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Messages - Grim

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1
General Discussion / Re: My Thanks to the AGS Community
« on: Yesterday at 05:30 »
I think I've used some of your modules/plugins in The Cat Lady. You're a legend, man!;)

And it's great to see someone looking back at this community with sweet nostalgia, instead of throwing shit at people and pointing fingers/making dramatic exit (which has been a recent trend with some members).

I don't know you personally, Akumayo, but your presence has left ripples on these forums. You should stick around.

And make more AGS games?;)

2
AGS Games in Production / Re: A Poison Green
« on: 13 May 2013, 21:04 »
Amazing stuff.

Right now, for me, the most anticipated AGS game in production.

3
AGS Games in Production / Re: Kathy Rain
« on: 18 Apr 2013, 21:53 »
Brittany will do a great job;) Looking forward to it!;)

4
Completed Game Announcements / Re: The Cat Lady
« on: 22 Mar 2013, 16:00 »
Thanks an Urpney for explaining that;)

Now, I made a new little trailer to boost votes on Greenlight. Cry featured it at the start of his LP last night, which was perfect, since that means 100.000+ people will see that!;) As a result of this, we've already entered the Greenlight top 100, and with a massive BANG, too!;)

Well, without a further ado, here it is (share it guys, it helps a lot!:)):

<a href="http://www.youtube.com/v/j-RmTKGeg_0" target="_blank" class="new_win">http://www.youtube.com/v/j-RmTKGeg_0</a>

5
You're making me want to quit smoking... stop it!;)

6
Completed Game Announcements / Re: The Cat Lady
« on: 17 Mar 2013, 03:17 »
Xzyj:
But you got the good ending!;) The ending in which Mitzi does not die is a "secret" ending. A bonus one. Talking of logic, it really doesn't make much sense for a terminally ill patient to get well suddenly, right?;) It was my intention from the start to have the game end this way and besides, The Cat Lady frequently fucks with players' expectations and often makes you feel guilty about choices you've made. The whole point of that scene on the roof was to make you feel bad about not listening to a fictional character in a game. There was no warning that such thing would happen, so you couldn't have expected it... So in a way, it evoked certain emotions you've probably never felt before playing a game!;)

7
AGS Games in Production / Re: Party to Adventure
« on: 09 Mar 2013, 08:51 »
Reading the description made me think of Steam Greenlight somehow... If you replace the Adventurers' Guild with Greenlight this very well could be a perfect analogy to the life of a game developer;) This, or I'm just going mad:P

Either way, it's looking good!;) Keep up the good work!;)

8
Ryan, what did you say that had such an impact on him, may I ask?...

9
What I'd really like to know is this: WTF happened and how did I miss that?

I'm on this forum nearly every day and it's killing me that I don't understand what's going on there. Who offended Monkey? Who did he Monkey offend? Why is he taking all this time off from internet?...

Well, whatever it is, Monkey, I hope you're all right.

10
Are you making use of that lovely parallax/smooth scrolling module you'd made for the first game? 

11
I'm sorry, I love a lot of indie games- Path, Dear Esther and many more. But I just needed to get it out of the system;) Anyway, sorry for interrupting the topic. What were we talking about?

12
I hated Braid...

Good review though!;)

13
Hmmm... I might give Jonathan Boakes a try, actually. It's not a bad idea- at least I know this guy makes quality games in a similar tone to mine.

14
The Rumpus Room / Re: Everything pisses me off.
« on: 25 Feb 2013, 01:34 »
Well that's true, it pisses me off sometimes too that people can have all those unrealistic expectations and want things they don't really need that much.

But you're really wrong about making an impact. You're certainly someone I totally respect and I know you're really, really smart. This dark phase is probably something we all have to get through during our lives at least once. 

15
Finally got a chance to play, and I've got to say this: what an amazing game!!! I loved everything about it!!! And it seems like it's made exactly for people like me, because I can really identify with this message. Hell, it feels like it's a game about ME! I can't forgive my father for certain choices he made in his life but I've learnt to be totally cool with this. And I also try to see life like a game, or creation of it.

 Thanks so much for reminding me that there are still such great indie games around!

As a matter of fact, I'm going to give my wife a kiss right now... ;)

16
Ok, so the list of potential candidates is growing... What about non-adventure companies that make good games? There's Quantic Dreams, which I always adored, but they seem waaaay out of my league;)

17
Revolution are English? Fantastic!!! I'll definitely try them! So far we've got TellTale, Revolution,Double Fine, Daedalix (assuming they employ people from outside Germany) and Microids (although I know nothing about them). Where else? Also, do you think American companies help with relocation or is it something you have to organise entirely on your own?

18
Armageddon: Does that mean a person like me, with no degree but 2 commercial games released over the years would have a chance of getting an interview? I don't know if it's even worth trying... I'd rather make more games on my own but having a day job means I can only work at night (and I'm getting old, my body seems to reject coffee!).

Still, if I was to apply for a job, the question still stands: where?

19
Adventure Related Talk & Chat / Adventure Game Companies
« on: 24 Feb 2013, 05:37 »
So... If one wanted to apply for a job in gaming industry, what are the companies he would try to get an interview with? Apart from the obvious ones, like Daedalic or Double Fine, which doors would you guys knock on? I've tried googling it up but all I found was dust and a load of nothing:(  Can we maybe compile some kind of list of places together?

20
Hints & Tips / Re: The Cave
« on: 19 Feb 2013, 15:27 »
It's not a bug. You just have to stand really still on the carpet and once you've reached the top there will be a rope you can climb;) I got badly stuck there too...;)

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