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Messages - ZZjZmoz

Pages: [1] 2 3 4
1
Dashe, make the .zip download the deafult download link and just remove the .ace file. Also, go to the Games page and edit the TGCC entry in Full Length games so that the download link now leads to the .zip file.

2
Something is up with the download Dashe, it keeps giving me an error when I try to access the FTP storage. I'll try to find some hosting for the site, but that will probably take a while to design and set up, especially with all the classes I'm taking.

3
Is this a bug i throw the power cable up the hole go upstairs but when i enter the room it looks like iv'e already picked it up when i haven't, looks like i'll need to start over again ???

Can you be more specific? Is the cord just laying on the floor of the upstairs room, is it gone, or is it going through the doorway or something?

4
Hints & Tips / Re: The Great Casserole Caper
« on: 02 Aug 2007, 17:28 »
Man, all you of people need help with a little children's game?!  ;)

just kidding! Yea, I know some of the puzzles are confusing, so I'll see if I can find the time to write up the walk-through for the game. I probably won't be able to do it today, Dashe, but there is about a four-day lull period between the one month terms at Full Sail, so I'll probably do it then.

Still need to get a new website though  :(

5
This game has to be the 'natural' choice for any consumer. *wink* *wink* The dynamic 'curves' of this game are a sight to be-'hold.' *snicker* *wink* *snicker* And best of all, the main character has 'real big tits'. *snicker* *wink*

But seriously, she looks really good...
I mean the game... looks really good, as a hot person - game... GAME!!!

Keep up the good, erm, work  ;)

6
v1.4 of the demo has now been released. It can be found in the original post.

7
Looks really beautiful. How did u make the Save Game GUI. I've been trying to make my own custom Save/Load system, but I could never get the list to refresh correctly.

8
Where is the development of DQ3 going on at now? I've been looking at the BluSoft and DQ3 forums, but they haven't been updated since 2004 or so.

Also, my new username is themidgethotel, so you'll probably never, ever hear from ZZ ever again unless I'm updating my old posts for some reason.

9
That gives me a good idea. I'll make an enemy AI section in the Tutorials section of my website  ;D.

10
It's not all that hard to get a foe to move. There are a lot of ways to make a foe move around. Two good ones are:

1) If you want them to move everywhere...

You can set up a random variable called FoeWalkDirection or something of that sort. The FoeWalkDirection is assigned a direction in which the Foe will attempt to go. It should be randomized. Set a timer so that every so often (ie. 3 seconds, or even a random amount of time), or if a foe hits a wall, he/she will randomly change direction again.

2) If you want them to follow a route...

Just set up a number of paths using Character.AddWaypoint (int x, int y). The foe should follow this path during normal execution.

Of course, you're going to have to make sure to set up vars for SpottedPlayer or OnRedAlert and have them checked before going into the movement cycle, or else the foes will never go after you and will keep to their original paths.

11
Modules & Plugins / Re: MODULE: SimpleRain v1.0
« on: 28 Jan 2006, 21:27 »
Nifty looking plugin. I would reccomend changing SimpleRain.No() to Simplerain.Stop() for consistency however. Seems kind of weird to go from 'go' to 'no' other than the rhyming.

12
Advanced Technical Forum / Re: Run Time Error and Crash
« on: 28 Jan 2006, 21:24 »
Here's the room script for room16

[code]
// room script file
import int CPIsOn;
import int IsUsingCord;
import int CombinationNumber;

