Gimme a couple of days to warm up the brain.
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xD I don't recall Cloud meeting Sephiroth back in Midgar, but I guess it's because of some kind of censorship from SquareThat's why the third disk is so short. They cut the 2nd, equally tedious and unskippable 'stuck in clouds brain' sequence, where it's revealed that Soldier is actually a gay-porn studio, and the Mt. Nibel reactor was just a location shoot.
Yes, but you realize you can just ask them to leave your party, right?
In everyday life, female bosses are the worst.http://en.wikipedia.org/wiki/Elizabeth_I_of_England
Name a successful, highly loved female leader who didn't sell out/oppress her peers or ended on a burning stake/prison/whatever?
Female leaders I oppose though, just for international history. Tarja Halonen was okay I guess, but nothing important. Angela Merkel is a traitor and corruptant. Catherine killed and more than male leaders beforeWe elected Thatcher. On that basis the UK population will elect anything.
Not really, you could use an array of DynamicSprites and filenames like anim1_001.png, anim1_002.png, etc. and it's a simple loop.Ultimately you're going to have to write specific code for DLC characters, even if you're just using the static files like video memory. Adding a single spot animation isn't the problem, it's the break from the existing Characters \ Views, and the need to re-write code for walkcycles, speech frames, idles, etc that strikes me as being more trouble than it's worth.
DynamicSprite.CreateFromFile(string filename)Goddamnit, how did I miss that? It would be a pain in the arse for animations, but it pretty much murders the point of using tilesets beyond the quasi-benefits of room data, or memory\file size (which no-one has really cared about for years).
It's quite easy to be done.
I'm not the most technically savvy user, but is that even possible with AGS?Someone correct me if I'm wrong, but AGS can't load art assets at a later date so any 'DLC' would need to use existing sprites \ backgrounds. You could possibly get away with DLC if you'd written a tile based game and stored all the room information externally - kinda like operation forklifts level editor.
>Take key, drop in mount doom, first heading toward Mordor, passing guards, be aided by trees who can talk.
Or alternatively >take key use it with the door's lock if there is one, if not open the door.