each second but rather than just blinking from point A to point B with no 'tweening' it actually moves the distance smoothly).  Don't worry about this if you don't know CSS transitions it's not really all that important to the over-all question which I am getting to :)

The problem with the transitions is that when it gets back to 360 degrees it spins all the way around COUNTER clockwise to get back to the start of the clock rather than just continuing smoothly into the next minute.  I have tested and confirmed it is definitely the transitions doing this.  If I remove them, it just works as it should (without the smoother animation).

So...

To fix this I stopped setting the rotation based on the TIME and, instead, pass the function the current rotation which I then just add 6 degrees to.  This works perfectly so instead of going back to 6 degrees for the first second it would rotate to 366 degrees.  (I calculated, based on javascript's highest allowed integer that it would take approximately 47 million years to crash when it reaches a number that js can't handle).

Here is (finally) the problem:

Because the rotation is no longer being based off the actual time, I want to be able to check (after X amount of time) that the time is being kept accurately and, if not, just re-init the clock.  I am wanting to say:

current passed in rotation value = X;
rotation value based off current time = Y;

And then somehow discover if they are equal, meaning X is the same rotational value as Y!  So like if X = 366 and Y = 6 those are the same!  It's easy on the second time around but when you get up higher it's a jumbled mess!

I have a suspicion is has something to do with the current 'second' ... like if it's the 10th second that would be 60degrees so I have to do something with 420degrees and 10 ... but I'm just not seeing it :(

Is there a formula or something?  I'm guessing this is something REALLY simple and I'm just not mathematically gifted enough to grasp it!  Any and all help, advice, ideas are much appreciated!

I did have an idea about setting a global variable in the init function but I wanted to focus on the above first!

14
THE MENU FOR THE NEW & IMPROVED AGS BAKE SALE!
Your guide to all the great games for sale at this charity event

The AGS Bake Sale Bundle Official Website
www.AGSBakeSale.com

A lot of people are hard at work making games for the AGS Bake Sale. Many of them have already posted previews of their work in the Games In Progress forum, with more new ones popping up all the time. Keeping track of what's out there is sure to become trickier as time goes on, so this sticky (graciously provided by Darth Mandarb -- I guess he's not as evil as I thought he was!) will collect links to all the game threads in one handy place.

So feel free to look around and see if there's anything you like being offered. The bake sale will happen in January (Jan 15), with all the games collected in a single bundle and offered at a "pay what you like" price. The money raised will be donated to Child's Play, a fantastic charity that seeks to enrich the lives of unfortunate children in hospitals around the world. And Child's Play is a charity that is uniquely suited to gamers like us, as it is funded almost entirely by gamers and the videogame industry.

For those of you keeping score, you may have noticed that this isn't our original goal. But as it turned out, CJ didn't want or need the server we hoped to buy for him. And while there were lots of other causes we could have raised money for, helping sick kids was the one charity that we could all agree was the best goal to strive for. And, really, is there a more worthy cause for us to dedicate our time and money towards than children who need our help? (Answer: Of course there isn't! :) )

Remember, AGS Community: We began this entire endeavor for you guys and there's no way we can make this bake sale a success without your help. So please, when the time comes, dig the coins out of your sofas and pay a little money to download the AGS Bake Sale Bundle. Together, we can help a bunch of sick kids and in doings so, make our cozy little corner of the web an even better place to spend time.

