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Messages - morganw

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1
I think I've mistaken the co-ordinate text being printed, for the actual GUI text. It is calling DrawGUI but I don't think there is anything being set related to fonts before that. I'll take another look tomorrow.

2
I think the only place where game fonts are drawn into the Editor is for GUI's, and because .NET font rendering doesn't have equivalent methods for setting a vertical offset, line spacing, or outline, all of those properties are not considered. To fix it, someone needs to implement an engine-equivalent font renderer, but since the font spacing is slightly different between engine ports, if it exactly matches on one platform it may not match on another. It is probably best in the short term to just add a note to the manual and the interface, that these properties are only implemented by the actual engine.

3
General Discussion / Re: Ask something - We can help.
« on: 24 Apr 2018, 23:38 »
That would be amazing, thank you.
PM sent. :)

4
General Discussion / Re: Ask something - We can help.
« on: 24 Apr 2018, 22:42 »
Does anyone happen to have a recent version of InDesign which they could use to export a document as Postscript for me, or does anyone know how to open/recover data into older versions of InDesign?

Much obliged,
Morgan

5
If licensing is definitely not a problem, I need graphics for a test game (so developers no they haven't broken something), which can potentially also be a new demo game (code in the existing one is not up-to-date).
Does this need clearing with everyone listed as contributing to the template?
  • ProgZmax
  • CaesarCub
  • Hobo
  • Selmiak
  • Jim Reed

6
I don't think there is an easy way to zoom in the view of the entire screen, so the easiest approach may depend on what is visible in the room when you enter. If you definitely need to zoom in, you would probably have to do that manually by using an object in place of the background and then scaling it (if you look in the manual for DrawingSurface, that would help with anything to do with advanced drawing). If you are more interested in the change of size rather than zooming in, it would probably be easiest to slide in black borders from the sides (10 pixels on the left and right and 30 pixels on the top and bottom). As another alternative, you could render any animation you want as a video file, and just play that back after the room has faded in.

7
Concept: Blondbraid
Playability: VampireWombat
Artistic Execution: lorenzo

8
Code: Adventure Game Studio
  1. player.Say("There's a hole in the ceiling. Great.";
You are missing a closing bracket.

9
Editor Development / Re: Editor usage stats
« on: 10 Apr 2018, 23:09 »
These are monthly counts, but de-duplicated based on the IP address and ignoring all other data. So assuming that most people keep the same IP address and do not change the default collection period, these are probably more representative (maybe).
Add spoiler tag for Hidden:
2008-07: 1
2008-08: 6
2008-09: 10
2008-10: 13
2008-11: 83
2008-12: 193
2009-01: 308
2009-02: 273
2009-03: 430
2009-04: 450
2009-05: 545
2009-06: 435
2009-07: 315
2009-08: 900
2009-09: 356
2009-10: 489
2009-11: 715
2009-12: 400
2010-01: 445
2010-02: 402
2010-03: 503
2010-04: 349
2010-05: 498
2010-06: 445
2010-07: 316
2010-08: 364
2010-09: 372
2010-10: 391
2010-11: 404
2010-12: 399
2011-01: 386
2011-02: 331
2011-03: 428
2011-04: 366
2011-05: 374
2011-06: 318
2011-07: 319
2011-08: 299
2011-09: 341
2011-10: 411
2011-11: 359
2011-12: 385
2012-01: 636
2012-02: 629
2012-03: 486
2012-04: 462
2013-06: 1
2013-07: 8
2013-08: 9
2013-09: 11
2013-10: 11
2013-11: 15
2013-12: 15
2014-01: 27
2014-02: 137
2014-03: 216
2014-04: 268
2014-05: 258
2014-06: 226
2014-07: 354
2014-08: 1041
2014-09: 867
2014-10: 294
2014-11: 389
2014-12: 321
2015-01: 304
2015-02: 862
2015-03: 2523
2015-04: 1780
2015-05: 696
2015-06: 1960
2015-07: 2601
2015-08: 878
2015-09: 1255
2015-10: 729
2015-11: 894
2015-12: 524
2016-01: 741
2016-02: 499
2016-03: 600
2016-04: 495
2016-05: 744
2016-06: 1358
2016-07: 620
2016-08: 386
2016-09: 475
2016-10: 1052
2016-11: 578
2016-12: 612
2017-01: 484
2017-02: 424
2017-03: 467
2017-04: 657
2017-05: 560
2017-06: 427
2017-07: 354
2017-08: 373
2017-09: 491
2017-10: 491
2017-11: 464
2017-12: 424
2018-01: 628
2018-02: 847
2018-03: 659
2018-04: 158

