I was going to post this on Grumpy Gamer's latest post,
http://www.grumpygamer.com/1878449, but then i thought it was too long so I decided to place it here and start "some shit":
._.-._.-._.-._.-._.-._.-._.-.
I don't give a damn that anyone makes adventure games for comercial purposes. It's been more than 15 years since Maniac Mansion, and all that has been advanced in adventure games is the GUI and the graphics (Except for like Grim Fandango, sort of, because the gameplay was partially based on the 1993 Alone in the Dark engine). All adventure games have the exact same exact basic solve puzzle gameplay, and even some adventure games have gotten worse in perfecting the puzzle process (Runaway, apparently), making it illogical and stupid. Even first person shooters, which are pretty mindless games, had added new things with each iteration, like multiple floors, the ability to jump, the change in movement, actual storylines (which came from adventure games), and now days realistic physics. I guess you could say "uh.. you still shoot around", but there is more things you can do! The number of outcomes has increased. Some things as not as predictable as they used to be (maybe Doom 3 breaks the rule?).
LucasArts for years revolutionized games with things like the graphic adventure Point & Click GUI, voice speech, full motion video and so forth before many caught on, and they put so much effort into quality, but then they eventually got too carried away with adventure games, and they realized they had spent millions of dollars on (adventure) games that were not going to sell zillions of copies by the time of their release and saw that their star wars games were making good money. So instead of coming up with revolutionary new methods of game design (in the field of adventure, for example) like they did years ago, they just threw everything away and just relied on making star wars games. I don't know who is to blame... maybe it's because all the good people with actual ideas left, and all they got is a bunch of star war fans making games. Or maybe it's preasure from the LucasFilm Empire. Who knows.
._.-._.-._.-._.-._.-._.-._.-.
That's it. It's mostly about gameplay, true. After all, Adventure Games are supposed to be
Games, if you thought they were some sort of interactive movie, and they have perfected the story telling quite well. Shouldn't we just try to get over with how witty and great the story is and develop better gameplay? It's something that LucasArts and Sierra sort of took for granted when the money was coming until the later 90's.