#sectionstart hotspot1_a  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot1_a() {
  // script for Hotspot 1 (Hotspot 1): Look at hotspot
      cEgo.Say("It looks like the activation button for that green thing in the middle of the room.");
}
#sectionend hotspot1_a  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart hotspot1_b  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot1_b() {
  // script for Hotspot 1 (Hotspot 1): Interact hotspot
      cEgo.Say("It's no good...the green thing mustn't be plugged in, or maybe it's out of batteries...");
}
#sectionend hotspot1_b  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart hotspot2_a  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot2_a() {
  // script for Hotspot 2 (Hotspot 2): Look at hotspot
      Display("The shelves are crammed with complex medical books.");
}
#sectionend hotspot2_a  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart hotspot2_b  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot2_b() {
  // script for Hotspot 2 (Hotspot 2): Interact hotspot
      cEgo.Say("Uh-uh!  I'm not reading any of those--WAAAAAY too many big words.");
      cEgo.Say("Maybe if there were something a bit simpler...");
      cEgo.Say("Something for dummies... hmmm...");
}
#sectionend hotspot2_b  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart hotspot3_a  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot3_a() {
  // script for Hotspot 3 (Hotspot 3): Look at hotspot
      Display("It's a water dispenser that dispenses cold and hot water.  There is still some water remaining inside.");
}
#sectionend hotspot3_a  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart hotspot3_b  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot3_b() {
  // script for Hotspot 3 (Hotspot 3): Interact hotspot
      Display("You have nothing to put the water in.");
}
#sectionend hotspot3_b  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart hotspot4_a  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot4_a() {
  // script for Hotspot 4 (Hotspot 4): Look at hotspot
      cEgo.Say("It says on the bottom that this is an 'automatic chiropractitioning device...'");
      cEgo.Say("Uncle Rigatoni must've used it to fix people's backs at one time.");
      cEgo.Say("There is an outlet on the side for an extension cord.");
}
#sectionend hotspot4_a  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart hotspot4_b  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot4_b() {
  // script for Hotspot 4 (Hotspot 4): Interact hotspot
      cEgo.Say("Comfy...");
}
#sectionend hotspot4_b  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart hotspot5_a  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot5_a() {
  // script for Hotspot 5 (Hotspot 5): Look at hotspot
      Display("The diploma reads, 'To Rigatoni McCracken, for having completed 1.5 years of medical school at Crappo County College.'");
}
#sectionend hotspot5_a  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart hotspot6_a  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot6_a() {
  // script for Hotspot 6 (Hotspot 6): Look at hotspot
      cEgo.Walk(75,  148, eBlock, eWalkableAreas);
      cEgo.Say("Hmmmm...'Chiropracting for Dummies'...this looks easy enough to read.");
      Display("You pick up the yellow volume and turn to the first and only page.");
      cEgo.Say("Proper chiropracting skills are second nature with the patented Chiromatic Automated Chiropracting Device.");
      cEgo.Say("First, have the patient lie down on the green mattress.");
      cEgo.Say("After that, start pressing the four buttons on the control interface.");
      cEgo.Say("Really, any combination input will fix any and all back problems.  It's that simple!");
      cEgo.Say("Of course, there is one bug with the system.  DO NOT press the buttons in the following order...");
      cEgo.Say("Bend, Break, Bend, Break, Fold.");
      cEgo.Say("In the unlikely event that you do enter this combination, you can quickly remedy the situation by pressing more buttons.");
      cEgo.Say("But make sure not to enter the combination...");
      cEgo.Say("Twist, Twist, Fold, Bend, Twist.");
      cEgo.Say("If you do press those buttons, your patient will be in excruciating pain.  But it can still be fixed by pressing more buttons!");
      cEgo.Say("Of course, there is one exception.  If you press...");
      cEgo.Say("Break, Fold, Twist, Bend, Fold,");
      cEgo.Say("immediately following the previous incorrect input, you will most likely kill your patient.");
      Wait(40);
      cEgo.Say("Hmmmm...chiropracting seems a lot easier than I thought.");
}
#sectionend hotspot6_a  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart hotspot7_a  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot7_a() {
  // script for Hotspot 7 (Hotspot 7): Interact hotspot
      cEgo.Walk(42, 164, eBlock, eWalkableAreas);
      cEgo.ChangeRoom(15, 286, 89);
}
#sectionend hotspot7_a  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart hotspot8_a  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot8_a() {
  // script for Hotspot 8 (Hotspot 8): Look at hotspot
      Display("It's a box of old junk.");
}
#sectionend hotspot8_a  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart hotspot8_b  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot8_b() {
  // script for Hotspot 8 (Hotspot 8): Interact hotspot
  if (IsUsingCord == 1) {
      Display("You already are using the extension cord");
   }else{
      Display("You discover an extension cord in the box and attach one end to the Chiropracting Machine.");
     cEgo.AddInventory(iCord);
     IsUsingCord = 1;
     oCordcp.Visible = true;
   }
}
#sectionend hotspot8_b  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart hotspot9_a  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot9_a() {
  // script for Hotspot 9 (Hotspot 9): Look at hotspot
      Display("It's a simplistic control console.");
}
#sectionend hotspot9_a  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart hotspot9_b  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot9_b() {
  // script for Hotspot 9 (Hotspot 9): Interact hotspot
  if (){}
}
#sectionend hotspot9_b  // DO NOT EDIT OR REMOVE THIS LINE


#sectionstart room_a  // DO NOT EDIT OR REMOVE THIS LINE
function room_a() {
  // script for Room: Player enters screen (after fadein)
  if ((cJohnny.Room == 16) && (CombinationNumber < 4)){
    cEgo.Walk(86, 126, eBlock, eAnywhere);
    cEgo.Walk(149, 122, eBlock, eAnywhere);
    cJohnny.Walk(88, 172, eBlock, eAnywhere);
      cJohnny.Walk(201, 140, eBlock, eAnywhere);
      cJohnny.LockView(23);
      Wait(15);
      cEgo.ChangeRoom(100, 268, 183);
  }else if ((cJohnny.Room == 16) && (CombinationNumber == 4)){
      cJohnny.Say("Oh shit!!!");
      cJohnny.UnlockView();
      cJohnny.LockView(21);
      cJohnny.Animate(0, 5, eOnce, eBlock, eForwards);
      cJohnny.Animate(0, 5, eOnce, eBlock, eBackwards);
      cJohnny.ChangeRoom(-1, 1, 1);
      cJohnny.UnlockView();
      cBurntjohn.ChangeRoom(16, 202, 140);
      cEgo.Say("Wow...");
      cEgo.Walk(51, 175, eBlock, eWalkableAreas);
      cEgo.Say("I can't imagine how the police would let Uncle Rigatoni keep a machine like this.");
   }
}
#sectionend room_a  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart room_b  // DO NOT EDIT OR REMOVE THIS LINE
function room_b() {
  // script for Room: Player enters screen (before fadein)
  if (IsUsingCord == 1) {
      oCordcp.Visible = true;
  }else{
      oCordcp.Visible = false;
   } 
}
#sectionend room_b  // DO NOT EDIT OR REMOVE THIS LINE
[/code]