10
That's great, thanks. I've downloaded a copy.

11
Site & Forum Reports / Re: Updating online manual
« on: 10 Apr 2018, 18:25 »
There are some free online converters if there are no other easy options.

e.g.
https://www.aconvert.com/ebook/chm-to-html/
output is https://www.dropbox.com/s/jlj8yzs4qtz94zn/e4lit-q1w49.zip?dl=1

12
Could you hash the addresses with a random salt and let the webserver return the original data plus the hash (rather than only a count summary). It would be slow too do this hash dynamically, but since all data except the current month is not going to change you could just process offline and serve static files.

13
Site & Forum Reports / Re: Updating online manual
« on: 09 Apr 2018, 22:16 »
From the headers on the Javascript files, it looks like the older manual was generated by a program called chm2web.

14
Is there any chance of getting a copy of the database?

15
Editor Development / Re: Editor usage stats
« on: 08 Apr 2018, 17:48 »
There isn't enough information being sent to uniquely identify an installation, so either the numbers are significantly higher (if .NET version is incorporated in making a unique ID) or it is tracking HTTP data to try and make unique IDs. I was only reading value at the bottom of the page (just the total), but it is impossible to say where this number has come from without knowing what the web server is doing.

Perhaps it is easiest to just ask for a copy of the database.

16
In fact, if JPEG works for mask importing, that could be considered a bug.

You mean - that it is included in a file filter?
I think AGS uses same file filter for all image-related open/save operations.

Yes, the file selector isn't filtering anything out, but there is a check after loading that should stop incompatible formats being used.

Code: C#
  1. if (bmp.PixelFormat != PixelFormat.Format8bppIndexed)
  2. {{
  3.     // don't use bmp
  4. }}

