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Messages - Klytos

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1
Wow. That was absolutely crazy stuff. Note to self and anyone wanting hints and tips about game development. Game developing is stupid. Do something else. Like talk to women. In real life.

I had decided to create a special mini-game about 5 months ago, one which I had completely forgotten about in the meantime. It was a GUI with arrow keys moving stuff, anyway, that's not important, what's important is that this module I had cleverly developed was a piece of crap and I am forever grateful that I went through my global script a module at a time before I went through it a line at a time.

Honestly though, I have no idea why this particular module (completely unrelated to these particular screens) would crash the game. Oh well, I just don't care now.

2
(1) I'll have a look at that. Good suggestion. Thanks.
(2) I've previously changed all the parameters, and I've removed all the optional parameters. Nadda.
(3) It's in the "Use Inventory on Object" function. Here's the entire section code :

SetTimer(16, 0);
GiveScore(5);
cEgo.LockView(50);
cEgo.Animate(3, 5, eOnce, eBlock, eForwards);
cEgo.UnlockView();
cEgo.FaceCharacter(cHunter, eBlock);
object[5].Visible = true;
object[5].Move(232, 154, 4, eBlock, eAnywhere);
object[5].SetView(24, 11);
object[5].Animate(11, 5, eOnce, eBlock, eForwards);
cEgo.LoseInventory(iSpore);
cHunter.LockViewAligned(60, 5, eAlignLeft);
cHunter.Animate(5, 5, eOnce, eBlock, eForwards);
Display("&1793 Upon impact with the ground, the spore opens and spews its dust into the air. The hunter falls to the ground paralyzed.");
object[7].Clickable = false;
cHunter.Clickable = false;
object[8].Clickable = true;
cHunter.Solid = false;
SetTimer(17, 2000);

3
Advanced Technical Forum / object.Move command problem
« on: 14 Apr 2009, 10:02 »
---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x004400DE ; program pointer is +77, ACI version 2.72.920, gtags (8,80)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.

in Room 19 script (line 534)


Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.
---------------------------
OK   
---------------------------

This may seem like a simple problem, but it's driving me nuts because as far as I can see, there's no reason for it to be happening.

Line 534 is
object[5].Move(232, 154, 4, eBlock, eAnywhere);

As you can see, there's nothing wrong with the code.

Here's how this problem started. I did nothing on this game for about 6 months, I had clean bill of health (ie it all worked properly and normally) prior to me doing nothing on it. I loaded it up again a week ago and some, not all, just some seemingly random object.Move commands are causing the game to crash. There are rooms where objects move and the game still works fine, and some other room, like this one I recorded the crash at, where it has started crashing. I really don't know how to define why this is happening, because it's started and I've done SFA to cause it, as far as I know.

I can block out that one line and the script runs fine. Yes the object is visible, and it's assigned to a legitimate view and loop.

Sorry if I sound grumpy, this is pissing me off.

~ Shawn

4
Super backgrounds!

Blackthorne understands what I mean about super blended sprites- take a close look at your Roger, the details are washed away in scattered shades and the result is something that looks like you took a smoothing tool to it.  It's just not something I find visually spectacular, but I admire your commitment to keeping with the Sierra style.  Good luck with this!

You think those backgrounds are good, you should see the amazing work that has been done on the asteroid pics! (Okay, thats a shameless plug, but I don't do the art so I can be slightly objective... lol)

That particular Roger sprite is directly ripped from SQ4. We just consider it logical to use the Roger sprite that would match SQ1VGA and SQ4.

5
Infamous Adventures is working on a remake of Space Quest II (and another project) and we're putting the call out for talented people to help us make it even better (and importantly, faster!)

Here are two offical screenshots.





STORY: Roger Wilco, with his newfound status of Hero, is transferred to the Xenon Orbital Station 4 and promoted to head (and only) janitor. All is quiet until he is abducted by Sludge Vohaul, who was behind the original Sarien attack of the Arcada. As Roger is being transported to the Labion labour mines as punishment for thwarting Sludge's original plan, the prison ship crash-lands in a nearby jungle upon the planet. Our hero manages to escape his pursuers and the dangers of the Labion jungle and soon reaches Sludge's asteroid base. Once again, it's up to Roger alone to stop Vohaul's evil plan: to eradicate sentient life from Xenon by launching millions of cloned insurance salesmen at the planet.

OFFICIAL SQII WEBSITE http://www.infamous-adventures.com/index.php?page=sq2

BREAKDOWN
Backgrounds - 95% complete
Animation      - 47% complete
Sprite Design - 90% complete
Scripting/Programming - 80% complete

Note that these figures are rough estimates.  There's no given release date - this is a "when's it's done" type of project.

As noted, it could get done quicker if you're interested in helping out with animation, which is the biggest workload at this point.

DEMO Click here to download the Space Quest II Teaser Demo


Backgrounds and more information is available on the IA website
www.infamous-adventures.com

Animation Artists : People who are talented in creating animations in a 2D environment. Similar to standard cartoon animation, most walk cycles are 8 directions by 8 frames per direction. This is our biggest need area as there is so much to do.

