Make sure you have blood.
== Get necklace ==
Travel to Grubol Antique.
Interact with keypad. Notice Securam.
You need help by someone who knows about locks.
Call Franek (5117711)
Get the adress www . gain-entry . se
Travel to the cybercafe at Belldog Mall.
Interact with the trashcan on the way.
Go to the url www.gain-entry.se
Enter the name of the manufactor of the keypad
Enter: "securam" and read how to bypass the lock.
Return to Grubol Antique.
Interact with keypad
Remove the cover (Combine your screwdriver with keypad)
Take all wires.
Combine wire with 0 and try each connecter. (hint: try 3)
Combine wire with the cube and try each connecter. (Try 4)
Combine the last wire with the cylinder and try to connect to each connecter (like 8).
Use super strength on door.
You need to silent the alarm.
Hit the alarm.
Look at the book at the left and see that is an inventory.
Interact with the inventory
Interact with it again and browse to Jewlery, necklace, 20th century. You will learn which shelf to look at.
Interact with the shelfs and enter C29 to find the necklace.
Watch the awesome intermezzo that zoooooom in real close on the necklace. Feel its power.
== Enter the hotel ==
Leave and travel to the hotel. Notice that the police officers have changed side.
Interact with the bars on the right. You need to distract them somehow.
Travel to the park and fill up on blood.
Travel to Dream Girls.
Talk to Rage about working outside. Ask her to talk to the cops.
Combine the wallet with rage. You travel to the hotel.
Interact with the bars to climb the facade.
Go to the bottom of the screen.
Eavesdrop on Asimov with your superhearing.
Move up the stairs.
Interact with lift.
Go left and interact with the door on the left to enter your hotel room.
== Inside the hotel room ==
Notice the wall socket.
Combine screwdriver with it.
Take the wallsocket to get a photo and note.
Escape the room.
Continue down the corridor, keep going.
Interact with the door to the stairs. Go upwards and keep going.
== Escape to and off the roof ==
Use super strength on the door to the roof.
Now you need to barricade the door to keep the polices off the roof.
Use super strength on the barrel next to the door.
To the left there is a satallite disc and next to is a cable. Take the cable.
Walk towards the bottom left.
You need to get off the roof.
Combine cable with the bar straight ahead. Interact with it to climb down.
== Escape from the balcony ==
Get inside. Interact with light switch located on the pillar in the middle.
Get in the pool.
When the police officer is just next to you, you bite him.
Interact with the roll of line used to divide swim lanes.
Get out on the balcony.
Combine the line with the pillar on the right.
Interact with the line to continue down to the lit window.
== Escape through the elevator ==
Force the lift door open.
Use power strength on lift.
Interact the cable.
Look at the elevator to see the hatch.
Interact with the hatch.
Ieee.. a cop! Bite him!
Look at the panel on right.
Press the emergency button to stop the elevator.
== sneak through the lobby ==
Take the officers vest, helmet and rifle.
Take the officer. Combine him with the hatch in the roof. Make sure to get that nasty arm up there aswell.
Interact with the SWAT helmet and vest to take it on.
Look at the panel and press the Lobby key.
Enter the lobby. Don't say anything, just nod to the questions.
Combine the SWAT vest or helmet with the pile of rubbish in the far left of the metro station.
Look at what you found in the hotel room, if you haven't before. A key and a photo.
Travel to Mulkins and talk to him about the beast in devon and other things.
The night is over so return to the motel.