17
Editor Development / Re: Editor usage stats
« on: 08 Apr 2018, 14:53 »
Here are the stats of unique users per month (excluding the months which returned 0).
Add spoiler tag for Hidden:
2008-06 to 2008-07: 40
2008-07 to 2008-08: 75
2008-08 to 2008-09: 88
2008-09 to 2008-10: 98
2008-10 to 2008-11: 1454
2008-11 to 2008-12: 3538
2008-12 to 2009-01: 4383
2009-01 to 2009-02: 4577
2009-02 to 2009-03: 5008
2009-03 to 2009-04: 5229
2009-04 to 2009-05: 5065
2009-05 to 2009-06: 4972
2009-06 to 2009-07: 5210
2009-07 to 2009-08: 5248
2009-08 to 2009-09: 4765
2009-09 to 2009-10: 4596
2009-10 to 2009-11: 4722
2009-11 to 2009-12: 4754
2009-12 to 2010-01: 5332
2010-01 to 2010-02: 5614
2010-02 to 2010-03: 5364
2010-03 to 2010-04: 5016
2010-04 to 2010-05: 4774
2010-05 to 2010-06: 4814
2010-06 to 2010-07: 4807
2010-07 to 2010-08: 4826
2010-08 to 2010-09: 4703
2010-09 to 2010-10: 4566
2010-10 to 2010-11: 4460
2010-11 to 2010-12: 4506
2010-12 to 2011-01: 4832
2011-01 to 2011-02: 4840
2011-02 to 2011-03: 4729
2011-03 to 2011-04: 4826
2011-04 to 2011-05: 4872
2011-05 to 2011-06: 4742
2011-06 to 2011-07: 4649
2011-07 to 2011-08: 4680
2011-08 to 2011-09: 4466
2011-09 to 2011-10: 4447
2011-10 to 2011-11: 4332
2011-11 to 2011-12: 4198
2011-12 to 2012-01: 4706
2012-01 to 2012-02: 5127
2012-02 to 2012-03: 4860
2012-03 to 2012-04: 4706
2012-04 to 2012-05: 2463
2013-05 to 2013-06: 21
2013-06 to 2013-07: 56
2013-07 to 2013-08: 66
2013-08 to 2013-09: 66
2013-09 to 2013-10: 82
2013-10 to 2013-11: 92
2013-11 to 2013-12: 91
2013-12 to 2014-01: 108
2014-01 to 2014-02: 934
2014-02 to 2014-03: 2574
2014-03 to 2014-04: 3588
2014-04 to 2014-05: 3832
2014-05 to 2014-06: 3800
2014-06 to 2014-07: 3779
2014-07 to 2014-08: 3789
2014-08 to 2014-09: 3583
2014-09 to 2014-10: 3568
2014-10 to 2014-11: 3611
2014-11 to 2014-12: 3576
2014-12 to 2015-01: 3908
2015-01 to 2015-02: 4024
2015-02 to 2015-03: 3877
2015-03 to 2015-04: 3813
2015-04 to 2015-05: 3885
2015-05 to 2015-06: 3905
2015-06 to 2015-07: 3865
2015-07 to 2015-08: 4047
2015-08 to 2015-09: 3934
2015-09 to 2015-10: 3737
2015-10 to 2015-11: 3677
2015-11 to 2015-12: 3621
2015-12 to 2016-01: 3820
2016-01 to 2016-02: 3928
2016-02 to 2016-03: 3968
2016-03 to 2016-04: 4000
2016-04 to 2016-05: 3852
2016-05 to 2016-06: 3817
2016-06 to 2016-07: 3893
2016-07 to 2016-08: 3925
2016-08 to 2016-09: 3866
2016-09 to 2016-10: 3752
2016-10 to 2016-11: 3663
2016-11 to 2016-12: 3542
2016-12 to 2017-01: 3643
2017-01 to 2017-02: 3605
2017-02 to 2017-03: 3620
2017-03 to 2017-04: 3906
2017-04 to 2017-05: 3848
2017-05 to 2017-06: 3506
2017-06 to 2017-07: 3483
2017-07 to 2017-08: 3537
2017-08 to 2017-09: 3489
2017-09 to 2017-10: 3533
2017-10 to 2017-11: 3434
2017-11 to 2017-12: 3226
2017-12 to 2018-01: 3346
2018-01 to 2018-02: 3331
2018-02 to 2018-03: 3225
2018-03 to 2018-04: 2104
Presumably there was a technical issue for releases in 2012/2013, but otherwise still peaking around 4000.

18
Thanks for clarifying. :)
What would be the initial start date for the data, if I wanted to go from the beginning?

19
I'm curious if you know of programmers who've succesfully made this work.
I think this is probably a good parallel for working on an engine:
https://www.patreon.com/monkey2/
...but working exclusively on a game would probably get a lower level of interest as people are only interested in using the final product, rather than supporting something they already use.

No idea if a 'Request a feature for AGS'-reward wouldn't backfire on the freeusers and devtime. Though these asked for features are probably really needed, so it should be a good thing. But if some more games like last & furious come out and maybe 2-3 months after the exclusive patreon release get released for everybody I'm fine.
You could potentially decentralise the work (to reduce pressure on individual people) with something like this:
https://opencollective.com/
I imagine that no-one would enjoy working on the current engine, but diverting attention to MonoAGS (as a replacement) and ScummVM port (replacement does not have to be backwards compatible) might generate some interest. I appreciate though, that this isn't really answering the question which is being asked here, but thought I should mention this as an option if the original engine is removed from the equation. Personally I'd donate some money in either direction, if there was potential for it to work.

20
This seems to be broken:
http://www.adventuregamestudio.co.uk/stats.php
Code: Adventure Game Studio
  1. <html>
  2. <head>
  3.         <title>AGS Editor Version Stats</title>
  4. </head>
  5.  
  6. <body>
  7.  
  8. <h2>Total Unique Users: 0</h2>
  9. </body>

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