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Topics - selmiak

Pages: [1] 2
1
Or maybe we could have a TV series.
you mean like game of thrones? Or do you mean with less boobies?

2
The Rumpus Room / ms paint trolling on dating website
« on: 05 May 2013, 00:00 »
Hi pretty girl! I'm abit of an artist... would you like me to sketch you?
http://www.pistonheads.com/gassing/topic.asp?t=1017090
this guy is perfect in highlighting the ugly aspects  :-D

3
Engine Development / Skinning the winsetup
« on: 24 Apr 2013, 13:28 »
Would it be possible to have another tab in the editor where you could custom skin the winsetup display. Like a custom background image and move around and resize the buttons and dropdownmenues to your likings?
For the latter part I imagine having some checkboxes in the properties where you can just turn on/off the visibility of the menu items so that noone has to search all that long if he accidentaly deleted a button.
Also customizing the font color and background colors and frames of the displays and dropdownboxes would be neat :)
also custom icons for mini/maximize and close and the ability to drag them around and also custom forms (who wants to be square all the time?) would be really great!

Should I add a feature request/suggestion to the tracker? Also, if this is engine related (which I doubt) please move it there.

4
is it possible to start a game via the command line to bypass the winsetup? I found nothing in the the help, forum and wiki but I think I've seen it somewhere.

I tried playing Platformerius, but the game page linked to a broken site that was even blacklisted in firefox  8-0. the archive i finally found on the ags archives behaved strange when extracting and didn't have a winsetup. And when running the game exe i get this:



Then again I wouldn't know to what graphics setting I should set the game if 320x200 doesn't work.
maybe the fitting winsetup for this game might help, if there ever was one.

I don't know if this is the correct forum, so I added a question about the command line to the start :D

5
so I have this animating object and i want to dynamically rewind it, so I get the current frame with oAnimation.Frame, and then want to rewind the animation from that frame on like
Code: Adventure Game Studio
  1. oAnimation.Animate(1, 4, eOnce, eNoBlock, eBackwards );

but start it at the current oAnimation.Frame where the animation is interrupted. oAnimation.SetView(1,1,oAnimation.Frame) doesn't help.
How do I do this with AGS?

6
Hints & Tips / Shapik
« on: 26 Feb 2013, 23:01 »
Seeing that the Cave has its own topic here, I'll start a help request for shapik
http://www.newgrounds.com/portal/view/608861

found it in the adventure gamer article CaptainD linked and it's nice and the soundtrack is pretty cool.

but I'm stuck on level 7, after killing the robot the door is shut and there is not hint to the combination of the door or am I missing something?

7
Advanced Technical Forum / music out of sync
« on: 02 Feb 2013, 01:54 »
thanks to khris I'm using this nifty crossfader code and it works really good. But, yeah, here comes the but, but butt when I'm starting 3 tracks at once with
channel 1 = aTrack1.Play(eAudioPriorityNormal, eRepeat);
and so on the first 2 tracks in the script are in sync thus started at the same time but track 3 is out of sync. Only by a bit, but(t) the 3 tracks are all recorded in sync to be faded all around like a pink floyd record so yeah, it is hearable. Is hearable even a word? I have the bad feeling the answer is the audio system in AGS but maybe there is a way to start them all on the very same milisecond. They are just 3 lines in the script but one channel/track seems to take some cycles longer to start.

8
Site & Forum Reports / more than 10 comments not showing
« on: 09 Jan 2013, 12:07 »
for example
http://www.adventuregamestudio.co.uk/site/games/game/1344/
Try showing the more than 10 recent commets. Nothing there.

9
Beginners' Technical Questions / Delaying with timers
« on: 12 Dec 2012, 03:17 »
So after tweening the audio channels is not working this great I wrote my own (only linear) tweening function. When I use it with Wait(); it works, but of course it blocks and I want to fade in and out channels in the background without pausing the game.

this works, but blocks
Code: Adventure Game Studio
  1.      while (channel.Volume < end_value) {
  2.        if (channel.Volume + step <= end_value) {
  3.            channel.Volume += step;
  4.            Wait(waitloops);
  5.        } else {
  6.          channel.Volume = end_value;
  7.        }
  8.      }

channel is the audiochannelpointer given to the function in global script via a call in the room script, step is calculated before and the needed amount the chanel volume has
to be increase to make it in time (as an int so it might not exactly hit the end_value thus the if), waitloops is also calculated before to make it in time.
the timer id gets the channel id as I want to fade around more than one channel at once, aka crossfading. And therefor blocking is also a bad idea.

