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Messages - Scarab

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1
The Rumpus Room / Re: Can you solve this riddle?
« on: 05 May 2013, 07:26 »
1.
Peace?

2.
A shadow.

2
Scarab Games Presents...
The Gold of the Red Dragon
A Mongoose Fitch Adventure

Meet Mongoose Fitch.
Loveable peasant and nephew to a wizard.

There is nothing Mongoose loves more than the princess of the realm, so when it is announced that the king is looking for a husband for her, our hero must set off on an adventure to make himself a wealthy and suitable candidate.


This is a short game which started out as an hourgame in 2010 and has been an on-and-off pet project since then.

Controls:
    Left click - Interact
    Right click - Look, Deselect inventory, and accelerate text speed.
    Esc - Skip intro sequence.

I hope you enjoy my first completed game.


With thanks to:
    Gabriel_Down for the original soundtrack.
    ShiverMeSideways for help with the Scarab Games theme.
    Babar for testing and bug hunting.
    Ben304 and Grundislav for convincing me to finally release it.

3
The Rumpus Room / Re: Can you solve this riddle?
« on: 22 Apr 2013, 07:07 »
All right, here's another hidden word riddle:

"How old is this mess?"

2013 years? (Christ-mess)

4
The Rumpus Room / Re: Can you solve this riddle?
« on: 16 Apr 2013, 18:33 »
1.
A hole?

5
The Rumpus Room / Re: Can you solve this riddle?
« on: 15 Apr 2013, 08:01 »
I think 3 might be
A splinter.

6
Adventure Related Talk & Chat / Re: Bogans
« on: 09 Apr 2013, 14:24 »
Hahahaha Fun times.
Someone giving directions is what was always missing from the original.

7
I haven't posted here since about halfway through the creation of Project Crowdventure...
Even though I stopped posting, I still didn't realise how much I lurk here until I find myself faced with an 'unavailable' page every time I power up the Internet... :P

8
Advanced Technical Forum / Re: Black screen on Win7?
« on: 27 Aug 2011, 05:20 »
I've received a report that One Room One Cheese (a v2.7 game for the last OROW contest) doesn't work under Windows 7 64-bit: to be precise, it runs but doesn't update the screen. This happens in both windowed and fullscreen mode.

...does this sound familiar to anyone? What can be done about it?

This is not a Windows 7 specific problem. I'm on vista and it happens to me rather often. It seems to happen when I haven't shut down my laptop in a long time, and only put it to sleep, or if I'm running on battery only.

It's quite bothersome, because it often stops me from testing my own games. The two solutions that usually make it workable for me are rebooting (doesn't always work), and moving the window ever so slightly off the screen (just a one pixel overhang).

Interestingly, I've found that this problem doesn't affect areas under transparent GUIs, and only that area of the screen is refreshed while the rest remains static. Perhaps you could put a transparent GUI over the whole screen? That's worked for me before.

9
"GET ON MY HORSE! I'll take you 'round the universe, and all the other places too!"

"I think you'll find that the universe pretty much covers everything."

"Shut up woman, get on my horse!"

Hahaha, this is my ringtone ;D

10
DOWNLOAD does not work for me (tell me there's too many requests)
Shutupload.com suffers nonstop from 'overload of server' since Friday...

Blast, I hadn't checked it...
Hopefully this one works.
I'll update the link above as well.

11
@Buckethead and Secret Fawful:
Nice guys! I can see those explosions just begging for a ShakeScreen() command. ;D

@Ghost:
That credits screen is awesome! I particularly like the colour schemes for the third and fourth variations.
Did you draw it with inbetween colours first and then swap them out for the dithering? If so I'd be interested to see how a variation like that would look.

@Tabata:
Those cockroaches read very well; easily recognisable from all angles you drew them.
One thing I noticed though, is that when you place them on the floor they are slightly out of perspective. I think perhaps they would fit into the scene better if they were drawn from almost a front-on perspective, or even just squashing them vertically by 50%.

I've compiled the latest build, which can be found here.
The changes made are largely graphics/interface based, with a few of the bugs fixed. No new puzzles/cutscenes have been added yet.

Changes:
  • Removed the remaining instances of the bat cursor.
  • Updated UseInv behaviour. (Right click: Restore original cursor).
  • Fixed bug that caused guard on catwalk freezing.
  • Replaced legs on blonde scientist, and centred him in sprite.
  • Set up preliminary guard room.
  • Tested out Ali's edit of the Surgery Lab.
  • Fixed bug that caused the game to hang if you used the laser on the door if it was open.
  • If you right click on the probe in the courtyard, the cursor changes to the probe.
  • Several other minor tweaks.

Feedback is needed on whether or not we want to run with Ali's background paintover. If not, I'll revert it and import Ghost's door and magnets.
I'd also like to know if anyone has any problems with the interface, because it would be nice to finalise that before we go into Alpha.

12
78MB? I can't get over this, sorry, it's just too hilarious. ;D

Which I don't understand because the picture itself is only 58 KB...

Well I saved the picture you linked to as a .bmp, and it was bumped up to 48mb. From what I understand about the way AGS handles pictures, the image cannot be compressed at all, and as such becomes much larger.

Hmm.
Why not put the blues (and magenta) on a sprite and draw the rest normally...?

This seems like a viable solution. If there are only 33 values that do not work, surely you can just single them out?