Background Artists :  Disney look seen in movies such as the Lion King and Alladin. This is in particular for a mini-game within the larger project.

Quality Checkers : Positions are available NOW for QA people to work on our remake of SQ2. You job is boring! Yes, thats right, it's boring! You must be willing to work a single room or section trying absolutly everything that is possible. You must be willing to make Roger walk between rooms at every available section making sure he doesn't get stuck or something else happens to him. You MUST be fluent in the English language and be able to check our spelling and grammer.

What sort of person are you?
* Motivated to complete your work in a timely manner
* Full of great ideas and able to communicate them effectivly
* Someone who stands up for what you believe in
* Able to have a laugh at yourself and at others without taking offense
* A fun person who loves adventure games and wants to work to see more

Work with people who love what they do, and who are able and have a proven track record of getting their projects finished! (All one of them so far...  ;D) If you can fill any of these positions, please email Klytos at mills.shawn@gmail.com or PM on the IA forums at www.infamous-adventures.com.

~ Shawn (aka Klytos)

6
General Discussion / Re: I'm planning a trip to the UK
« on: 24 Feb 2007, 01:36 »
Don't come to the UK, it's rubbish.

That is, unless you enjoy being shouted at by chavs, watching teenage girls pushing their prams down the street and getting stabbed for looking at someone the wrong way.

Oh, and Poole is retirementville, it's the UK's answer to Florida :P

Ah, national pride. It's an amazing thing.  ;D

7
General Discussion / Re: I'm planning a trip to the UK
« on: 23 Feb 2007, 11:34 »
There's a great little town in the south of England called Poole, it's in Dorchester county. They've got the most amazing lake there with little boats you can hire and go paddling around the lake in. Also an amazing pottery and glass blowing place. Plus, there's a great pub on the lake called "The Friendly Dolphin" or something like that. Awesome barmaids. Awesome beer. Don't know if that is of interest to you or not, but I had a great time there.

8
General Discussion / Re: Friend with Depression, help!
« on: 23 Feb 2007, 05:49 »
Get him some Dukes of Hazzard DVD's. (Series not the movie) If that doesn't cheer him up, nothing will.

9
General Discussion / Re: Friend with Depression, help!
« on: 22 Feb 2007, 15:12 »
Ah, no it's not.  :D :D

By tough love, I meant somebody telling him he's acting like a fool and should grow a pair.

10
Glad you like it.

11
General Discussion / Re: Friend with Depression, help!
« on: 22 Feb 2007, 13:43 »
What about the obvious thing that he's got a crush on you and it's unreciprocated, making him jealous, angry and depressed?

The thing about being drunk is that you're more honest about feelings and emotions. Maybe it's the lowered inhibitions, maybe it's just that you don't give a fuck about consequences. If he said it while drunk, he thinks it when he's sober.

On another tack, if thats not the case (I seriously think it is from reading your posts, although I'm not there so I don't really know) has anybody just told him to grow the fuck up and get over his ex? I see he's been treated with kid gloves and been kind to, people have been understanding and thoughtful and tried to reason through his pain. Has anyone tried some "tough love"?

12
General Discussion / Re: Help a Brother Out
« on: 22 Feb 2007, 02:50 »
Isn't this classed as SPAM? I don't see the diference between this and posting a link to Kings of Chaos.

13
General Discussion / Re: My band have a new recording.
« on: 20 Feb 2007, 10:53 »
Sounds good Chicky. I like it.

14
General Discussion / Re: Cricket
« on: 20 Feb 2007, 10:51 »
Is the cricket still going?

*Google* Wow. We lost.

When the footy starts pre-season, Cricket just loses my interest.

15
I'd be interested to know how many times that game has been downloaded. It'd be an interesting exercise in the human condition.

Damn, I sounded like something out of Star Trek then.

16
General Discussion / Re: New Domino's Commercial = KQ6?
« on: 19 Feb 2007, 07:33 »
First let me say, YouTube rules.

Secondly, that's a pretty good connection you've drawn there.

17
You know what? The world isn't as simple as "the American imperialists are out to get you, and its willing citizenry is really just repressed by its government." Frankly, in an age of an unprecedented free exchange and availability of information, I'm shocked that people really believe this. I think all I've tryed to do is point this out without trying to reduce culpability for what we've done or be "apologetic" for the way things have unfolded.

Thank you EagerMind for putting into words something I have felt for a long time. I'm not American, yet I don't for a second buy into the anti-American rhetoric that seems to be the position a lot of people default to now.

18
Hints & Tips / Re: King's Quest 3
« on: 14 Feb 2007, 00:35 »
Wendy, short answer is yes. Start over.

19
Who here is from Brisbane (or close by) and would like to meet up for a beer or a meal?

20
General Discussion / Re: It's official!
« on: 14 Feb 2007, 00:19 »
Congrats!

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