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Messages - Martyn

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1
Hey

Check first post for new screenshots and updated info.

It goes slowly in the right direction!

2
Critics' Lounge / Re: Lunar Landing
« on: 22 Aug 2012, 09:33 »
AGS Parallax Scrolling Plugin

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AGS Games in Production / Re: The story of Joijo
« on: 19 Aug 2012, 16:15 »
Good point there Anian! Slavokgrad sounds much better, thanks!
The idea is that the country and places should be a bit fictive. But still be like Croatia!
Nice! Expect to hear from me!

Thanks a lot NickyNyce. Will try, I like making graphics but the big problem for me to write. Has dyslexia and find it difficult to write in Swedish, so do dialogs and stuff in English is even harder.

More about the game: I heard the samples of the music, the sound will be simple and guitar based.
Right now it's about 15 playable rooms. The demo has 4 playable rooms.
32-bit
640x400
Graphics mixed between aliased and pixel.

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AGS Games in Production / Re: The story of Joijo
« on: 19 Aug 2012, 15:01 »
Adder: Thanks a lot!

Yes, and here are three Backgrounds, new and never shown before!
They are from the intro sequence.

Location is in Southeast Europe in 1988. Do not know which country but I was in Croatia last year with my old VW bus, so inspiration comes from there.
I came up with the name Slavok City. Do not know if there's any such a place.
The act is set outside this city in the nearby village, where Joijo lives.



5
you might do something like this:



I did the pixelman shorter and made ??a new head.

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Critics' Lounge / Re: Is this screen to dark?
« on: 04 Aug 2012, 20:28 »
you're right Snarky! Off with the light beam and more light on the asphalt, little more light from the city and sky.
Babar, it will be brighter. Check if the old ones are better, here:The story of Joijo

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Critics' Lounge / Is this screen to dark?
« on: 04 Aug 2012, 15:43 »


Will light up the town a bit but the rest, it is too dark?

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Critics' Lounge / Re: Old Background - useable or not?!
« on: 02 Aug 2012, 23:09 »
Hello! Here is some kickstart help!

The cross is the center of perspective. It is horizon where all the tops and bottoms lines are coming together.

It was really hard to concentrate with all the bright colors! :grin:



Hope you continue with game ideas!
//Matyn

I forgot! Ignore the pattern in the sidewalk, skip that! it will becomes easier cleaner that way.

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AGS Games in Production / Re: The story of Joijo
« on: 01 Aug 2012, 21:00 »
News update!

* I have completed the intro.
* 98% of the demo game that I did this spring is now redesigned.
* A friend will make music for the game. I not sure but think it gets a little retro feeling.
* Have viewed at different modules and used some of them.
* When you take a new object the menu scrolls up and the new object shown there.
Here is a quick test on Vimeo (low resolution): Testing menu and items.


Description module.

The big problem now is to fix someone who can work with the script. my weakness is my English.
As soon as the demo is redesigned and ready, can I promote the the game and get someone to help me with the story.


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AGS Games in Production / Re: The story of Joijo
« on: 25 Jul 2012, 00:08 »
News update!

The beginning of summer has been rainy here, so I've spent a little time on my game.

I was never really happy with the results of vector graphics as a basis. Works well as a backdrop but the characters and the gui became blurred and impersonal. I decided to do a redesign the game and I have pixilated it all as characters and objects. Backdrop is still the same high resolution. This with a very satisfactory result. Easier to make, and everything I have done as vector, are easy transfer over into pixels.



Examples of new graphics. Instead of having two characters that goes as I had before. I did a car, clever!

Has worked on a better star on the story, which will soon be finished.

Much work Left! Now I'm working on remake animations for the main character.








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AGS Games in Production / Re: The story of Joijo
« on: 19 May 2012, 23:31 »
From sketch to completed background.





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AGS Games in Production / Re: The story of Joijo
« on: 21 Apr 2012, 19:06 »
Have still not gone through the speech and spelling, much to do now!




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AGS Games in Production / Re: The story of Joijo
« on: 21 Mar 2012, 16:39 »
Okay!
The demo is finished, except for my bad english, and a few small bugs. would anyone want to play through it before I post it? Send an email to martin.arvidsson@hotmail.com. ;D

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AGS Games in Production / Re: The story of Joijo
« on: 17 Mar 2012, 07:00 »
Had some problems with code and scripts. I have added a stage and made ​​some changes. Now its just to correct my text lines, and someone who checks through.

Sorry!

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AGS Games in Production / Re: The story of Joijo
« on: 01 Mar 2012, 09:26 »
Yep! Chapter one is a week away. ;D

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AGS Games in Production / Re: The story of Joijo
« on: 27 Feb 2012, 11:53 »
Okay!

I can report that i have almost completed the first part. Three "rooms" with a few minor problems and a beginning to a story. Have no idea what I'm doing so it becomes as it gets. Only have a few things left to do, will probably be ready in a week or two.

Story: 100%
Dialogs: 100% (not much dialogue in the first part)
Graphics: 100%
Music and Sound 90%
Coding: 90%

It takes more time to do everything self than I thought. But of course I will make a clear demo so you can try.
Thought I had a good ending to this part so I'm a bit excited to continue the next also.

/Martin






17
AGS Games in Production / Re: The story of Joijo
« on: 23 Dec 2011, 17:20 »
I can say so much that it will not be a pure detective story. The inspiration comes from the movie Brazil 1985 and The Trial "Kafka"

It will be a journey through three parts. Awakening, enlightenment and the great truth.

what more can I say, it will be dark and with a screwed sense of humor.




18
AGS Games in Production / Re: The story of Joijo
« on: 23 Dec 2011, 12:54 »
Thanks! we will see where it goes with this. Now, I take some time off and wish you all a Merry Christmas.



//Martin

19


The story of Joijo is the working name of this game.

Its a classic point-and-click saga that I started over a year ago.
I wanted to test the program and making graphics and backgrounds.
The game has a simple interface, one-click for all options.

There will be three short parts, the first part is complete.

The story is set in Southeast Europe in middle of 1980. Our hero Joijo wakes up in a trunk on a crashed car. The only thing he remembers is that he was ambushed and some strange questions about A... Toy!?

PROGRESS:

Demo:
Story: 100%
Scripting: 99%
Graphics: 99%
Sound/Music: 50%
Lines/text/spelling: 50%

Full game:
Story: 100%
Scripting: 10%
Graphics: 30%
Sound/Music: 0%
Lines/text/spelling: 10%

32-bit
640x400


 A new screen from a cutscene, fresh from the first part.





following two pictures are to show my remake the game to more pixel based graphics.




Last three picture is from the intro.


Watts happening!

11 Dec 2012 - A new screen from a cutscenes.
19 Aug 2012 - Added three picture from the new intro.
25 Jul 2012 - Added two New screen on the graphics remake.
19 May 2012 - Added picture, from sketch to completed background.


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