Thanks,

The Members of the AGS Bake Sale

Here are the games in production at this time:

completed! - Barn Runner: The Rich Dame Who Cut The Cheese
by Ponch

completed! - 9 Months In
by tzachs

completed! - Falling Skywards
by ThreeOhFour

completed! - Ben Chandler, Paranormal Investigator In Search of  the Sweets Tin!
by Grundislav

completed! - Escape the Barn
by Cat

completed! - Fragment
by kaputtnik

completed! - Zombie Attack
by ShiverMeSideways

completed! - Entrapment
by Tenacious Stu

completed! - Abner the Amazing
by poc301

completed! - RAM Ghost
by Ghost

completed! - Indiana Rodent: Raiders of the Lost Cheese
by Radiant

completed! - The Rail
by Technocrat

completed! - 결단력 빨간아요 :: Red Volition
by PC1.ZE & PC2.TL

completed! - Retina
by Dualnames

The list will be updated as more games become available! :D

15
I have searched the interwebs quite a bit to see if anybody else has this issue but I seem only able to find "close" issues but nobody has the same issue (well I found one place where a fellow had the EXACT problem but, of course, there were no replies to the question).

So I thought I'd turn to my AGS pals and see if there are any iTunes/iDevice gurus 'round these parts that might be able to solve the issue;

I updated my iPad and iPhone to iOS5.  Everything went smoothly and I'm loving most of the new features (the text macros are aces and iMessage is a very nice new feature to stick it the carriers that RAPE us for texting charges... but that's a whole other story).

Anyway... on my iPad when it did the 'restore' after all the updates were done it only put some of my apps back on the thing.  The rest are still in iTunes, just sitting there taunting me, but it simply will not put them back on the iPad and I can't find any way to accomplish this.

The show up in the "Apps" tab in iTunes but I can't transfer/drag/drop nothing.

Anybody know how to get them back on the iPad?

16
AGS Games in Production / FORUM HELP: Posting Screenshots
« on: 29 Apr 2011, 17:49 »

Since the FORUM RULES require that two in-game screen shots be posted in your game's production thread I'm creating this topic to give simple instructions on how to post screen shots for your game in production.

Just follow the instructions below...


HOW TO CREATE/SAVE SCREEN SHOTS
To save an "in game" screenshot you need only press F12 and the screenshot will be saved in the game's savegame folder.  Then you just upload it to the web and link to it!
NOTE: If you have access to an image editing program why not take the few extra seconds needed to remove the frame border from around the image?

WHERE TO PUT THE IMAGE
You must use an external website (image host) to upload images to in order to post them on these boards (you cannot post an image from your computer's hard-drive).  There are several websites that allow free image hosting which you can find with a quick google search. Imgur (http://www.imgur.com) is an easy to use option that is recommended.  It has an easy to use interface and allows for external linking (since you must show the image in your thread and not just a link to it)

THE CODE TO POST IMAGE(S)
Just use the code (in the image below) in your message's text to pull in an image/screenshot.[/size]

You do not need to use the height/width parameters in the code.  If you do not use them the image will be sized at 1x (its original size) by default.  You need only use the height/width tags if you want the image to appear in a size that isn't the same as its original aspect.  You only need to specify one of the parameters (height or width) the other will adjust automatically to keep the image's aspect ratio.  For example; if the image is 320x200 and you only add 'width=640' to the img tag (above) the height will automatically become 400.

ACCEPTED IMAGE TYPES
The usable file types are; JPG, GIF & PNG.  PNG is the recommended format.  It has the highest image quality with the lowest file size (like a jpg, but without the lower quality). GIF or JPG are also acceptable but typically have lower quality.
NOTE: Do not use BMP (bitmap) images!  The system will not display them and you will look foolish!!

17


Welcome to the Games in Production Forum.
YOUR THREAD WILL BE LOCKED IF YOU NEGLECT TO FOLLOW THE RULES

This is the place to promote the game that you're currently working on.  It's a great way for you to get your name out there and for people to see what your game is about (and hopefully become interested in the project!).  It is also a great place to see what others are currently working on.

We all want this forum clean and organized. So, like the subject implies, please "READ BEFORE POSTING!".  This forum is strictly moderated, so read these rules and make sure you understand them before continuing:

The Simple Rules:

1) Your game must actually be 'in production'.
This means you've actually begun working on it.  Don't post anything about an idea you have for a game.  That belongs in Adventure Related Talk & Chat or the Critics Lounge.

