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Messages - Renegade Implementor

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Reality-on-the-Norm / Re: RoN's 15th Anniversary
« on: 17 Feb 2016, 20:56 »
RoN turn's 15 today!  Happy birthday RoN!!

I updated and uploaded a new version (v6) of Virtual Reality and I baked a cake.

Reality-on-the-Norm / RoN's 15th Anniversary
« on: 01 Feb 2016, 20:09 »
Well, here we are, just 16 days from RoN's 15th anniversary.  If anyone needs a place to post links or files of whatever they've been working on to celebrate the anniversary, they can post it here or can simply send me an IM.

I've updated & uploaded new bundles (Feb 1, 2016) of the character sprites & .cha files to the resources page on the RoN site.

Also, there's a special RoN MAGS this month (in the AGS Competitions & Activities subforum), if you're interested.

It's been a bit quiet since Eggie's awesome art so here's what I've been up to.  After finishing the 2014 reconstruction of "The Repossessor", "Paranormal Investigation" & "Monty on the Norm" soon followed.  In June of this year (2015) "Cold Storage" was updated & uploaded.  I've also spent time working on the wiki and have gotten the character pages created and the character info transferred from the RoN site.

Today I uploaded the updated, recompiled "Stuck at Home" to the RoN site.

So I created sprites for a character, based on a favourite author, for RoN University's Dean of Literature.  I've still to get the animations done but when I do, he'll be added to the appropriate packs.

I'm still working on debugging Stuck at Home, however Cold Storage is finished and is up on the site for download.  I'm also redoing the beach backgrounds as they need updating.

I'd say try not to second guess yourself.  If you want to make a game with Mika as the protagonist, then do so.  There are plenty of story themes and ideas that can be explored by a plucky photographer/photo-journalist.

Reality-on-the-Norm / The road to the 15th anniversary
« on: 16 Mar 2015, 19:01 »
Next year RoN will be celebrating it's 15th anniversary.  I'm mentioning this now so if anyone wants to do something special to celebrate this landmark (or RoN in general) has enough time before Feb 2016.

If anyone is unsure of what they could do, contributions could be any of the following:
- Artwork (digital or physical)
- Fiction or non fiction piece
- Music: for game use, or a live recording of the Ron theme (for example)
- A game
- Character/object/etc sprites
- Game backgrounds
- A birthday card
- Photos of a cake celebrating the 15th anniversary
- a audio and/or video piece
- Or something not listed above that marks this anniversary or celebrates RoN in general

Reality-on-the-Norm / Re: Can't download "The Chef"
« on: 05 Feb 2015, 04:06 »
I've re-zipped the version of The Chef (click here for link to games page) that's at the RoN site & uploaded it.  Hopefully you'll have some luck with that.

Reality-on-the-Norm / Re: Can't download "The Chef"
« on: 04 Feb 2015, 05:17 »
I've encountered a few false positives from Avast.  It once threw a .dll file straight into the quarantine vault when I opened an old game of mine with AGS 2.7 as I needed to check some lines for a port project I'm working on.

You may have to get Avast to either exempt the files you're trying to extract or turn it off briefly as it's clearly being pig-headed.

Reality-on-the-Norm / Re: Can't download "The Chef"
« on: 04 Feb 2015, 01:54 »
Ah the joys of Avast.  I use it too and there are times when I want to reprogram it with a very large axe when it starts getting fussy with AGS programs.

Anyway, you can find a rar copy of The Chef at this archive.  It's listed as #28.

Reality-on-the-Norm / Re: RONatar - the avatar creator!
« on: 02 Feb 2015, 01:36 »
The project looks very interesting.  I can see it being used to quickly generate & experiment with character concepts (the head at least).  Once it's done we'll work at getting it on the RoN site.

Will there be future updates for female heads?

Reality-on-the-Norm / Re: Old RON forum materials?
« on: 19 Jan 2015, 04:01 »
Unless someone manages to find an archive to drag screaming into the light, pretty much everything on the old RoN forums is gone.  The only things I've got from the old forums is the art from the old sprite & background comp/activities.

Did more digging, here's the earliest versions of the following that I have:

Disappearance Time: link

Cabbages & Kings: link

Dead Man's Political Party (v1): link
While you didn't ask for this, I've included it just in case you didn't know there was a version 1/had the version 1.

I Spy 2: link

The Postman Only Dies Once: link
Link on the website now works as well.

The First Stitch: link
Best I could find was the game files which I've recompiled using ags 2.7 as whatever version I originally used to make it was cast into the wind long ago.  This will have to suffice unless someone else can come forward with an original compile.

After having a look through the files on my machine, I've only been able to find RoN Beach Party, which I've added to the demos page on the RoN site for future download.  For now, here's a direct link.

I'm going to keep looking through my backups but they're on CD and so will take longer to go through but I'll be wearing by fedora while I do this because hey, why not? At least I'm assured no ancient traps from long dead civilizations :)

As an aside to anyone else watching this thread, I also came across Edmundo's beta version Ron Movie Maker program and put it on the RoN site in the fiction section if anyone wants to check it out.

Critics' Lounge / Re: RoN- kitten krysis style
« on: 24 Dec 2014, 05:21 »
The style that I was attempting to emulate was designed by Krysis (see the example of Mary the fox in the first picture).  I've made some adjustments, redid the colouring and I think I've got something that works given the height limit of 16 pixels (it a kitten after all).  I'm pretty happy with this and I think it's serviceable, or at least cute. :)

Critics' Lounge / Re: RoN- kitten krysis style
« on: 22 Dec 2014, 19:32 »
Thanks for the suggestions, they were most helpful.

Critics' Lounge / RoN- kitten krysis style
« on: 21 Dec 2014, 20:40 »
I've made an attempt at spriting up a kitten in Krysis' style (or as close to it as possible) and I'm not sure if I've accomplished that with any success.  Any suggestions on how and where things can be improved would be most appreciated.

In the worksheet below I've provided examples of the original kitten sprite, Mary the fox in Krysis' style (which is the style that's being emulated), and Drake just as a height comparison reference.

After hearing rumors of supernatural activity Jhon Steel, a paranormal investigator, has come to Reality to investigate.

This is a reconstruction of the original game "Paranormal Investigatino" created by Peter Tomov. The purpose of this reconstruction was to update the game to make it playable on more recent versions of Windows and to improve as many visual aspects of the game as possible.  Extra writing was also done to better explain the plot of the game.

The game can be found on this PAGE.
or just download directly from this LINK.

Monty on the Norm has received a reconstruction in AGS 3.3 to make it playable on modern machines.  This version features updated graphics and music.

The game can be found on this PAGE.
or just download directly from this LINK.

The first post has been edited to reflect the same download links in this post and features a screenshot of the game.

Great stuff.  The narrative device of telling the story through journal entries was a nice way illustrating the thoughts of the respective characters.  Your story also holds the distinction of being the first piece of fiction in a very long while.

I'd like to get it on the site and make a formal announcement.

A classic RoN game by Dave Gilbert has been given a makeover and update to run on modern machines.

Game synopsis:
You play the role of Death, the Grim Reaper, who has come to Reality to reclaim the soul of Michael Gower. Who's that? Michael Gower is better known as the zombie who is currently running for mayor of Reality.

The game can be downloaded from: this link.

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