Code: Adventure Game Studio
  1.   SetTimer(channel.ID, 0);
  2.    
  3.      while (channel.Volume < end_value) {
  4.        if (channel.Volume + step <= end_value) {
  5.          if (IsTimerExpired(channel.ID)) {
  6.            channel.Volume += step;
  7.            SetTimer(channel.ID, waitloops);
  8.          }
  9.        } else {
  10.          channel.Volume = end_value;
  11.        }
  12.      }

this doesn't work. The while loop loops too much and AGS aborts.
chanel, step, waitloops and end_value are all local variables in the function, so I wouldn't know what to do if I check the timer in repeatedly_execute_always() and also repeatedly restart it until it gets retarded.

10
how can I find out about the filename and filetype (png or jpg) of an imported background image of a room?

11
General Discussion / Project Stratos
« on: 09 Oct 2012, 18:40 »
the stream is live the ballon is about to lift off and felix baumgartner is getting ready to jump from the highest point ever and break the sound barrier min freefall. awesome. I hope he survives...

http://www.youtube.com/redbull

12
General Discussion / Anyone playing Faster than Light?
« on: 19 Sep 2012, 00:15 »
This is a pretty simple but addictive roughelike. Better don't start it!
I'm quite enjoying it and still only reached sector 7 (of 8).
There goes my motivation for gamemaking... :P

13
The game is funny and short, give it a go, reply here or send me a PM and I'll send you a link for the file with german translation. Then have fun and hunt down those typos and bad expressions. Native german speakers preferred, and there are quite some here...

15
When clicking on File>Make template from this game... I get to enter a name (tried with and without Spaces, more and less than 8 characters) and then I get the following error.


My Template is rather basic, as a template should be, is there anything that HAS TO BE in before being able to create a template? Can I specify where to save the template?
AGS 3.2.1.111.


meh, while typing I tried running AGS as Administrator and there it worked, thought I'll post it anyways for people experiencing the same problem...

16
Site & Forum Reports / Wikilinks
« on: 18 Aug 2012, 23:51 »
I was just browsing the wiki and clicked random page some times, and every link to the forum that came up has the threadnumber as linktitle and the linktitle added to the url where the thread url should be. Is it useful to swap this or will this be swapped in the wiki config?
And the generated link still has /yabb/ in it ;)

17
General Discussion / 100k Filmmaking competition
« on: 25 Jul 2012, 12:26 »
I got this in my vimeo newletter that probably a lot of you also got, but maybe someone is interested and needs a video editor for his filmings :D
Sadly this is about non-fiction, so here is the brief in copy+paste
Quote
www.focusforwardfilms.com in the fall of 2012. The Jury Prize finalists will be announced in December.

Click the 'Films' tab above to see examples. New films by our award-winning professional filmmakers are now available and will be added regularly.

click

18
The Rumpus Room / Resonance .... everywhere
« on: 12 Jul 2012, 20:24 »
someone should make another game called Resonance just to have another thread in the games in Production Forum :D


19
Adventure Related Talk & Chat / Monkey Island Theme Remix
« on: 06 Jun 2012, 20:49 »
I just thought I'd share it here as it is pretty awesome :D

http://soundcloud.com/symbiz/monkeyisland

best remix ever!

20
Competitions & Activities / exquisite corpse painting
« on: 11 May 2012, 21:59 »


As suggested by Eric as a reply to my idea for an activity thread here we are with the exquisite corpse painting thread.

If you have no idea what this exquisite thread title should tell you, read it up on wikipedia.
After you know this you should also know that, to transform this into an activity, some modifications and rules are set to keep it interesting (and a bit sane).
The basic idea is that everyone paints a piece of a huge scrollable image without exactly knowing what is in the part before to get some very interesting results.

The rules:

1)  You only get to see 5-10 pixels (depending on how much the previous painter decided you need to see) of the previous image and continue painting from there on.
2)  image width is 200 pixel, image height is also ~200 pixel
3)  from the startimage we continue both up and down to give more people the chance to take part
4)  you post in this thread when you want to paint a patch of the whole image and state if you want to go up or down. If both directions are claimed you have to wait until someone posts his result (parts of)
5)  feel free, have fun and paint your part
5a) Have some unfinished shapes, forms and/or things at the border where the whole image continues.
6)  Once you are done post only 5-10 pixels of your finished image to give the next person some pointers of where to continue without showing it all (of course the pixels have to be of the end of your image where someone else should continue)
7)  once the next image fitting to your image is done you edit your post to show your finished image or just post it in the thread
8)  all images will be put together in the next post after this

These rules might change as the thread progresses...

to avoid confusion I removed my startimage parts

Let's see if this works out :D


Pages: [1] 2