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AGS Games in Production / Re: Monkey Island demake RESURRECTED!!! A new programmer.
« on: 09 Aug 2012, 14:22 »
i was just wondering if you had made anymore progress on this or not
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I found MI1 to be aesthetically superior to MI2, esp. the early chapters of MIO2 looked a bit yucky, but it was cool that they usedmore than MI1's 16. I've never played CMI, but from what screenshots I've seen, your style is nicer (although I understand the comment of MI1 having more refined use of colour. Having said that: This effort gets a lot of applause from me, please bring it to fruition! And well done so far!
There's just one thingy I've noticed so far (debatable whether this should go in hints & tips or here:)
After having accidentally shot at the fortress 1x and then the 3 boats, and made the gaff, the pirates' remains don't come floeting near the ship - have I mucked up my sequence of actions?)
)I am playing in fullscreen whenever possible, so this might be the reason, why I don't have probs with pixelhunting.
The telephone scene is highly powerful and I really like, what you made of it.
It's very impressive to see this nice little game now getting near to the final stage
and I am proud of all the swarmies and especially for the leader of the pack, who makes it possible.
Baron, you are really ... "a good daddy, swarm queen ..."
I like that the screenshots give the impression of a game of utter futility, where nothing you try ever works.
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