I think the general premise of the game is good, however, I must say that I don't really like the way you handled it.
First of all, the complete background story is revealed much too early and everything develops way too fast before you even care for any of the characters.
Also, people's behaviour is very strange.
The dialog in all capital characters is annoying and should rarely, if ever, be used to convey strong emotion. The same goes for stuttering implied by dashes and suspension points. If people are genuinely shocked or scared, they seldomly start to scream long sentences.
You should post some of your graphics and animations in the Critic's lounge, there's really a lot that's very wrong with them. For example, the perspective is very off sometimes, doors are too small, houses become much larger when you enter them, the main character has a belt buckle on the back side of his belt.
There actually seems to be a bug when
I wasn't able to continue the game after that point.
Don't get me wrong, I can see a lot of effort went into this game, but if it is supposed to be a rewarding experience for the player, there's a number of things you need to keep in mind while designing the game. Just remain critical of yourself and keep on practicing and you will definitely improve.