13
Advanced Technical Forum / Re: Run Time Error and Crash
« on: 23 Jan 2006, 03:04 »
Yea. it's pointing to the right place but not working right.

14
Advanced Technical Forum / Re: Run Time Error and Crash
« on: 23 Jan 2006, 00:49 »
Here's the link:

http://www.stunninginteractive.com/room16.crm

I hope it works. It doesn't appear to be on my end.  :-\

15
Advanced Technical Forum / Re: Run Time Error and Crash
« on: 23 Jan 2006, 00:34 »
It happens every time I save. Not sure if i can upload the room file, but I'll see if I can and get a link back. The really odd thing is that the game was working just fine prior to AGS v2.71.

16
Advanced Technical Forum / Re: Run Time Error and Crash
« on: 22 Jan 2006, 15:37 »
I actually hadn't edited the game since the version right before this one. Last time, the game would edit and save fine. However, when I transitioned into v2.71, I came up with a few small errors in my scripts (i.e. can't use some variable names, more ';', etc.), but when I accessed a particular room (I think it was '13' or '14' or something like that), the whole thing just wigged out on me and I wound up with the previous error.

17
I was trying to save one of the rooms I edited, and I get

Quote
0xC0000005  AGSEDIT.EXE
EIP = 0x00493FB0
ACI version 2.71.631

during room save.

Then the whole program just crashes. How can I fix this?

18
AGS Games in Production / Re: The Great Casserole Caper
« on: 13 Aug 2005, 08:30 »
You have to hide behind the coat to hide from Rigatoni. Right now, you have to move directly beneath the coat, so I'm going to put in an 'Interact' ability when I find the time.

19
FROM STUNNING INTERACTIVE COMES:

THE GREAT CASSEROLE CAPER

Story

It's Easter, 1998.  You're ten-year-old Jeffrey McCracken, who's safe at home, asleep and dreaming of things like video games and chocolate bunnies.  All of a sudden, your mom snaps you out of your peaceful state of slumber, drags you into the van, and shuttles you off to your Aunt Edna and Uncle Rigatoni's house for Easter Dinner, and, although you don't know it at the moment, the adventure of a lifetime.

You see, three days prior to the events of the game, Edna McCracken received a strange package in the mail.  The contents: A brand-new Casserole-O-Matic...a device powered by a plutonium core and designed to randomly generate casserole recipes...AND COOK THEM TOO!  Sounds nice, huh?  Well somehow Aunt Edna figured out a way to botch the whole thing, sending your Easter spiraling downward into a hellish torrent of pain and misery. 

Your mission: To survive dinner at Aunt Edna and Uncle Rigatoni's house.  Unfortunately this is easier said than done, because it isn't just Uncle Rigatoni who's obsessed with bludgeoning you to an untimely demise.  Can you make it out alive? 


Description

The Great Casserole Caper features an entire clan full of zany, eccentric characters.  From the excruciatingly fat Uncle Linguini to the ghetto-talkin' Grandpa Spaghetti, the McCracken family is anything BUT normal.  And they've finally cracked, so now it's time to take up arms and survive Easter yet again.

If you find any bugs, please post them at our website's forums, contact me at themidgethotel@aim.com, or PM 'themidgethotel' on this site. DON'T PM ZZjZmoz, b/c I won't get your message.

The current version of TGCC is Demo v1.4, and can be downloaded at the link below. Please post back and tell me what you think and what should be changed/added/improved.

The game is going to be released sometime in August or September of 2006 if possible.

Images





Art, music, production, plot by Pamela 'Dashe' Vinciguerra.
Music, Scripting by Nick 'themidgethotel' Keane.

In-Depth Information

Download TGCC v1.4 Here

Updated changelist from version 1.3 to version 1.4 included in readme.txt, which comes pakaged with the executable.

Minimum Requirements:
*Pentium 233Mhz or higher processor
*32 Mb RAM
*Windows 95 OSR2, 98, ME, 2000 or XP, with DirectX 5 or above
*DirectX-compatible sound and video cards

Progress
-----------
Overall - ~45%
Plot - 80%
Graphics - 50%
Scripting - 45%
Music - 100%

Mild Violence and Moderate Language within. Player discretion is advised.

20
well, I tried it, and it still doesn't work. hmm... :-\. This is very interesting. It should refresh normally, but it seems to only refresh after I hit the button and save a new file, in which the old file appears and the new one doesn't appear until the NEXT time I save. I have no clue why this is happening...

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