2) A minimum of two (in-game) screenshots must be available.
If you aren't far enough to be able to take different screenshots, don't post yet!  We know some of you don't want to show too much of the game, but two screenies isn't too much to ask!  Please note that splash screens and options/menu screens don't count as 1 of the 2.  They must be actual screenshots of 2 (or more) different backgrounds.
Sub-Rule - If you are creating a one-room game you need only post one in-game screenshot (obviously as there wouldn't be another) and in this case you can use a title/splash screen (or the same screen with a GUI showing or something) as the second

3) You must have a clear outline of the story/plot.
You don't have to give anything away, but be clear what the game is about and what the player can expect.

4) ONE thread per game only!
If you are working on more than one game you may have a thread for each but do not put more than one game in a production thread.

5) The subject line must be the title of your game.
Working titles are okay, but if you don't have a title at all, then don't post yet!
It is encouraged to have a brief update after the title, for example:
- MoNKeY WReNCH - DEMO available
- Attack of the Squalmen - need help with scripting
- Tale of a Rotten Weener Shnitzle - 98% complete!
DON'T do this:
- NEW GAME BY ME!!!11!!!111 (and similar crap)

6) Progress/Status Report (optional)
In the first post, tell us what you've got done so far and/or how you're progressing!  For example:
- graphics 90%
- puzzles 45%
- scripting 15%
- music/sound 90%

The DOs & DON'Ts ...

DO edit the original post so newer readers can grab the latest info about your game:
As the game author, you should try to edit the original post for updates, whenever possible, to make sure that new readers of the thread get the latest status. Posting a reply is fine too (and is necessary to bump the thread).

DO post any type of promotional material:
Screenshots, promotional material, designer diaries, demo downloads, music samples, requests for help with your game, links to your website, release dates, etc...

DO NOT post requests for C&C:
That's what the Critic's Lounge is for. Please post in there to ask for any type of critisism.

DO NOT make various threads about nothing:
This forum is for promoting your game, not general chat. You can chat inside one of the game's threads, but stay on topic!
NO threads about general crap in here, for example:
- What do you guys think of MI2's GUI?
- Need some cool ideas for my game...
Threads like these go in the Adventure Related Talk & Chat forum.

DO NOT dig up old threads!!
If you're interested in an old thread* about a project don't post asking about the progress.  Send a PM to the game's author.  If the project has been cancelled and/or abandoned there's no point in bumping the thread!

Thanks for understanding!
Good luck and happy game-making!!

* Old Threads are threads that have been inactive for near to over 90 days (3 months).

EXAMPLE FOR HOW YOUR PROMOTION SHOULD LOOK (by Darth Mandarb)

Sierra Online is proud to announce:

Space Quest III - The Pirates of Pestulon

The Story:

Roger is laying undisturbed in the sleepchamber of his escape pod after his second Space Quest adventure. His path crosses a robotic freighter, which has no regard for life forms. The pod is taken onboard, considered nothing more but a piece of trash. After the pod is dumped in the freighter, Roger wakes up!

He soon realizes that staying in this freighter won't help him. And please note that this is a deep thought for Roger! Anyway ... he must escape from the freighter and then, the adventure really begins.

Some screenshots:





Development Progress:

Story: 100%
Scripting: 75%
Graphics: 100%
Sound/Music: 25%

Expected completion date: February 2006

Development Diary:

June 10, 2005
2 new backgrounds completed.  Scripting is moving along nicely.  Shouldn't have trouble meeting the deadline.


WHAT NOT TO DO


I'm making the next Space Quest game.  Continues where space quest 2 left off.




---------


Titles and menu screens do NOT count as the required screenshots!

18
General Discussion / on the feeding of trolls...
« on: 19 Apr 2011, 23:05 »
Given certain recent events (I'll be polite and not point fingers) I felt the need to post my feelings on the feeding of trolls.  These aren't new feelings.  Just feelings that the [previously mentioned] recent events have sparked my desire to post about it.

