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Topics - aventurero

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2
Critics' Lounge / Critic this room, please.
« on: 11 Jan 2010, 06:38 »


Is the living room of the player character's house. It took me a few hours to put it together. Hope you like it.  :)

3
Beginners' Technical Questions / Freezing mouse
« on: 10 Jan 2010, 22:02 »
Sometimes when I start my game, the mouse freezes and I can't move it. If I restart the game, sometimes it works, sometimes it doesn't. What can I do?

EDIT: I also need to know how to import walkable and walkbehind masks.

4
So when the cursor is over something, it will display its name. But not the description; I need to do it with a property called "name" or whatever. Because in spanish, you can't say "a shoe" or "a woman". You say EL and LA depending if it's masculine or femenine, so I need the description be like "la mujer", "el zapato", while the description just say "Mujer" and "Zapato". Hope you understood, I can't figure how to do it.

5
Critics' Lounge / Town Square sketch
« on: 08 Jan 2010, 17:06 »
I wanna know if the perspective seems right to you. Don't overlook the 5-year-old style, because it's just a sketch. Not all lines are parallel, and blabla.. I just made it fast to see if all the buildings fit. What do you think?

Town Square 1:


Town Square 2:


Town Square 3:


Which one do you like best?

6
This is the player character (please don't criticize it, I've done it that way on purpose).


I need that someone help me to animate him in a walkcycle. And if you feel generous today, maybe you can draw a sketch of the town square for me?  :D

7
Hi! I've made 3 games, and the first 2 were with the default roger's view. The third was made by me, but I made frame by frame with paint  ;D. Yes I know, I'm a jackass. I wanted to know if there's a quick way to make several animated characters. Thanks  :)

8
How can I make an armor raise the variable "defense" and a sword raise the variable "attack"? Also I need that when the player character has got 2 armors, only the strongest armor will raise the defense, and the same for the sword.

9
I'm making an RPG, and I need to make a character dissapear when it dies. But I can't figure how to make a character dissapear depending of who I'm fighting with. For example: if I'm fighting John Doe I want John Doe to go to room 0 (die); if I'm fighting Mike Doe, I want him to go to room 0. What's the code for that?

My code so far is this:

Quote
function winbattle ()
{
  if (enemyHP<=0)
  {
      locname = Game.GetLocationName(mouse.x,mouse.y);
      Display ("%d dies.", locname);
      //here I want John or Mike to die, depending of who I'm fighting with.
  }
}

How do I do??

10
Hello, I'm making some sort of graphic adventure/rpg and my character's got properties like "strength" and "intelligence". What I need to do is that raising one of those abilities, also raises another. For example, if the player gains 1 strenght, he also gains 2 HP. Thanks for your time!  :)

P.d: sorry for my bad english, I'm argentinian.

11
For example, I wanna put something like "you have X money" or simply "$X". Or make a game with a timer, and show the time you have left on the GUI. How can I do that?

12
I need to change my quit button on my GUI (the one which says "quit" or "play")
Because my game's in Spanish and I must change it for "salir" or "jugar".
The same with the save and load buttons.
Thanks.

13
Beginners' Technical Questions / I need help with scaling
« on: 05 Dec 2008, 08:18 »
I'm making a little game, just for fun, and I have this room. I want the character to get smaller when he walks  upwards, and to get bigger when he walks downwards. I do that with the "continuous scaling" feature, but his graphics get deformed. Any ideas?
I mean, his eyes and other outlines change their shape and it doesn't look good.
By the way, my game is in 640x400 resolution and so does my character. I've tried it in 320x200, but it's the same!  :(
Thanks.

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