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AGS Games in Production / Re: Wretcher - (Update: 08/01/2011)
« on: 08 Jan 2011, 09:11 »
Holy shit! Nice
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"It's a ten minutes raw-work. Mouth of War got some ideas" WORD!!hehe yeah i didn't spend very much time with it and i removed the chin to make the front view easier but I agree that the chin adds character. I'll see what I can do
Thanks
The armbands and shoes aren't the same colour.
Not sure what else is out, though.
Perhaps that bulge down near his waist could be made a little taller, removing some of the hour-glass shape that doesn't fit the side.

Sorry i could not resist..
Do you have a game project or just for fun?
Not sure if its better. At least not radically. But there, more reflection and some raindrops. Also another layer of rain.
But why "double-reflection"? As you can see, there was already a small reflection. But your paint-over helped me alot, i just have to make it more visible. Thanks, Dualnames.



Yeah, maybe put some shelves, the ones you have to reach with a forklift or something. Maybe some big barrels in the corner, some grease on the floor or some skid marks or something.
The thing about the roof, and I have no idea how to change that, is that it kind of lacks texture compared to other surfaces (the bricks, the door, the floor). You could try to add some beams, this size of a room, and without columns, has to have support beams on the ceiling, that'll also give it more detail without the need for a more pronounced texture.
Also the hooks in the foreground don't look "hookey" if you know what I mean, maybe bend them a bit more.


Is that directed at JDinky? I was kinda wondering why there's an 80's samurai, unless it's from one of those crazy 80's movies where Americans made believe they were Japanese.
And Sempai: best... story... ever. The Dark Knight Returns is better than any novel and a more beautiful work of art than anything hanging in the Louvre.
8)

Sorry i couldnt resist