13
The Rumpus Room / Re: Happy Birthday Thread!
« on: 24 Jun 2011, 03:36 »
Happy Birthday Tzachs!

14
INTERFACE: The problem with leaving the inventory cursor after a click is that you still have the inventory cursor.  This is what you want in the near term, but how do you get back to the blood drop then?  Remember, right clicking is "look" now, not cycle.  Also I'm really not happy with the default inventory system or way of accessing it.  Ideally it would be combined with an actual menu and be more integrated into the game.  Clicking on Merrick might be intuitive but then we'll have to think of another way to "use" Merrick (ie struggle against the bonds).  Suggestions are welcomed.

Right click is 'look' for the default cursor, but when inventory is equipped, we are no longer using that cursor, so right click can be whatever we want; in this case, reset to the default cursor. :)

The code should be simple:
[code]
if(button==eMouseRight){
  if(player.ActiveInventory == null)
  {
    RunInteraction(mouse.x, mouse.y, eModeLook);
  }
  else
  {
    player.ActiveInventory = null;
    //OR mouse.Mode = eModeInteract; // depending on if the cursor is actually changing
  }
}
[/code]

I don't think the crucifix is immediately noticeable. I suggest having Merrick comment on it if you try to walk through the open door without turning it into a 't'.

I think I had some more observations, but I'll have to play the game again to remember them.

15
If there are any sexual scenes in my games (if and when I get better with AGS), they will only be between a husband/wife pair, and ONLY under such circumstances (heterosexuality is a given).  But this too would be UTN.

I just want to say this up front, so others can know that at least I have SOME restraint in the material in my ideas.

Agree with Domithan that no-one should be at all offended (and anyone who would can choose to heed a 'mild nudity' warning).

As a side note, don't you think it's a little homophobic to suggest that 'UTS' between effectively two Ken dolls is somehow less acceptable than 'UTS' when one of them is a Barbie? The keyword is tasteful, and if you adhere to that you should pretty much be in the clear either way.

After all, the puppet sex scene in Team America has a man and a woman with no genitalia yet it's still [comically] graphic and full-frontal. ;D

16
Impressive on many levels; the voice acting, the animation and the humour were all brilliant.

I pretty much died laughing at the
Equestrian 5000
and the line
"I must leave you now!"
"But what about the children??"
Not to mention the movie poster puns XD

Congratulations to the team!

17
@SELMIAK: Nice background, but it looks like more of a wall than a ceiling...  Having said that, it will probably work just as well.

I think it reads as a wall because if the bricks on the ceiling being rendered as those on the walls in other backgrounds, and the bricks on the wall being drawn as floorboards (no grout/inset). I'd suggest a more ceiling-y texture like those foam tiles you see in office buildings, with fluorescent lights or a skylight of some kind. Maybe even a window or two will cement the idea that we are looking up. (It's going to take extra effort to sell this particular backdrop because of the unconventional perspective).

Another contributing factor is that the generator appears to be held in place by gravity, a thick plate with large bolts at either end should help.

@SCARAB: Something like ?

Bingo! Exactly what I was thinking.
Which frame would be the stationary one? The flat shade?
If it's the same light source as in my one, I'd suggest reversing the animation, so the moment you mouse-over a hotspot its first change is that the gleam moves rather than disappears.

I need some specifics for the "escape the chair sequence" since that's where I'm currently programming.  So we've got Merrick strapped in:

     I think originally he was hooked up to a bag of poodle blood, but now we're thinking an actual poodle on a stand.
     How exactly does he get out of the chair?  The original plot called for using the vampire teeth on the straps, but now we don't have that cursor.  My only idea is that you click the universal cursor on Merrick causing him to struggle, which pumps blood back to the dog.  The more he struggles, the more vampire blood gets back to the dog until it becomes a vampire poodle.  THEN the vampire poodle bites off the straps because....  there's blood on them?  Or maybe the vampire poodle frees Merrick because of a sacred vampire bond to protect one's spawn & progenitor (and that's why the vampire twins are trying to rescue Merrick)?  Or maybe the vampire poodle falling off its stand flips some button that releases Merrick automatically?  I need ideas -anyone?  

The best way I've seen to handle complicated interactions with no verbs is to use a dialog.
Perhaps we could have the dog shaking in fear (understandable given that his blood is being drained :P) and you can use your vampire powers or facial expression/tone of voice to change the mood of the dog, calming him, and thus lowering his heartbeat. Then the pressure is low enough to struggle and pump the blood back into the dog, and with your blood in it you can temporarily influence/possess it.

18
I like that mouse cursor as long as left click can also let you walk when you're not on a hotspot, it also needs to look more like a bat, it's very curvy right now.
I agree that it needs to look more like a bat, although it could be hard to make one that reads well at this resolution and with limited animation.

Perhaps if the bat doesn't work out, a suitable alternative could be a drop of blood? It matches the context just as well, and has a more standard cursor shape. The @OVERHOTSPOT@ animation could be the shine on the drop moving across its surface.


Wouldn't the game need to be a verb Coin game to do that?
No.

19
General Discussion / Re: Voice control
« on: 09 Jun 2011, 15:43 »

20
I remember some of these from back when I was quite new here, although I wasn't active enough to ever have anything. But this thread got me going through some old ones, which I have found most enjoyable. It's nice to see that a few of them made it through to completion.  :D

My contribution:

Part of a set of assets I made for a 100x50 adventure. Behold the power of the steam-powered teleporter! ;)
I stopped when I decided it wasn't worth making something at a resolution that was not supported. :P

Keep these releases coming people! :D

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