I may have subliminally grabbed that from my sub-conscious, but not intentionally.
In new news, I'm aiming to have a decent build ready for AdventureX (which I'm going to try and wander along to), which means I'm back to working on it. Woo!
I've got a few chess puzzles designed, but coding them is probably going to take a backseat to getting the structure of the rest of the game sorted. At the moment, I have just one final room to draw! I've also taken the executive decision to put carefully selected Beatles midis as my background music for the public build; at the moment it works quite well, but some modifications to the arrangements probably need to be made if I were to stick with it.
Have to finish with a screenie of something, otherwise Darth will probably lock the thread. I'm working on it! Right now! I assure you!UPDATE 08/10/12:
Massive amounts of progress!
A lot of it is dialogue and coding wise, so no extra shots (I have finished the background for the final area, but I'll leave that to be discovered).
I also think I've figured out how I'm going to do the chess puzzles, although they will not be the focus, and there will be a way around for those not that way inclined. That's the only major barrier to completion, and I think the end is in sight!
Furthermore, in a strange bout of insanity, instead of a walkthrough, there will be a short story attachment with the game that works in the same way.
While I hadn't touched the AGS files in about ten months, I had started writing the story separately straight into a Word document. It has helped me shape the game and puzzles quite a bit, and there will be plenty of additional bits not in the 'walkthrough' that you'll have to play with to find out.
I don't know why this 'short' game as taken me as long as it has, but it will definitely be finished!
I haven't a donkey's...
The next one will be a one room, two (maybe three-ish) character affair... because after finding that coding six rooms and twenty characters takes this long, I need to try something different...