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I've received a report that One Room One Cheese (a v2.7 game for the last OROW contest) doesn't work under Windows 7 64-bit: to be precise, it runs but doesn't update the screen. This happens in both windowed and fullscreen mode.
...does this sound familiar to anyone? What can be done about it?
"GET ON MY HORSE! I'll take you 'round the universe, and all the other places too!"
"I think you'll find that the universe pretty much covers everything."
"Shut up woman, get on my horse!"
DOWNLOAD does not work for me (tell me there's too many requests)Shutupload.com suffers nonstop from 'overload of server' since Friday...
78MB? I can't get over this, sorry, it's just too hilarious.
Which I don't understand because the picture itself is only 58 KB...
Why not put the blues (and magenta) on a sprite and draw the rest normally...?
INTERFACE: The problem with leaving the inventory cursor after a click is that you still have the inventory cursor. This is what you want in the near term, but how do you get back to the blood drop then? Remember, right clicking is "look" now, not cycle. Also I'm really not happy with the default inventory system or way of accessing it. Ideally it would be combined with an actual menu and be more integrated into the game. Clicking on Merrick might be intuitive but then we'll have to think of another way to "use" Merrick (ie struggle against the bonds). Suggestions are welcomed.
If there are any sexual scenes in my games (if and when I get better with AGS), they will only be between a husband/wife pair, and ONLY under such circumstances (heterosexuality is a given). But this too would be UTN.
I just want to say this up front, so others can know that at least I have SOME restraint in the material in my ideas.
@SELMIAK: Nice background, but it looks like more of a wall than a ceiling... Having said that, it will probably work just as well.
@SCARAB: Something like ?
I need some specifics for the "escape the chair sequence" since that's where I'm currently programming. So we've got Merrick strapped in:
I think originally he was hooked up to a bag of poodle blood, but now we're thinking an actual poodle on a stand.
How exactly does he get out of the chair? The original plot called for using the vampire teeth on the straps, but now we don't have that cursor. My only idea is that you click the universal cursor on Merrick causing him to struggle, which pumps blood back to the dog. The more he struggles, the more vampire blood gets back to the dog until it becomes a vampire poodle. THEN the vampire poodle bites off the straps because.... there's blood on them? Or maybe the vampire poodle frees Merrick because of a sacred vampire bond to protect one's spawn & progenitor (and that's why the vampire twins are trying to rescue Merrick)? Or maybe the vampire poodle falling off its stand flips some button that releases Merrick automatically? I need ideas -anyone?
I like that mouse cursor as long as left click can also let you walk when you're not on a hotspot, it also needs to look more like a bat, it's very curvy right now.I agree that it needs to look more like a bat, although it could be hard to make one that reads well at this resolution and with limited animation.
Wouldn't the game need to be a verb Coin game to do that?No.