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Messages - Dualnames

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1
Critics' Lounge / Re: Music piece (cutesy like song)
« on: 01 Aug 2018, 14:35 »
Thanks for all the kind words so far, I did an update

https://instaud.io/private/fe10f1bd37fa185a8dc1c1e3acabe56d8a771e21

Not sure if this is the right and final direction, if this ruins the song that's okay, I'm gonna stick to what the prior version was!

2
https://instaud.io/private/3fa46f017819fafd66996530fefa83f312c68ee8

Been working on this piece for 2 days now, it's a cute-like song very inspired by Kirby!
That's all I can share!

3
Yes, have done the rebuild all files


4
Sorry, if I'm frustrating you, don't intend to do that. The game files are over 4gb, and my upload speed is at 40kbps. This only begun after upgrading to 3.4.2 yes, not the result of a saved game, what seemed to be the case, is that the game seemed to pick 2 instances (the first two of Game.DoOnceOnly) and those didn't work. I can send you the script files, but not the sprite files, if you want.

5
I've made a custom function to replace Game.DoOnceOnly and all the related bugs disappeared!

6
it's gonna take me a long time to upload, but I will if this reappears, for now I've replaced the function with a custom one.

7
I'm 200% there's an issue with GameDoOnceOnly,(I'm using 1327 or so unique tokens, maybe that is an issue), anyhow, I replaced 2 of them, and then 2 others started malfunctioning, so I've made a custom function that does exactly what GameDoOnceOnly does, I'll let you know if that faulters, if it does it's something else.

8
I'm pretty sure that if (Game.DoOnceOnly("")) is having some sort of issues cause I used them mostly for stuff that happen when you first load a room, and then I'm being reported issues that are only able to be replicated if the lines within the relative condition are executed again. Is that something that has been fixed on the zip files you just posted?

No, I did not change anything because I could not reproduce this with the example you've posted earlier. Is there any chance I could get your game for a test?
If not, I may investigate the engine code and see if there is something suspicious.

Is there maybe something to do with translations interfering with gamedo once onlys?

9
I'm pretty sure that if (Game.DoOnceOnly("")) is having some sort of issues cause I used them mostly for stuff that happen when you first load a room, and then I'm being reported issues that are only able to be replicated if the lines within the relative condition are executed again. Is that something that has been fixed on the zip files you just posted?

10
The update fixes the listbox issue! Gonna check on the string as well, see whats up with it.

11
I doubt all the translators translated it, but i can check maybe the token is invalid if it has spaces within the string?

12
Everything else seems to be working fine, I think it's the listbox specifically that I can't change its font in runtime. It's always font 7 (which is the one on the editor). I can't change the font of that listbox in runtime, and there's no other code that reverts it to its original (font 7)

13
Also not sure if this is how it's supposed to be but

When I do

if (Game.DoOnceOnly("open cutscenetwo")) {

//code A
}

The code A within the if condition gets to run every time because the if condition always returns true, however when I do

if (Game.DoOnceOnly("open_cutscenetwo")) {

Adding a _ seems to make it work properly!





14
Run into this weird bug, whereas doing

PDAList2.Font=14;

(Pdalist2 is a Listbox) doesn't work. I searched for the entire project (to see if I set .Font on anything), and even put that line on repeatedly_execute_always but it won't go through.
I'm using the "custom version", can't check the specific project on previous versions

15
Alright this seems to be working!

16
The plugin needs the 2.0.dll

17
Alright making the AGSEditor.exe.config file with the content that tzachs suggested fixes the issue. It also requires irrKlang.NET2.0.dll but now it works just fine!

18
It is, fixed that thankfully, but now getting this

https://ibb.co/eSoACT

19
I wonder if it needs a specific thing out of framework 4.0

20
I have 4.6 installed

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