Thanks for the game - I finished, but not with full marks. Not sure if the next part needs to be tagged as a spoiler, but just to be on the safe side..
In the old lady's house in Asuka, the entryway has a large print with writing all over it - it looks as if there's some sort of secret doorway or passageway behind the left panel. From my cursory pixel hunting it doesn't show up as a particular hotspot. Is it supposed to be part of the game? Or am I just reading too much into a random collection of shadows?
I actually quite like it - the black lines on colour look as if you're aiming for a comic book style even if that wasn't your intention!
As for the shading, if the light is coming from a lamp-post, the shadows should be cast down on the ground and quite harsh instead of diffuse. Of course this depends on whether the lamp-post is an old-fashioned weak one or a modern one, and also on how tall it is.
The blending between the roads doesn't actually need to happen - the road closest to us is a road for cars and presumably made of bitumen. The little one winding into the woods is a footpath (I assume) so it wouldn't be the same texture or colour as the bitumen one. So my suggestion would be not to blend them at all. Make a distinction between the major road (like the edge of the bitumen) and the dirt road.
If it looks too harsh, you can drop in abit of dirt where the two roads meet, as people walking in and out would tramp mud onto the major road. If the smaller road is a driveway, use tiretracks that lead out onto the major road and fade away.
It's adorable... the only thing I want to request is some shading on the apple, to match the three shades you have on the sofa and shelf.. like maybe a shadow where the pip comes out of the apple.
I preferred the no background as well, but if not, having the horizon line as a pixelly line might work better as it will match the style of the rest of the picture. To reduce emphasis on it, you could just reduce the contrast between the sky and the grass.
Another idea would be to just have the apple against a background of large dark green leaves done in pixelly style- that way the background doesn't look quite so empty and the leaves won't distract the viewer as they'd all look pretty much the same and have the same colours.
Hi... I'm stuck in the second act (playing as Defender) because I can't fix the elevator. I've refilled the motor but I can't get the lift doors to open or find the key to the power box. Can someone give me a hint?
// Edit : Not to worry, it turned out I was suffering the no card in the comment box problem that another person was suffering... when I restarted the chapter, the card was there.
Nice game. I really liked the opening sequence, the dialogue and the style. I also liked how his comments changed if you used the same action more than one time. My only complaint is the same as Potch's - that he walks very slowly. But aside from that it's perfect.
Was there anything else you could do with the bear?
About the finished product... I'm not entirely sure he should have such big breasts. He's still a he - he's just wearing a bikini. Do really fat men have such shapely breasts? Unless he's meant to be a she now.
I actually really liked your first attempt. The way the bikini top stretches up across his chest and doesn't fit perfectly shows that he's still a man. Though it might look a little better with the thick lines too.
ProgZmax's one looks great - especially the way his love handles are drawn.
I like the walking cycle. It's original and fits with the 'block' theme. As he's imaginary, it's pretty hard to say whether his movement is natural or not! The only problem I have with it is that it looks like he's walking very slowly. I hope he's not a slow walker - that's number one on my list of game annoyances.