It goes something like this;

A troll is a troll is a troll is a troll.  A troll craves only one thing; continued attention no matter the cost. Trolls, in my opinion, add nothing useful to a web-community.  They aren't entertaining, they aren't 'occasional fun', they are nothing but useless and only take away from the communities over-all 'vibe'.

YOU CANNOT HEAL A TROLL.

YOU CANNOT CURE A TROLL.

YOU CANNOT HELP A TROLL.

YOU.CAN.NOT.

If you try to help, criticize, insult, enlighten, etc (anything) you only accomplish feeding the troll.

The methods people seem to need to try:

Helpful Advice:
No matter how logical and/or helpful your advice might be (attitude adjustments, spell-checking, etc) you aren't going to enlighten or change them, you only feed the troll.  It doesn't matter how politely you phrase it, you're feeding the troll.

Insults:
No matter how witty, rude, clever and/or warranted your insults might be you only accomplish feeding the troll.  A troll craves attention and this is the worst kind of troll food.  It's the candy/junk food of troll food.

Noble Defender:
No matter how much you 'defend' them to the others coming down on them, you are not going to make them feel 'accepted' and change their behavior you are only fueling the fire and thus, feeding the troll.

The Informer:
When you try to inform everybody else in the thread that they are only feeding the troll... you feed the troll (thus why I posted this as a separate topic in a vain (IE useless) attempt to stem the tide of trolldom).

There is only one way to make a troll go away;
DON'T FEED THE TROLL (don't reply to the thread)

It is the only way to make the troll go away. 

I will never understand why worthy topics/threads get only 1 page of replies before dying yet people perpetuate a troll thread with page after page of troll-food.  My current theory is that some [maybe most?] people just don't think of something as "trolling" and just take the bait unwittingly.

Now ... I didn't post this just to be a holier than though prick (surprise!). 

I'm actually curious what others' opinions were on the feeding of trolls and why, despite most peoples' hatred of trolls, they continue to take the bait and the cycle repeats itself over and over and over and over...

19
Greetings y'all.

I put together some mockups for a friend of the family quite a few months back.  He finally came back 'round wanting to pick up where we left off.

Here's the rub;

The development files were on my laptop; which blew up a few months ago.  I was able to hook up the laptop HD to my current rig and was able to get the mockups!  But not the development files :(  The PSD folder in the directory was kaput!  I have scoured the web, my hard-drive, the fonts directory on the laptop HD, and my sanity all to no avail.  I cannot remember the font I used.

That's where you, the good people of AGS, come in!

Here's the font:



If any of you recognize it and/or find it on the web I'd be eternally grateful!  I might even bake you some cookies (shouldn't they be called bakies?)

Anyway... thanks for any/all help!

20
General Discussion / Let's do some [easy] baking!!
« on: 02 Dec 2010, 14:36 »
Greetings.

A few months back my girlfriend and I were chatting about our pasts and she mentioned that, as a child, she always really wanted an "Easy Bake" oven but she never had one (her parents thought they weren't safe).  I thought nothing of it for awhile until yesterday I thought it'd be a cool "sentimental" gift to get her for Christmas (not the only thing of course, just a secondary "cutesy" type thing to make her love me even more).

I set out to search the web (using Google, eBay, etc) and I found loads of Easy Bake Ovens!

Here's the boggle...

I have no idea which one is the one she would be referring to.  I would assume it was one from the early/mid 1980s (of which I found several) but I don't know which is the "official" one (if there was an official one).  So I was wondering if any of you were familiar with these from decades past and could offer any insight as to which one to purchase.

Here are a couple of the ones I found:

> 1983 Kenner/Betty Crocker Easy Bake Oven
> 1983 Kenner Easy Bake Oven

I have this old memory of TV commercials for this thing and I don't find either of these (the links above) ringin' any memory bells.

So ... if anybody can point me in the right direction I'd be very appreciative!

Thanks!

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