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Messages - Sektor 13

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1
Hey, i tried a DEMO and got very excited.

I have a question - do you need Steam for the full version even if you don't buy it on steam ?



best regards

2
Is this name based on Star Trek 6 - Klingon prison planet ? ;D

3
Beginners' Technical Questions / Sound not playing
« on: 22 Jan 2012, 13:42 »
I have a problem with playing some sound in GLOBAL SCRIPT:

I got a character that eats something in his enventory - with crunchy sound :)
I tried this in "sound free" room - so it should be the only sound playing

Script:
**************************
if (player==cNeznanec) {
  cNeznanec.Say("MMm.");
  aVeveria_je.Play(eAudioPriorityVeryHigh); // eating
  cNeznanec.Animate(12, 8, eOnce, eBlock);
  cNeznanec.LoseInventory(iLectovoSrce);
  cNeznanec.Loop=1;
  Wait(40);
  cNeznanec.Say("text.");
  Wait(40);
    aNeznanectrebuh.Play(eAudioPriorityVeryHigh); // another sound effect)
    Wait(20);
  cNeznanec.Say("text.");
  cNeznanec.Say("text.");
  while (cZaseka.Room!=cNeznanec.Room) Wait(1);
  cZaseka.Say("text.");
  cNeznanec.Say("textl.");
  cNeznanec.Say("some text.");
  Wait(10);
  stranisceneznanec=1;
}
*************************

Everything works fine, except i can't hear any sound.
If i use sound in the characters VIEW-FRAME it works fine.

4
Beginners' Technical Questions / Moving sound
« on: 02 Jan 2012, 11:09 »
Hi

Just couldn't find anything that would help me.

I have a long room that has moving cars. So i need a sound effect to follow the car (fade in-fade out when car passes by (engine sound)).
Engine sound is couple of seconds long, so it must play and than repeat itself and follow the object across the screen.

Thanks

5
AGS Games in Production / Re: * Jetpack Sam
« on: 30 Dec 2011, 07:59 »
Hehe, before i started to read your post, pictures reminded me of Dangerous Dave 1 :). So i think you are close.

Well, i like Dangerous Dave 2 the best, but it is almost completely different game.


Keep on the good work !

6
Holy ravioli - that was fast !
BIG THANKS !!!

7
Hey great job !

I was wondering if it is possible to add DATE and TIME to be SAVED with the name too ?



Also i found i bug, if you press F5 over and over again, it captures screen with SAVE gui and it makes some strange effect in the saved screen. Easy fixable thou.

8
So it is not possible to display bubble over "player.say()" ?

This could be usefull module, but i have a lot of text already written. I don't want to go back and rewrite it all (i am too lazy!).

9
I guess it is really the time to make a game with this kind of background ! Eh ??

10
Hints & Tips / Re: Stuck in "The Dig".. (lucasarts game)
« on: 14 Apr 2010, 20:17 »
I think you must use a golden stick on the crypt if i recall corectly !?

11
I would say that newer CnC games (Like Generals, Tiberium Wars, RA3 and CnC4) are based in the new way of thinking and for new generation players.
I think the almost all new games don't have the "magic" that was present in older ones.

I am only 26, but i was there in the 90' when all the best genres arrived and games were just to die for.

CnC has lost its magic, but we can still play the old ones. I replayed CnC 1, Ra1, Tib Sun again few months ago, and you know what, it was great experience, better than 95 % of todays games.

I lost my faith in good games few years ago when all crappy Need for Speeds, CnC 3+ and all other neon based games start to come out.

Maybe it is just me...

12
Hi

Well, I won't ask anything about English :).

But if you think English is strange I will give one example from my language (Slovenian) that a lot of languages don't have.


In English you use:   He, she or it -> for 1 person (thing)
                                 They -> for 2,3,4 or more persons

In Slovenian we use:  On, ona -> for 1 person
                                   Onedva, onidve -> for 2 persons
                                   Oni, One -> for 3 or more persons   
-------------------------------------------------------------------------

I must say that English is not that hard to understand. And some things are far easier to explain in english than a slovenian language. And we have a lot of rules on how to place "commas", which I hate :).

-> a bit off topic <-




13
No extra commands were used (speechfont...) only text translation..


edit: I found it, there is a typo under //#NormalFont as the CJ suggested...

thanx

14
Hey, I'll use this thread.
I tried to compile new translation but i get the following mesasge:

--------------------------------------------------------------------------------------------------
Error: Input string was not in a correct format.
Version: AGS 3.1.0.59

System.FormatException: Input string was not in a correct format.
   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
   at AGS.Types.Translation.ReadOptionalInt(String textToParse)
   at AGS.Types.Translation.ReadSpecialTags(String line)
   at AGS.Types.Translation.LoadData()
   at AGS.Editor.Components.TranslationsCompo nent.CompileTranslation(Translation translation, CompileMessages errors)
   at AGS.Editor.Components.TranslationsCompo nent.CommandClick(String controlID)
   at AGS.Editor.GUIController._mainForm_OnMe nuClick(String menuItemID)
   at AGS.Editor.ProjectTree.ContextMenuEvent Handler(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.Rais eEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem. OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.Hand leClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.Hand leMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.Fire EventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.Fire Event(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseU p(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown. OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl. WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown. WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNat iveWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNat iveWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callb ack(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
-------------------------------------------------------------------------------

What could cause this kind of a problem ?
I got some older transaltion file that works fine...

15
AGS Games in Production / Re: Abominations
« on: 02 Apr 2009, 13:38 »
But not all that is written above is a lie...  ;)

16
AGS Games in Production / Re: Abominations
« on: 02 Apr 2009, 11:40 »
Hmm huh sorry guys, this is April Fools joke :)

17
AGS Games in Production / Abominations
« on: 01 Apr 2009, 14:58 »
The most scary point N click adventure you'll ever play !!!

Story:
*****
Year 2113...
John Shakemaster is trapped in a moving train in some distant planet, colonized by humans a while ago.
He can't remember how he actually got there, but after a while he gets the idea that there must be a good reason for him to be present on that train. Very scary things begin to happen on random.

- scary
- clever puzzles
- music to DIE for
- random events
- anger meter
- pixel 320x240 graphics

PROGRESS:
*********
Story 100%
Dialogue 50%
Graphics 65%
Puzzles 90%
Scripting 80%
Music/sound 80%

Graphics:
*******





 

18
The Rumpus Room / Re: Cheesy subtitle for AGS
« on: 23 Mar 2009, 16:15 »
AGS - When the weather control machine is out of reach.

19
Hmm i have the same problem ! Object just goes away :).


20
Adventure Related Talk & Chat / Re: Stupid improvement...
« on: 24 Jan 2009, 12:01 »
Thats why you must be really prepared to start a new project !
I have started three and finished them all ! Well if i look back i would change a lot, now. But you can't do everything you want.
If you start new project and don't finish him, this will be happening all over again in the future project ...

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